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Mobs have a % chance to snare on melee hits.. Question is Why?

Hypertionb14_ESO
Hypertionb14_ESO
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its something that has bugged me since beta, Many mobs have a chance to snare players on normal melee hits, from Mudcrabs to skeevers to even the bigger ones..

it hits for like 50% of your movement speed and lasts about 3 seconds... worse is that it seems to be able to stack, reducing players to less than 5% of their normal movement speed...

So why dont players have something like this, or even a enchantment that does it? why can these mobs do this? its unbelievebly annoying to run past a group of wolves only to have one of them get that snare in and then you usually have to kill them to move on... usually because the others start stack their snare and you cant even move..

its the most annoying nuisance ability in existence... seemingly put there just to annoy the players.
I play every class in every situation. I love them all.
  • Inversus
    Inversus
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    a lot of things "bugged" me in beta
    get it

    seriously though, I know what you mean
    sometimes I really don't want to fight a group of skeevers I walked past, but it's not like I can get away since they've already hit and snared me
    VR14 EH Sorc
    VR1 AD NB Crafter
  • KhajitFurTrader
    KhajitFurTrader
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    its something that has bugged me since beta, Many mobs have a chance to snare players on normal melee hits, from Mudcrabs to skeevers to even the bigger ones..

    Can't really say whether it's too strong and needs to be toned down. If it's brought up often enough, it will likely be changed somewhat. But as to why it exists at all...

    I've seen this NPC ability in similar forms in a couple of MMOs. It's like an area of control. Try to walk/run through it, they not only hit you, they snare or daze you, decreasing your speed significantly.

    I think the ultimate point of it is twofold:

    On one hand, it may be a measure to avoid trivializing and/or circumventing landscape content. You can't just run around as you please, pull everyone, lose aggro again, and quickly get wherever you want. If some developer has painstakingly set a camp full of gobbos between your way of approach and your quest objective, it's there as a challenge to be conquered, and not as some landscape ornament (debatable with goblins). A bare minimum of tactical thinking is required.

    On the other hand, it may have something to do with training mobs and griefing other players. Let's say a higher level player runs through aforementioned goblin camp, pulls everyone and his uncle, and then trains them to other on-level players nearby. Someone is bound to use an AoE ability, bringing a mob of angry gobbos down on his head.

    The angry shouts on the forums would be deafening. :wink:
    Edited by KhajitFurTrader on August 8, 2014 11:28PM
  • zhevon
    zhevon
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    So the flacky movement I have been seeing is a SNARE? Well that sucks. Its a broken and lazy mechanic.
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