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Dying your gear binds it... why?

  • badmojo
    badmojo
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    You guys are right, crafted sets are bind on equip, so it wouldn't really matter in my particular case. I still think you should be able to remove the dye bind by removing the dye, no matter how much or how little it would be done.
    No. It's pretty simple. It's to stop people with very high level chars and lots of achievements from gold farming the dyes. I can make almost anything with my league of crafters and I could put any colour I have on the armor and sell it to people who do not have those cheevos if the stuff was not bound.

    This way it's really up to you and not your bank account.

    That's not consistent with the rest of the game. I can use my bank account to get some daedric armor, or just about any item in the game.

    I feel like earning dyes is similar to learning traits, you can't just buy the traits, the same way you can't buy dyes, but why can't you pay someone to dye your gear the same way we pay people to craft us something with a trait they know?
    [DC/NA]
  • sotonin
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    badmojo wrote: »
    You guys are right, crafted sets are bind on equip, so it wouldn't really matter in my particular case. I still think you should be able to remove the dye bind by removing the dye, no matter how much or how little it would be done.
    No. It's pretty simple. It's to stop people with very high level chars and lots of achievements from gold farming the dyes. I can make almost anything with my league of crafters and I could put any colour I have on the armor and sell it to people who do not have those cheevos if the stuff was not bound.

    This way it's really up to you and not your bank account.

    That's not consistent with the rest of the game. I can use my bank account to get some daedric armor, or just about any item in the game.

    I feel like earning dyes is similar to learning traits, you can't just buy the traits, the same way you can't buy dyes, but why can't you pay someone to dye your gear the same way we pay people to craft us something with a trait they know?

    because ZOS enjoys putting artificial limits / restrictions on game features. That's all there is to it. I hope they open their eyes and start allowing more stuff it would really change the whole atmosphere of the game to be a lot more living. Why shouldn't a player be able to log in, and simply craft / barter their wares without having to go kill monsters or get achievements, etc.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    They also made it so all the awful outfits running around are obviously that person's fault. So cruel.

    Anyway I like that it is an individual thing myself. I can make you stuff and you can do as you will.
  • MercyKilling
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    Rhoric wrote: »
    This horse has been beaten dead. It is because they are your achievements not someone else's achievement that they didn't earn.

    And yet someone who has no points put into blacksmithing can purchase a set of plain armor off of anyone selling it.

    Edit:
    Also, achievements I've gotten prior to the dye system being introduced aren't counting. I found Imperial style book roughly a month ago and according to the achievement list, I still need to find it.
    Edited by MercyKilling on August 7, 2014 2:00AM
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • nerevarine1138
    nerevarine1138
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    Rhoric wrote: »
    This horse has been beaten dead. It is because they are your achievements not someone else's achievement that they didn't earn.

    And yet someone who has no points put into blacksmithing can purchase a set of plain armor off of anyone selling it.

    Edit:
    Also, achievements I've gotten prior to the dye system being introduced aren't counting. I found Imperial style book roughly a month ago and according to the achievement list, I still need to find it.

    Just to make sure: you read the book, right?

    Because the racial styles achievement is working properly. The rare motifs achievement is currently bugged, and they're aware of the issue.
    ----
    Murray?
  • Probitas
    Probitas
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    It makes sense if they want to force people to enter into pvp areas to earn those dyes. Nicely done. This should make the pvp players happier if they get more targets. Not so much the pve players who now have something they can't earn if they don't want to pvp. This is going to cause some pretty hard feelings I'm sure.

    Seems this was done to avoid allowing players to earn gold in game for something that could effect other players. Don't know why this would be considered game breaking.
    Edited by Probitas on August 7, 2014 3:21AM
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    time sink for players, thats why ...you want badass armor, put in 700 hours

    Sanguine's Beta Tester

  • AoEnwyr
    AoEnwyr
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    Well if I am buying a piece of armour off a guild store I want it to be it's original colours. That way I can choose to keep it original or dye it to my liking. I don't want to buy your bubble gum pink and banana yellow disaster and have to dye over it to hide the hideous colours.
  • Syzmicke
    Syzmicke
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    UlanX wrote: »
    Well if I am buying a piece of armour off a guild store I want it to be it's original colours. That way I can choose to keep it original or dye it to my liking. I don't want to buy your bubble gum pink and banana yellow disaster and have to dye over it to hide the hideous colours.

    Hell i would buy it just to deconstuct it.... :)

  • jelliedsoup
    jelliedsoup
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    As dyes are based on your achievements.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • SirJesto
    SirJesto
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    Probitas wrote: »
    It makes sense if they want to force people to enter into pvp areas to earn those dyes. Nicely done. This should make the pvp players happier if they get more targets. Not so much the pve players who now have something they can't earn if they don't want to pvp. This is going to cause some pretty hard feelings I'm sure.

    Seems this was done to avoid allowing players to earn gold in game for something that could effect other players. Don't know why this would be considered game breaking.

    I'm sure there are a lot of PvPers that aren't too happy they would have to spend hours in PvE to get certain dyes too. I recommend trying to see the whole picture instead of just one side.
  • timidobserver
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    Because they wanted dyes to be a matter of personal achievement not paying absurd gold prices for people that have unlocked dyes to dye your gear.

    Dye is personal progression. The more you play the game and do stuff the more dyes you get. Congrats you have something to do,.
    Edited by timidobserver on August 7, 2014 4:54AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • xaraan
    xaraan
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    Dye is meant to be tied to achievements, if anyone can dye something for a player and give it to them, then it's not really all that tied to achievements anymore. I like it that way, I understand some may not.

    Also, some dyes on some armors don't look exactly like you think. I think it wouldn't quite work to have people requesting colors they may not be sure of, then changing their minds. Equipping some gear binds it anyways if it's a good drop set or crafted set, so you wouldn't be able to see what it looks like to even dye it the way the game is set up for dying - or if the other person didn't like the colors they thought they were getting after trying the armor on, wouldn't be able to send it back for re-dying. The whole thing sounds like a pain to me and as a crafter and as someone who has like 90% of the dyes open and could probably make money off of it, I don't think it's needed.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    badmojo wrote: »
    Would it really be so bad if people make a business dying other peoples gear?

    It just bothers me that I spent so much time and effort getting the materials to make and upgrade my gear, spent the time finding a crafter advanced enough to make it for me, and now I can't even pass it on to someone else, or sell it, when I move to my next set. All I can do is deconstruct it and get next to nothing back.

    this makes no sense. if you use the gear at all you cant sell it or give it away when you "move to the next set" anyhow... thats already how it is and dye is no different. it kind of sucks to "lose" the tempers when you CHOOSE to change gear, but it would suck even more if you could sell everything you used; it would mess up the games economy, and that is exactly why they build the bound system.
    if you arnt a high enough level dont wast your rare tempers and you money until end game gear. im a crafter and wore v6 all the way to v12 because i wanted to save my tempers for multiple end game sets instead of wasting them on ones i would constantly outgrow.
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