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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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So... Public dungeons still suck.

nicholaspingasb16_ESO
nicholaspingasb16_ESO
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I like how you can run into another person with a duplicate NPC follower -_-
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  • Zalathorm
    Zalathorm
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    gamebreaking..
  • Victus
    Victus
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    I like how these followers say "Mercenary" or something else generic rather than the name of the guy following you. Pretty neat.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
  • Csub
    Csub
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    Victus wrote: »
    I like how these followers say "Mercenary" or something else generic rather than the name of the guy following you. Pretty neat.

    Agreed and they wear helmets and full clothing/armor so you won't spoil it for yourseldbif you see the NPC with someone else.

    Also, a friend and me were doing Glenumbra quests on our alts and there is the quest where an Orc NPC accompanies you to help find two harpy hunters. Anyway that orc npc is in full armor if following someone else and if you talk to him he says 'go and get your own mercenary, I am busy :D
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  • kieso
    kieso
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    I see public dungeons as practice for your AOE game. If you can run in there and solo the spawns then you win.

    or have a DK with battle standard ;p
  • Natjur
    Natjur
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    If you are grouped, you should only have one follower for the the whole group. But yes, if you are solo, there will be a few followers 'looking' the same.

    I think they did really well tho to find a balance.
    Csub wrote: »
    a friend and me were doing Glenumbra quests on our alts and there is the quest where an Orc NPC accompanies you to help find two harpy hunters. Anyway that orc npc is in full armor if following someone else and if you talk to him he says 'go and get your own mercenary, I am busy :D
    When I did that quest, I was like.... why does my follower not want to talk to me, took me a second to work out my follower was behind me and I was talking to someone else.
    Edited by Natjur on July 23, 2014 10:24PM
  • jeevin
    jeevin
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    Most of the dungeons in this game suck. Solo dungeons are a just plain bad. Besides a couple of cool stories and rewards the public dungeons are a bit *** too. I did solo a couple of group dungeons for skill points and they look nice but I really struggle to find anything positive to say about them.
  • Kulthax
    Kulthax
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    jeevin wrote: »
    Most of this game sucks.

    Fixed.
  • Kego
    Kego
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    Kulthax wrote: »
    Most of this game rocks.

    Fixed.

  • zgrssd
    zgrssd
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    What I do not like with Public Dungeons - it is so damn hard to get another player for it.
    I have no issue finding people for 4 Player dungeons, Open World Bosses and similar content.
    But no matter how often I ask in /zone for a Public dungeon or even try to invite people while inside they just keep ignoring me. It's harder to find 1 person to do a Public dungeon with you then find 4 persons to do a group Dungeon with you.

    I would think a groupfinder queue for public dungeons would not be bad. It should be a lot easier then the queues for Dolmen.
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  • pahajuju
    pahajuju
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    zgrssd wrote: »
    But no matter how often I ask in /zone for a Public dungeon or even try to invite people while inside they just keep ignoring me. It's harder to find 1 person to do a Public dungeon with you then find 4 persons to do a group Dungeon with you.

    There's no real replay value for those Public dungeons so once you do it, you don't really have a reason to go back.

    Some might have grinded stuff from them before the drops got bad.
    EU server, and loosing interest in the game.
  • Nermy
    Nermy
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    Csub wrote: »
    Also, a friend and me were doing Glenumbra quests on our alts and there is the quest where an Orc NPC accompanies you to help find two harpy hunters. Anyway that orc npc is in full armor if following someone else and if you talk to him he says 'go and get your own mercenary, I am busy :D

    Would that be the awesome Bumnog?

    Screenshot_20140526_205948_zps4e62c313.png[/URL][/img]


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  • Esha76
    Esha76
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    pahajuju wrote: »
    zgrssd wrote: »
    But no matter how often I ask in /zone for a Public dungeon or even try to invite people while inside they just keep ignoring me. It's harder to find 1 person to do a Public dungeon with you then find 4 persons to do a group Dungeon with you.

    There's no real replay value for those Public dungeons so once you do it, you don't really have a reason to go back.

    Some might have grinded stuff from them before the drops got bad.


    Both of these's guy's posts.

    For the most part, 1-50 it's not too difficult to find people. Well, at least not difficult compared to VR 8,9, and 10 zones public dungeons. My characters in VR zones pretty much skip the public dungeons unless I see someone calling out in zone.

    My other problem with these things is I am just missing the point of them. If you don't go in with a pre-made group, or are lucky enough to find decent people to run through it with you when in there... You're going to have a real hard time with the place. And the vast majority of people who play these games are in such a damn rush, only a few are good natured enough to help a stranger. Or you better be lucky and be at the same stage in these quests strangers are at in order to complete everything.

    Without a group, many times there is no communication and people just go off and do whatever they need to for themselves. The one in Coldharbor is perfect example of this. Many times you will find yourself stranded in the middle of these things waiting for another group of people to roll through. In upper VR zones, might as well just port out then, else you could be sittin all day.

    As one guy pointed out above, there is not replay incentive. I have never returned to a public dungeon after completing it. If a friend or guild person asked, I'd go help. But other than that, once I'm done with them I am relived it is done and I don't have to go back in there. Actually, once I nab the skyshard I consider myself done in there.

    Not to mention the completely ridiculous and absurd boss respawn mechanics... who ever thought that was a good idea might want to consider another line of work. I understand it was to eliminate botting, but there were much better ways of doing that.

    So, I'm missing the point. It is really fun to be rolling through these things with a pack of people slaughtering everything in site... But you're lucky to have these instances. Even more lucky to find a group willing to go after the skill point boss. As I understand that is the intention of these things, but this in-between solo and group content is just not working. I would suggest making these things solo'able dungeons with harder NPCs than solo dungeons (ie- god forbid... a MINOR nerf to what the bosses are now), or just go all out and make them group dungeons. This in between thing... I really hate it. Also, people will need incentive to go back in there.
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  • Sabin1269
    Sabin1269
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    I haven't had much luck with public dungeons either. I'll ask a few times in Zone chat but I almost NEVER get a response. Most of the time I'll just enter and wait for other solo players to come in and just follow them around so we can beat the dungeon. If they want us to group then they should allow us to use the grouping tools for all the dungeons that are not solo. To add to the group finder they should have all the dungeons listed, not just the ones in your lvl range. I skipped some because I couldn't find any other players then when I go back to complete them I'm too high of a level to use the group finder.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    yea the group finder is wretched. I don't understand being level restricted or location restricted on what you can advertise for. Also, you have to advertise for a general area. Why can't I advertise for any dungeon I want, with a query for things like zone, name, etc?
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  • The_Sadist
    The_Sadist
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    Ouch, right in the immersion.

    And here I thought this thread was going to be about the ridiculous long respawn times of certain bosses in group public dungeons, drats!
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  • Gillysan
    Gillysan
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    Please do a in-game feedback on the suck ass group tool. Thanks in advance.

    (I did a feedback maybe the first week of the game? Anyways, I have seen the group tool receive zero attention since then & have mostly given up.)
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Gillysan wrote: »
    Please do a in-game feedback on the suck ass group tool. Thanks in advance.

    (I did a feedback maybe the first week of the game? Anyways, I have seen the group tool receive zero attention since then & have mostly given up.)

    actually, didn't they talk about grouping at Quakecon or am I remembering wrong?
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  • AelyinESO
    AelyinESO
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    Gillysan wrote: »
    Please do a in-game feedback on the suck ass group tool. Thanks in advance.

    (I did a feedback maybe the first week of the game? Anyways, I have seen the group tool receive zero attention since then & have mostly given up.)

    I did many feedbacks as well, about Group Finder Tools, need to be REVAMP!, in-game and foruns and support ticket.

    But.....

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  • rbenkepub19_ESO
    rbenkepub19_ESO
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    Public dungeons are one of my favorite parts of the game. I wish there were more. (Yes, I'm being serious.)
  • kieso
    kieso
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    I generally solo them but my VR aoe game on my NB isn't up to par so I skip a lot of trash and just beeline for the skyshard and quests/bosses.
    Edited by kieso on July 24, 2014 2:05PM
  • Vuron
    Vuron
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    Public dungeons are one of my favorite parts of the game. I wish there were more. (Yes, I'm being serious.)

    I would have to agree. I have never had issues in public dungeons. I went through at launch with my NB and there were always people in the dungeons that could help with any of the bosses or group challenges that I couldn't solo.

    I recently started a DK alt and am able to solo most of the encounters in the group dungeons, but normally still wait for other people so that everyone gets credit. There have been people in every group dungeon that I've done, so far.

    The population tends to spread out a little more as you get to higher VR, but you really only need 1 or 2 other people to fully complete a group dungeon.

    I have never used the grouping tool so can't really comment on that issue.
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    I like how you can run into another person with a duplicate NPC follower -_-

    yup makes Public Dungeons unplayable >.> seriously, this topic?
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    pahajuju wrote: »
    zgrssd wrote: »
    But no matter how often I ask in /zone for a Public dungeon or even try to invite people while inside they just keep ignoring me. It's harder to find 1 person to do a Public dungeon with you then find 4 persons to do a group Dungeon with you.

    There's no real replay value for those Public dungeons so once you do it, you don't really have a reason to go back.

    Some might have grinded stuff from them before the drops got bad.

    They are awesome to farm,gold ,mats ect
  • jrgray93
    jrgray93
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    Could be worse. Could be *** dungeons.

    EDIT: Really? That word is blocked? Oh, well.

    I have no gripes with public dungeons. None that come to mind, anyway.
    Edited by jrgray93 on July 24, 2014 2:46PM
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  • Nicky_W
    Nicky_W
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    Csub wrote: »
    Victus wrote: »
    Also, a friend and me were doing Glenumbra quests on our alts and there is the quest where an Orc NPC accompanies you to help find two harpy hunters. Anyway that orc npc is in full armor if following someone else and if you talk to him he says 'go and get your own mercenary, I am busy :D

    Bumnog is my favorite NPC.
  • Caroloces
    Caroloces
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    Public dungeons are one of my favorite parts of the game. I wish there were more. (Yes, I'm being serious.)

    I agree with this. I enjoy seeing the other players run through, and sometimes running alongside with them adds to the sense of having a common cause. There's almost an unspoken understanding that we are allies working together to defeat the enemies of the alliance. The true marker for completion is getting the achievement for the dungeon, not just the skyshard. As far as replayability is concerned, I was amused last night when I discovered a cave/dungeon in Greenshade, ran through the whole thing, and then discovered the quest after I came out. Of course, I ran through the whole thing again and had a blast running through with another player. We weren't grouped, but we both took advantage of each other's defensive and offensive skill abilities.

    A couple of criticisms I agree with here. The grouping tool could be improved, but it's already been stated at quakecon and elsewhere that that's a high priority that they're working on. One poster mentioned that people seem to rush through content too quickly. I totally agree with that, but I'm not sure how you slow people down unless you put in really tough obstacles that require people to collaborate. And that's already part of the 4-player instanced dungeons. So, it's really all good to me! :D
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Public dungeons are one of my favorite parts of the game. I wish there were more. (Yes, I'm being serious.)

    I agree with this. I enjoy seeing the other players run through, and sometimes running alongside with them adds to the sense of having a common cause. There's almost an unspoken understanding that we are allies working together to defeat the enemies of the alliance. The true marker for completion is getting the achievement for the dungeon, not just the skyshard. As far as replayability is concerned, I was amused last night when I discovered a cave/dungeon in Greenshade, ran through the whole thing, and then discovered the quest after I came out. Of course, I ran through the whole thing again and had a blast running through with another player. We weren't grouped, but we both took advantage of each other's defensive and offensive skill abilities.

    A couple of criticisms I agree with here. The grouping tool could be improved, but it's already been stated at quakecon and elsewhere that that's a high priority that they're working on. One poster mentioned that people seem to rush through content too quickly. I totally agree with that, but I'm not sure how you slow people down unless you put in really tough obstacles that require people to collaborate. And that's already part of the 4-player instanced dungeons. So, it's really all good to me! :D

    See my problem is, I feel like I went through the content at a fairly steady pace without rushing. A friend of mine, on the other hand, feels I rushed the content because I am pretty much at the end now.

    Rushing or not rushing is relative anyway, even if you had a way to slow that down.
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  • Caroloces
    Caroloces
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    See my problem is, I feel like I went through the content at a fairly steady pace without rushing. A friend of mine, on the other hand, feels I rushed the content because I am pretty much at the end now.

    Rushing or not rushing is relative anyway, even if you had a way to slow that down.

    You're absolutely right, and there's no right or wrong in a public dungeon. However, have you noticed the pause that takes place in a 4-person dungeon before a major boss? I love that! There's a feeling of 'Whoa! What is that ahead of us? What's our strategy (particularly if everyone got wiped previously)? Is everyone ready to go in?' It seems like everyone is poised together on the edge of a major undertaking.
    The other key thing to think about is the value of exploration within the confines of a dungeon. All of us have a lot to learn from the dedicated crafters and RPers who (I think) truly understand the richness of the world (even the confines of a dungeon). Notice the abundance of crates and barrels in a dungeon? Many people race past them, but if you're a provisioner, you value every single ingredient that will improve your magic, health, or stamina later on in the game. When you clear out an area in a dungeon, take a look around at all of the artifacts strewn about. Let the atmosphere sink in, and imagine yourself really there, in that place!
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