Reflecting....

  • Illuvatarr
    Illuvatarr
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    Obscure wrote: »
    Obscure wrote: »
    100% of resto staff attacks give no ***'s about reflect.

    100% of PBAoE's give no ***'s about reflect.

    100% of people who whine about reflect need to learn to play.

    Against a crushing shock spamming player resto staffs are pretty much useless, as every heavy attack with it can be interrupted with a bash.

    We can play what if all day, such as what if your using Unstoppable and a Crushing Shock is meaningless.

    My point is about reflect, and how it's not nearly as effective as the OP is making it out to be with the 50% of all ranged attacks being reflected nonsense.

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.
  • Maulkin
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    I find threads by moaning NBs hilarious considering they are probably the best overall class in the game at the moment.

    Are you really telling me that as a Nightblade with Ambush, Impale & Dark Cloak at your disposal, you have no means of killing a DK or disengaging?

    Sounds like you just want easy, lazy kills to me....
    EU | PC | AD
  • Armitas
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    I took reflective scales of my bar a long time ago for several reasons
    1) It is bugged causing the DK to incur both the cast cost of the skill, and your cast cost
    2) It requires an entire set to over come the bug
    3) Having10m long dragon wings come out of your back kind of ruins the surprise. I get no use out of it because people just cancel their cast and switch to non projectiles as soon as I cast it.
    4) I have found a much better universal skill to replace it.

    How is it that people can recognize the purple glow of a charging shard with no problem but they can't recognize giant bat wings coming out of someones back?
    Edited by Armitas on August 1, 2014 1:22PM
    Retired.
    Nord mDK
  • dafraorb16_ESO
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    it's fine guys, a Dragonknight class is for a <10 years kids that aren't able to play
  • Maulkin
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    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part
    Edited by Maulkin on August 1, 2014 1:34PM
    EU | PC | AD
  • Armitas
    Armitas
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    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Indeed.

    Yesterday I heard we had "insane burst". Still looking for that, all I found were dots and flame lash.
    Edited by Armitas on August 1, 2014 1:55PM
    Retired.
    Nord mDK
  • Maulkin
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    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    And also while you there @Illuvatarr explain how tanking and survivability is any different for a class that has no escape mechanism. So much so, that it's two separate arguments in your response.

    Oh and do explain how they have better DPS than the NightBlades. And don't tell me you said "Melee DPS"... melee is a restriction not an advantage considering all range skills except snipe work in point-blank range. Especially for the only class in the game that has only melee skills but no gap closer (since the firey grip nerf).

    Before you insult another poster, maybe you should post something that shows you've played the game for more than 2 minutes...
    Edited by Maulkin on August 1, 2014 2:49PM
    EU | PC | AD
  • Aeratus
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    The main flaw with the arguments against rebalancing is that they assume 1v1 conditions rather than group vs. group combat. In 1v1, you can wait however long for the DK to run out of magicka, and you can use less-than-usually-optimal skills. However, in group vs. group, any time not spent doing damage on the opponent means that you're taking more damage than dishing it out. DK is not overpowered in 1v1.
    Edited by Aeratus on August 1, 2014 2:38PM
  • bigzz03
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    All DKs can do to defend their class abilities that are considered very powerful which 9/10 of them all slot is say things like "l2play" or "why are you not using 'xy' gear set?" or "dodge more".

    The problem is 99% of these DKs have ALL of these powerful abilities on their bar at their disposal. Each ability comes with a 'l2play' to counter it.

    What happens is you have to start taking night classes to learn how to counter each skill individually and then to pass the exam you have to put it all together in the middle of the fight without making ANY mistakes. Making a mistake is game over.

    Is it really fair every other class has to build themselves up in such a specific way in order to fight DKs because 9/10 build the exact same way?

    I mean c'mon. How to counter 90% of NBs? Hold block. Class dismissed. You're welcome.
    Sad but true. Ever other build should change their build to counter dks. What does that tell you about dks? Nothing, we should just learn to play.



    this response is to both of you. I play a DK as my main. Yes I use a dragon scales build that works very very well for me and how I like to play in PvP. All I have heard is how OP DK's are and their abilities need to be nerfed blah blah blah. So you know what I did? I made a sorc and grinded him to Vet1. I spent some time while leveling to learn the abilities of the sorc and what they do. Once I hit vet 1 I grinded out some skill points, and had some armor made. I then went out into pvp to test what I had built. Just the first night alone I got into about 11-13 1v1's off the trail end of zergs. The results were actually pretty impressive for a v1.

    I fought 4 DK's, 2 of which used dragon scales, both of which were v12 and I beat them. I beat 1 of the none dragon scale built DKs. I also fought 3 NB's which I beat 1 of them. I fought at least 3 sorcs and beat 2 of them. and I got 1 or 2 templars which both beat me.

    I was actually really happy with the results as it was the first time i took the sorc out. Over the next few nights I encountered quite a few dragon scale DK's, and let me tell you the result....Not a single one of them killed me. Do you know why that is? Because I understand how the class works, and I know when to attack with what abilities.

    I also have a NB vet 6, that I have learned how to beat dragon scale DK's with too. So to you guys who want to sit around and whine and cry that a basic DK build destroys you and it should be nerfed because you can't learn and understand other classes besides yours, (kind of sounds like you don't understand your own class too) *** off and learn the classes and what they can do. DK's are not the sole strongest class in the game for pvp anymore. PvP is actually decently balanced right now, except for a couple skills that need to be fixed or slightly scaled down.

    Oh and in case I wasn't clear about my sorc's build. I built it off what I thought would be fun to play, and I used it to beat the dragon scale DK's without changing skills, just had to time things right and use the skills in the correct order to counter what was coming at me.
  • Erock25
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    DK skills looked at alone are okay but when you combine Battle Roar passive, with the access to the most dots (more crit dots = more ultimate), devastating close range ultimates + self centered aoe skills, an amazing 'oh #$%' heal, and the ability to not only negate but reflect effectively 80%+ of incoming ranged attacks, it all adds up to a class that has a lot of synergy going for it. Also, add in the fact that a ton of DKs out there are Dunmer for the fire dmg boost, which in turn allows more DKs to go vampire (Devouring Swarm) at reduced penalty, and you have a class that is truly set up to take on 10-15 people and have a chance to survive. Combine that with a very strong single target attack (and shield charge) that can heal a significant amount of health (flame lash) and DK is set up to succeed in all situations besides a ranged assault.

    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Illuvatarr
    Illuvatarr
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    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.
    Edited by Illuvatarr on August 1, 2014 3:54PM
  • Obscure
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    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has the most survivability, also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    ...Bow and Destruction staff aren't Dragonknight class skills...

    ...Bats is not a Dragonknight class skill...

    ...Mages Fury, Impale, Shades, Rune, Bombard, Volley, Restoration Staff basic attack, and Soul Assault are just a few things that are factually ranged, factually are not reflected, making you factually wrong...

    ...Green Dragons Blood restores 30% of missing health, they don't "just heal it back" they heal 30% of what they took in damage. That's 1/3 if fractions are easier for you to comprehend...

    ...They don't factually have the highest DPS in the game, that would be to close to call between Sorcerer and Nightblade...

    ...They aren't factually the most survivable, it's to close to call between them and Templar...

    Your right. The silliness is painful...and elicits a level of revulsion at the degree of ignorance presented.
  • Maulkin
    Maulkin
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    Erock25 wrote: »
    DK skills looked at alone are okay but when you combine Battle Roar passive, with the access to the most dots (more crit dots = more ultimate), devastating close range ultimates + self centered aoe skills, an amazing 'oh #$%' heal, and the ability to not only negate but reflect effectively 80%+ of incoming ranged attacks, it all adds up to a class that has a lot of synergy going for it. Also, add in the fact that a ton of DKs out there are Dunmer for the fire dmg boost, which in turn allows more DKs to go vampire (Devouring Swarm) at reduced penalty, and you have a class that is truly set up to take on 10-15 people and have a chance to survive. Combine that with a very strong single target attack (and shield charge) that can heal a significant amount of health (flame lash) and DK is set up to succeed in all situations besides a ranged assault.

    Yawn...Never mind the fact we don't actually use DoTs in PvP, because you can hear the BOOM from the Purge going off every 3 secs. Or the fact that the reflects drain your magicka like crazy. Or that our super-duper melee skills crit off weapon crit (i.e. never crit). Or the fact that we have no executes or burst damage to speak of.

    If you think DKs can take 10-15 people you're playing a different game to us, saying arbitrary random things worsens your argument, not improve it.

    Like it's been said 100 times. DKs can't escape, they can't range and they actually don't put out that much DPS outside of PvE DoT stacking. The only thing that stops them being roflstomped by everyone is their survivability mainly due to two skills: Scales and Dragon Blood.

    And there are multiple threads asking for the only 2 skills that make a tanky class what it is (tanky) to be nerfed. Hilarious really...
    Edited by Maulkin on August 1, 2014 4:16PM
    EU | PC | AD
  • bigzz03
    bigzz03
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    Obscure wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has the most survivability, also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    ...Bow and Destruction staff aren't Dragonknight class skills...

    ...Bats is not a Dragonknight class skill...

    ...Mages Fury, Impale, Shades, Rune, Bombard, Volley, Restoration Staff basic attack, and Soul Assault are just a few things that are factually ranged, factually are not reflected, making you factually wrong...

    ...Green Dragons Blood restores 30% of missing health, they don't "just heal it back" they heal 30% of what they took in damage. That's 1/3 if fractions are easier for you to comprehend...

    ...They don't factually have the highest DPS in the game, that would be to close to call between Sorcerer and Nightblade...

    ...They aren't factually the most survivable, it's to close to call between them and Templar...

    Your right. The silliness is painful...and elicits a level of revulsion at the degree of ignorance presented.

    I have a saying...and my wife liked it so much she made me a shirt with it. "I wouldn't have to manage my anger if people would manage their stupidity". I think this fits well for what you, and others are trying to explain to people still whining about DK's ;)
  • Maulkin
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    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow
    EU | PC | AD
  • Illuvatarr
    Illuvatarr
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    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.
  • kieso
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    maybe they should make it so scales only reflects magic projectiles?
  • Maulkin
    Maulkin
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    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    Me and mike gaziotis both know what we're talking about. Your statements contain so many hyperboles and right down lies ("They synergy the class has with nearly every other skill set in the game" like wtf?) make you a troll of the highest order who has the audacity to call us trolls for pointing out the lack of facts and reality checks in your statements.

    I do enjoy it though, keep it up...
    Edited by Maulkin on August 1, 2014 4:49PM
    EU | PC | AD
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Obscure wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has the most survivability, also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    ...Bow and Destruction staff aren't Dragonknight class skills...

    ...Bats is not a Dragonknight class skill...

    ...Mages Fury, Impale, Shades, Rune, Bombard, Volley, Restoration Staff basic attack, and Soul Assault are just a few things that are factually ranged, factually are not reflected, making you factually wrong...

    ...Green Dragons Blood restores 30% of missing health, they don't "just heal it back" they heal 30% of what they took in damage. That's 1/3 if fractions are easier for you to comprehend...

    ...They don't factually have the highest DPS in the game, that would be to close to call between Sorcerer and Nightblade...

    ...They aren't factually the most survivable, it's to close to call between them and Templar...

    Your right. The silliness is painful...and elicits a level of revulsion at the degree of ignorance presented.

    lol once again forum warrioring in defense of DKs.
    Dear Sister, I do not spread rumors, I create them.
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    Me and mike gaziotis both know what we're talking about. Your statements contain so many hyperboles and right down lies ("They synergy the class has with nearly every other skill set in the game" like wtf?) make you a troll of the highest order who has the audacity to call us trolls for pointing out the lack of facts and reality checks in your statements.

    I do enjoy it though, keep it up...

    Pardon, didn't pay attention to the fact you were both the same guy. Had to stand on a chair in my office to get above the level of bs and thought for sure it could not come just from one guy.

    To answer your last post.....not really pal.

    You have been talking out of your ass the entire thread. You know it and anyone who doesn't play a DK knows it. Everything I have outlined here is easily observable daily in Cyrodiil to anyone who pays attention to abilities of other classes and the other skill lines. Did I mention Green Dragonblood?

    Hopefully, they wake up and correct the imbalances soon. I imagine spellcrafting will change a lot of this, but it still won't stop the fact that there will be level 40 DK's running around in PVP ,all with the emperor skill line (a further advantage) due to the imbalance that has been in place for so very long.

  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    NookyZooky wrote: »
    The problem you are REALLY having, im sure; is that they spam it quite a lot. the reason why(or I think) is the syrabane set. if you get 5(or whatever the max requirement is) pieces, you gain 150 magicka for every ranged attacked reflected(it may just be spells, but most people these days use spells anyway). I have a DK; right now, the ability costs me about 93 magicka to cast. so I could get the set, put up scales, and if I were to find a group with a bunch of ranged players, and if they were to continue to hit me with their ranged attacks, my magicka would be virtually limitless. so its not the ability that is the "problem" its a set of armor/equipment(in my opinion anyway)

    I would like to see how ya get Reflective Scale down to 93 Magicka to Cast.
    that's how much it costs to cast it last I checked:/
  • Obscure
    Obscure
    ✭✭✭✭✭
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    They've actually over nerfed the class, and they are currently second guessing the nerfs they've put in place:

    "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful." - The Road Ahead

    The power source of the build you've described is not the Dragonknight class skills. It all comes from outside the class, beginning with Light Armor and staves, and ending with weapon and Stamina inequality. There are problem children in each class and each one can be balanced by addressing the common elements they share. Now that should have been fixed a long time ago, but Dragonknights (and all other classes) that don't run around in dresses wiggling sticks aren't any where near overpowered. They're actually under performing. ZOS has the numbers, they can see what the effects of their nerfs have been: more DK's going dress+sticks as its steadily become not simply optimal but slowly becoming the only viable way to play a DK.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    Me and mike gaziotis both know what we're talking about. Your statements contain so many hyperboles and right down lies ("They synergy the class has with nearly every other skill set in the game" like wtf?) make you a troll of the highest order who has the audacity to call us trolls for pointing out the lack of facts and reality checks in your statements.

    I do enjoy it though, keep it up...

    Pardon, didn't pay attention to the fact you were both the same guy. Had to stand on a chair in my office to get above the level of bs and thought for sure it could not come just from one guy.

    To answer your last post.....not really pal.

    You have been talking out of your ass the entire thread. You know it and anyone who doesn't play a DK knows it. Everything I have outlined here is easily observable daily in Cyrodiil to anyone who pays attention to abilities of other classes and the other skill lines. Did I mention Green Dragonblood?

    Hopefully, they wake up and correct the imbalances soon. I imagine spellcrafting will change a lot of this, but it still won't stop the fact that there will be level 40 DK's running around in PVP ,all with the emperor skill line (a further advantage) due to the imbalance that has been in place for so very long.

    Former Emperor is also a DK advantage and synergy? Like Vampirism?

    Your posts are verging on the hilarious now :D
    EU | PC | AD
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭
    Obscure wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    They've actually over nerfed the class, and they are currently second guessing the nerfs they've put in place:

    "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful." - The Road Ahead

    The power source of the build you've described is not the Dragonknight class skills. It all comes from outside the class, beginning with Light Armor and staves, and ending with weapon and Stamina inequality. There are problem children in each class and each one can be balanced by addressing the common elements they share. Now that should have been fixed a long time ago, but Dragonknights (and all other classes) that don't run around in dresses wiggling sticks aren't any where near overpowered. They're actually under performing. ZOS has the numbers, they can see what the effects of their nerfs have been: more DK's going dress+sticks as its steadily become not simply optimal but slowly becoming the only viable way to play a DK.

    There is a lot of truth to this but the fact remains that the DK class forces you into melee with them and, if played right, there is no counter to it.

    I would say that DK's are going stick and dress because it is simply more powerful. Not for any other reason. Every other class has access to light armor and the passives, and you are right, it helps DK's more. Thus, encouraging my statements earlier and reinforcing the message that DK's simply have more synergy. Destruction staff combined with reflective scales and there is simply nothing you can do to them while they range you down with super hard hitting heavy firebased attacks. Your previous comment "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful" was also attached to a comment where they said the class still might be too survivable. I believe that was the context.

  • Obscure
    Obscure
    ✭✭✭✭✭
    Illuvatarr wrote: »
    Obscure wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    They've actually over nerfed the class, and they are currently second guessing the nerfs they've put in place:

    "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful." - The Road Ahead

    The power source of the build you've described is not the Dragonknight class skills. It all comes from outside the class, beginning with Light Armor and staves, and ending with weapon and Stamina inequality. There are problem children in each class and each one can be balanced by addressing the common elements they share. Now that should have been fixed a long time ago, but Dragonknights (and all other classes) that don't run around in dresses wiggling sticks aren't any where near overpowered. They're actually under performing. ZOS has the numbers, they can see what the effects of their nerfs have been: more DK's going dress+sticks as its steadily become not simply optimal but slowly becoming the only viable way to play a DK.

    There is a lot of truth to this but the fact remains that the DK class forces you into melee with them and, if played right, there is no counter to it.

    I would say that DK's are going stick and dress because it is simply more powerful. Not for any other reason. Every other class has access to light armor and the passives, and you are right, it helps DK's more. Thus, encouraging my statements earlier and reinforcing the message that DK's simply have more synergy. Destruction staff combined with reflective scales and there is simply nothing you can do to them while they range you down with super hard hitting heavy firebased attacks. Your previous comment "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful" was also attached to a comment where they said the class still might be too survivable. I believe that was the context.

    Not simply more powerful, more efficient for the class in every way. Without these options there's no magicka sustain for them. They'd be resource starved after a few casts like everyone in Medium and a Heavy. It doesn't help the DK any more than it helps Nightblades, Sorcerers, or Templar, who can spam whatever they please just as well. There's no special "only if your a DK" passive in the light armor line.

    As for the quote, that's the entire bullet point. I'd encourage you to read The Road Ahead post in its entirety and correct me if I'm wrong and missed something. I have no aversion to bring proven incorrect, I simply require said proof.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    I can't wait until DKs are more fully balanced (aka nerfed) and everyone jumps ship for sorcerer.
    Dear Sister, I do not spread rumors, I create them.
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭

    Obscure wrote: »
    Illuvatarr wrote: »
    Obscure wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    They've actually over nerfed the class, and they are currently second guessing the nerfs they've put in place:

    "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful." - The Road Ahead

    The power source of the build you've described is not the Dragonknight class skills. It all comes from outside the class, beginning with Light Armor and staves, and ending with weapon and Stamina inequality. There are problem children in each class and each one can be balanced by addressing the common elements they share. Now that should have been fixed a long time ago, but Dragonknights (and all other classes) that don't run around in dresses wiggling sticks aren't any where near overpowered. They're actually under performing. ZOS has the numbers, they can see what the effects of their nerfs have been: more DK's going dress+sticks as its steadily become not simply optimal but slowly becoming the only viable way to play a DK.

    There is a lot of truth to this but the fact remains that the DK class forces you into melee with them and, if played right, there is no counter to it.

    I would say that DK's are going stick and dress because it is simply more powerful. Not for any other reason. Every other class has access to light armor and the passives, and you are right, it helps DK's more. Thus, encouraging my statements earlier and reinforcing the message that DK's simply have more synergy. Destruction staff combined with reflective scales and there is simply nothing you can do to them while they range you down with super hard hitting heavy firebased attacks. Your previous comment "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful" was also attached to a comment where they said the class still might be too survivable. I believe that was the context.

    Not simply more powerful, more efficient for the class in every way. Without these options there's no magicka sustain for them. They'd be resource starved after a few casts like everyone in Medium and a Heavy. It doesn't help the DK any more than it helps Nightblades, Sorcerers, or Templar, who can spam whatever they please just as well. There's no special "only if your a DK" passive in the light armor line.

    As for the quote, that's the entire bullet point. I'd encourage you to read The Road Ahead post in its entirety and correct me if I'm wrong and missed something. I have no aversion to bring proven incorrect, I simply require said proof.


    1) In response to The Road Ahead. The context was meant to add on to a previous announcement they made where they described the class as still being a little more survivable than they would like. I will find this announcement and post it. At work right now, so limited in time etc.
    2) You are correct in that light armor helps all classes. However, the relative impact is greatest for DK's. Their base abilities are simply better, so relatively speaking, even though the magicka efficiency gains might be identical, the scale for class power influences DK's more. Especially when it comes to the reflective scales and destruction staff combination.

    Thank you for being a reasonable poster

    Edited by Illuvatarr on August 1, 2014 5:42PM
  • Erock25
    Erock25
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    Erock25 wrote: »
    DK skills looked at alone are okay but when you combine Battle Roar passive, with the access to the most dots (more crit dots = more ultimate), devastating close range ultimates + self centered aoe skills, an amazing 'oh #$%' heal, and the ability to not only negate but reflect effectively 80%+ of incoming ranged attacks, it all adds up to a class that has a lot of synergy going for it. Also, add in the fact that a ton of DKs out there are Dunmer for the fire dmg boost, which in turn allows more DKs to go vampire (Devouring Swarm) at reduced penalty, and you have a class that is truly set up to take on 10-15 people and have a chance to survive. Combine that with a very strong single target attack (and shield charge) that can heal a significant amount of health (flame lash) and DK is set up to succeed in all situations besides a ranged assault.

    Yawn...Never mind the fact we don't actually use DoTs in PvP, because you can hear the BOOM from the Purge going off every 3 secs. Or the fact that the reflects drain your magicka like crazy. Or that our super-duper melee skills crit off weapon crit (i.e. never crit). Or the fact that we have no executes or burst damage to speak of.

    If you think DKs can take 10-15 people you're playing a different game to us, saying arbitrary random things worsens your argument, not improve it.

    Like it's been said 100 times. DKs can't escape, they can't range and they actually don't put out that much DPS outside of PvE DoT stacking. The only thing that stops them being roflstomped by everyone is their survivability mainly due to two skills: Scales and Dragon Blood.

    And there are multiple threads asking for the only 2 skills that make a tanky class what it is (tanky) to be nerfed. Hilarious really...

    You don't use Cinder Storm, Burning Talons, or Standard in PVP? I find that hard to believe.

    I think the Reflect mechanic might be acting strange then if it drains all of your magicka in PVP. I've seen videos on youtube of a non-syrabane DK casting Reflective Scale and keeping it up for 12seconds, reflecting around 10 projectiles while using other skills as well, and ending a fight killing five people and having over half magicka. I will link to you if you want but I know you will just dismiss it.

    No burst on a DK? I know so many DKs laughing out loud that you would post such a thing.

    I did not say a DK can take on 10-15 people (even though it has been done many times). I am saying they are set up to take on 10-15 people better than any other class and that they have a chance to survive. It is as if you just skimmed my post and blurted out nonsense instead of actually reading it.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Obscure
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    Illuvatarr wrote: »
    Obscure wrote: »
    Illuvatarr wrote: »
    Obscure wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »

    Yes you are right. What was he thinking. Reflective Scales reflects 100 percent of ranged attacks. You coming on here and acting like you are smart while being dismissive to his position is comical. Your comment is arguably the dumbest thing I have read on this board. Life achievement win for you.

    It is the most imbalanced ability I have ever seen in an mmo. This is after playing them since 1999. Combine that with giving the class that has it the best melee dps, the best tanking ability. the most survivability and access to some of the best ranged dps...and you have the stupidity and lack of foresight that completely encapsulates the dragonknight class. But please, keep on showing us how much you know about playing this game and game balance.

    Do explain the bolded part

    Sure, bow and destruction staff. I would say those two in tandem equate to being "some of the best ranged dps" Ask yourself a serious question sir. What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe. You are forced to engage this person at MELEE RANGE as you cannot do anything to them that is ranged. Once they do start taking damage, they can just heal it back. It's horrible balancing and remarkably stupid. The fact the most survivable class in the game also has the best dps at melee range (to clarify for other poster who knew exactly what I meant but chose to troll), also has access through weapons to incredible ranged dps....can heal themselves with a restoration staff. The silliness hurts.

    To quote you, what's "remarkably stupid", is mentioning the bow and "best ranged DPS" in the same sentence. I shouldn't really have to say anything else to prove you wrong.

    But the fact you mention weapons in a class-ability discussion and that you're equating the DK class with vampirism...
    Illuvatarr wrote: »
    What kind of sense does it make to allow any class to come in and drop 6 other people while spamming bats and pbaoe
    ... says a lot about the validity of your opinions.

    What's astonishing is that you had the nerve to insult another player about their game knowledge. Wow

    Not really. You and mike_gaziotis are still missing the point or are blatantly trolling. Probably a combination of both. The fact the class has access to these, as any class does, combined with their overpowered class abilities (like reflecting scales, like talons, like whip, like standard) is the issue. You can create an unstoppable, unharmable, unescapable pbaoe spamming (that does excessive fire damage if specced right) juggernaut that doesn't resemble anything close to balance. Its very poorly thought out relative to overall class balance. They synergy the class has with nearly every other skill set in the game (like vampirism) shows that the developers put a great deal of thought into making the DK's hands down the best class in game while failing to look outside the box to the other classes.

    The fact it has remained this way for even this long is even what is more disconcerting. These players will have a permanent advantage throughout the life of ESO as the developers have failed to act and remedy the situation in the timely manner they should have (assuming they tone down the class or provide equivalent opportunities for synergy to the other classes). These abilities, and the class itself, should have been adjusted in beta.

    They've actually over nerfed the class, and they are currently second guessing the nerfs they've put in place:

    "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful." - The Road Ahead

    The power source of the build you've described is not the Dragonknight class skills. It all comes from outside the class, beginning with Light Armor and staves, and ending with weapon and Stamina inequality. There are problem children in each class and each one can be balanced by addressing the common elements they share. Now that should have been fixed a long time ago, but Dragonknights (and all other classes) that don't run around in dresses wiggling sticks aren't any where near overpowered. They're actually under performing. ZOS has the numbers, they can see what the effects of their nerfs have been: more DK's going dress+sticks as its steadily become not simply optimal but slowly becoming the only viable way to play a DK.

    There is a lot of truth to this but the fact remains that the DK class forces you into melee with them and, if played right, there is no counter to it.

    I would say that DK's are going stick and dress because it is simply more powerful. Not for any other reason. Every other class has access to light armor and the passives, and you are right, it helps DK's more. Thus, encouraging my statements earlier and reinforcing the message that DK's simply have more synergy. Destruction staff combined with reflective scales and there is simply nothing you can do to them while they range you down with super hard hitting heavy firebased attacks. Your previous comment "Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful" was also attached to a comment where they said the class still might be too survivable. I believe that was the context.

    Not simply more powerful, more efficient for the class in every way. Without these options there's no magicka sustain for them. They'd be resource starved after a few casts like everyone in Medium and a Heavy. It doesn't help the DK any more than it helps Nightblades, Sorcerers, or Templar, who can spam whatever they please just as well. There's no special "only if your a DK" passive in the light armor line.

    As for the quote, that's the entire bullet point. I'd encourage you to read The Road Ahead post in its entirety and correct me if I'm wrong and missed something. I have no aversion to bring proven incorrect, I simply require said proof.


    1) In response to The Road Ahead. The context was meant to add on to a previous announcement they made where they described the class as still being a little more survivable than they would like. I will find this announcement and post it. At work right now, so limited in time etc.
    2) You are correct in that light armor helps all classes. However, the relative impact is greatest for DK's. Their base abilities are simply better, so relatively speaking, even though the magicka efficiency gains might be identical, the scale for class power influences DK's more. Especially when it comes to the reflective scales and destruction staff combination.

    Thank you for being a reasonable poster

    I'll wait on that then.

    As for the second point I'd have to say it truly depends on what you consider a better skill. If you're looking to inflict maximum damage at maximum range, Sorcerers have much better skills for that. If your looking to recover from maximum damage Templar have the better skills for that. If your looking to mitigate maximum damage it's kind of a debatable concept that swings in the direction of both Nightblade and Dragonknight. Where as the a Dragonknight is designed to simply stand there and take it, the Nightblade can avoid being targeted to begin with; disengagement is most certainly a form of damage mitigation. Though I'd have to say the Dragonknight has the advantage due to the far too excessive counter mechanics aimed at invisibility (take even 1 damage and it drops, deal even 1 damage and it drops, a toggle ability radius turns it off, and even a level 3 potion shuts it off in 20m for 10 sec).

    In the end I can't say the DK has the hands down best skills. Their skills are awful for ranged, poor for gap closing, and rely on common skills and options to be effective (light armor, staves, gap closers, etc.). Without things like invasion to close gaps, or destro staff to use Fire AoE's, or light armor to support spamming magicka skills, there's not much going for the class skills in and of themselves. Imagine what happens if you simply remove light armor, destro staff, resto staff, Crit Charge, and Invasion from the game. DK's would be forced into Bow lines just to compete, and would be simply out matched by Sorcerers, Nightblades, and even Templar at those ranges. Dragonknights are tough, but that's really all they are. Drag the absurd Light Armor + staves into the equation and only then does a problem arise.
  • Armitas
    Armitas
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    Erock25 wrote: »
    Erock25 wrote: »
    DK skills looked at alone are okay but when you combine Battle Roar passive, with the access to the most dots (more crit dots = more ultimate), devastating close range ultimates + self centered aoe skills, an amazing 'oh #$%' heal, and the ability to not only negate but reflect effectively 80%+ of incoming ranged attacks, it all adds up to a class that has a lot of synergy going for it. Also, add in the fact that a ton of DKs out there are Dunmer for the fire dmg boost, which in turn allows more DKs to go vampire (Devouring Swarm) at reduced penalty, and you have a class that is truly set up to take on 10-15 people and have a chance to survive. Combine that with a very strong single target attack (and shield charge) that can heal a significant amount of health (flame lash) and DK is set up to succeed in all situations besides a ranged assault.

    Yawn...Never mind the fact we don't actually use DoTs in PvP, because you can hear the BOOM from the Purge going off every 3 secs. Or the fact that the reflects drain your magicka like crazy. Or that our super-duper melee skills crit off weapon crit (i.e. never crit). Or the fact that we have no executes or burst damage to speak of.

    If you think DKs can take 10-15 people you're playing a different game to us, saying arbitrary random things worsens your argument, not improve it.

    Like it's been said 100 times. DKs can't escape, they can't range and they actually don't put out that much DPS outside of PvE DoT stacking. The only thing that stops them being roflstomped by everyone is their survivability mainly due to two skills: Scales and Dragon Blood.

    And there are multiple threads asking for the only 2 skills that make a tanky class what it is (tanky) to be nerfed. Hilarious really...

    You don't use Cinder Storm, Burning Talons, or Standard in PVP? I find that hard to believe.

    I think the Reflect mechanic might be acting strange then if it drains all of your magicka in PVP. I've seen videos on youtube of a non-syrabane DK casting Reflective Scale and keeping it up for 12seconds, reflecting around 10 projectiles while using other skills as well, and ending a fight killing five people and having over half magicka. I will link to you if you want but I know you will just dismiss it.

    No burst on a DK? I know so many DKs laughing out loud that you would post such a thing.

    I did not say a DK can take on 10-15 people (even though it has been done many times). I am saying they are set up to take on 10-15 people better than any other class and that they have a chance to survive. It is as if you just skimmed my post and blurted out nonsense instead of actually reading it.

    I don't use cinder storm, burning Talons or even reflect. Only 1/5 of my bar is even DK skills and I have no problem taking out a talonwhipper or a reflector. I don't use any more because I can do better without them. I chose my build based on what it would take to handle as many builds/classes as I can.

    The only non-dot damager we have is Molten Whip which is not a burst skill. I think you may mean to say dps not burst.

    What is the link for that video?
    Edited by Armitas on August 1, 2014 6:39PM
    Retired.
    Nord mDK
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