My point was, just that one aspect "death" ment something, and today's player couldn't stand that kind of a challenge. Well most of them anyway.
The veterans of MMO's know exactly what I'm talking about ..
I was thinking back on my EQ days, exciting and rewarding. Wondering how many players in today's MMO could take the challenge of a really tough game?
Example: You are solo, doing your lets see how many level's I can get in a hour ? When bam, you die. Now here come's the fun. You go back to your bind point, wherever that may be ? You now have to get back to your body and recover all of you gear, weapons and anything you had in your packs. Which means you are totally neeked and trying to run thru a hostile land, which could be many zone's.
You also notice that hard earned level you just gained in now gone and you're back to your previous level, oops, bummer.
You run and sprint, hide and run some more, when dang it just 100' from your body, you are attacked and killed again.
Now you have 2 body's out there you need to recover, so back to getting to those 2 bodies.
Yahooo you make it this time, you get to your first body and recover all you stuff, and now you can survive a fight. Run back over to get that 2nd body, reason you did this is because both deaths cost you experience and when you get that body back you regain 80% of that experience you lost in that death.
If you where lucky enough to be far enough into that new level you just might regain that lost level.
Exciting, tell you what, I helped people recover as many as 5 or 6 bodies, and as a cleric in that game I could rez each body for you so you didn't lose any exp in that death.
You could also have someone, with your permission, drag your corpse to a zone line, so you didn't have to risk death after death trying to recover your corpse.
So now you can get back to leveling, he he.
Trust me, that made for some of the most exciting time's for me in any game, then or now.
Do you think you could handle that type of excitement ?
I was thinking back on my EQ days, exciting and rewarding. Wondering how many players in today's MMO could take the challenge of a really tough game?
Example: You are solo, doing your lets see how many level's I can get in a hour ? When bam, you die. Now here come's the fun. You go back to your bind point, wherever that may be ? You now have to get back to your body and recover all of you gear, weapons and anything you had in your packs. Which means you are totally neeked and trying to run thru a hostile land, which could be many zone's.
You also notice that hard earned level you just gained in now gone and you're back to your previous level, oops, bummer.
You run and sprint, hide and run some more, when dang it just 100' from your body, you are attacked and killed again.
Now you have 2 body's out there you need to recover, so back to getting to those 2 bodies.
Yahooo you make it this time, you get to your first body and recover all you stuff, and now you can survive a fight. Run back over to get that 2nd body, reason you did this is because both deaths cost you experience and when you get that body back you regain 80% of that experience you lost in that death.
If you where lucky enough to be far enough into that new level you just might regain that lost level.
Exciting, tell you what, I helped people recover as many as 5 or 6 bodies, and as a cleric in that game I could rez each body for you so you didn't lose any exp in that death.
You could also have someone, with your permission, drag your corpse to a zone line, so you didn't have to risk death after death trying to recover your corpse.
So now you can get back to leveling, he he.
Trust me, that made for some of the most exciting time's for me in any game, then or now.
Do you think you could handle that type of excitement ?
Kvasir Silverpaw wrote: »
Maverick827 wrote: »Tedious != Challenging
Kvasir Silverpaw wrote: »
You know this forum has tools so you dont have to cuta and paste a paragraph long link into your post.
O.o Wow, way to punish the player in sick and twisted ways!