DlSTORTlON wrote: »Her worst is recruit . but still, totally agree... hate how I get treated as a nobody by noobs just because of a low rank on a new character.
SUPPORT
I agree!Suggestion:
Ive heard the dyes are AP based, the higher your rank, the more colours you can use,
I dont know if its possible and how the system works, but isnt it possible to make the AP ranks accountbased? All the AP you earn on all your chars should stack up to your rank.
I have 3 chars that are competitive in Cyrodiil, highest rank is PvP rank 26, second is 21. If only it was accountbased
DlSTORTlON wrote: »Her worst is recruit . but still, totally agree... hate how I get treated as a nobody by noobs just because of a low rank on a new character.
SUPPORT
High rank hasn't much to do with skill. If you want to impress anyone show them your skill...
Actually I like being treated like a nobody on alt if I wish so. People already take those titles far to serious.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I Agree Keep it as is its an effort to get Support/Assault 10 or rank 25, Also its nice to get the odd skill point along the way.GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
I'm genuinely curious (not trying to start an argument), but what difference does it make if someone is throwing caltrops with their level 10 alt instead of their VR12 main?
He would still need to earn those alliance ranks to unlock caltrops. They wouldn't become magically available to all plays just because ranks are made account wide.
GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
I'm genuinely curious (not trying to start an argument), but what difference does it make if someone is throwing caltrops with their level 10 alt instead of their VR12 main?
He would still need to earn those alliance ranks to unlock caltrops. They wouldn't become magically available to all plays just because ranks are made account wide.
Black-Bird wrote: »GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
I'm genuinely curious (not trying to start an argument), but what difference does it make if someone is throwing caltrops with their level 10 alt instead of their VR12 main?
He would still need to earn those alliance ranks to unlock caltrops. They wouldn't become magically available to all plays just because ranks are made account wide.
He would not have earned the 25 skill points that come with it though, If you could roll around on a fresh 10 with bonus skill points and level 10 passives from the AW it would get messy and unfair very fast.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Black-Bird wrote: »GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
I'm genuinely curious (not trying to start an argument), but what difference does it make if someone is throwing caltrops with their level 10 alt instead of their VR12 main?
He would still need to earn those alliance ranks to unlock caltrops. They wouldn't become magically available to all plays just because ranks are made account wide.
He would not have earned the 25 skill points that come with it though, If you could roll around on a fresh 10 with bonus skill points and level 10 passives from the AW it would get messy and unfair very fast.
If you could just break down your reasoning for me and explain why you think it would become unfair, I'd appreciate it. I don't follow your logic.
It seems to me it makes no difference. Our hypothetical player could be on his main tossing caltrops or an alt. It's a zero-sum analysis--caltrops aren't being unlocked on extra players, they are being unlocked on extra characters belonging to players who already have the unlock.
And anyway, it seems caltrops would do significantly less damage coming from the level 10 than the VR12 main. So, again, I truly don't follow your reasoning that this could become unfair. Again, not arguing, I just want to understand your position as you may be thinking about something that I'm not considering.
Black-Bird wrote: »Black-Bird wrote: »GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
I'm genuinely curious (not trying to start an argument), but what difference does it make if someone is throwing caltrops with their level 10 alt instead of their VR12 main?
He would still need to earn those alliance ranks to unlock caltrops. They wouldn't become magically available to all plays just because ranks are made account wide.
He would not have earned the 25 skill points that come with it though, If you could roll around on a fresh 10 with bonus skill points and level 10 passives from the AW it would get messy and unfair very fast.
If you could just break down your reasoning for me and explain why you think it would become unfair, I'd appreciate it. I don't follow your logic.
It seems to me it makes no difference. Our hypothetical player could be on his main tossing caltrops or an alt. It's a zero-sum analysis--caltrops aren't being unlocked on extra players, they are being unlocked on extra characters belonging to players who already have the unlock.
And anyway, it seems caltrops would do significantly less damage coming from the level 10 than the VR12 main. So, again, I truly don't follow your reasoning that this could become unfair. Again, not arguing, I just want to understand your position as you may be thinking about something that I'm not considering.
I didn't mistake your tone, you are a rare breed of Internet Gentleman that likes to talk it out and not flame which is nice. In my eyes you start a new toon then it is fair you need to do that work again the passives for faster rez timers are let's be honest pretty amazing regardless of your style of play, the extra range, ulti and healing near keeps are also nothing to be sneezed at. It makes sense to me that you need to earn these privileges/passives on the current toon you are investing time in. You could say the same about the epically painful mountain to climb that was enchanting yet there isn't out cry on that to be shared.
What I'm getting at is you are playing the one toon why should others not yet created benefit? When wow took achievements account wide it was a mixed feeling for me to honest. I just don't feel it would be fair to have a bumper 25 skill points waiting for you along with awesome abilities/passives that you work hard to get on the character you are learning, You are opting for a fresh start after all it
shouldn't be a short cut.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Black-Bird wrote: »Black-Bird wrote: »GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
I'm genuinely curious (not trying to start an argument), but what difference does it make if someone is throwing caltrops with their level 10 alt instead of their VR12 main?
He would still need to earn those alliance ranks to unlock caltrops. They wouldn't become magically available to all plays just because ranks are made account wide.
He would not have earned the 25 skill points that come with it though, If you could roll around on a fresh 10 with bonus skill points and level 10 passives from the AW it would get messy and unfair very fast.
If you could just break down your reasoning for me and explain why you think it would become unfair, I'd appreciate it. I don't follow your logic.
It seems to me it makes no difference. Our hypothetical player could be on his main tossing caltrops or an alt. It's a zero-sum analysis--caltrops aren't being unlocked on extra players, they are being unlocked on extra characters belonging to players who already have the unlock.
And anyway, it seems caltrops would do significantly less damage coming from the level 10 than the VR12 main. So, again, I truly don't follow your reasoning that this could become unfair. Again, not arguing, I just want to understand your position as you may be thinking about something that I'm not considering.
I didn't mistake your tone, you are a rare breed of Internet Gentleman that likes to talk it out and not flame which is nice. In my eyes you start a new toon then it is fair you need to do that work again the passives for faster rez timers are let's be honest pretty amazing regardless of your style of play, the extra range, ulti and healing near keeps are also nothing to be sneezed at. It makes sense to me that you need to earn these privileges/passives on the current toon you are investing time in. You could say the same about the epically painful mountain to climb that was enchanting yet there isn't out cry on that to be shared.
What I'm getting at is you are playing the one toon why should others not yet created benefit? When wow took achievements account wide it was a mixed feeling for me to honest. I just don't feel it would be fair to have a bumper 25 skill points waiting for you along with awesome abilities/passives that you work hard to get on the character you are learning, You are opting for a fresh start after all it
shouldn't be a short cut.
That's fair. Also I saw your edit above about caltrops being available to alts in the non-vet campaigns. I think that's an excellent point and definitely something I did not consider.
Black-Bird wrote: »Black-Bird wrote: »Black-Bird wrote: »GunemCleric wrote: »Not sure about having lvl 10 throwing caltrops and get 13 Ult per kill, seems a little OP.
But I wish they would make AP bankable so I can share between my toons.
I'm genuinely curious (not trying to start an argument), but what difference does it make if someone is throwing caltrops with their level 10 alt instead of their VR12 main?
He would still need to earn those alliance ranks to unlock caltrops. They wouldn't become magically available to all plays just because ranks are made account wide.
He would not have earned the 25 skill points that come with it though, If you could roll around on a fresh 10 with bonus skill points and level 10 passives from the AW it would get messy and unfair very fast.
If you could just break down your reasoning for me and explain why you think it would become unfair, I'd appreciate it. I don't follow your logic.
It seems to me it makes no difference. Our hypothetical player could be on his main tossing caltrops or an alt. It's a zero-sum analysis--caltrops aren't being unlocked on extra players, they are being unlocked on extra characters belonging to players who already have the unlock.
And anyway, it seems caltrops would do significantly less damage coming from the level 10 than the VR12 main. So, again, I truly don't follow your reasoning that this could become unfair. Again, not arguing, I just want to understand your position as you may be thinking about something that I'm not considering.
I didn't mistake your tone, you are a rare breed of Internet Gentleman that likes to talk it out and not flame which is nice. In my eyes you start a new toon then it is fair you need to do that work again the passives for faster rez timers are let's be honest pretty amazing regardless of your style of play, the extra range, ulti and healing near keeps are also nothing to be sneezed at. It makes sense to me that you need to earn these privileges/passives on the current toon you are investing time in. You could say the same about the epically painful mountain to climb that was enchanting yet there isn't out cry on that to be shared.
What I'm getting at is you are playing the one toon why should others not yet created benefit? When wow took achievements account wide it was a mixed feeling for me to honest. I just don't feel it would be fair to have a bumper 25 skill points waiting for you along with awesome abilities/passives that you work hard to get on the character you are learning, You are opting for a fresh start after all it
shouldn't be a short cut.
That's fair. Also I saw your edit above about caltrops being available to alts in the non-vet campaigns. I think that's an excellent point and definitely something I did not consider.
I don't think the caltrops was me, but it is a great point.
Hmm run around and PBAOE in a small ball never really have to pick a target and you just follow orders from a ball leader or maybe oil farm on a bridge lol ! There are a ton of rank 20+ doing this Not sure if rank has anything to do with skill or how good someone is
Hmm run around and PBAOE in a small ball never really have to pick a target and you just follow orders from a ball leader or maybe oil farm on a bridge lol ! There are a ton of rank 20+ doing this Not sure if rank has anything to do with skill or how good someone is
Lol...I dont think Ive seen a rank 20+ person yet that wasnt spamming impulse in a zerg ball. Im sure they exist though...kinda like a unicorn. I don't even understand how people think that is fun.
ThyIronFist wrote: »Hmm run around and PBAOE in a small ball never really have to pick a target and you just follow orders from a ball leader or maybe oil farm on a bridge lol ! There are a ton of rank 20+ doing this Not sure if rank has anything to do with skill or how good someone is
Lol...I dont think Ive seen a rank 20+ person yet that wasnt spamming impulse in a zerg ball. Im sure they exist though...kinda like a unicorn. I don't even understand how people think that is fun.
Proud rank 23 DK that uses 2h and dual-wield at the moment. Single-target PvP is great, but I am useless in a group. ^^
I am a bit gimped, but at least I don't play in an impulse zergball as a complete mongloid.
On topic: I don't agree with that PvP ranks should be account bound.