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Reduce skill and spell dmmg, buff weapon light and heavy attacks

zdkazz
zdkazz
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I feel the damage for spells and abilities is way to high, it almost makes the game like a hotbar mmo, where most of the combat is done via the skills. attacks are just not powerful enough(or the dmmg done by skills are to powerful) yes I know people still attack with the actual weps BUT the amount they use it is severely lacking compared to the amount they use the skills. This leads the weapons to be used as more of utility items instead of actual weapons.

something must be done and even I am guilty of over using and spamming some abilities like biting jabs. PLS ZOS, make it so attacking with a weapon is as viable or more so than any skills the weapon has, make it so the no one just hides behind there shields or blocks and casts abilities. PLS buff damage done by weapons light and heavy, and or nurf damage done by skills and class abilities.

look at how all of these players play, there is next to no actual use of there weapons attacks and these are supposed to be some of the best players in game.
https://www.youtube.com/watch?v=kiAZahhrVbM

  • PBpsy
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    zdkazz wrote: »
    I feel the damage for spells and abilities is way to high, it almost makes the game like a hotbar mmo, where most of the combat is done via the skills. attacks are just not powerful enough(or the dmmg done by skills are to powerful) yes I know people still attack with the actual weps BUT the amount they use it is severely lacking compared to the amount they use the skills. This leads the weapons to be used as more of utility items instead of actual weapons.

    It is a' hotbar MMO' . Look at the central lower part of the screen . That is your hotbar.
    Edited by PBpsy on July 23, 2014 8:49PM
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  • Fi'yra
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    If they buff Light/Heavy attacks, I'm going to rage so hard, that I'll literally pop out of your screen and slap you.
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  • zdkazz
    zdkazz
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    PBpsy wrote: »
    zdkazz wrote: »
    I feel the damage for spells and abilities is way to high, it almost makes the game like a hotbar mmo, where most of the combat is done via the skills. attacks are just not powerful enough(or the dmmg done by skills are to powerful) yes I know people still attack with the actual weps BUT the amount they use it is severely lacking compared to the amount they use the skills. This leads the weapons to be used as more of utility items instead of actual weapons.

    It is a' hotbar MMO' . Look at the central lower part of the screen . That is your hotbar.

    By that logic oblivion is a hotbar rpg, By hotbar mmo, i meant a mmo that relies soley on the use of a hotbar to do combat, it is a less connective to the players, its liek the difference between wow and mortal online combat
  • zdkazz
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    BenS1337 wrote: »
    If they buff Light/Heavy attacks, I'm going to rage so hard, that I'll literally pop out of your screen and slap you.

    the staff also does light or heavy attacks dosent it? so no matter the type of player you are you will be reviving this buff
  • Fi'yra
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    zdkazz wrote: »
    BenS1337 wrote: »
    If they buff Light/Heavy attacks, I'm going to rage so hard, that I'll literally pop out of your screen and slap you.

    the staff also does light or heavy attacks dosent it? so no matter the type of player you are you will be reviving this buff
    I use a sword+board, and a destruction staff/restoration staff.

    I believe that weapon attacks are already strong enough, because they're just weapon hits.

    It's not supposed to be 'IT'S OVER 9000'

    ffs.

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  • zdkazz
    zdkazz
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    BenS1337 wrote: »
    zdkazz wrote: »
    BenS1337 wrote: »
    If they buff Light/Heavy attacks, I'm going to rage so hard, that I'll literally pop out of your screen and slap you.

    the staff also does light or heavy attacks dosent it? so no matter the type of player you are you will be reviving this buff
    I use a sword+board, and a destruction staff/restoration staff.

    I believe that weapon attacks are already strong enough, because they're just weapon hits.

    It's not supposed to be 'IT'S OVER 9000'

    ffs.

    the weakest of your abilities with SnB do over 300 dmmg, your heavy weapon attack dosent even do half of that, add this to the cast time of a heavy attack being much longer than that of an ability and the fact that you can cast while holding block leads to alot of skill spamming and no real use of the actual weapon, I would like to see it so that most of the dmmg is done by the weapon and the skills are used for effects dots and utilities kinda like in mortal online:
    https://www.youtube.com/watch?v=fSX4pAriGME
    this video is kinda old but it gets the point across about how i want skills and abielties to supplement the weapon attacks
    Edited by zdkazz on July 23, 2014 9:53PM
  • moxiesauce
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    They just need to buff melee attacks. There is no reason what so ever my resto staff should light attack for almost double my 2 handed axe.. it just makes no sense at all.
  • zdkazz
    zdkazz
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    moxiesauce wrote: »
    They just need to buff melee attacks. There is no reason what so ever my resto staff should light attack for almost double my 2 handed axe.. it just makes no sense at all.
    yeah but this is not the only thing that is the issue, as i said compared to the dmmg of skills even if melee was doubled it would still be sub par to abilities dmmg and speen, and the ability to hide behind your block while you cast them. the dmmg of spells and weapon and class abilities need to be reduced to under that of a regular attack of a weapon as they also apply effects like bleeding and stuns and what not.

    Bottom line is the weapons attacks should be what most people use to attack the enemies and the skills and spells should supplement, not be the main attack
  • moxiesauce
    moxiesauce
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    zdkazz wrote: »
    moxiesauce wrote: »
    They just need to buff melee attacks. There is no reason what so ever my resto staff should light attack for almost double my 2 handed axe.. it just makes no sense at all.
    yeah but this is not the only thing that is the issue, as i said compared to the dmmg of skills even if melee was doubled it would still be sub par to abilities dmmg and speen, and the ability to hide behind your block while you cast them. the dmmg of spells and weapon and class abilities need to be reduced to under that of a regular attack of a weapon as they also apply effects like bleeding and stuns and what not.

    Bottom line is the weapons attacks should be what most people use to attack the enemies and the skills and spells should supplement, not be the main attack

    Will never be the case with an action bar MMO, people will spam their abilities until they HAVE to auto attack. I do agree with blocking being bad for stam DPS same for dodging, they help it though by adding athletics to medium and blocking reduction for heavy. Melee wep's need a buff all around, to abilities and to swings. That should be the first step, then from there figure out how to make dodging,blocking,ccbreak etc.. better for stam builds.
    Edited by moxiesauce on July 23, 2014 10:17PM
  • Lynx7386
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    This, IMO, is the real solution to fixing melee/stamina builds - let them get more out of basic light and heavy attacks with their weapons (and do not apply that change to the resto or destruction staffs).

    Everyone argues that stamina gets used for so many 'extra' things on top of weapon abilities/feats, but melee/stamina builds are in a better position to rely on their weapon damage and not have to use abilities so often. The staff attacks, even for restoration staff, are very clunky and time consuming and do very little damage, which makes them rely on activated magicka-cost spells more often.

    If 2handed, 1h/shield, dual wield, and bow had their light and heavy attack damage boosted even 20% (but preferrably more like 50%), that would probably give melee players the extra edge they need to rely on heavy stamina builds.
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  • Loco_Mofo
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    Can't believe we're still discussing how to fix this mess 4 months later...
  • Malpherian
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    No, My skills and Spells are already weak enough. My regular weapon attacks do more damage then most of my abilities as it is (Except 1 or 2 and they are one use from stealth for any real damage)). (I'm a NightBlade FYI).
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Not sure if you noticed but for update 3 on the PTS soft caps are being raised for eveything except spell damage which is actually being lowered. Weapon damage soft cap is being raised alot. Those spell catsers who are already over the soft cap and hit hard will be doing less damage as well as those who were close to the sot cap. Weapon with high weapon skill will be doing more damage.

    The magic resists and armor soft caps have also been raised. Alot of people were way over they caps and now will be getting more benefits defense wise, this also further reduce spell damage. For heavy armor you now get the full benefits from it armorwise without hitting the softcap. People with Heavy and Medium Armor with +armor jewelry will benefit from it even more.

    Overall you will see better defense with more survivability vs spell damage with weapon damage doing a tiny bit more damage compared to now
  • xaraan
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    I see what you mean about class powers being used in some cases more than light/heavy attacks, but when you use your weapon powers, you are using your weapon. I think once they adjust stamina builds some more (1.3 patch will help) you'll see even more builds like this.
    -- @xaraan --
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  • zdkazz
    zdkazz
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    moxiesauce wrote: »
    zdkazz wrote: »
    moxiesauce wrote: »
    They just need to buff melee attacks. There is no reason what so ever my resto staff should light attack for almost double my 2 handed axe.. it just makes no sense at all.
    yeah but this is not the only thing that is the issue, as i said compared to the dmmg of skills even if melee was doubled it would still be sub par to abilities dmmg and speen, and the ability to hide behind your block while you cast them. the dmmg of spells and weapon and class abilities need to be reduced to under that of a regular attack of a weapon as they also apply effects like bleeding and stuns and what not.

    Bottom line is the weapons attacks should be what most people use to attack the enemies and the skills and spells should supplement, not be the main attack

    Will never be the case with an action bar MMO, people will spam their abilities until they HAVE to auto attack. I do agree with blocking being bad for stam DPS same for dodging, they help it though by adding athletics to medium and blocking reduction for heavy. Melee wep's need a buff all around, to abilities and to swings. That should be the first step, then from there figure out how to make dodging,blocking,ccbreak etc.. better for stam builds.

    mortal online has an action bar, but the abilities are all used as utilities and compliment the act of melee (or ranged)
  • zdkazz
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    xaraan wrote: »
    I see what you mean about class powers being used in some cases more than light/heavy attacks, but when you use your weapon powers, you are using your weapon. I think once they adjust stamina builds some more (1.3 patch will help) you'll see even more builds like this.

    yes but the actual abilities are started by a hot key, I mean the actual act of attacking with your weapon, but that is also nice, just not quite as far as i wanted it.
  • xaraan
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    zdkazz wrote: »
    xaraan wrote: »
    I see what you mean about class powers being used in some cases more than light/heavy attacks, but when you use your weapon powers, you are using your weapon. I think once they adjust stamina builds some more (1.3 patch will help) you'll see even more builds like this.

    yes but the actual abilities are started by a hot key, I mean the actual act of attacking with your weapon, but that is also nice, just not quite as far as i wanted it.

    I don't see how that matters in the scope of "using your weapon" whether you hit this button or that button. Whether it's on my mouse or hotbar, it's swinging my weapon IMO. I think light/heavy attacks are in a good place, I mix them throughout combat, and with the changes for 1.3 I think they will be in an even better place.
    -- @xaraan --
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    AD • NA • PC
  • zdkazz
    zdkazz
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    xaraan wrote: »
    zdkazz wrote: »
    xaraan wrote: »
    I see what you mean about class powers being used in some cases more than light/heavy attacks, but when you use your weapon powers, you are using your weapon. I think once they adjust stamina builds some more (1.3 patch will help) you'll see even more builds like this.

    yes but the actual abilities are started by a hot key, I mean the actual act of attacking with your weapon, but that is also nice, just not quite as far as i wanted it.

    I don't see how that matters in the scope of "using your weapon" whether you hit this button or that button. Whether it's on my mouse or hotbar, it's swinging my weapon IMO. I think light/heavy attacks are in a good place, I mix them throughout combat, and with the changes for 1.3 I think they will be in an even better place.

    they will be I just feel like it should be a little further than that, and not just melee staves and bows attacks should be more powerfull than the skills tied to them as the skills also have abilities like bleeds snares ect. added to the damage,
    skills are to advantageous, the only time most people use there weapon to attack is when they can do a knock down, or when they cant spam anymore, this needs to be changed IMO
    Edited by zdkazz on July 23, 2014 11:57PM
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