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Regen rates & some other stats.

Spidermonk
Spidermonk
✭✭✭
I was curious if it was possible to create a character that rebuilt stamina faster than it consumed in regards to sprinting. These are some things I discovered while doing some tests. Please feel free to add to this or correct my findings as I only relied on FTC numbers + WSplit.





These tests were run on a lvl 22 and a VR4.
VR4 ran both naked and full medium armor.
Lvl 22 ran both naked and full medium armor/capacitor passive.


RESOURCE REGEN
  • The default (out of combat) magika/stamina regen is the same for both stats. At lvl 22 it was 52 every 2 seconds. VR4 was 111 every 2 seconds.
  • The default regen rates stay the same regardless of max resource. This seems to show that the cost is not taken via % of total.
  • Armor/Class/Vamp passives that increase regen rates apply both in AND out of combat.
  • In the test I ran on lvl 22 it increased magika to 57 (an increase of 10% from the sorc capacitor passive) and stamina to 66 (28% more from medium armor Wind Walker passive).
  • Magika and stamina attacks apply the first recovery 1.5 after button press followed by the regular 2 second intervals.
  • After ~2.5 seconds (until the default stamina recovery bars disappears) from 100% resource cap the 1.5 first use time will re-apply.
  • If the ability is used before the bar disappears then it continues on the 2 second timer.


SNEAK & DODGE
  • Sneak prevents stamina regen during it's duration.
  • Because sneak prevents regen Wind Walker is not important here.
  • The cost for naked sneak at lvl 22 was 10/s. Unable to test Improved Sneak.
  • The cost for naked sneak at VR4 was 22/s. Improved Sneak brings this to 12/s.
  • The cost did not change depending on max pool.
  • Dodge is a single time mobility event which means that the first stamina regen occurs 1 second after use, followed by the regular 2 second time rate. This differs from the 1.5 second delay on stamina attacks.

SPRINT VR4
  • Sprint will recover stamina while in use if Wind Walker is used.
  • VR4 default (naked) sprint cost was ~55 per tick (~110) a second with no apparent regen.
  • Wind Walker sprint refunded (CURRENTLY CHECKING VALUE)

I found a pattern for sprint value, will pursue after dinner.
Edited by Spidermonk on August 9, 2014 1:04AM
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