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Seasonal armor problem

Kronosphere
Kronosphere
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one thing discussed at quakecon was this new seasonal armor that will be released incrementally and get a bit better each time. i like the idea. but what i dont like is, its heavily implied this armor will be top tier. this now means every high level player is going to look exactly the same. motifs are rendered redundant and with it crafters. everyone is going to be walking around and look like 1 of 3 things (light medium and heavy variants) which imo will be horrible.

one big thing i love with mmos is making my character look and feel just right, just how i want them to be. will i now have to slap on this new armor and become a clone soldier like the rest? what do you guys think?

imo there needs to be a new crafting component or material that takes the place of the rare armor drops.

instead of beating boss, getting lucky and getting the armor, u simply get the rare material instead, and then go on to get it crafted into the rare set in the special style or any style of your choice (there are problems with this as well but this is just a quick whipped up example)
~House Indoril~
Submit to the three, the spirits and thy lords.

  • Lynx7386
    Lynx7386
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    You're wrong, everyone will be walking around looking like one thing, because everyone will still be using 7 Light armor and a destro staff
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Samadhi
    Samadhi
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    Maybe the recent redesign of crafted sets and PvP sets is season 1 of this idea, and none of us have caught on yet.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Kronosphere
    Kronosphere
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    Lynx7386 wrote: »
    You're wrong, everyone will be walking around looking like one thing, because everyone will still be using 7 Light armor and a destro staff

    lol oh yeah how stupid of me =P
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Rodario
    Rodario
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    I haven't seen any specifics yet, so it might very well be implemented in the form of bop crafting recipes (alongside the bought armors, but cheaper), thus giving you all style choices.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Karnus
    Karnus
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    zebra.png
    Nothing wrong with a little conformity.
    Edited by Karnus on July 30, 2014 5:44AM
    Formerly Karnus, the Marauder in Warhammer.
  • Kalann_Pander
    Kalann_Pander
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    one thing discussed at quakecon was this new seasonal armor that will be released incrementally and get a bit better each time. i like the idea. but what i dont like is, its heavily implied this armor will be top tier. this now means every high level player is going to look exactly the same. motifs are rendered redundant and with it crafters

    This is my real concern.
    ZoS sold us a game in which you could craft the best gear.
    As such, crafting should be a necessary step in acquiring seasonal gear. And by crafting, I don't mean just applying tempers.

    Including crafting in the process would also resolve your other concern, as crafting would enable appearance variation via motif choice and dyeing.

    The easiest way is to add a lootable item, which would add a "set piece trait" when applied to a piece of gear.

    The previous season's gear could be acquired at a special crafting location.
    Edited by Kalann_Pander on July 30, 2014 6:04AM
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Kronosphere
    Kronosphere
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    one thing discussed at quakecon was this new seasonal armor that will be released incrementally and get a bit better each time. i like the idea. but what i dont like is, its heavily implied this armor will be top tier. this now means every high level player is going to look exactly the same. motifs are rendered redundant and with it crafters

    This is my real concern.
    ZoS sold us a game in which you could craft the best gear.
    As such, crafting should be a necessary step in acquiring seasonal gear. And by crafting, I don't mean just applying tempers.

    Including crafting in the process would also resolve your other concern, as crafting would enable appearance variation via motif choice and dyeing.

    The easiest way is to add a lootable item, which would add a "set piece trait" when applied to a piece of gear.

    The previous season's gear could be acquired at a special crafting location.

    yes this is exactly what we need! only problem is, how do u get a crafter to craft it without the chance they simply steal your stuff and run?
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • ItsGlaive
    ItsGlaive
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    one thing discussed at quakecon was this new seasonal armor that will be released incrementally and get a bit better each time. i like the idea. but what i dont like is, its heavily implied this armor will be top tier. this now means every high level player is going to look exactly the same. motifs are rendered redundant and with it crafters. everyone is going to be walking around and look like 1 of 3 things (light medium and heavy variants) which imo will be horrible.

    one big thing i love with mmos is making my character look and feel just right, just how i want them to be. will i now have to slap on this new armor and become a clone soldier like the rest? what do you guys think?

    imo there needs to be a new crafting component or material that takes the place of the rare armor drops.

    instead of beating boss, getting lucky and getting the armor, u simply get the rare material instead, and then go on to get it crafted into the rare set in the special style or any style of your choice (there are problems with this as well but this is just a quick whipped up example)

    That's a good point actually, yet another argument for a proper cosmetic tab :wink:
    Allow cross-platform transfers and merges
  • Kalann_Pander
    Kalann_Pander
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    yes this is exactly what we need! only problem is, how do u get a crafter to craft it without the chance they simply steal your stuff and run?

    Easy : they craft it, you trade for it, and you only apply the "set trait" object when the gear is firmly in your hands :)

    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Kronosphere
    Kronosphere
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    yes this is exactly what we need! only problem is, how do u get a crafter to craft it without the chance they simply steal your stuff and run?

    Easy : they craft it, you trade for it, and you only apply the "set trait" object when the gear is firmly in your hands :)

    that could work. seems to take the focus off the crafter tho as they wont be making the endgame gear good. any one and there dog with the item will
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • KhajitFurTrader
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    Karnus wrote: »
    zebra.png
    Nothing wrong with a little conformity.
    Bad example, because
    [no] animal has a more distinctive coat than the zebra. Each animal's stripes are as unique as fingerprints—no two are exactly alike—although each of the three species has its own general pattern. (source)

    So they may look alike for the untrained laymen's eye, but boy, for Zebras there's all the difference in the world. :P


  • Rune_Relic
    Rune_Relic
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    one thing discussed at quakecon was this new seasonal armor that will be released incrementally and get a bit better each time. i like the idea. but what i dont like is, its heavily implied this armor will be top tier. this now means every high level player is going to look exactly the same. motifs are rendered redundant and with it crafters

    This is my real concern.
    ZoS sold us a game in which you could craft the best gear.
    As such, crafting should be a necessary step in acquiring seasonal gear. And by crafting, I don't mean just applying tempers.

    Including crafting in the process would also resolve your other concern, as crafting would enable appearance variation via motif choice and dyeing.

    The easiest way is to add a lootable item, which would add a "set piece trait" when applied to a piece of gear.

    The previous season's gear could be acquired at a special crafting location.

    yes this is exactly what we need! only problem is, how do u get a crafter to craft it without the chance they simply steal your stuff and run?

    You make the armour from crafting material bind to player material.
    So the material can be used by anyone, but the armour produced can only be used by the person tht got the material drop

    Bind on creation rather than bind on equip
    Edited by Rune_Relic on August 4, 2014 9:26AM
    Anything that can be exploited will be exploited
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