I like how these followers say "Mercenary" or something else generic rather than the name of the guy following you. Pretty neat.
When I did that quest, I was like.... why does my follower not want to talk to me, took me a second to work out my follower was behind me and I was talking to someone else.a friend and me were doing Glenumbra quests on our alts and there is the quest where an Orc NPC accompanies you to help find two harpy hunters. Anyway that orc npc is in full armor if following someone else and if you talk to him he says 'go and get your own mercenary, I am busy
But no matter how often I ask in /zone for a Public dungeon or even try to invite people while inside they just keep ignoring me. It's harder to find 1 person to do a Public dungeon with you then find 4 persons to do a group Dungeon with you.
Also, a friend and me were doing Glenumbra quests on our alts and there is the quest where an Orc NPC accompanies you to help find two harpy hunters. Anyway that orc npc is in full armor if following someone else and if you talk to him he says 'go and get your own mercenary, I am busy
But no matter how often I ask in /zone for a Public dungeon or even try to invite people while inside they just keep ignoring me. It's harder to find 1 person to do a Public dungeon with you then find 4 persons to do a group Dungeon with you.
There's no real replay value for those Public dungeons so once you do it, you don't really have a reason to go back.
Some might have grinded stuff from them before the drops got bad.
Please do a in-game feedback on the suck ass group tool. Thanks in advance.
(I did a feedback maybe the first week of the game? Anyways, I have seen the group tool receive zero attention since then & have mostly given up.)
Please do a in-game feedback on the suck ass group tool. Thanks in advance.
(I did a feedback maybe the first week of the game? Anyways, I have seen the group tool receive zero attention since then & have mostly given up.)
rbenkepub19_ESO wrote: »Public dungeons are one of my favorite parts of the game. I wish there were more. (Yes, I'm being serious.)
nicholaspingasb16_ESO wrote: »I like how you can run into another person with a duplicate NPC follower -_-
But no matter how often I ask in /zone for a Public dungeon or even try to invite people while inside they just keep ignoring me. It's harder to find 1 person to do a Public dungeon with you then find 4 persons to do a group Dungeon with you.
There's no real replay value for those Public dungeons so once you do it, you don't really have a reason to go back.
Some might have grinded stuff from them before the drops got bad.
Also, a friend and me were doing Glenumbra quests on our alts and there is the quest where an Orc NPC accompanies you to help find two harpy hunters. Anyway that orc npc is in full armor if following someone else and if you talk to him he says 'go and get your own mercenary, I am busy
Bumnog is my favorite NPC.
Public dungeons are one of my favorite parts of the game. I wish there were more. (Yes, I'm being serious.)
charles.cavanaughub17_ESO wrote: »Public dungeons are one of my favorite parts of the game. I wish there were more. (Yes, I'm being serious.)
I agree with this. I enjoy seeing the other players run through, and sometimes running alongside with them adds to the sense of having a common cause. There's almost an unspoken understanding that we are allies working together to defeat the enemies of the alliance. The true marker for completion is getting the achievement for the dungeon, not just the skyshard. As far as replayability is concerned, I was amused last night when I discovered a cave/dungeon in Greenshade, ran through the whole thing, and then discovered the quest after I came out. Of course, I ran through the whole thing again and had a blast running through with another player. We weren't grouped, but we both took advantage of each other's defensive and offensive skill abilities.
A couple of criticisms I agree with here. The grouping tool could be improved, but it's already been stated at quakecon and elsewhere that that's a high priority that they're working on. One poster mentioned that people seem to rush through content too quickly. I totally agree with that, but I'm not sure how you slow people down unless you put in really tough obstacles that require people to collaborate. And that's already part of the 4-player instanced dungeons. So, it's really all good to me!
See my problem is, I feel like I went through the content at a fairly steady pace without rushing. A friend of mine, on the other hand, feels I rushed the content because I am pretty much at the end now.
Rushing or not rushing is relative anyway, even if you had a way to slow that down.