Remember how a death in EQ really ment something tough ?

crowfl56
crowfl56
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I was thinking back on my EQ days, exciting and rewarding. Wondering how many players in today's MMO could take the challenge of a really tough game?

Example: You are solo, doing your lets see how many level's I can get in a hour ? When bam, you die. Now here come's the fun. You go back to your bind point, wherever that may be ? You now have to get back to your body and recover all of you gear, weapons and anything you had in your packs. Which means you are totally neeked and trying to run thru a hostile land, which could be many zone's.

You also notice that hard earned level you just gained in now gone and you're back to your previous level, oops, bummer.

You run and sprint, hide and run some more, when dang it just 100' from your body, you are attacked and killed again.

Now you have 2 body's out there you need to recover, so back to getting to those 2 bodies.

Yahooo you make it this time, you get to your first body and recover all you stuff, and now you can survive a fight. Run back over to get that 2nd body, reason you did this is because both deaths cost you experience and when you get that body back you regain 80% of that experience you lost in that death.

If you where lucky enough to be far enough into that new level you just might regain that lost level.

Exciting, tell you what, I helped people recover as many as 5 or 6 bodies, and as a cleric in that game I could rez each body for you so you didn't lose any exp in that death.

You could also have someone, with your permission, drag your corpse to a zone line, so you didn't have to risk death after death trying to recover your corpse.

So now you can get back to leveling, he he.

Trust me, that made for some of the most exciting time's for me in any game, then or now.

Do you think you could handle that type of excitement ?

Edited by crowfl56 on August 4, 2014 3:40PM
  • Wizzo91
    Wizzo91
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    Not much to handle, really.
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
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    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • theyancey
    theyancey
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    If I wanted to play EQ again I would. I don't.
  • Inversus
    Inversus
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    Nice if that's what you like, I personally don't like massive negative effects when I die
    now soloing gargoyles in vr zones as a healer, that's the challenge I prefer
    VR14 EH Sorc
    VR1 AD NB Crafter
  • crowfl56
    crowfl56
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    Wizzo91 wrote: »
    Not much to handle, really.

    First one that never played EQ :)

    Oh forgot to mention, you are in a say, 20 person raid in a dungeon, deep in a dungeon. You wipe, now how do you get back to your bodies ?

    That was a fun and exiting process also :)
  • Vuron
    Vuron
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    I actually miss corpse runs. I also miss waiting a week for a mob to spawn so I think there might be something wrong with me in the head.
  • Kvasir Silverpaw
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    I remember wiping on the "Planes" as a group and spending 3-4 hours trying to help recover everyones corpse...and losing an entire level and a half doing it. This was back 15 years ago I guess. Fun times :)
  • crowfl56
    crowfl56
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    Vuron wrote: »
    I actually miss corpse runs. I also miss waiting a week for a mob to spawn so I think there might be something wrong with me in the head.

    LOL there is always a down side to every game :)
  • Logan9a
    Logan9a
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    After playing EQ for years and years, I'd say "Let us not and say we did."
  • Kvasir Silverpaw
    Kvasir Silverpaw
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    Logan9a wrote: »
    After playing EQ for years and years, I'd say "Let us not and say we did."

    +1 :)
  • kitsinni
    kitsinni
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    I think everyone from those days remembers .. just how bad it sucked and would not want to even consider that type of game again.
  • crowfl56
    crowfl56
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    My point was, just that one aspect "death" ment something, and today's player couldn't stand that kind of a challenge. Well most of them anyway.

    The veterans of MMO's know exactly what I'm talking about :)..
  • Maverick827
    Maverick827
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    Tedious != Challenging
  • Nox_Aeterna
    Nox_Aeterna
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    Im sure some would like that , some.

    I personally would not play a game with this nowadays. I got older mate, dont have that much patience for hardcore gaming anymore.

    I actually think the "hard" mode of the games today is enough heh.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Akula
    Akula
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    crowfl56 wrote: »
    My point was, just that one aspect "death" ment something, and today's player couldn't stand that kind of a challenge. Well most of them anyway.

    The veterans of MMO's know exactly what I'm talking about :)..

    The vets of MMOs know exactly what you are talking about and telling you "no, we dont want to return to those times". I think thats pretty clear, its just you are refusing to listen.
  • Kvasir Silverpaw
    Kvasir Silverpaw
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    Exactly. Todays generation? Not a clue.

    Edited by Kvasir Silverpaw on August 4, 2014 4:18PM
  • Anex
    Anex
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    Ah I remember that. I was playing EQ on dial up at the time (loading times were long enough to LITERALLY go make a sandwich and then eat it).. I had a nice Dark Elf Rogue. I was level 6 which was tough because I died a lot and someone gave me boots. I was so happy! Then I died.. and then I loaded and then I came back and my corpse had rotted with my stuff on it. I was so disgusted I deleted the character and moved to a lower population area (Erudin).

    Those were the days.. hard but fun. Undinging was cruel, but you could bet your butt that the people who were high level ACTUALLY KNEW how to play.
    Assassination/ Dual Wield Specced Stamina-based Nightblade, because I like Hardmode apparently
    Twitter | Raptr | Twitch.TV
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    crowfl56 wrote: »
    I was thinking back on my EQ days, exciting and rewarding. Wondering how many players in today's MMO could take the challenge of a really tough game?

    Example: You are solo, doing your lets see how many level's I can get in a hour ? When bam, you die. Now here come's the fun. You go back to your bind point, wherever that may be ? You now have to get back to your body and recover all of you gear, weapons and anything you had in your packs. Which means you are totally neeked and trying to run thru a hostile land, which could be many zone's.

    You also notice that hard earned level you just gained in now gone and you're back to your previous level, oops, bummer.

    You run and sprint, hide and run some more, when dang it just 100' from your body, you are attacked and killed again.

    Now you have 2 body's out there you need to recover, so back to getting to those 2 bodies.

    Yahooo you make it this time, you get to your first body and recover all you stuff, and now you can survive a fight. Run back over to get that 2nd body, reason you did this is because both deaths cost you experience and when you get that body back you regain 80% of that experience you lost in that death.

    If you where lucky enough to be far enough into that new level you just might regain that lost level.

    Exciting, tell you what, I helped people recover as many as 5 or 6 bodies, and as a cleric in that game I could rez each body for you so you didn't lose any exp in that death.

    You could also have someone, with your permission, drag your corpse to a zone line, so you didn't have to risk death after death trying to recover your corpse.

    So now you can get back to leveling, he he.

    Trust me, that made for some of the most exciting time's for me in any game, then or now.

    Do you think you could handle that type of excitement ?

    Honestly I don't miss that at all. It was the worst time sink. Not to mention de-leveling sucked. The worst part is when your body was unrecoverable because you lost it in the ocean of tears or in some lava. Better find a necro... /sigh.
    :trollin:
  • DieAlteHexe
    DieAlteHexe
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    Yes, yes. Those of us who started with UO and EQ are very über. We're so über because we had to contend with pure time sinks and we LOVED it. Oh yes we did. It was fun and marvelous to have to devote an entire session to retrieving one's body. Or sitting around, unable to see a damned thing with our noses in our spellbooks. Or grindinggrindinggrindinggrindinggrinding mobs. Oh! And how can we forget those lovely "hell levels" especially losing a level (due to death) back into a "hell level" so as to pique the enjoyment.

    Balderdash.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Anastasia
    Anastasia
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    crowfl56 wrote: »
    I was thinking back on my EQ days, exciting and rewarding. Wondering how many players in today's MMO could take the challenge of a really tough game?

    Example: You are solo, doing your lets see how many level's I can get in a hour ? When bam, you die. Now here come's the fun. You go back to your bind point, wherever that may be ? You now have to get back to your body and recover all of you gear, weapons and anything you had in your packs. Which means you are totally neeked and trying to run thru a hostile land, which could be many zone's.

    You also notice that hard earned level you just gained in now gone and you're back to your previous level, oops, bummer.

    You run and sprint, hide and run some more, when dang it just 100' from your body, you are attacked and killed again.

    Now you have 2 body's out there you need to recover, so back to getting to those 2 bodies.

    Yahooo you make it this time, you get to your first body and recover all you stuff, and now you can survive a fight. Run back over to get that 2nd body, reason you did this is because both deaths cost you experience and when you get that body back you regain 80% of that experience you lost in that death.

    If you where lucky enough to be far enough into that new level you just might regain that lost level.

    Exciting, tell you what, I helped people recover as many as 5 or 6 bodies, and as a cleric in that game I could rez each body for you so you didn't lose any exp in that death.

    You could also have someone, with your permission, drag your corpse to a zone line, so you didn't have to risk death after death trying to recover your corpse.

    So now you can get back to leveling, he he.

    Trust me, that made for some of the most exciting time's for me in any game, then or now.

    Do you think you could handle that type of excitement ?

    crowfl56 - I know you're gonna get the usual 'oh thats soooo over' and 'rose-colored glasses' and 'you're just a 90's has-been' crap from some players.

    Rest assured there are a lot of MMO "others" who would like to see something a little more consequential as well. I still have no understanding of why an MMO cannot be built and become popular with at least SOME death consequence. There is lots to enjoy in the first 50 levels of this game. Now whats left in the middle is, eh, *not so much* literally. Saving grace at this point is at least this MMO only in its first few months and we can all 'hope' the coming content will provide a 'tad' more challenge, more reasons to group on the way to PvE endgame and other features to keep us interested and loyal to subs. Maybe the upcoming Justice System will be a start as far as interesting and a little bit consequential.

    Why does it have to be one extreme or the other: lose all your goodies and go back a level OR don't-worry-this-will-only-take-three-seconds-sorry-to-inconvenience-your-failure-right-back-to-where-you-were-with-no-consequences-so-you-can-continue-to-make-no-effort-to adjust-and-skip-along-through-the-daisies-all-the-way-to-endgame???

    This would be something which would provide more impetus, more creative thinking about fighting rather than everyone in addition to your basic brawler/tankish build (*who should be able to) running in helter-skelter in any mob fight/in their face strategy. No reason to think about 80+% of questing lines in most MMO's today. Along with little reason or the motivation or the mechanics that make GROUPING important, profitable and exciting. :\

    *Eh, maybe Brad will be successful with what he's working on
    this time 0-o.


    Edited by Anastasia on August 4, 2014 4:10PM
  • Samadhi
    Samadhi
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    I remember games when my internet connection would drop out for a few seconds, and I'd have to relog into game and deal with my death penalty even though I had been playing effectively fine.

    Still happens in ESO, but I just pay for gear repairs.
    Edited by Samadhi on August 4, 2014 4:08PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • MonkeyAssassin24
    MonkeyAssassin24
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    Tedious != Challenging

    This. Challenging encounters are much more satisfying to me than tedious time-sinks. Rather than annoying corpse runs I'd rather have time-sinks for enhancing my character (not necessarily power, just enhancement)
    On second thought, let's not go to the forums. 'Tis a silly place.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I quit EQ, and incidentally that is no longer the case there.

    If I wanted to play Evergrind I would still be there or on the classic EMU P99. I did it all there too, fully hate geared shaman, level 50. Quit when Kunark came out because it was honestly brutal as a bad guy, half the dungeons were not places you could kill unless you wanted bad OT faction, which was a terrible idea until you had ground up Cabilis faction.

    Then there was keying. One piece of one of the keys for howling stones had a 4 hour respawn timer and I think it was possible for it to be a placeholder.

    Don't get me wrong P99 was easier than actual classic, my guild beat sky completely in conjunction with another guild. Due to a spell not working as it should and giving very nice regen I regularly solo'd the dino in OoT (many fights over that spawn, *** sitting there waiting for you to die etc, while I'm kiting and doing complex maneuvers to keep dots on the mob while not dying.)

    Buffing people one at a time was lots of fun, worse for clerics who couldn't canni.

    Anyway, those days are gone, and while I have a lot of nostalgia for them, I don't miss them.

    I don't want corpse retrievals or the threat of losing my gear to my body rotting, or 100 people raids to kill naggy, with everyone logging out after getting buffed and hanging in server chat, because by the time you were done buffing everyone, the buffs would have worn off otherwise.

    You miss this because it was hard, but most of us, probably including you, would not enjoy it today.

    Now if you really are a total masochist, and also like pvp, I suggest Mortal Online. You have corpse retrievals, full loot rights and open world pvp. The newbie city is littered with thieves and pkers and everyone wants you dead or stripped of your possessions. The banks are not universal and there are no maps. Getting established is a rough climb. To do things like max skills and steal you have to pay for a sub though, and all I really wanted to do was steal. In games with full loot rights I like to be noncombat, run around in nothing, and just try to get other peoples' stuff. That way I don't get too upset if I lose things because they weren't mine to begin with.
    Dear Sister, I do not spread rumors, I create them.
  • SoulScream
    SoulScream
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    Oh the fun memories! EPIC trains that were hilarious! Corpse runs! GM's that interacted with you, etc etc. Some things I miss and some I don't. I'm not sure I would want to go back to the recover your body system. I think not for this game but maybe a different game it would fit better.
  • DieAlteHexe
    DieAlteHexe
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    Yep, there were some amazingly fun/funny moments. "TRAIN TO ZONE", especially when just getting started with the game in Crushbone. On our server we had a GM who would show up here and there and use a GM power to, literally, boot us across the zone. We'd line up for this. Landed dead, for sure, but oh, the flight was something.

    It certainly wasn't all bad but it was literally an investment. Have some great memories of the people.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Blade_07
    Blade_07
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    O.o Wow, way to punish the player in sick and twisted ways!
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • ZedalisDesign
    After having played 20+ MMOs and experienced both extremes, I think the increased armor decay that is in place at the moment is enough of a death penalty.
  • DieAlteHexe
    DieAlteHexe
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    Blade_07 wrote: »
    O.o Wow, way to punish the player in sick and twisted ways!

    It was a grand "social experiment" from the mind of Brad McQuaid who didn't learn his lesson and gave it a second go and, well, it wasn't pretty.

    Games should be fun, not tedious and frustrating. Dev houses get this now and we see the evolution which, of course, doesn't appeal to all but there are so many MMOs to choose from anymore, ought to be able to find something to suit.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Lyrro
    Lyrro
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    There's a reason almost every puzzle in this game has the answer to the puzzle stamped on the wall right next to it in this game... and that's not because players these days can handle tough games.
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