Hiya, been spending a lot of time in Cyro with my Templar and though id post my build. I have only been outmatched a handful of times. This build focuses on maximizing alliance points through aoe dps and aoe healing. It is essential to swap often from dps to healing based on the situation. This build has been able to take out players in 2v1 3v1 and in group play can hold off large groups of players while giving you the chance to heal and remove debuffs on your allies.
http://esohead.com/calculator/skills#moMzyvk9cW9M8bzno8bznQ8bzvj8fXG18A4hI8rFnK8ffqh8heRJ8TsDA8frrv8A4hI8DohZ8N7JLDu6LDG6LDT8j7brSZ8n7xrWQ6rWZ8y7GLR3f8v7rLanQ8O7MrdeF8U7MrrWv8zV7zzeCp48zf7ozNbo6rNbk8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EXThe essentials:
1. Youll need a decent magicka pool of 1600-1900 after eating food and getting cyrodiil buffs. Dont invest in more magicka than that because you need max health for better dps burst and protection from blazing shield.
2. Your magicka recovery should be 140+ and ideally 170+
3. Your Max health should be 3.5k minimum in Cyrodiil (keep in mind your health scales up in Cyrodiil so thats where youll test/see your actual pvp health+it helps to have your elder scroll health bonus) . That will give you a 1050 damage sheild from blazing shield and return damage of 556. 834damage with a crit!
3. All light armor for this build, no exceptions otherwise youll find yourself spent on magicka quickly. Youll need a good combination of set gear. I recommend either seducer+warlock or Magnus+warlock. Nothing else comes even close to these sets unfortunately. If you can spare a generic jewelry piece, get a reduced cost one with health bonus(17 reduce+73 health). The magnus+warlock is an amazing set if you have have 1800 or more magicka. The newer sets look attractive and Desert rose may be a decent alternative but the above sets are tried and true for 1.3! I wouldnt steer you wrong!
The rotation:
1. Invasion+Blazing spear+Puncturing Strikes spam.
2. If your target is a melee class, continue to use #1 if he moves around a lot, use Invasion+Puncturing strikes spam. Blazing shield as needed only. Dont spam unnless against heavy opposition because it gives you less time/cost to use Punct strike.
3. Only use Blazing shield when needed or as a finisher. Your ideal fight scenario is to eventually cast blazing shield and detonate it early to kill your opponent. For example, Punct strikes spam+blazing shield+invasion then self detonate your blazing shield while spamming punct strikes and/or blazing spear.
The tricks:
1. You can reign down massive blazing spear spam attacks on large groups for good aoe dps and great ultimate generation. Blazing spear procs the passive "burning light" and in combination with punt strikes- you can deliver burst damage between the 2 for very cheap+stun.
2. Blazing spear is the cheapest aoe stun+dmg skill in the game. Your opponent will pay full stamina to break out of your low cost Magicka spell. Continued use drains and opponents stamina and eventually you will use Invasion to end the fight.
3. Invasion stun time is increased by the distance. The last move of every fight you will win, should ideally end with INvasion at 19-22 meters. Use this addon to help you find your range
http://www.esoui.com/downloads/info177-RangeReticle.html
4. Using Blazing spear+punc strikes successfully on a target procs multiple burning lights for dynamic burst damage. Your opponent cant get used to your dps and can be caught off guard easily with surprise massive burst dps!
Pro Tips:
1. If you constantly swap to resto whenever you are debuffed by Nb and dk class skills, you reduce there damage output greatly. This is the true power of the Templar. Only we can debuff outselves and get a heal from it from a low cost Cleansing Ritual and a natural shield to boast that.
2. Cleansing ritual(purifying light) edited for review and testing.
3. Only swap to resto to debuff or when your life or an allies is below 50% (or you want to drop an aoe ultimate). This habit will ensure you benefit from "honor the dead's" bonus magicka recovery which is about 45 magicka per 2 seconds(4 ticks total of about 170-185 magicka back). You are basically stacking magicka recovery for 8 seconds with this awesome spell. The spell may have a refresh so its best to use it when you need it and them spam combat prayer heals.
4. Retreating manuevers. Why this spell you ask? well 33% movement speed in cyrodiil is important but you have an awesome getaway tactic here because the spell makes you completely immune to snares and immobilizes so you can cast it and heal+flee opponents and they cant stop you! If they stun you, You are completely immune to......everything cc as long as you dont attack(breakout+retreating man)!!!! However, this spell isnt for everyone so it can always be replaced by Caltrops,Esclipse entropy,immovable or volcanic rune.
5. Templar vs Templar, you have a tactic you can use that will destroy unseasoned Templars. The first is that youll always cast Blazing shield after they cast theirs first, and youll deliver as much damage as possible right after. This causes their shield to break first and yours to deliver the full damage on them. It is essential to always compare your health with your enemy templars because if he has more health than you then his shield wkill outlast yours in protection and damage. This is easily countered with some thoughtful tactics. If you have move health, then cast after his blazing shield everytime. If he has more health, always deliver a few hundred damage and then cast blazing shield.
6. Nightblade versus Templar is your strongest complimentary fight. debuffing them constantly seriously reduces there damage. They pay nearly double magicka costs to mark target you versus you debuffing them with Cleansing ritual. You should always debuff Mark target and use cleansing ritual often in an NB fight. Also, one particular attack most Nb's use is Teleport strike. This attack gives them a huge follow up attack so learn the animation and use blazing shield to counter damage them. Most fights against NB, youll spam blazing shield and wait for them to hesitate. When they do, deliver puncturing strikes mercislessly.
7. Sorc Versus Templar is a tough fight for one big reason: They are ussually out of your blazing shields range. Youll have to close the gap with Invasion and spam puncturing strikes. Dont waste your time using blazing spear unless they are stunned/knocked down, and dont waste your magicka using blazing shield unless you are hurt. You can swap Retreating manuevers for Eclipse to protect yourself when they are out of range.
8. Dragon Knight versus Templar. Approach this fight with some calm because you wont kill him fast and he wont kill you fast unless you make a mistake early. It is simply a chess match of skills and you are ultimately the winner because your spells are cheaper and have more utility, so this is where your gear plays a critical role. Here are some examples of how you eventually win this fight- Talons is beat by Cleansing, the effect is completely nullified while your spell cannot be debuffed and will heal you and buff your heals 20 seconds. Dk's reflects are completely ignored by Punct strikes and blazing shield. Dk's dragonblood is matched by blazing shields protection+damage. Add eclipse to the fight and Dk's main single target damage attack is halted completely. Now this is all on paper, on the battle field Dk's will come at you hard and fast with the supreme confidence of dragon blood and they will likely have lots of stamina to boot. The dps power of a Dragonknight comes from his ultimates and their ability to use them when your stamina is depleted. Keep your stamina up and this battle will be about Magicka and whose spells are the most effective. One good tactic against a Dk is to play against him passively early on by cleansing his talons and staying inside your aura but do not block.Instead use blazing shield. He has no choice but to return to you if he wants to kill you so let him return and continue his assault. Eventually he repeats 2 predictable patterns that involve talons and/or blocking with spam of single target spells and an ultimate. When he commits to frontloading his dps, you do the same with nonstop punct strikes and blazing shield and dont worry about your health because you can get more healing and protection from those attacks than he can deliver with his ultimates and damage. Even with his Ultimate and other damage doing 1k-1.5k damage a second- you can get a shield to protect you for 1k damage+ 200+ healing punct strikes and...still be delivering dps the entire time. Of course, this is all under the chance that you run into only one Dk in Cyrodiil. While 1v1 is pretty evenly matched, 2dks or more are always more dangerous then matching number of templars due to the dps output they have.
The builds weaknesses:
1. Weak against range kiting and bolt escape. Most high damage range spells are 28 meters or more. You need 22 meters to close the gap. Smart sorcerers will exploit your invasion charge to completely drain your stamina and then stun you and kill you. If you want to avoid this then youll have to swap out retreating manuevers for eclipse.
2. Weak against single target pvp builds. This is easily fixed by replacing Blazing spear for Dark flare(solare flare morph). However i dont recommend the change unless you are dueling or ganking.
3. Time. Unfortunately, time is not on your side when it comes to dps. Templar does not have the skills to deliver the kind of dps an NB or Sorcerer can deliver so his fights may go on slightly longer than normal and this is even worse when you fight a good opponent who you cannot capitalize your blazing shield on. You can find yourself stuck dealing mediocre damage against smart players.
GL AND HAVE FUN.