The issue with that is class identity would be shattered. The game is still pretty much a open skill system game but to take it further means you simply have players sniping the bets skills and finding 1 to 2 fotm exploit builds. ESO already tackles with this issue in it's current form. 100% open skill system would make this game a complete mess instead of the partial one it is now.
nicholaspingasb16_ESO wrote: »
nicholaspingasb16_ESO wrote: »
Did you just call ESO's skill system restrictive? Have you actually played the game?
Nox_Aeterna wrote: »Personally , i would prefer that they either remove all classes or atleast that they allowed us to exchange classes with each respec.
With that said:
Aedric Spear , reason i went with the templar class , i quite like using polearms :P.
Draconic Power , giving me tanking powers and dragon leap is just cool lols
Shadow , giving me rogue like skills that i find cool , which could be handy on solo
Note , im not talking about making a strong char , probably would change them in favor of that , just a few cool skill trees.nicholaspingasb16_ESO wrote: »
Did you just call ESO's skill system restrictive? Have you actually played the game?
For a TES game? It is VERY restrictive.
If anything ESO is a step backwards of the great direction the TES franchise has been going for more with each game.
Nox_Aeterna wrote: »Personally , i would prefer that they either remove all classes or atleast that they allowed us to exchange classes with each respec.
With that said:
Aedric Spear , reason i went with the templar class , i quite like using polearms :P.
Draconic Power , giving me tanking powers and dragon leap is just cool lols
Shadow , giving me rogue like skills that i find cool , which could be handy on solo
Note , im not talking about making a strong char , probably would change them in favor of that , just a few cool skill trees.nicholaspingasb16_ESO wrote: »
Did you just call ESO's skill system restrictive? Have you actually played the game?
For a TES game? It is VERY restrictive.
If anything ESO is a step backwards of the great direction the TES franchise has been going for more with each game.
But i think the point is that this game is an MMO, so in that genre, it's not restrictive.
The issue with that is class identity would be shattered. The game is still pretty much a open skill system game but to take it further means you simply have players sniping the bets skills and finding 1 to 2 fotm exploit builds. ESO already tackles with this issue in it's current form. 100% open skill system would make this game a complete mess instead of the partial one it is now.
The issue with that is class identity would be shattered. The game is still pretty much a open skill system game but to take it further means you simply have players sniping the bets skills and finding 1 to 2 fotm exploit builds. ESO already tackles with this issue in it's current form. 100% open skill system would make this game a complete mess instead of the partial one it is now.
Disagree entirely. As skill systems go, systems like TSW and the original ES games (where any character can learn all abilities) are waaaay easier to balance, lead to much less whining, and allow players more freedom.
Classes are old-school D&D mentality and lead to more issues and lack of balance than a classless system. (ex. all things remaining equal, the fact that Sorc gets higher cost reduction on abilities gives an inherent advantage over all other classes, the only way to balance is to give all classes the same cost cost reduction, the fact that Nightblade gets invis gives an inherent advantage, the only way to really balance is to give all classes access to invis, follow this train of thought, and you'll realize, the only way to really balance everything is to give all characters access to all abilities).
The issue with that is class identity would be shattered. The game is still pretty much a open skill system game but to take it further means you simply have players sniping the bets skills and finding 1 to 2 fotm exploit builds. ESO already tackles with this issue in it's current form. 100% open skill system would make this game a complete mess instead of the partial one it is now.
Disagree entirely. As skill systems go, systems like TSW and the original ES games (where any character can learn all abilities) are waaaay easier to balance, lead to much less whining, and allow players more freedom.
Classes are old-school D&D mentality and lead to more issues and lack of balance than a classless system. (ex. all things remaining equal, the fact that Sorc gets higher cost reduction on abilities gives an inherent advantage over all other classes, the only way to balance is to give all classes the same cost cost reduction, the fact that Nightblade gets invis gives an inherent advantage, the only way to really balance is to give all classes access to invis, follow this train of thought, and you'll realize, the only way to really balance everything is to give all characters access to all abilities).
Triple -A/ Subscription MMO's = demi-gods/hero wanna-be's struggling through, winning some-losing some, earning their way.
Every player is not expected to be able to be everything all the time.
Modern Single player discs = Slight grade toward certain epitome of god-mode and end of player experience. (*Thats not even accounting for community mods... ^-^)
Every lone player is expected now to be everything by completion of game.
Exactly what is TESO??
The issue with that is class identity would be shattered. The game is still pretty much a open skill system game but to take it further means you simply have players sniping the bets skills and finding 1 to 2 fotm exploit builds. ESO already tackles with this issue in it's current form. 100% open skill system would make this game a complete mess instead of the partial one it is now.
Disagree entirely. As skill systems go, systems like TSW and the original ES games (where any character can learn all abilities) are waaaay easier to balance, lead to much less whining, and allow players more freedom.
Classes are old-school D&D mentality and lead to more issues and lack of balance than a classless system. (ex. all things remaining equal, the fact that Sorc gets higher cost reduction on abilities gives an inherent advantage over all other classes, the only way to balance is to give all classes the same cost cost reduction, the fact that Nightblade gets invis gives an inherent advantage, the only way to really balance is to give all classes access to invis, follow this train of thought, and you'll realize, the only way to really balance everything is to give all characters access to all abilities).
Triple -A/ Subscription MMO's = demi-gods/hero wanna-be's struggling through, winning some-losing some, earning their way.
Every player is not expected to be able to be everything all the time.
Modern Single player discs = Slight grade toward certain epitome of god-mode and end of player experience. (*Thats not even accounting for community mods... ^-^)
Every lone player is expected now to be everything by completion of game.
Exactly what is TESO??
Disagree again. The frame you're creating is the frame that is typical of WoW, EQ, and most MMOs. True, most MMOs adopt this frame, but not ALL, so therefore it is not a mandatory frame. There are MMOs out there (TSW for example) that break the frame that "one character can't do everything" and, in my opinion, work better than class-based systems.
"MMO must=classes!!!" is an outdated paradigm and has been proven untrue
The system that seems to work better, again in my opinion, is "give players more freedom to design their own classes, let them do everything they want, just not all at the same time."
ESO could follow this paradigm, which would be true-er to the essence and design of the original Elder Scrolls games.
After that long-winded response, simply put, no where is it written that MMOs must have classes.
Anyone who seriously thinks you can just go ahead and combine 3 class trees and thinks that is balanced, really needs to wake up. The class trees are separated for a very good reason. To make this idea work there would need to be a complete re-balancing of all skills. If you cannot see this you are very short-sighted and egoistic.
No and for one reason only.... When it comes to endgame you will have to use the said 5 best abilities in the game with the bis gear sets or GTFO. It would ruin endgame hands down. Classes give players a sense of individualism and purpose. Tanks will have one build that the elites say they have to use and then the same would apply for a healer and dps. I vote no 10000x.... pls no.
Great idea in concept, however their is no possible way to make it work.