The addon only displays the data it receives from the server, so if there's a bug then it's that the server is returning bad data. I could try stacking tons of Health Recovery on my Wood Elf to test it I suppose. I may try that later.
And why should the Health recovery softcap be lower than Magicka/Stamina? If anything it should be higher? What, are characters going to regen faster then they're getting hit?! lol, I don't think so.
Exploitable?! You care to explain how?!nerevarine1138 wrote: »And yes, health recovery could be the most exploitable of the three, so that's exactly why it's capped.
nerevarine1138 wrote: »I'm still betting there's an issue with your addon. You do know that the people who program those can code them incorrectly, right?
Have you tried disabling that addon to see if you still show as overcharged on your VR character when not in Cyrodiil? Or would you like to continue being overly hostile to everyone else?
As I've already said, the addon simply retrieves the data from the server and displays it. It's so simple there's no room for error. Here is the code for the entire SoftcapInfo addon:nerevarine1138 wrote: »I'm still betting there's an issue with your addon. You do know that the people who program those can code them incorrectly, right?
Yes. And who's being hostile?!nerevarine1138 wrote: »Have you tried disabling that addon to see if you still show as overcharged on your VR character when not in Cyrodiil? Or would you like to continue being overly hostile to everyone else?