Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »i´m not sure if its a templar only bug but i regularily die because my stamina and magica are depleted by the frist enemy attack, beeing unable to fight back with anything but light attacks is bull poo...
tankqullb16_ESO wrote: »i´m not sure if its a templar only bug but i regularily die because my stamina and magica are depleted by the frist enemy attack, beeing unable to fight back with anything but light attacks is bull poo...
This happens to me as well on random occasions. I'm a NB.
IMO - 2, 5, and 8 from OP should be high priority still.
Rez tents were a nice idea but they are absolutely destroying supply lines and the viability of gank groups.
C'mon Matt Firor - you know DAOC... part of what made it amazing was the amount of foot-traffic required.
Remove tents completely. They will ultimately be the end of Cyrodiil.
If that can't pass a proof-of-concept meeting, try these ideas:
- Change them to be group \ raid specific. This would require the following:
- Lessen the radius restriction on other tents - "cannot place because a friendly tent is nearby" - to facilitate multiple raids being able to drop their own tents.
- Tents should no longer count as siege equipment or they will need to be accounted for as their own "defensive siege equipment" counts. Something such that only 3-5 tents are able to exist per side in a siege.
- Worst case scenario: increase the price of tents even more. Like... triple or quadruple what they are now. Make them so valuable that people save them.
Honestly -- just REMOVE THEM!
With Tents,
Reasons to remove them completely:
- The mere existence of tents is a hindrance to players learning how to zerg together, how to operate as large teams.
- Your "supply lines" of keeps are completely fabricated now and pointless.
- Nobody rezzes anyone... ever. They just stomp over dead players with a passing thought of "oh, hope we have a tent up somewhere for that poor sap".
- Group play is limited to "zerg or be zerged". I personally don't mind zerging... and I HATE it when a good gank group is doing flybys on a mile-gate. But SURELY you guys all understand how forcing players to travel more makes small groups worth running / it makes mindless players wake up and group together out of fear for their own safety / it ADDS to the tactical experience in Cyrodiil...
- With tents, you have turned the traditional "assassin" class into "burn tent and run". Can't even sneak and camp an enemy tent respawn route due to the absolutely unpredictable spawn rate coming out of it.
Remove tents...
I beg of you.
tankqullb16_ESO wrote: »i´m not sure if its a templar only bug but i regularily die because my stamina and magica are depleted by the frist enemy attack, beeing unable to fight back with anything but light attacks is bull poo...
This happens to me as well on random occasions. I'm a NB.
Happens to me too which can only mean that I have already died and just waiting for its death animation to kick in then blue screen. Sort of a lagged death. The damages have caught up and the game pronounced you as already dead.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"