That being said, the fundamental game engine on which ESO is built (despite what anyone tells you) is the HERO Engine. A fairly good 3rd party MMO system; the same one used in SWTOR.
That is not correct. Hero engine was used during early prototyping.
Basically, they developed their own engine and game art at the same time. They could not use the engine to display/work on the art since the engine was not finished yet. So they used hero engine instead, for development purposes.
Hero engine was dropped once the actual in-house developed engine was ready to go.
Source: http://www.reddit.com/r/elderscrollsonline/comments/21eg29/powered_by_hero_engine/No no let me clear something up.
Greetings Stephen,
Thank you for contacting The Elder Scrolls Online Team. We built the game engine from the ground up for #ESO. It is not the same as the Creation Engine used by Bethesda. so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us.
Arizona_Willie wrote: »You can be a fanboi all you want and make all the snide comments but it doesn't change that fact that that is TERRIBLE programming. If you aren't changing locations there is no need to unload and reload all the exact same information. If properly programmed they should be able to just unload and load CHARACTER information CAUSE EVERYTHING ELSE IS THE SAME.
Seriously? Are people just looking for anything to complain about now?
Insignia91 wrote: »I do not know why but I still get flabbergasted by what people complain about.
Kafolarbear wrote: »Insignia91 wrote: »I do not know why but I still get flabbergasted by what people complain about.
Speak the kings English, man! How are we supposed to understand you, who uses "flabbergasted", why are you so ignorant???? THE DOWNFALL OF CIVILIZATION IS NIGH.
/rant