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The Future of Werewolves

Tremulous
Tremulous
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Hello Pups, as many of you may have already heard from Quakecon Werewolves are getting an overhaul!
Werewolves are in need of updates. Are there changes in places for werewolves?
Nick: Yes, absolutely. There are two phases of changes. For starters, we are going to balance the ultimate – decrease cost, increase damage etc. In the second phase we are going to add in more active abilities.

Soruce: http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

I personally have always been a werewolf in Elder Scrolls games; at least when I tried. They have always seemed plain and boring to me and the ESO WW did nothing to change that for me.

But now it seems the steams of feedback on Werewolves has finally caught the Dev's attention and we can be something more than a light and heavy attack machine.

So down to business...

What new abilities do you think Werewolves will receive and how do you think the new spellcrafting system will affect Werewolves?
  • Thechemicals
    Thechemicals
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    hopefully they make them look visually cooler to....the whole running on your tippy toes is weaksauce.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • WhitePawPrints
    WhitePawPrints
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    Although any discussion outside of General Discussion is practically dead, there is a thread with a whole slew of suggestions for improvements on the Werewolf:

    http://forums.elderscrollsonline.com/discussion/88805/fix-the-werewolf

    Or since the Werewolf has been a complaint since release, (even though Zenimax has ignored all those complaints) the entire Word Skill Discussion forums is full of Werewolf suggestions and ideas:

    http://forums.elderscrollsonline.com/categories/EN-world
  • Welka
    Welka
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    I care less about the abilities than staying in WW form for longer. It's ridiculous how much ultimate you need for 1mn of thrill. Plus being in a Ww Form has many inconveniences, so make it last a LOT longer. Say 5mn during day time or permanent during night time.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    For starters they should probably (definitely) make it so they can block and dodge while transformed.

    Secondly, I think some nice conal or AOE swipe attacks would be good.

    I still think WW transform should be toggle or function like overload, so in the event your run out of things to attack you aren't just killing time.
  • Raash
    Raash
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    overhaul or not, I hope that when player housings arrive it will be possible to skin and have werewolf rugs in there. and buff silverbolts please! /signed by internet
  • Halorin
    Halorin
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    My hopes for Werewolves are:

    -Toggle Ultimate like Overload in the Sorcerer Storm Summoning skill ine
    -Life leech on hits for durability
    -Faster activation of AOE fear
    -Knockdown on pounce
    -Finisher ability like the Two Handed finisher for enemies with low health
    -Armor passives are brought over as a wolf, or wolves are made more durable to compensate for lack of human skill synergies
    -Werewolf passives are brought over to human form to some degree
    -Allow werewolves to break CC

    I can't think of anything more than that, really. If werewolves won't be a toggle ultimate skill and will have a set timer, they need to be buffed tremendously from a stat standpoint to make use of the skill worth it.
    Edited by Halorin on July 22, 2014 4:28PM
  • Samadhi
    Samadhi
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    For starters they should probably (definitely) make it so they can block and dodge while transformed.

    ...

    It's possible to block and dodge. Dodge even has its own unique Werewolf animation.

    It's not possible to break CC while transformed however; this gets really crippling.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Last time I heard they couldn't block or dodge, nor have I seen any of them do it.
  • Tremulous
    Tremulous
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    I've blocked in WW form, but haven't dodged all that much as my speed is uber fast and I and pretty much moonwalk out of any aoe and not get hit.
  • Orchish
    Orchish
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    Even when they reduced the ultimate cost to 775 it was still a joke. 775 for what is currently the most useless skill line there is. In PvP i see new players or first time WW players transform into WW and literally die before the animation is even complete.

    By far the funniest is when they pounce and die mid air. I've been waiting for changes since release, and i don't expect us to get any for a long time yet.
  • WhitePawPrints
    WhitePawPrints
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    Last time I heard they couldn't block or dodge, nor have I seen any of them do it.

    You don't see Werewolves dodging usually because you don't see Werewolves at all. And when you do, taking about two seconds to dodge is a gigantic sacrifice when we have this ***-poor, insulting excuse of a timer. Blocking has always been available, blocking CC has not and still is not. Breaking CC is still not an option.

    Hang around a Shrine of Hircine where some Werewolves may be hanging out and you'll likely see them drop to all fours to jump in a direction (our dodge animation).
  • Tremulous
    Tremulous
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    I personally would like to have the WW transformation not bug half the time I use it and either transform but not have access to any of the abilities or buffs or just flat out use all my ultimate and not transform.
  • ThoradinBloodfire
    ThoradinBloodfire
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    Yeah, i like being a WW. But its almost impossible to play outside PvE and takes WAY too long to charge. You should be invincible for the animation change. Better powers, i like the all night idea. I like the look better IMO from skyrim a lot better.
    There is only one god and his name is Death. And there is only one thing we say to Death: “Not today...”

    "We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La."

    GRRM both
  • Teiji
    Teiji
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    214122a3e7fb2261a1111ee444eaf58b.png

    You get to use the Wabbajack in-game, why not Hircine's ring?

    Acquired through a quest, Hircine's ring does not take up an item slot. It is obtained through a quest where upon completion you always have the item on, the quest also grants you a passive, "Hircine's fury".

    Hircine's fury - Werewolf transformation is now Werebear transformation! Your Werebear transformation ability is now a toggle, has increased health, stamina, damage reduction, stamina regeneration, size, girth and inspires your allies to be more fearsome in combat, however whilst in this form your health regeneration is decreased by 25% and your healing received is reduced by 25%. You may also use a second action bar whilst in Werebear transformation, it may only be a Restoration Staff and not have Werebear skills on. (You are also refunded points from the werewolf transformation morph if you invested points in it, so you can level this and then morph it if you so desire)


    Edited by Teiji on July 22, 2014 6:22PM
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