~+~ Rested exp - lulz wut? ~+~

Emperor
Emperor
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"You will get a rested XP for not playing in a certain length of time to allow you to catch up to players who play more."

EDIT:

I guess I'm just used to how games used to be. It used to be about the competition against players and "showing off" which is diminished by things added to the game like this. I probably sound "elitist", but that is how games were when I was growing up. Games weren't about giving everyone max level/money/anything in the game instantly.

Guess I just need to get over it since this new generation of gamers is obviously different.

EDIT 7-25-14

A lot of you are pointing out that this individual update won't make a huge difference. I know that... I am just saying that updates like this (there have been plenty) are pulling the game down overall.
Edited by Emperor on July 25, 2014 9:22PM
If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

.
  • kitsinni
    kitsinni
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    Yes because when WoW did it the game went down in flames almost instantly! It didn't in any way become the most successful MMO in history.
  • SirJesto
    SirJesto
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    Well it's not like they are getting any free gear, materials, gold or actual gameplay experience.
  • Emperor
    Emperor
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    kitsinni wrote: »
    Yes because when WoW did it the game went down in flames almost instantly! It didn't in any way become the most successful MMO in history.

    I don't care if WoW did it and I never said the game would die because of it. I am saying that it is a bad/lazy tactic that I don't understand the need for.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Tremulous
    Tremulous
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    Well think of it this way. You have 3 toons, your main and two alts. Say You want to level an alt, but As you are Vet 12 on your main you have done everything....

    This gives you the option to skip quests if you wish to. Have a zone that you hate with a passion and just want to play end-game trials or hard modes? Rested EXP is there 4 U.
  • ebondeath
    ebondeath
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    I don't feel like it's necessary sub-50, but it would be desirable at VR level if they're not going to reduce the exp needed.
    ╔═════════════⌈Alannah Corvaine⌋══════════════╗
    Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters.
    Ride, ride! To freedom, ride! Truth and glory to the brave!
    ╚═════════════⌊VR 12 Breton NB⌉══════════════╝
  • SirJesto
    SirJesto
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    Tremulous wrote: »
    Well think of it this way. You have 3 toons, your main and two alts. Say You want to level an alt, but As you are Vet 12 on your main you have done everything....

    This gives you the option to skip quests if you wish to. Have a zone that you hate with a passion and just want to play end-game trials or hard modes? Rested EXP is there 4 U.

    Pretty sure it will be account based, not character based.
  • kitsinni
    kitsinni
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    Emperor wrote: »

    I don't care if WoW did it and I never said the game would die because of it. I am saying that it is a bad/lazy tactic that I don't understand the need for.

    It is pretty simple. They want people to stay near the same level of advancement as each other so they can do content with each other. This allows for people that play less to have a better chance to stay near the level of advancement as others. That way when new content is added people can do it together. Of course the way this has always been implemented the people that are hardcore and play all the time will still be way ahead of the casuals it just helps even it out some. It also gives people who have not played in a while some incentive to log back on. It's not rocket surgery here.
  • Opioid
    Opioid
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    Rested XP is nothing new. It has existed in multiple games, it has never caused a problem. It's successful and it works as it appeals to people who don't have 16 hours per day to spend playing the game.

    I don't understand why people see the developers mention adding it to this game and they immediately grab the pitchforks and torches.

    But whatever, carry on angry mob, carry on.
  • SirAndy
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    I can see the appeal of this for people who frequently group with others.
    It will make it easier to keep the levels matching closely.
    :)
  • isengrimb16_ESO
    isengrimb16_ESO
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    Emperor wrote: »
    "You will get a rested XP for not playing in a certain length of time to allow you to catch up to players who play more."

    Are... are you serious? The above quote is a future update for the game unfortunately. Are we just getting trolled or is this serious? Why on earth would this be necessary?

    "Oh, I see you only played this game 1 day this week and put minimal effort into leveling your character. HERE! Have free experience!"

    I understand that Zenimax is trying to cater to the "I want everyone now with no effort" generation, but seriously? This is going a bit too far IMO.

    EDIT 7-23-14:

    I just also wanted to point out that I am very excited about the justice system. The fact that you can't get rid of the bounty without actually paying it and that you will be constantly killable by other players until you do is amazing.

    It is one of the very few parts of this game that will actually punish you for decisions made and make the game feel real.

    You know it just means you gain a bit more XP than normal for a little while, depending on how long you were logged out for, yes?

    It's not "experience racks up while you're offline". That would be silly.

  • Innocente
    Innocente
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    Meh. Hardly matters. My static duo partner and myself are typically over-leveled by the time we get into the next zone anyway. When we finish our current zone, quests are all grey and green. Of course, we do all the content in the zone, and the other two zone-level dungeons as well. We skip nothing. Rested exp will just level us out of zone exp even faster.
  • MasterSpatula
    MasterSpatula
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    Lord. By doing all the content, I outlevel everything anyway.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • XquixoticalX
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    Innocente wrote: »
    Meh. Hardly matters. My static duo partner and myself are typically over-leveled by the time we get into the next zone anyway. When we finish our current zone, quests are all grey and green. Of course, we do all the content in the zone, and the other two zone-level dungeons as well. We skip nothing. Rested exp will just level us out of zone exp even faster.

    That's weird, I don't think I've ever started on a new zone without being at least one Veteran level below the mobs, and that's with doing all the quest content (give or take a dolmen or group boss) before moving on.
    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • Arsenic_Touch
    Arsenic_Touch
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    Oh look, another thread ignoring that the previous elder scrolls had rested experience from sleeping in unowned and owned beds. OMG, it's the end of the world!

    Rested experience for being logged out in a town is quite common in mmorpgs.
    Rested experience is PART of the very universe you are playing.
    At this point you are stamping your feet just for the sake of stamping your feet.
    You also have zero idea how they're going to do it or what the limit is going to be on it.
    Edited by Arsenic_Touch on July 23, 2014 6:23PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • hk11
    hk11
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    It's not going to give anyone an advantage. It's just a little help for those who only play on weekends etc. I wouldnt mind.. Lately I have been too tired to really get into the game after work.
    Edited by hk11 on July 23, 2014 6:23PM
  • onlinegamer1
    onlinegamer1
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    The OP doesn't know why MMOs implement "Rested EXP", nor even what it is, but is happy to complain about it.

    1. What is it?
    "Rested EXP" is not EXP. You don't log in and gain XP instantly upon login. What you get, is a buff. This buff grants you +x% Exp bonus when you gain Exp normally (x can be 50%, 100%, whatever the game designer decides). The buff only lasts a certain period of time, then it expires and you go back to normal XP gain. The duration can be timed (i.e. lasts 2 hours of in-game time, for example) or can be quantitative (the first 100,000 xp gained get the bonus, for example). The amount of time or XP is based on how long you've been logged out.

    2. Why do MMOs use it?
    Rested EXP is a Marketing tactic designed to retain customers. As veteran MMO players will tell you, most of the time a player quits a game (not rage quits, but just normal quitting, such as "I'm done, time to move on" or "Hmm, I am not making the progress I want, maybe I'll try something else") it does not happen immediately. Statistics show that players who initially like a game, play a lot, and then as they sour to the game, they play less and less, until its so rare that they just quit.

    Rested EXP helps to mitigate that natural attrition by giving an incentive to log into the game, even after a big break, and also addresses the very casual players who want to progress but feel it requires too much time. It puts dollars into their pocket. Period.
    Edited by onlinegamer1 on July 23, 2014 6:34PM
  • Arsenic_Touch
    Arsenic_Touch
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    The OP doesn't know why MMOs implement "Rested EXP", nor even what it is, but is happy to complain about it.

    Ding ding ding, we have a winner.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Falmer
    Falmer
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    Honestly, rested XP tends to make me play games less, not more. That fact is that you are already overlevelled in most areas of the game if you are the type to do all quests, like myself.

    Rested XP, means that I will even LESS challenge than already exists in the game because I will be fighting stuff that is 7 levels lower instead of 5.

    Either they make a way for players to toggle it off if they don't want it, or only have it for vet levels where outlevelling your areas is no longer as much of a problem.
  • Emperor
    Emperor
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    The OP doesn't know why MMOs implement "Rested EXP", nor even what it is, but is happy to complain about it.

    1. What is it?
    "Rested EXP" is not EXP. You don't log in and gain XP instantly upon login. What you get, is a buff. This buff grants you +x% Exp bonus when you gain Exp normally (x can be 50%, 100%, whatever the game designer decides). The buff only lasts a certain period of time, then it expires and you go back to normal XP gain. The duration can be timed (i.e. lasts 2 hours of in-game time, for example) or can be quantitative (the first 100,000 xp gained get the bonus, for example). The amount of time or XP is based on how long you've been logged out.

    2. Why do MMOs use it?
    Rested EXP is a Marketing tactic designed to retain customers. As veteran MMO players will tell you, most of the time a player quits a game (not rage quits, but just normal quitting, such as "I'm done, time to move on" or "Hmm, I am not making the progress I want, maybe I'll try something else") it does not happen immediately. Statistics show that players who initially like a game, play a lot, and then as they sour to the game, they play less and less, until its so rare that they just quit.

    Rested EXP helps to mitigate that natural attrition by giving an incentive to log into the game, even after a big break, and also addresses the very casual players who want to progress but feel it requires too much time. It puts dollars into their pocket. Period.

    Thanks captain obvious.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Emperor
    Emperor
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    Ding ding ding, we have a winner.

    Ding Ding Ding, no we don't. ;)
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • BBSooner
    BBSooner
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    Oh look, another thread ignoring that the previous elder scrolls had rested experience from sleeping in unowned and owned beds. OMG, it's the end of the world!

    Rested experience for being logged out in a town is quite common in mmorpgs.
    Rested experience is PART of the very universe you are playing.
    At this point you are stamping your feet just for the sake of stamping your feet.
    You also have zero idea how they're going to do it or what the limit is going to be on it.

    I feel like every post in the thread needs to be replaced with the above text.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Opioid wrote: »
    Rested XP is nothing new. It has existed in multiple games, it has never caused a problem. It's successful and it works as it appeals to people who don't have 16 hours per day to spend playing the game.

    I don't understand why people see the developers mention adding it to this game and they immediately grab the pitchforks and torches.

    But whatever, carry on angry mob, carry on.

    I wouldn't say never. Maybe usually? I have actually played a game where rested xp was removed because of the crying on the forums. The complaint was that they felt forced to play the character with rested xp, because if they weren't they were somehow missing out on something. So they felt forced into rotating around their characters, when maybe they just wanted to play one.
  • Emperor
    Emperor
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    In the end it most likely won't effect much in the game unless they make the experience boost too high, but it's the principal of the thing that annoys me. They are rewarding lazy players... for being lazy.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Innocente
    Innocente
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    So what if everyone levels to 50 / VR10 in half the time? They STILL won't know how to play in a group or effectively play their class in a hard-mode or raid setting. Nor will they be anything other than the class they selected. In short, won't matter to anyone at all, so let them get to 50 / VR10 as fast as they want, I say.

    One thing I will say, is that if they don't also increase the rate of skill experience along with the rate of level experience, it will be a disaster. In that case, folks will simply not have the levels in their skills to be effective in even a theoretical way.
    Edited by Innocente on July 23, 2014 7:21PM
  • Lord_Hev
    Lord_Hev
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    Emperor wrote: »
    In the end it most likely won't effect much in the game unless they make the experience boost too high, but it's the principal of the thing that annoys me. They are rewarding lazy players... for being lazy.



    E0p4Q27.jpg?1
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Anastasia
    Anastasia
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    kitsinni wrote: »

    It is pretty simple. They want people to stay near the same level of advancement as each other so they can do content with each other. This allows for people that play less to have a better chance to stay near the level of advancement as others. That way when new content is added people can do it together. Of course the way this has always been implemented the people that are hardcore and play all the time will still be way ahead of the casuals it just helps even it out some. It also gives people who have not played in a while some incentive to log back on. It's not rocket surgery here.


    A lot of other mmo's have some version of this 'rested experience'.

    LoL I've never ever seen it literally portrayed as a 'bonus for those who play less' to bump them up closer to those who earn more. Usually its more of a carrot or incentive or motivator in some way for alts or those who may have less allegiance to the game so that when they come back they have a little bump in e x p. It is considered a benefit by MMO players, but don't begin to think its really going to amount to much or be that noticeable.
    Since ZOS basically doesn't 'promote' alt-itis, their version of the rest e x p bonus is being called a 'bonus for non-players'.

    And I highly doubt any dev from ZOS would say:
    "We want people to stay near the same level of advancement as each other so they can do content with each other.

    *Shakes head and grins.
    Edited by Anastasia on July 23, 2014 7:11PM
  • ebondeath
    ebondeath
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    Emperor wrote: »
    In the end it most likely won't effect much in the game unless they make the experience boost too high, but it's the principal of the thing that annoys me. They are rewarding lazy players... for being lazy.

    Apparently people who work 10 hours a day and have other responsibilities and hobbies in their off-time are lazy. Glad we cleared that up. I also demand a full set of legendary VR12 gear as soon as I get home from work, while we're at it.
    ╔═════════════⌈Alannah Corvaine⌋══════════════╗
    Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters.
    Ride, ride! To freedom, ride! Truth and glory to the brave!
    ╚═════════════⌊VR 12 Breton NB⌉══════════════╝
  • Audigy
    Audigy
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    kitsinni wrote: »
    Yes because when WoW did it the game went down in flames almost instantly! It didn't in any way become the most successful MMO in history.

    I don't think you know how WOW actually worked in regards of rested XP.

    When they added the feature in Beta, we rebelled so to speak and teared down that feature. Our argument against rested xp was that players should not be penalized for playing more than others.

    Another argument that we used was, that players might not want to get that "bonus" - yet didn't had a choice to refuse it.

    Keep in mind, for most people MMOs are about the journey, the stuff you do until max level. Once there, many stop as they wont raid or pvp.

    If you now make their journey even faster to max level, then these players stop even quicker.

    A last argument against forced xp boni is the playing with others. Lets assume you have friends in an MMO, you play 6 hours a week - they play 20 and you all have a char that you play only together.
    With the rested XP you will out level them and the fun is ruined.


    That's why Blizzard didn't bring the XP rested system as they had it planned but a tweaked version where only an Inn gave you such a massive XP boost, I believe 8% per hour with a maximum of 2 1/2 level. Later in the process, Blizzard however added an XP stop mechanism as players still leveled to fast.

    So if you want to glorify WOW, then stick to the truth please. ;)
    Edited by Audigy on July 23, 2014 8:10PM
  • dsalter
    dsalter
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    Emperor wrote: »
    "You will get a rested XP for not playing in a certain length of time to allow you to catch up to players who play more."

    Are... are you serious? The above quote is a future update for the game unfortunately. Are we just getting trolled or is this serious? Why on earth would this be necessary?

    "Oh, I see you only played this game 1 day this week and put minimal effort into leveling your character. HERE! Have free experience!"

    I understand that Zenimax is trying to cater to the "I want everyone now with no effort" generation, but seriously? This is going a bit too far IMO.

    EDIT 7-23-14:

    I just also wanted to point out that I am very excited about the justice system. The fact that you can't get rid of the bounty without actually paying it and that you will be constantly killable by other players until you do is amazing.

    It is one of the very few parts of this game that will actually punish you for decisions made and make the game feel real.
    guess i better not get hit by a car and be sure i'm safe and sound out of hospital so i can grind my way up to everyone else without a little "sorry you couldn't play, heres a small speed buff to get you back on track"

    wanna know what? rested exp is nearly worthless compaired to playing, so why complain someone is offline for 2 weeks and gets 4-5 quests worth of bonus exp, big freaking woop

    and your paying to not be around to grind so the person who relies on rested most loses out. not you.
    Edited by dsalter on July 23, 2014 8:12PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    double post

    Edited by dsalter on July 23, 2014 8:12PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

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