Not to mention, death penalties will really turn people off from Vet Dungeons or some of the harder areas where risk is still pretty high. Finding people for a Vet Dungeon is hard enough already, penalties would just make it nightmarishly worse. Yeah, I suppose the feeling of overcoming the dungeon would be greater, but... I want a challenging dungeon, NOT a challenge finding people TO DO the dungeon."phonecall brb" oh *** all my gear gone in ultima online .. ya that will really please the current bigger mmo crowd :P . Sorry for this finer example, but come on those games were one of a kind back then. Now they are certainly not anymore. If you want die hard game mechanics, just play that game then and yes with the ancient engine.
I was thinking back on my EQ days, exciting and rewarding. Wondering how many players in today's MMO could take the challenge of a really tough game?
Example: You are solo, doing your lets see how many level's I can get in a hour ? When bam, you die. Now here come's the fun. You go back to your bind point, wherever that may be ? You now have to get back to your body and recover all of you gear, weapons and anything you had in your packs. Which means you are totally neeked and trying to run thru a hostile land, which could be many zone's.
You also notice that hard earned level you just gained in now gone and you're back to your previous level, oops, bummer.
You run and sprint, hide and run some more, when dang it just 100' from your body, you are attacked and killed again.
Now you have 2 body's out there you need to recover, so back to getting to those 2 bodies.
Yahooo you make it this time, you get to your first body and recover all you stuff, and now you can survive a fight. Run back over to get that 2nd body, reason you did this is because both deaths cost you experience and when you get that body back you regain 80% of that experience you lost in that death.
If you where lucky enough to be far enough into that new level you just might regain that lost level.
Exciting, tell you what, I helped people recover as many as 5 or 6 bodies, and as a cleric in that game I could rez each body for you so you didn't lose any exp in that death.
You could also have someone, with your permission, drag your corpse to a zone line, so you didn't have to risk death after death trying to recover your corpse.
So now you can get back to leveling, he he.
Trust me, that made for some of the most exciting time's for me in any game, then or now.
Do you think you could handle that type of excitement ?
https://www.youtube.com/watch?v=3Bm_fOFyAhAI didn't play EQ but UO had a similar circumstances with death and retrieving your corpse. My UO guild used Yahoo chat in the day which every guild member needed to have. Our better geared players were part of the SOS squad. Someone would type in SOS and where they were in game and the SOS squad used to drop everything (in game), recall to the Guild House and open a portal to the closest runestone to the player's corpse to 1 - retrieve items, and 2 -rez the player.
Very fond memories.
fredarbonab14_ESO wrote: »Corpse runs were exciting, and IF not too heavy, just plain strategic fun. I would drop however, the 'loosing what you gained for that level' penalty of EQ, way too painful, even 15 years ago. The players that played back then were dead serious pioneering people, but now in their 30's+ and probably full of real-life responsibilities. They don't have the same time as they did once.
Today's MMOers collectively speaking, come from a different planet, who generally speaking have no clue what it was like, how long it took these games to make or get everything working, nor how dedicated one had to be to achieve anything in them. Nor have to be team players. You can tell that from the posts on these forum about things that we totally accepted and expected, today they talk as if they are 'entitled' for their lofty expectations to be matched, instantly.
I still love these MMO games, but make a beeline for guilds with 'older players' which generally come across a lot more - 'grateful'.
LariahHunding wrote: »You remember that game where you had to walk two miles to school in snow drifts higher than your head. And you only got presents at Christmas, stick candy and an orange.
Jeeze, old-timers....
fredarbonab14_ESO wrote: »Corpse runs were exciting, and IF not too heavy, just plain strategic fun. I would drop however, the 'loosing what you gained for that level' penalty of EQ, way too painful, even 15 years ago. The players that played back then were dead serious pioneering people, but now in their 30's+ and probably full of real-life responsibilities. They don't have the same time as they did once.
Today's MMOers collectively speaking, come from a different planet, who generally speaking have no clue what it was like, how long it took these games to make or get everything working, nor how dedicated one had to be to achieve anything in them. Nor have to be team players. You can tell that from the posts on these forum about things that we totally accepted and expected, today they talk as if they are 'entitled' for their lofty expectations to be matched, instantly.
I still love these MMO games, but make a beeline for guilds with 'older players' which generally come across a lot more - 'grateful'.
Dagoth_Rac wrote: »I played through Ghosts n Goblins. At the arcade, feeding the machine quarters. None of this in the comfort of your home in front of the NES. I know all about hard games from back in the day. But you know what? I was like 12. What else was I gonna do with my time? Now, I want to play the game I am paying for. I have neither the time nor patience for those types of grinding, repetitive timesinks. Especially since they were usually there to mask a lack of content.
Also, nothing stopping you from right-clicking your equipment and hitting Destroy after you die. But I bet you never do that. Because this is rarely about wanting the "challenge" back. It is about wanting the next generation to put up with the same garbage you did.
smeeprocketnub19_ESO wrote: »Screw all of you, I remember when it was really hard. Back in the days of Oregon Trail where half your party died of dysentary and your oxen drowned crossing the river. And then you just starved. And that's what you got and by god you LIKED it!