When you get stunned, the server tells the client your stunned, you then do the break free move and the client tells the server, and the server then replays, yep you can move again.This. Can't move, can't do a damn thing, except watch my health bar go to zero and the respawn menu come up.
When you get stunned, the server tells the client your stunned, you then do the break free move and the client tells the server, and the server then replays, yep you can move again.This. Can't move, can't do a damn thing, except watch my health bar go to zero and the respawn menu come up.
But if there is server lag, that data 'packet' can go missing so your client never knows it can move again. So you now are in 'permanent stun' until death.
I think the lag monster has killed the most players in any MMO.
They need to change it, so when the server tells your client its stunned, it also gives the client a timer (it currently does not) so if the client never gets a 'unstunned' packet from the server, the client instead of been permanently stunned, it will only be stunned until the timer expires.
When you get stunned, the server tells the client your stunned, you then do the break free move and the client tells the server, and the server then replays, yep you can move again.This. Can't move, can't do a damn thing, except watch my health bar go to zero and the respawn menu come up.
But if there is server lag, that data 'packet' can go missing so your client never knows it can move again. So you now are in 'permanent stun' until death.
I think the lag monster has killed the most players in any MMO
When you get stunned, the server tells the client your stunned, you then do the break free move and the client tells the server, and the server then replays, yep you can move again.This. Can't move, can't do a damn thing, except watch my health bar go to zero and the respawn menu come up.
But if there is server lag, that data 'packet' can go missing so your client never knows it can move again. So you now are in 'permanent stun' until death.
I think the lag monster has killed the most players in any MMO.
They need to change it, so when the server tells your client its stunned, it also gives the client a timer (it currently does not) so if the client never gets a 'unstunned' packet from the server, the client instead of been permanently stunned, it will only be stunned until the timer expires.
73.6% of all statistics are made up."Break Free" mechanic is still very broken. Works about 60% of the time. Constitutes for at least 40% of my deaths.
Fix.
It.
Already.
90% of your players are in Cyrodiil for their endgame - This fix is important to us.