Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Please Fix Healthy on Rings ASAP!!!!!

Spawn
Spawn
✭✭✭
Currently on Rings Healthy and Arcane give the same amount of Magicka/Health 78 on a epic piece a 1:1 Ratio, Compared a big Armor piece which at epic is 129 Health, 86 Magicka a 1.5:1 Ratio, same with attribute points you get 10 for Magicka, 15 for Health

So basically any ring with health on it, is bad. Since all set bonuses are getting fixed this is something that should be addressed asap as well.
Edited by Spawn on July 25, 2014 6:36AM
Hexspawn
Officer of Alacrity
Palatine Grade 2 [PvP Rank 36] - Former Emperor
  • sbanned_530978
    sbanned_530978
    ✭✭✭
    Change food as well please, blue sweet rolls suck.... 312 hp/mg vs using 312 stam/mg and just going 49 into hp because its value is better...
    Edited by sbanned_530978 on July 25, 2014 6:36AM
  • Spawn
    Spawn
    ✭✭✭
    That's actually a good point, in terms of food you get a 1:1 Ratio for Health & Magicka and Stamina as well its another play that the health value is offset, so when you min max your stats for food you lose out if you use food that has health on it compared to Magicka/stamina food.
    Hexspawn
    Officer of Alacrity
    Palatine Grade 2 [PvP Rank 36] - Former Emperor
  • joetpelusob14_ESO
    Yea the rings are useless at 1:1 ratio, might as well enchant 1 pc of big gear with health and wear 2 arcane rings. Should be 1:5 across the board
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    Spawn wrote: »
    Currently on Rings Healthy and Arcane give the same amount of Magicka/Health 78 on a epic piece a 1:1 Ratio, Compared a big Armor piece which at epic is 129 Health, 86 Magicka a 1.5:1 Ratio, same with attribute points you get 10 for Magicka, 15 for Health

    So basically any ring with health on it, is bad. Since all set bonuses are getting fixed this is something that should be addressed asap as well.

    I would like to allow us to enchant the second glyph on the jewellery. Plug some gold glyphs there and sort them out. :)
  • philip.ploegerb16_ESO
    Agree on Food + Jewelry needing the correct scaling.
    Noricum

    Thx to Giny, Sarana, Thaili, Derra, Cherahim, Gloy, Raweelz and Drimacus, you make the game worth playing even with AoE-caps, no usefull progression past Assault / Support Rank 10, and with PvP being not even close to balanced.

    Chars: Sera - VR12 Templar (Heal / DPS) ||| Seraliah - VR12 Dragonknight (DPS / Tank)
  • Spawn
    Spawn
    ✭✭✭
    Spawn wrote: »
    Currently on Rings Healthy and Arcane give the same amount of Magicka/Health 78 on a epic piece a 1:1 Ratio, Compared a big Armor piece which at epic is 129 Health, 86 Magicka a 1.5:1 Ratio, same with attribute points you get 10 for Magicka, 15 for Health

    So basically any ring with health on it, is bad. Since all set bonuses are getting fixed this is something that should be addressed asap as well.

    I would like to allow us to enchant the second glyph on the jewellery. Plug some gold glyphs there and sort them out. :)

    Being able to change ring to health, magicka or stamina would be nice as well
    Hexspawn
    Officer of Alacrity
    Palatine Grade 2 [PvP Rank 36] - Former Emperor
  • Soliss
    Soliss
    ✭✭✭
    This seems like an oversight by Zenimax by not increasing the Health Bonus on jewelry to make it match other armor (i.e. 150% of Health vs 100% Magicka/Stamina).

    Unfortunately it makes all Healthy jewelry inferior to Magicka/Stamina ones at the moment.
Sign In or Register to comment.