Nox_Aeterna wrote: »The issue is , while the quest will be probably a PvE thing , i bet the lvling of the guild skill lines , will be using the justice system , just like the fighters guild ask you to kill dremora and the mages guild asks you to collect the books.
In the end , people are still bound to it by the skill trees.
Ofc , this is assuming how it will work , but it does seem to me logical.
Tannakaobi wrote: »Nox_Aeterna wrote: »The issue is , while the quest will be probably a PvE thing , i bet the lvling of the guild skill lines , will be using the justice system , just like the fighters guild ask you to kill dremora and the mages guild asks you to collect the books.
In the end , people are still bound to it by the skill trees.
Ofc , this is assuming how it will work , but it does seem to me logical.
If that is the way it is done. Which it most probably will be in my opinion, you will still only be flagged for PVP if you get a bounty.
So... Don't get caught! Am I right?
I don't think it unreasonable to assume that you could max out the skill lines having never had a PVP fight.
If the Thieves Guild and Dark Brotherhood do NOT require theft and murder I will be dearly disappointed.
By their very nature, both organizations are outside the law so leveling their rep should -require- flouting the law.
Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »The issue is , while the quest will be probably a PvE thing , i bet the lvling of the guild skill lines , will be using the justice system , just like the fighters guild ask you to kill dremora and the mages guild asks you to collect the books.
In the end , people are still bound to it by the skill trees.
Ofc , this is assuming how it will work , but it does seem to me logical.
If that is the way it is done. Which it most probably will be in my opinion, you will still only be flagged for PVP if you get a bounty.
So... Don't get caught! Am I right?
I don't think it unreasonable to assume that you could max out the skill lines having never had a PVP fight.
No idea , but i would assume it is not as easy as people keep talking like it is.
Tannakaobi wrote: »If the Thieves Guild and Dark Brotherhood do NOT require theft and murder I will be dearly disappointed.
By their very nature, both organizations are outside the law so leveling their rep should -require- flouting the law.
Of course, but there is no reason that the theft and murder that you will be doing will be tied into the justice system. It may or may not be so. I would hope that they put a little bit more story than just jobs though. The thieves guild story in Skyrim was one of the best stories in all tes games in my opinion.Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »The issue is , while the quest will be probably a PvE thing , i bet the lvling of the guild skill lines , will be using the justice system , just like the fighters guild ask you to kill dremora and the mages guild asks you to collect the books.
In the end , people are still bound to it by the skill trees.
Ofc , this is assuming how it will work , but it does seem to me logical.
If that is the way it is done. Which it most probably will be in my opinion, you will still only be flagged for PVP if you get a bounty.
So... Don't get caught! Am I right?
I don't think it unreasonable to assume that you could max out the skill lines having never had a PVP fight.
No idea , but i would assume it is not as easy as people keep talking like it is.
Here is another question, is being killed once or twice by a player really that bad?
I mean, people would be happy for a guard to do it, but because it's a player...
Also, as pointed out you need to run dungeons for other guilds. Do players not also get you killed in these dungeons? Like a poor healer.
nerevarine1138 wrote: »Tannakaobi wrote: »If the Thieves Guild and Dark Brotherhood do NOT require theft and murder I will be dearly disappointed.
By their very nature, both organizations are outside the law so leveling their rep should -require- flouting the law.
Of course, but there is no reason that the theft and murder that you will be doing will be tied into the justice system. It may or may not be so. I would hope that they put a little bit more story than just jobs though. The thieves guild story in Skyrim was one of the best stories in all tes games in my opinion.Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »The issue is , while the quest will be probably a PvE thing , i bet the lvling of the guild skill lines , will be using the justice system , just like the fighters guild ask you to kill dremora and the mages guild asks you to collect the books.
In the end , people are still bound to it by the skill trees.
Ofc , this is assuming how it will work , but it does seem to me logical.
If that is the way it is done. Which it most probably will be in my opinion, you will still only be flagged for PVP if you get a bounty.
So... Don't get caught! Am I right?
I don't think it unreasonable to assume that you could max out the skill lines having never had a PVP fight.
No idea , but i would assume it is not as easy as people keep talking like it is.
Here is another question, is being killed once or twice by a player really that bad?
I mean, people would be happy for a guard to do it, but because it's a player...
Also, as pointed out you need to run dungeons for other guilds. Do players not also get you killed in these dungeons? Like a poor healer.
That's the part that baffles me, too. I can't figure out why you would hate the idea of a player being the one to catch you so much more than an NPC guard. Except for the whole part where people know that the player will be better at catching you... oh, hang on, I figured it out.
Tannakaobi wrote: »If the Thieves Guild and Dark Brotherhood do NOT require theft and murder I will be dearly disappointed.
By their very nature, both organizations are outside the law so leveling their rep should -require- flouting the law.
Of course, but there is no reason that the theft and murder that you will be doing will be tied into the justice system. It may or may not be so. I would hope that they put a little bit more story than just jobs though. The thieves guild story in Skyrim was one of the best stories in all tes games in my opinion.Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »The issue is , while the quest will be probably a PvE thing , i bet the lvling of the guild skill lines , will be using the justice system , just like the fighters guild ask you to kill dremora and the mages guild asks you to collect the books.
In the end , people are still bound to it by the skill trees.
Ofc , this is assuming how it will work , but it does seem to me logical.
If that is the way it is done. Which it most probably will be in my opinion, you will still only be flagged for PVP if you get a bounty.
So... Don't get caught! Am I right?
I don't think it unreasonable to assume that you could max out the skill lines having never had a PVP fight.
No idea , but i would assume it is not as easy as people keep talking like it is.
Here is another question, is being killed once or twice by a player really that bad?
I mean, people would be happy for a guard to do it, but because it's a player...
Also, as pointed out you need to run dungeons for other guilds. Do players not also get you killed in these dungeons? Like a poor healer.
Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
Tannakaobi wrote: »Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
And this is where you and I differ so very much, which is fine. Going back to ESO, this is the point. There is so much PVE and so little one on one PVP. It really is time they added some.
But this is the thing, I have not even so much as been into Craglorn. I already know it is not for me, but not once have I criticized it. Not once. PVE players should have their thing, but now it's my turn to get something I will like and all I hear is criticism.
Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
And this is where you and I differ so very much, which is fine. Going back to ESO, this is the point. There is so much PVE and so little one on one PVP. It really is time they added some.
But this is the thing, I have not even so much as been into Craglorn. I already know it is not for me, but not once have I criticized it. Not once. PVE players should have their thing, but now it's my turn to get something I will like and all I hear is criticism.
Fair , but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
I think PvP players should get their chances to kill one another , they like it heh.
But im against giving PvE players to PvP player so they can just kill them. PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
With all this said , we have yet to see how it works , there is a good chance players will just walk into big groups and crush one another.
Again , there is no rule saying 1 guard x 1 criminal. They could walk in big groups to be safe and kill anything in the way of that belongs to the enemy.
Tannakaobi wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
And this is where you and I differ so very much, which is fine. Going back to ESO, this is the point. There is so much PVE and so little one on one PVP. It really is time they added some.
But this is the thing, I have not even so much as been into Craglorn. I already know it is not for me, but not once have I criticized it. Not once. PVE players should have their thing, but now it's my turn to get something I will like and all I hear is criticism.
Fair , but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
I think PvP players should get their chances to kill one another , they like it heh.
But im against giving PvE players to PvP player so they can just kill them. PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
With all this said , we have yet to see how it works , there is a good chance players will just walk into big groups and crush one another.
Again , there is no rule saying 1 guard x 1 criminal. They could walk in big groups to be safe and kill anything in the way of that belongs to the enemy.
That may be so, but we do know a little which is:
- It will be some PVP, but not what they call 'open world'
- It will be optional and no one will have to do it.
I fail to see a problem.
All I can see is a bunch of people, (and I don't mean you) saying, it's not fair. They are putting optional PVP into ESO which is already 95% PVE based. It's not fair. They then try and come up with all these reasons as to why it will be bad that go against what we do know already. See above
Tannakaobi wrote: »@Nox_Aeterna
Agreed, and this is partly why ESO are tip toeing around the issues being very careful in what they add and when.
It would have to be said that so far when you consider it is a mixed realm they have done a stella job of mixing PVP and PVE. Which is why I think people are jumping the gun a little. But it would also have to be said that some more small scale PVP is needed. Not everyone will like it, so an optional function tied to a justice system seems like a fitting solution.
Some people will say, 'but I want to do the justice system without PVP' and maybe that will be an option. It it's not then that is hard luck. The kind of hard luck that means I can't simply have open world PVP. *** for tat you may say.
Nox_Aeterna wrote: »
Actually , when these guilds get out , the number of criminals lvling this will be so big , that the player guards will probably not cut it.
Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
And this is where you and I differ so very much, which is fine. Going back to ESO, this is the point. There is so much PVE and so little one on one PVP. It really is time they added some.
But this is the thing, I have not even so much as been into Craglorn. I already know it is not for me, but not once have I criticized it. Not once. PVE players should have their thing, but now it's my turn to get something I will like and all I hear is criticism.
Fair , but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
I think PvP players should get their chances to kill one another , they like it heh.
But im against giving PvE players to PvP player so they can just kill them. PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
With all this said , we have yet to see how it works , there is a good chance players will just walk into big groups and crush one another.
Again , there is no rule saying 1 guard x 1 criminal. They could walk in big groups to be safe and kill anything in the way of that belongs to the enemy.
That may be so, but we do know a little which is:
- It will be some PVP, but not what they call 'open world'
- It will be optional and no one will have to do it.
I fail to see a problem.
All I can see is a bunch of people, (and I don't mean you) saying, it's not fair. They are putting optional PVP into ESO which is already 95% PVE based. It's not fair. They then try and come up with all these reasons as to why it will be bad that go against what we do know already. See above
Well , i dont claim to know what is best really.
But im guessing that if we return to your first post and assume that you could do the entire DB and thieves guild quests + lvl the tree with 0 risk of being atked in a PvP manner without huge issues because of it , then the amount of complain will not be much of a problem.
The issue here is quite simple ,many PvE players are quite sensitive when it comes to PvP. Some of them are not wiling to have anything to do with it unless it is in a controled space , reason you see on many themepark MMOs with PvE and PvP servers.
Many of those PvE servers usually have tons of players.
For proper consistency between guilds, their story should not affect their skill level at all. Completing the quests has no bearing on guild skill rank.They weren't for either Mage's or Fighter's. After I completed both, I still had several ranks to go. As normal use of the skills from either grants little or no XP toward their completion. For the fighters guild one had to kill Daedra, for the Mages Guild it was finding books. With that in mind it would stand to reason that completion of the Story of either guild would only get you so far. Completion of their respective skill lines would follow the same design choice as the existing guilds. Thieves Guild requiring you to steal in order to rank up, and Dark Brotherhood requiring assassination to rank up.
Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »Will give an example with boardgames since my friends love to play , some we play in coop everyone against the board , some other we play against each other.
I actually win more often in the everyone against it each other , still i trully dislike playing these and often just refuse to play , i dont mind competing in coop with my friends against the board and losing any amount of times because of a mistake one of us made on the other hand.
Even if i both cases another player is the reason i lost , the ending result is just not the same.
And this is where you and I differ so very much, which is fine. Going back to ESO, this is the point. There is so much PVE and so little one on one PVP. It really is time they added some.
But this is the thing, I have not even so much as been into Craglorn. I already know it is not for me, but not once have I criticized it. Not once. PVE players should have their thing, but now it's my turn to get something I will like and all I hear is criticism.
Fair , but people usually get this way when they feel someone is entering their space.
At the start most thought PvP would be in cyrodiil , doing whatever they want in there , not outside , even less that PvP would be pretty much required on both the thieves and the DB guilds.
I think PvP players should get their chances to kill one another , they like it heh.
But im against giving PvE players to PvP player so they can just kill them. PvE players just dont want to PvP many times , forcing them into it is not the right way to go.
With all this said , we have yet to see how it works , there is a good chance players will just walk into big groups and crush one another.
Again , there is no rule saying 1 guard x 1 criminal. They could walk in big groups to be safe and kill anything in the way of that belongs to the enemy.
That may be so, but we do know a little which is:
- It will be some PVP, but not what they call 'open world'
- It will be optional and no one will have to do it.
I fail to see a problem.
All I can see is a bunch of people, (and I don't mean you) saying, it's not fair. They are putting optional PVP into ESO which is already 95% PVE based. It's not fair. They then try and come up with all these reasons as to why it will be bad that go against what we do know already. See above
Well , i dont claim to know what is best really.
But im guessing that if we return to your first post and assume that you could do the entire DB and thieves guild quests + lvl the tree with 0 risk of being atked in a PvP manner without huge issues because of it , then the amount of complain will not be much of a problem.
The issue here is quite simple ,many PvE players are quite sensitive when it comes to PvP. Some of them are not wiling to have anything to do with it unless it is in a controled space , reason you see on many themepark MMOs with PvE and PvP servers.
Many of those PvE servers usually have tons of players.
While this is true, pvp servers are usually those at Full
That said, I always played on PVE RP servers and even there I was punished if I did a pvp appropriate quest or zone.
I don't know any MMO that totally eliminated any type of PVP even on their PVE servers. The good thing with the justice system is the choice, just like on a pure PVE server.
Players can enjoy their peaceful environment if they want, but as soon they attack they have to accept the consequences. It just cant be that some players are somehow immune to a punishment, while others are not. Imagine the amount of griefing that such a system would create.
PVE players will farm peacefully and gain stuff, while others suffer the consequences of their behavior at all times.
I find it hard to understand how this can even be in peoples mind. Just imagine, you raid someone in Stormwind and he cant fight back - this is just so broken
In my opinion the PVE crowd (only some of them obviously) have the special snowflake syndrome. They want the same rewards and benefits as those who go into pvp - that's not how its going to work however.
We had that same discussion about the achievements, then about Dyes and now about the new guilds. In my opinion people should just accept that this is an MMO which offers several aspects of gameplay.
I will never become an Emperor, so should I now cry that I want to become one by slaying NPCs? I don't think so and the same applies to those that cry now.
Nox_Aeterna wrote: »Tannakaobi wrote: »Nox_Aeterna wrote: »The issue is , while the quest will be probably a PvE thing , i bet the lvling of the guild skill lines , will be using the justice system , just like the fighters guild ask you to kill dremora and the mages guild asks you to collect the books.
In the end , people are still bound to it by the skill trees.
Ofc , this is assuming how it will work , but it does seem to me logical.
If that is the way it is done. Which it most probably will be in my opinion, you will still only be flagged for PVP if you get a bounty.
So... Don't get caught! Am I right?
I don't think it unreasonable to assume that you could max out the skill lines having never had a PVP fight.
No idea , but i would assume it is not as easy as people keep talking like it is.
Currently i would say the odds are in favor of the guards by a large amount , but with those 2 guilds we can expect some passives to help stealth and so on that might bring balance to everything.
The simple fact is , in cyrodiil stealth may help you , since the field is huge , but anything other than a NB is not going to hide from you up close. So that is cutting 3 classes right now in small rooms.
In the end , we are also assuming people will play nice and all that , for some reason most people seem to talk like this would be an issue to resolve player to player.
Zen never said anything about that , you could literally get a LOT of criminals that decide to close a city to lvl their skills and kill any guard that tries to bother them , NPC or player and so on.
Actually , when these guilds get out , the number of criminals lvling this will be so big , that the player guards will probably not cut it.
For proper consistency between guilds, their story should not affect their skill level at all. Completing the quests has no bearing on guild skill rank.They weren't for either Mage's or Fighter's. After I completed both, I still had several ranks to go. As normal use of the skills from either grants little or no XP toward their completion. For the fighters guild one had to kill Daedra, for the Mages Guild it was finding books. With that in mind it would stand to reason that completion of the Story of either guild would only get you so far. Completion of their respective skill lines would follow the same design choice as the existing guilds. Thieves Guild requiring you to steal in order to rank up, and Dark Brotherhood requiring assassination to rank up.
In fact, it works in reverse for Mages and Fighters. You have to reach Rank 1/2/3/4/5 in those guilds' skill lines to get the 1st/2nd/3rd/4th/5th guild story quest. Thieves Guild and Dark Brotherhood should be the same.