Arizona_Willie wrote: »I < suspect > many people are using mule alts to hold all our extra items and if they make alts of certain races they will have their starting spots in the same location. if they use the same race they would also be in the same location. Who levels up banking alts? Just a waste of time for most of us cause we are trying to build our main character up.
If your banking alts are in the same place every time you switch characters it unloads all the information for that place and then reloads the same info all over again.
You can be a fanboi all you want and make all the snide comments but it doesn't change that fact that that is TERRIBLE programming. If you aren't changing locations there is no need to unload and reload all the exact same information. If properly programmed they should be able to just unload and load CHARACTER information CAUSE EVERYTHING ELSE IS THE SAME.
No need to insult the OP. He had a legitimate question. Long term experience in MMOs would have given the answer, but not everyone has been playing MMOs for 14 years.
That being said, the fundamental game engine on which ESO is built (despite what anyone tells you) is the HERO Engine.
No need to insult the OP. He had a legitimate question. Long term experience in MMOs would have given the answer, but not everyone has been playing MMOs for 14 years.
Well maybe he should not have titled his thread "Terrible Programming" then spout off his ignorance about MMO development in general with a laughable rant.
So in spite of the fact that ZOS has said that a) they licensed it for their early development and b) they discarded it and rolled their own from scratch, you maintain, what, that they're lying? What evidence do you have to support your assertion? Won't you let us in on the secret?
Arizona_Willie wrote: »I < suspect > many people are using mule alts to hold all our extra items and if they make alts of certain races they will have their starting spots in the same location. if they use the same race they would also be in the same location. Who levels up banking alts? Just a waste of time for most of us cause we are trying to build our main character up.
If your banking alts are in the same place every time you switch characters it unloads all the information for that place and then reloads the same info all over again.
You can be a fanboi all you want and make all the snide comments but it doesn't change that fact that that is TERRIBLE programming. If you aren't changing locations there is no need to unload and reload all the exact same information. If properly programmed they should be able to just unload and load CHARACTER information CAUSE EVERYTHING ELSE IS THE SAME.
No need to insult the OP. He had a legitimate question. Long term experience in MMOs would have given the answer, but not everyone has been playing MMOs for 14 years.
Arizona_Willie wrote: »I < suspect > many people are using mule alts to hold all our extra items and if they make alts of certain races they will have their starting spots in the same location. if they use the same race they would also be in the same location. Who levels up banking alts? Just a waste of time for most of us cause we are trying to build our main character up.
If your banking alts are in the same place every time you switch characters it unloads all the information for that place and then reloads the same info all over again.
You can be a fanboi all you want and make all the snide comments but it doesn't change that fact that that is TERRIBLE programming. If you aren't changing locations there is no need to unload and reload all the exact same information. If properly programmed they should be able to just unload and load CHARACTER information CAUSE EVERYTHING ELSE IS THE SAME.
That being said, the fundamental game engine on which ESO is built (despite what anyone tells you) is the HERO Engine. A fairly good 3rd party MMO system; the same one used in SWTOR.
No no let me clear something up.
Greetings Stephen,
Thank you for contacting The Elder Scrolls Online Team. We built the game engine from the ground up for #ESO. It is not the same as the Creation Engine used by Bethesda. so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us.
stefan.gustavsonb16_ESO wrote: »Of all the terrible programming you could point to in this game, this is what you think matters enough to make a post about? I most certainly do not agree with you on this.