timidobserver wrote: »The only thing about the justice system that can't be worked around is people that want to be able to acquire recipes and motifs but don't want to be pvp'd on when they fail an attempt. Everything else can be solved.
It might be that easy, and that would be nice. It really depends on how it's all implemented.All the guys that don't like it, then don't commit the crime silly, easy as pie.
I agree.Nox_Aeterna wrote: »Fair, but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
Marcusstratus wrote: »-marcusstratu's wife speaking-It might be that easy, and that would be nice. It really depends on how it's all implemented.All the guys that don't like it, then don't commit the crime silly, easy as pie.
I'm still personally concerned about accidental crimes. Considering how easy it was in Skyrim to end up with some guard darting in front of you or getting the edge of an AOE spell while you tried to take down the vampires at a city gate. I'm very concerned that you could easily end up with the nightmare of accidental murder if NPCs in towns are killable, and in ESO you can't just reload. I'd be too afraid to try to catch a criminal running around in a city myself if I could end up hitting a guard or innocent NPC bystander in the process - so now I've got a bounty on my head too, and I can't just explain that it was an accident and no hard feelings...
It also seems like it would be easy to accidentally steal something, considering how sometimes I'll end up opening a crate behind someone I'm trying to talk to, or automatically hitting 'take all' because I got distracted when I didn't actually want that potato...only now it's not just a matter of destroying it if I just stole it. In real life you can't steal something because your thumb twitched, however in a game like this....
And as I said in another thread, what happens when your cat decides to jump on your keyboard? or your coffee spills and your mouse gets knocked to the floor and now you've drawn your weapon and fired in the wrong direction? Of course that's not happening all the time, but things like that are definitely a possibility and I'm not looking forward to dire consequences in game because of real life accidents. And yes, I know this kind of accident can get you killed in a dungeon too, but to me that is different than having other players hunting you down or having a huge fine when you did not intend to commit a crime.
I'd like a double check question when it comes to stealing where you'd have to confirm you really want to steal this before actually taking it. There was a mod that did that in Skyrim which I loved! Similarly, I'd like a toggle on/off option to make friendly NPCs targetable or not...if that's possible, so I actually wouldn't have to worry about it if I didn't want to do it. My point is that accidents happen and I'll feel a lot more comfortable with the justice system if there are some safeguards in place to help prevent crime that isn't actually intentional.I agree.Nox_Aeterna wrote: »Fair, but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
I like feeling relaxed inside cities after a hard evening battling daedra out in the forest. I'm not really keen on ****>>>>massive streetfights and pandemoneum due to PVP pursuit of a player criminal on the streets of Skywatch or Shornhelm<<<<**** - especially not if it's a frequent occurrence.
Safeguards would be useful. A couple of possible implementations: guards could have NPC-killing disabled so they don't actually kill them by accident. And/or, one could only commit a crime while sneaking (i.e., you cannot steal and cannot murder NPCs unless you are sneaking).Marcusstratus wrote: »My point is that accidents happen and I'll feel a lot more comfortable with the justice system if there are some safeguards in place to help prevent crime that isn't actually intentional.
Royalroacho wrote: »I don't intend this to be snarky, but i feel like we dont know enough about this to be complaining about it yet.
Nocturnalfox wrote: »I would go as far to say the option and ability to form a bandit group to go out and rob players (not the ability to take equipped items, but most of the stuff you will loot and leave in your inv till visit town).
Tannakaobi wrote: »Obviously many people are unhappy that they may be forced into PVP or miss out on the justice system. Other people are delighted that they will finally have a small amount of open world PVP.
A quick question to the people that don't want to PVP.
If the justice system had little to do with the Thieves guild and Dark Brotherhood, meaning that you could still enjoy the PVE elements in these guilds would the PVP justice system still bother you?
Say the Thieves guild and Dark Brotherhood were set out like the Mage and fighters guild with a PVE driven story, but then on the side you had 'jobs' that lead onto PVP and the justice system and the option to just kill and steal for the heck of it. Would that still be such a problem?
So little is known about these things and I can't help think that people are jumping the gun a little. Time will tell I guess, I can't wait myself.
Royalroacho wrote: »I don't intend this to be snarky, but i feel like we dont know enough about this to be complaining about it yet.
timidobserver wrote: »Easy enough solution.
The grinding option is the PVP option. You can grind thieves guilds levels by stealing and potentially being subjected to pvp. However, you also have the option to quest and do other non-pvp things for levels. Same for the assassins guild.
The only thing about the justice system that can't be worked around is people that want to be able to steal but don't want to be pvp'd on when they fail an attempt. Everything else can be solved.
MercyKilling wrote: »Nox_Aeterna wrote: »
Actually , when these guilds get out , the number of criminals lvling this will be so big , that the player guards will probably not cut it.
And this is just ONE of the possibilities this can be used to grief other players.
Nox_Aeterna wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
And this is where you and I differ so very much, which is fine. Going back to ESO, this is the point. There is so much PVE and so little one on one PVP. It really is time they added some.
But this is the thing, I have not even so much as been into Craglorn. I already know it is not for me, but not once have I criticized it. Not once. PVE players should have their thing, but now it's my turn to get something I will like and all I hear is criticism.
Fair , but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
I think PvP players should get their chances to kill one another , they like it heh.
But im against giving PvE players to PvP player so they can just kill them. PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
With all this said , we have yet to see how it works , there is a good chance players will just walk into big groups and crush one another.
Again , there is no rule saying 1 guard x 1 criminal. They could walk in big groups to be safe and kill anything in the way of that belongs to the enemy.
That may be so, but we do know a little which is:
- It will be some PVP, but not what they call 'open world'
- It will be optional and no one will have to do it.
I fail to see a problem.
All I can see is a bunch of people, (and I don't mean you) saying, it's not fair. They are putting optional PVP into ESO which is already 95% PVE based. It's not fair. They then try and come up with all these reasons as to why it will be bad that go against what we do know already. See above
Well , i dont claim to know what is best really.
But im guessing that if we return to your first post and assume that you could do the entire DB and thieves guild quests + lvl the tree with 0 risk of being atked in a PvP manner without huge issues because of it , then the amount of complain will not be much of a problem.
The issue here is quite simple ,many PvE players are quite sensitive when it comes to PvP. Some of them are not wiling to have anything to do with it unless it is in a controled space , reason you see on many themepark MMOs with PvE and PvP servers.
Many of those PvE servers usually have tons of players.
While this is true, pvp servers are usually those at Full
That said, I always played on PVE RP servers and even there I was punished if I did a pvp appropriate quest or zone.
I don't know any MMO that totally eliminated any type of PVP even on their PVE servers. The good thing with the justice system is the choice, just like on a pure PVE server.
Players can enjoy their peaceful environment if they want, but as soon they attack they have to accept the consequences. It just cant be that some players are somehow immune to a punishment, while others are not. Imagine the amount of griefing that such a system would create.
PVE players will farm peacefully and gain stuff, while others suffer the consequences of their behavior at all times.
I find it hard to understand how this can even be in peoples mind. Just imagine, you raid someone in Stormwind and he cant fight back - this is just so broken
In my opinion the PVE crowd (only some of them obviously) have the special snowflake syndrome. They want the same rewards and benefits as those who go into pvp - that's not how its going to work however.
We had that same discussion about the achievements, then about Dyes and now about the new guilds. In my opinion people should just accept that this is an MMO which offers several aspects of gameplay.
I will never become an Emperor, so should I now cry that I want to become one by slaying NPCs? I don't think so and the same applies to those that cry now.
Just like there are plenty of full PvE servers usually also , so i dont see you point :P.
Yeah here is the thing , PvP should be limited to cyro, now it is starting to leak outside there , there is no PvE servers , so PvE players are forced to to be near it since the start , if this annoys them , to not say involve them in some way , the solution is literally quit the game at that point.
Dyes/achivs are one thing , thieves and DB guilds probably will not be passable by so many. In the end , it is true , if a player want something they must do the content related to it , but that doesnt mean they will want to do it.
If players refuse to PvP and the thieves/DB guilds require it , many will just skip them , that could be the difference to many into quitting or not the game.
Still , apparently ESO is heading to a more middle ground , where the devs try to mix both PvP and PvE , players that want a experience focused on only one will probably all quit the game not so long after thegame finishes its road ahead.
People fail to realize that the PvP only happens if you refuse to pay the bounty.
It's not like "Oh crap! I was caught stealing an Apple!" **DEAD**
If you're caught, the guards will get you. You either pay the fine or you fight. That's how it's been in all of the TES games I've played (In fact, it's worse in Morrowind. I stole something from the Mages guild and they proceeded to kick my ass instead of calling for the guards.) If you don't pay the bounty, you have a chance to run away but the guards will be set to Kill on Sight.
That's when other players join in on the hunt. The PvP only happens if you're Kill on Sight.
I don't see how this is unreasonable.
Persephonius wrote: »People fail to realize that the PvP only happens if you refuse to pay the bounty.
It's not like "Oh crap! I was caught stealing an Apple!" **DEAD**
If you're caught, the guards will get you. You either pay the fine or you fight. That's how it's been in all of the TES games I've played (In fact, it's worse in Morrowind. I stole something from the Mages guild and they proceeded to kick my ass instead of calling for the guards.) If you don't pay the bounty, you have a chance to run away but the guards will be set to Kill on Sight.
That's when other players join in on the hunt. The PvP only happens if you're Kill on Sight.
I don't see how this is unreasonable.
Yes I agree. It is only unreasonable if you can do something, (murder steal) that then enables you to attack any other player anywhere. If this was the case, it would be heavily abused. I can imagine night blades setting up camp and sheathed in populated cities one shotting anyone and everyone with focused aim because they themselves have a bounty and not the players they are targeting. But I doubt it will be the case.
Tannakaobi wrote: »Persephonius wrote: »People fail to realize that the PvP only happens if you refuse to pay the bounty.
It's not like "Oh crap! I was caught stealing an Apple!" **DEAD**
If you're caught, the guards will get you. You either pay the fine or you fight. That's how it's been in all of the TES games I've played (In fact, it's worse in Morrowind. I stole something from the Mages guild and they proceeded to kick my ass instead of calling for the guards.) If you don't pay the bounty, you have a chance to run away but the guards will be set to Kill on Sight.
That's when other players join in on the hunt. The PvP only happens if you're Kill on Sight.
I don't see how this is unreasonable.
Yes I agree. It is only unreasonable if you can do something, (murder steal) that then enables you to attack any other player anywhere. If this was the case, it would be heavily abused. I can imagine night blades setting up camp and sheathed in populated cities one shotting anyone and everyone with focused aim because they themselves have a bounty and not the players they are targeting. But I doubt it will be the case.
But that would be open world PVP. The one thing they have said it will not be. Very little is known, but what is know is it will not be open world PVP and it will be optional.
smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
And this is where you and I differ so very much, which is fine. Going back to ESO, this is the point. There is so much PVE and so little one on one PVP. It really is time they added some.
But this is the thing, I have not even so much as been into Craglorn. I already know it is not for me, but not once have I criticized it. Not once. PVE players should have their thing, but now it's my turn to get something I will like and all I hear is criticism.
Fair , but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
I think PvP players should get their chances to kill one another , they like it heh.
But im against giving PvE players to PvP player so they can just kill them. PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
With all this said , we have yet to see how it works , there is a good chance players will just walk into big groups and crush one another.
Again , there is no rule saying 1 guard x 1 criminal. They could walk in big groups to be safe and kill anything in the way of that belongs to the enemy.
That may be so, but we do know a little which is:
- It will be some PVP, but not what they call 'open world'
- It will be optional and no one will have to do it.
I fail to see a problem.
All I can see is a bunch of people, (and I don't mean you) saying, it's not fair. They are putting optional PVP into ESO which is already 95% PVE based. It's not fair. They then try and come up with all these reasons as to why it will be bad that go against what we do know already. See above
Well , i dont claim to know what is best really.
But im guessing that if we return to your first post and assume that you could do the entire DB and thieves guild quests + lvl the tree with 0 risk of being atked in a PvP manner without huge issues because of it , then the amount of complain will not be much of a problem.
The issue here is quite simple ,many PvE players are quite sensitive when it comes to PvP. Some of them are not wiling to have anything to do with it unless it is in a controled space , reason you see on many themepark MMOs with PvE and PvP servers.
Many of those PvE servers usually have tons of players.
While this is true, pvp servers are usually those at Full
That said, I always played on PVE RP servers and even there I was punished if I did a pvp appropriate quest or zone.
I don't know any MMO that totally eliminated any type of PVP even on their PVE servers. The good thing with the justice system is the choice, just like on a pure PVE server.
Players can enjoy their peaceful environment if they want, but as soon they attack they have to accept the consequences. It just cant be that some players are somehow immune to a punishment, while others are not. Imagine the amount of griefing that such a system would create.
PVE players will farm peacefully and gain stuff, while others suffer the consequences of their behavior at all times.
I find it hard to understand how this can even be in peoples mind. Just imagine, you raid someone in Stormwind and he cant fight back - this is just so broken
In my opinion the PVE crowd (only some of them obviously) have the special snowflake syndrome. They want the same rewards and benefits as those who go into pvp - that's not how its going to work however.
We had that same discussion about the achievements, then about Dyes and now about the new guilds. In my opinion people should just accept that this is an MMO which offers several aspects of gameplay.
I will never become an Emperor, so should I now cry that I want to become one by slaying NPCs? I don't think so and the same applies to those that cry now.
Just like there are plenty of full PvE servers usually also , so i dont see you point :P.
Yeah here is the thing , PvP should be limited to cyro, now it is starting to leak outside there , there is no PvE servers , so PvE players are forced to to be near it since the start , if this annoys them , to not say involve them in some way , the solution is literally quit the game at that point.
Dyes/achivs are one thing , thieves and DB guilds probably will not be passable by so many. In the end , it is true , if a player want something they must do the content related to it , but that doesnt mean they will want to do it.
If players refuse to PvP and the thieves/DB guilds require it , many will just skip them , that could be the difference to many into quitting or not the game.
Still , apparently ESO is heading to a more middle ground , where the devs try to mix both PvP and PvE , players that want a experience focused on only one will probably all quit the game not so long after thegame finishes its road ahead.
why should it be limited to cyrodiil? As was said in an earlier post, pve'rs have gotten so much, way more than pvp'rs. Why shouldn't we get something? Is it a distate for sharing with others? Why would you think that pvp'rs should not have the ability to experience new pvp content?
pvp'rs HAVE to pve to get vr12 effectively. You don't HAVE to pvp to get the things you want, at least within reason. But for pvp'rs, it is mandatory. Seems like it's about time we were thrown a bone.
I mean the skill line Undaunted is an entirely pve skill line. Emperor is not easily attainable to the average pvp'r, on the other hand, and we have no other skill line of our own.