As long as Veiled Strike, Teleport Strike, and Assassin's Blade scale off of spell power and cost magicka, then I will never go stamina on my Nightblade.
Class abilities in general are too good compared to weapon abilities, you pretty much have to cap magicka as any build.
It is going to take much more than the small tweaks they are doing to make a pure stamina build competitive.
CapuchinSeven wrote: »As long as Veiled Strike, Teleport Strike, and Assassin's Blade scale off of spell power and cost magicka, then I will never go stamina on my Nightblade.
Class abilities in general are too good compared to weapon abilities, you pretty much have to cap magicka as any build.
It is going to take much more than the small tweaks they are doing to make a pure stamina build competitive.
I have a stamina build and my Ambush/Soul Harvest/Impale hits just has hard as when I cap magicka and my bow cuts down casters with a ranged interrupt.
People are going to have to get over stamina, you're not meant to be playing a pure stamina build, the game isn't built that way. My stamina build STILL has almost all magic class abilities on my bar, I just use them for buffing and defense.
My stamina bow build (some would call hybrid) which I built just to see how it was, is about 100% times more survivable than my magicka build ever was. With 1900 stamina, 107 stamina regen and Siphon Strikes I can use my bow attacks (snipe and acid arrow) and still keep my stamina hovering around 80% in combat with full medium armour dodge reduction I can dodge more than anyone else, with the bow speed boost on dodge I roll away from the enemy after killing back to my zerg and still have all my magicka left for Dark Cloak as I go (dodge roll, short delay before the boost, dark cloak, then the speed boost kicks in and I get a speeded stealth).
Magic builds can't touch me, I can dodge too much and have too much magicka (and my magicka regen is still at cap) sat with nothing to do other than stealth (which can be used like dodging when you get the timing down) and fear when anyone gets near me.
It's now become a running joke in Team Speak as entire zergs chase me, a single player, dodge rolling 7 times in a row back towards the friendly zerg threading in Dark Cloak as the dodges avoid attempts to stop me. In larger battles, with 1.2k Snipes (with heal debuff) I can sit back and pick off enemies that I see with low health without needing to move into battle.
All of this, and I can still Ambush crit for 700, Soul Harvest for 1.2k and impale crit for 900 when I need a fast output of burst.
As Lynx said above, hybrid builds are the way to go and that's very true with Nightblade.
This is my build, despite the class abilities on my bars, this is with full stamina glyhps and uses the bow (with snipe and venom arrow) almost totally, changing only when I need to close them down and land Soul Harvest when they don't expect me to go melee. It simply doesn't work as well when you put everything into magckia, the build just loses everything that makes it better than pure magicka builds.
Swallow Soul can be replaced with a weapon attack, I left it that way because it will work with all weapons. It works fine with weapon attacks from DW, Shield, 2 handers, as well as Resto staff.
Ambush can be replaced if you wish with Shield or 2 handers having decent gap closers.
My personal build
http://esohead.com/calculator/skills#mcRXyg0k9MW9M8IPU48fXGH8fXhs8IrtP8GFts8GHRG8IPU48innU8IfVM8IrtP8injt8LxRn8p7JMdBvT6MdBvj6MdBEI6MdBEp6cdBET8y7HLR3a6rR3f6MfQE16MfQE36MfQlr6MfQlu6MfQlI8t7H68g7HrsXy6rsXt6MipLW6MipL46MippV6Mippo6Mippq8C7DLzqa6Lzqq6Lzqu6MGFWc6MGFWi6MGFWA6MGFWn8D7DLzdm6rbMz6MIsaM6MIrv36MIrEf6MIrEh8F7DLzrJ6Lbut6MIPNU6MIPAh6MIPAT6MIPAv8P7ardYw857azx3TH6cx3TJ6cx3TO6cx3T38zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
I think he choosed 1h/s for defence and CC Finisher.
Dual Wield gives you no Anytime Stun at the Enemy. Only chance would be Ambush -> Dark Cloak -> Surprise Attack.
But that is inferior to simple Shielded Assault -> Impale
His playstyle would be Bow DMG until ~30% HP, than Shielded Assault -> Impale. If enough Ultimate is gain he could earlier Assault and play out Soul Harvest -> Impale.
The only downside of that build that I would see is, that it provides no Selfheal outside of Absorb Magic. But on this one, with currently so many Mages in the Game it could work out well to regenerate.
Anyway, it is just awesome how many good builds you can play in PvP.
Interesting Build. A few questions for you. Do you keep Siphoning Attacks on all the time? Would Focused Aim be better as the Snipe morph? You are using Bow attacks so would the extra damage with ranged attacks be better for burst?
Why did you choose 1h/S over Dual Wield?
CapuchinSeven wrote: »Interesting Build. A few questions for you. Do you keep Siphoning Attacks on all the time? Would Focused Aim be better as the Snipe morph? You are using Bow attacks so would the extra damage with ranged attacks be better for burst?
Why did you choose 1h/S over Dual Wield?
I keep Siphoning on most of the time yes, the damage drop is not that bad (honestly pisses me off that NBs have all these downsides anyway) and the never ending stamina I can keep up with a fast *light attack*venom arrow*light attack*venom arrow* is worth the small drop off in damage. I will sometimes turn it off for a decent snipe opener and also because the awful red glow looks so bad next to the DKs buff I will sometimes get from someone
Personally (and others have found) with a little maths the heal debuff seems to work out as the better choice, also the extra damage just can't make up for that moment when you open up on a cloth wearer with a 1k Lethal Arrow and they try and heal. I can almost see the expression on their face when they notice they didn't heal as they thought they would.
A 50% heal debuff in PVP is just amazing, it totally screws them over. That said in PVE you'd likely take the damage bonus.
Suntzu1414 wrote: »I understand, and utilize a similar method in PvE.
Still, in PvP. What weapon (guild) skills are available, that provide similar "hit" as magika?
I've been looking at picking up 2HD, to get Charge (morph provides stun).
I'm already Utilizing Bow - magnum / Posion Inject ...
-
Would you have any insights here.
Regards
ST
As you are using Mass Fear.
How do you think about it? Is the Enemy running far away from you, that you can build up some Range?
Does it break on DMG or can you shoot your Enemy during Fear?
Never skilled it in ESO.
@CapuchinSeven What is your attribute distribution?
I like your build but I'm curious as to what your HP/STM/Maj is?
I see in your build your 49 in health. Does that mean your armor is all augmented by stam and maj? if so how do you split it?
Also how quickly do you generate Ultimate points?
Lastly, you are missing any real AOE right? the challenge i have in this game is i feel most fights appear to require a decent level of AoE even in PVP when your part of a big raids fights often require effective AOE.
Some day people will learn that stamina and magicka builds are both inferior to hybrid builds.
And some day pigs will fly, and uncle sheo won't like cheese anymore.
I appreciate the response.
I would be really surprised if Resto Staff will survive Patch 1.4.
http://i.imgur.com/tboaxET.png
I'm intruigued about the Shield set up. I havent thought about using it but the mix you have is something I may play around with.
CapuchinSeven wrote: »I appreciate the response.
No problem, a word of advice about the shield though.
When the zerg comes for you (and they will, you can hit targets from 40 meters away and bring them down from full health to 50% and from 50% to nothing really fast with a double snipe from stealth), don't change to the shield.
Keep your bow active, dodge roll, dark clock, you'll then get the speed boost after dodge roll while you're in cloak, dodge roll, dark cloak, dodge roll, dark cloak and so on.
With full stamina in full medium you can do this over and over again and once you get good at it, you can really annoy a zerg trying to hit you and catch you on the way back to your own zerg (even funnier when your zerg then wipes them).
The shield is for when you're being pummeled at range 1v1 or 1v2, not for running from a zerg. Use Absorb Magic at the right time (nothing funnier than sending a blue ball of knockdown and damage right back at a Sorc), it will drain your stamina so time it, the shield is for the powerful defense passives.
Also, as said before, when your target is around 40% health and open to CC swap to shield then charge (the stun lasts longer than Ambush, the animation is quicker and there is far less of a tell, I can see and hear Ambush coming a mile away and always block it in 1v1s), Soul Harvest and then impale. This should get even better with the 1.3 changes to weapon swaps.
If you fudge it up, you should still have a damage shield around you from the Shielded Assault charge that should give you some leeway to think on your feet.I would be really surprised if Resto Staff will survive Patch 1.4.
I agree with everything you said.
http://i.imgur.com/tboaxET.png
I'm intruigued about the Shield set up. I havent thought about using it but the mix you have is something I may play around with.
That's actually a really good set and I've not tired it yet, interesting. I'd been kinda putting my 1.3 hopes on the 60% speed increase in stealth.
I'm pondering what sets to use. Probably 5 hundings, but I am undecided on the other 3/4. Any ideas?
And I've been running a combo of divine and infused traits, been thinking of picking up impenetrable, but given the outcry about it, I wonder if I should risk wasting my dreugh wax on it at this point? ^^"
I'm pondering what sets to use. Probably 5 hundings, but I am undecided on the other 3/4. Any ideas?
And I've been running a combo of divine and infused traits, been thinking of picking up impenetrable, but given the outcry about it, I wonder if I should risk wasting my dreugh wax on it at this point? ^^"
I'm pondering what sets to use. Probably 5 hundings, but I am undecided on the other 3/4. Any ideas?
And I've been running a combo of divine and infused traits, been thinking of picking up impenetrable, but given the outcry about it, I wonder if I should risk wasting my dreugh wax on it at this point? ^^"
I went 5 Hundings, 3/4 Ashen's Grip. Seems to be working well. 220+ weapon damage and my flying blade hits like a truck now.
I'm pondering what sets to use. Probably 5 hundings, but I am undecided on the other 3/4. Any ideas?
And I've been running a combo of divine and infused traits, been thinking of picking up impenetrable, but given the outcry about it, I wonder if I should risk wasting my dreugh wax on it at this point? ^^"
I went 5 Hundings, 3/4 Ashen's Grip. Seems to be working well. 220+ weapon damage and my flying blade hits like a truck now.
I actually went for this as well now, really nifty weapon damage. ^^ Thanks for the advice!
CapuchinSeven wrote: »I'm pondering what sets to use. Probably 5 hundings, but I am undecided on the other 3/4. Any ideas?
And I've been running a combo of divine and infused traits, been thinking of picking up impenetrable, but given the outcry about it, I wonder if I should risk wasting my dreugh wax on it at this point? ^^"
I went 5 Hundings, 3/4 Ashen's Grip. Seems to be working well. 220+ weapon damage and my flying blade hits like a truck now.
I actually went for this as well now, really nifty weapon damage. ^^ Thanks for the advice!
Yeah same, I'm making myself a set of these when I log on and can buy leather again. The Night Silence is okay I guess, but it's not THAT useful, I'd rather have the damage, plus it's YET again bugged anyway.