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Suggestion - Racial Change (Lore Friendly)

  • xMovingTarget
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  • k9mouse
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    Roll an alt if what a different race, gender, class, etc or learn to live with your Decision and it should have weight. By changing it in anyway, will make that race, gender, class, have less value.

    We have 8 char slots, we should learn to use them. Also, by playing a char from level 1 to VR14, that char will take on more meaning then someone just hand it to you. OP is asking to be handed a race with out working with it and enjoying the lore about that race and play the story lines as that race.

    I do NOT like the OP idea for the reasons stated above.
  • Aoife32001
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    Having any service for sale sets a dangerous precedent I would not like to see begun in ESO. That being said, I have absolutely no problem with other people being allowed to make changes that in no way impact my own gameplay. This whole "live with your choices" argument is true of real life, but is kind of absurd for a video game.

    Yet, as for racial changes, I'd just assume, if they are allowed, they not be worked into lore... There is no precedence for this in ESO, and as far as I am aware, there has never been any soul transmigration (except a most temporary form) or reincarnation in the Elder Scrolls universe.

    If race changes are introduced, just make them available at log-in and leave an "explanation" out of the game itself. When I edit a character, that character is now simply as it always would have been. I don't try to rationalize within the game world how my character lost 10 inches, became a Khajiit, or changed skin color...
    Edited by Aoife32001 on November 28, 2014 4:14PM
  • Gidorick
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    While I understand your viewpoint @Aoife32001‌, I disagree. I have actually been of the mindset of "No... This should not happen. Create a new character if you want a new race." But I've been drawn to the other side. If it can be worked into the lore then I think it should be an option. I'm 100% for adding more options to the game that won't break the game.

    Even though I wouldn't use the "service" myself I like the idea of a quest that can be embarked on to allow a racial change. This quest should cost a considerable amount on the part of the player. Maybe in soul-shards. Maybe in Champion points. In the end there should be a great cost to sheading your physical body to have it reconstructed in a different form. It shouldn't be done lightly and the cost should be SO great that a player should be only able to do it once... or twice.

    Names should stay the same, even though it would be weird to have a dunmer called "Sheds-His-Scales". lol. I think there should be SOME part of a player that remains the same throughout the game... and name seems harmless enough.

    The point is, if this is allowed, it needs to be the exception rather than the rule. we can't have people changing their race often on a whim. Changing race should only be within faction (except for Imperial Edition, of course) and faction shouldn't be able to be changed... that should require a re-roll. There would be WAY too much abuse if we were able to change factions.

    I think this concept could even be applied to changing class. We could embark on a class specific quest that would teach us the ways of another class. Again, the cost of this should be so great that it would deter most people from doing this.
    Edited by Gidorick on November 28, 2014 5:38PM
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  • Iyas
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    Yeah i want a race respec!
    Noricum/ Kitesquad/ PC/EU

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  • tinythinker
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    I am not a fan of changing race/class at all on existing characters, and as soon as you allow race/class respecs, even if you limit it ("Only once per the lifetime of the character!") there will be calls to make it more accessible/common.

    But for the sake of argument, how about this?

    You could go to a trainer in Stonefalls/Glenumbra/Auridon to embark upon a new class. This would cost you all of your prior training in class skill lines (skill point refund/loss of experience in the class skill & ability lines) and would involve a quest completion (like the kind for writ training) along with a hefty fee for the trainer (scaled to level group -- see example below). A governor on class skill/ability experience gained would be imposed for higher level characters who want to switch:

    Level 1-10: 0% extra XP required
    Level 11-20: 10% extra XP required
    Level 21-30: 15% extra XP required
    Level 31-40: 20% extra XP required
    Level 40-49: 25% extra XP required
    Level 50: 30% extra XP required

    Something roughly along those lines may sound to some like a fair way to give players a chance to try out a new class, but I doubt it would be enough for those who do just want to readily ad easily swap to whatever the perceived preferable class is at a given moment.

    As for race changes, same thing. Don't allow it but if you do, make it a significant decision. If I had any say (I don't) and were going to compromise, it would be for a once-per-character deal and it wouldn't be possible until veteran rank (or level 50 after the full implementation of the Championship System).

    Again, it would have to have a real cost, and not just in gold because some people find it easier to acquire gold than others. Given that the racial skill line levels up with the character from 1-50, rather than just giving a character at vet rank the chance to put skill points into all the slots right away they would have to unlock them over time by acquiring additional experience as the racial skill line XP meter would be reset to zero. See the above idea for an XP governor for class skills that could be applied to the new racial line to make this something that you would have to actually work at despite your character's level. And of course a significant quest to some shrine or for some being would be involved to even unlock the option to change.

    Edited by tinythinker on November 28, 2014 8:54PM
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  • AngryNord
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    No.
    And no, there simply is no way to make changing race lore-friendly.
  • manny254
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    How about they make some of the weaker races stronger.
    - Mojican
  • Wreuntzylla
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    eliisra wrote: »
    Or they could balance racials instead? They're doing it for classes in 1.6. Why not revisit races? Especially since the CS will remove soft caps.

    But yeah, 7+ months in PvP and I still haven't found enough argonians to finish my slayer achievement lol.
    I like the Argonian racials, but if they want to buff the existing numbers of those bonuses I won't complain at all :)

    Argonian racials are poo. Now if they added to the passives that potions have a 50% of not being depleted, I wouldn't mind. But potions are so darn hard to keep stocked for ONE toon...
  • AlnilamE
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    eliisra wrote: »
    Or they could balance racials instead? They're doing it for classes in 1.6. Why not revisit races? Especially since the CS will remove soft caps.

    But yeah, 7+ months in PvP and I still haven't found enough argonians to finish my slayer achievement lol.
    I like the Argonian racials, but if they want to buff the existing numbers of those bonuses I won't complain at all :)

    Argonian racials are poo. Now if they added to the passives that potions have a 50% of not being depleted, I wouldn't mind. But potions are so darn hard to keep stocked for ONE toon...

    My argonian almost made it to the Imperial City island before she was eaten by slaughterfish!
    The Moot Councillor
  • chipputer
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    dsalter wrote: »
    since we are all just a "vestige" and basically a hollow container of a person, containing no soul, only to be filled after retrieving many, many Skyshards

    someones not finished the main story

    For all intents and purposes, finishing the main story means exactly jack all to the character, as a whole.

    You literally cannot claim that the finished main story invalidates this idea, then turn around, run something in Craglorn, die, and use a soul gem to revive and be okay with it. The gameplay element and the story element are completely opposed to one another.

    But it sure is a convenient way to shoot down an idea that would actually help the MMO grow, isn't it?
  • Mettaricana
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    Lynx7386 wrote: »
    Theoretically you could put your own soul into a soulshard and then have it extracted into another body. A lich is created by removing the heart and soul of the individual while retaining a link to the body, and undead are summoned (in some cases) by using a trapped soul to animate a dead body.

    Easy enough to justify with TES magic - you simply undergo a ritual to have your soul taken out and put into another body. Of course, if that body were dead (a corpse) it wouldnt really work out, but you couldnt take a body that a soul is already inhabiting either, and finding a willing sacrafice for such a ritual would be problematic.

    maybe have the quest involve tricking a drunk into following you to the ritual site kinda like we EP players did tricking that reachman to be a sacrifice. could even maybe be an extra quest option for dark brother hood as a way to change your look as not to be recognized.?
  • Mettaricana
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    Turelus wrote: »
    @guybrushtb16_ESO‌, I don't argue against barber. It's ok. I would like to see it in game. But changing race with all racial passives affect all players. Today all become dunmer, tomorrow all will change it to breton. What is the point of it? Just following fotm? Want to change your race - roll another character. Because if you're not going to follow fotm you can roll a new one and all will be fine. What the problem? Now I see it like you want to change your race every month. And I don't want to see service like this in game.

    As I said pretty much this. All this service will do is have everyone rilling the "best" race for that months builds. You can already reset all attributes skills and later champion points. Let have at least some choices you make in character creation mean something.

    If you want that, then by all means, stick to your choices. I personally don't want to, and I don't see how my enjoyment of something would be to your detriment.

    Also, regarding the "everybody would become fotm argument", there are right now races that pretty much suck at everything, and still people play them. I doubt those same people would jump the fotm any more than they do now if they could change it. And again, all those people who think "choices should matter" could very much stick with their choices if they wanted to.


    honestly most of us are just sick of our characters thinking one idea when we made them and some how they fell short fitting the style for the idea like making a beautiful princess but later deciding you wanted a buff *** warrior chick to be this burly dragon knight. but dont wanna re roll just for a cosemetic tweak. i for one love my DK but i regret the face paint option and how i made her nose look now that she's clad in very shiny armor rather than the grueling appearence i had planned...
  • Argantis_Dragonheart
    Thee problem is this. The grind to re-level is just too much. I have started so many night blades and I simply cannot do it anymore. The grind was too much to begin with. The reason why people are not a fan of the VR content is because it is anticlimactic. Once you beat the main story line, the entire VR is just different, re-canned version of the same story. In other words, we go from eating steak to having some spam. It is uninspired and feels cheap.

    Instead of having VR content, what should have happened is to have each race start in its own faction, as they do now, and to select what alliance they are, as only the pre-orders can do now, and only have the play through to that faction. level 50 that is it, done, on to Craiglorn and VR delves, no VR re-canned spam content whatsoever. At least then the replayabiliity would be there for everyone to play 3 characters and see something new. But that is too little too late and whoever made the VR decision for ZoS needs to rethink their audience.

    In summary, issue one = Too much grind, not enough replay ability.

    Now lets get on to issue number two. Every class is a caster. The four arch-types for the game, all of them, do not mix well with the weapon skill system. First off you have the passives for armor type. While it is traditional for casters to wear cloth, stealth characters to wear leather, and tanks to wear plate, that goes against everything that is or ever was TES. So you have a system where the developer is staunchly adamant to keep things TES in flavor, but at odds with making it an MMO because the stand alone game mechanics do not work in an MMO setting.

    So what we have is all magicka skills in classes which means that every arch-type is based around cloth and a stick. If you want to be a nightblade and use nothing but class skills you will be a warlock. If you want to be a dragonknight and use nothing but class skills you will be a firemage. If you want to be a templar and use nothing but class skills you will be a healer, and likely not be asked to be in a damage role ever. If you are a sorceror and want to use nothing but class skills you will be a crystal shard spammer.

    I believe the intention or goal for the bar setup and skill choice selection was to have a couple of class skills, a couple of weapon skills, and a utility skill or two from world, or guild lines. This actually almost works, but you end up with one magicka arch-type and one stamina arch-type for each build, and it feels like everyone is just a subclass of the same arch-types based on weapon choice. So you end up being a bow sorceror or a bow nightblade and the differences between them are minor, which makes the class choice more for flavor and the weapon and armor choices dictate the character build. Why even have classes at all?

    In summary, issue two = Weapons dictate the character build, not the class. All classes are magicka based.

    I have separate suggestions out there to help with the class dynamic but the first thing that needs to be done is to have viable builds and end game roles in the classes themselves. There seems to be a large disconnect between what a player expects a class to be and what is provided by the class alone in the game. If I wanted to play a game of weapon masters I would play Mortal Kombat or Soulcaliber, or if I wanted another take I could just play Call of Duty or Battlefield. In those games if you pick up a sniper rifle you are a sniper. Much like in ESO, if you pick up a bow you are a bow. There is very little difference in a nightblade with a bow and a sorceror with a bow, and there is something very wrong with that.

    So because of these issues, there is an undue amount of pressure to min / max whatever you build. Because so many things feel broken and unworkable. Because the builds that do work put out 1200 dps and everything else struggles to break 700. And the builds that do work are pretty much one or two per class. That does not feel like TES at all. It feels as some have said, like the MMO of robes and sticks.

    Anyways, back on point, because of all of this, racial choices play a huge part in build damage output. But what you end up with is now is racial arch-types. If you want a stamina based build you must focus around weapons, and that puts you towards Redguards, Khajiit, and Imperials. Anyone who took and Altmer, or Breton and tries to do a stamina build is very disenchanted when their buddies continually own them on the damage charts. There is nothing heroic or attractive about that. So when I rolled my nightblade, and I wanted to actually be a stealther with a bow, all I will ever be is behind every race with buffs to stamina or weapon damage. I am done rerolling. I went from someone who runs a guild and played every day to someone who has not even logged in for a week and finds sleep to be a more attractive option than logging in. I am fighting on, and I will be logging in again today, but I am doing it for the people I play with, not myself, and it has been that way for months for me. Pretty much since I hit VR.

    There is one easy fix for racial choices to make people not so frustrated with them, make them not matter, not at all, and not have any impact whatsoever on combat. Turn the racial stuff into crafting and gathering profession bonuses. Make it so that Khajiits make the best daggers in the lands, Imperials the best shields, Bosmer the best bows, Altmers the best restoration staves, Dunmers the best destruction staves, Orsimer the best heavy armor, Redguards the best swords, Nords the best two handed weapons, and Argonians make the beast leather, hahaha! See what I did there? Poor Argonians. ;)

    Anyways, it is just really sad to see such great potential in ESO go to waste because some of the decisions in design get in the way. People have come to expect things in MMO games. Class choices should mean something, there should be a worldwide AH, your guild choices should be subjective and based something other than game economy, the ability to respec and find your way to a happy end game build should be cheap and easy, and you should never, ever, feel like you have to throw away a character that you have many game hours and much emotional investment into.

    Maybe I am making a mistake in thinking that the developer wanted this to be an MMO, maybe the intention is for it to be a large scale co-op Skyrim with PvP. In that case maybe they are happy with 3-6 month subs and people move on to something else. I think if ZoS implemented a survey system it would help them get in touch with the player base a lot more. Offer people something in game, gold, free respec, whatever, a free day of playtime. Do one survey a month, through the launcher, and they might be surprised to see what the community wants. Because all they hear now is a vocal minority. It would be real good to use that as a tool to bring back lost subs too. If you subscribed for at least three months, and fill out a survey on why you cancelled your sub you can get a free weekend to come back and try the game out again.
  • Argantis_Dragonheart
    I forgot to mention the boredom factor and lack of flexibility in the current system. If I made all of my race and class choices on being a healer, and then come to not like being a healer, or maybe I am just bored with being a healer, or maybe my guild needs me to tank or damage now because we have to many healers and not enough of them, if any of those happen I am pushed to reroll because there is no flexibility to change an end game character. I can understand rerolling based on class choice, but on race? No this should not be happening, the grind in this game is ridiculous. This should be an Eastern MMO not a Western one, it would do real well in Asia where they love grind games.

    It is pretty simple, for whatever reason, and many have been listed previously, people are no longer happy with an end game character and they would rather do something better with their time than reroll and grind for months to only possibly achieve the same result, that they were not happy with their choices. There are not enough insane people in the world to sustain a game on the hopes that doing the same thing over and over will result in a different outcome.
    Edited by Argantis_Dragonheart on December 5, 2014 3:54PM
  • MornaBaine
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    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • HydroCanuck
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    How the hell can you pull a Michael Jackson and keep it lore friendly???
  • AngryNord
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    How the hell can you pull a Michael Jackson and keep it lore friendly???

    Thank goodness there are no children in ESO, at least :P
  • Argantis_Dragonheart
    The lore friendly part is simple. Varin Aquilarius has set the precedent. He is in a different body than himself, there is even the quest in Stormhaven where the Ogres broke the levy and ruined the farm of former adventurers where an Argonian has you quest to help her become a crocodile and live a second life. If that is in the lore, than everything is possible. Is it really that much of a stretch for a Breton to become a Redguard if an Argonian can become a crocodile?
  • AngryNord
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    The lore friendly part is simple. Varin Aquilarius has set the precedent. He is in a different body than himself, there is even the quest in Stormhaven where the Ogres broke the levy and ruined the farm of former adventurers where an Argonian has you quest to help her become a crocodile and live a second life. If that is in the lore, than everything is possible. Is it really that much of a stretch for a Breton to become a Redguard if an Argonian can become a crocodile?


    No, and no. An Argonian becoming a Crocodile, is akin to a human becoming a dog. A Breton becoming a Redguard is akin to a Caucasian becoming a Native American - two completely different things. And AFAIK there's no evidence anywhere of Varen Aquilarios' alleged "body swap".
  • Terror
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    Lynx7386 wrote: »
    Theoretically you could put your own soul into a soulshard and then have it extracted into another body. A lich is created by removing the heart and soul of the individual while retaining a link to the body, and undead are summoned (in some cases) by using a trapped soul to animate a dead body.

    Easy enough to justify with TES magic - you simply undergo a ritual to have your soul taken out and put into another body. Of course, if that body were dead (a corpse) it wouldnt really work out, but you couldnt take a body that a soul is already inhabiting either, and finding a willing sacrafice for such a ritual would be problematic.

    I would agree with this, though you would have to have your soul to change your race via said ritual. So this would limit players who have not finished the main quest line.
  • AlexDougherty
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    The lore friendly part is simple. Varin Aquilarius has set the precedent. He is in a different body than himself, there is even the quest in Stormhaven where the Ogres broke the levy and ruined the farm of former adventurers where an Argonian has you quest to help her become a crocodile and live a second life. If that is in the lore, than everything is possible. Is it really that much of a stretch for a Breton to become a Redguard if an Argonian can become a crocodile?

    Varin Aquilarius did not change his body, he was simply aged by reading the elder scrolls, totall different.

    He even tells you that reading the elder scrolls takes it's toll on the reader.
    Edited by AlexDougherty on December 7, 2014 11:01AM
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  • Morana
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    Wouldn't race changes negate the fact that only pre-orders got to have the perk to have any race in any faction? Or could you only change to another race in your chosen faction if you don't have that perk?
  • Argantis_Dragonheart
    Morana wrote: »
    Wouldn't race changes negate the fact that only pre-orders got to have the perk to have any race in any faction? Or could you only change to another race in your chosen faction if you don't have that perk?

    I think the pre-order is a nice perk, to be able to start with, but it depends on how it is done. If it is a paid, cash shop type of service, IMO anyone who wants to pay the $$ should be able to change to anything that they want. If it is done in game, via quest or some such, then probably limit it to the faction choices.
  • Morticide828
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    MornaBaine wrote: »

    For the very small portion of people that read this forum often vs playerbase, as well as the timing required to see that poll to vote on it..

    There's $1325 instantly to ZOS to implement race change.

    My other half hates being a Khajiit - she would rather be a dunmer. Khajiit is the better choice for her as a healer, but she hates the fact that the high level armour (helms) looks *** on the cats. That's $25 from her, and I know she doesn't use the forums. So $1350. Immediately.

    I would also reroll my sorc to a dunmer, because when I started (I have explorers pack), I thought argonians looked cool. He does look cool, but after playing through the lore, I've decided I hate argonians in the current era, and would rather be master - than slave. That's a lore friendly viewpoint before Tamriels SJW's attack me :stuck_out_tongue_winking_eye:

    So now, we're assuming that everyone who voted in that poll only want's to change ONE character, we're up to $1375.

    Business is business.

    The naysayers won't notice anyways. :lol:

    The only thing I would add.. Don't make any race available. I paid on good faith a lot of money before the game was released. Lets not talk about release. But please don't cheapen my investment, and subsequent reward of the 'explorers pack' by making it free for all.

    OR

    If that does happen, Bill them another ten dollars to make it a non-alliance race. Per character who is being edited.

    love and kisses,

    Morticide Baen'ath
    Awesome Dunmer
    Edited by Morticide828 on December 8, 2014 2:18PM
    Morticide Baen'ath - Dragonknight ●

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  • Argantis_Dragonheart
    k9mouse wrote: »
    Roll an alt if what a different race, gender, class, etc or learn to live with your Decision and it should have weight. By changing it in anyway, will make that race, gender, class, have less value.

    We have 8 char slots, we should learn to use them. Also, by playing a char from level 1 to VR14, that char will take on more meaning then someone just hand it to you. OP is asking to be handed a race with out working with it and enjoying the lore about that race and play the story lines as that race.

    I do NOT like the OP idea for the reasons stated above.

    I am tired of rolling alts. I have a VR14 NB Breton, a VR1 NB Imperial, a level 40-something NB Redguard, I tried Khajiit early on but hate the whole kitty cat thing, and I also now have a 34 Orsimer NB. I have rolled plenty of alts and I am quite frankly tired of it. I have played this game for months only to hate and regret the character I have put literally hundreds of hours into. I have spent hundreds of thousands of gold in redoing the characters skills and gear. I am getting very, very, tired of the grind. I have already lost 40-50 good people from this game in my guild. They don't quit the guild, they quit the game because of silliness like this.

    It is not about asking for something for "free" as you say it. It is about getting an enjoyable user experience for my $15 a month in entertainment value. I have put a lot of time and effort into this game and a character that I hate to play. I am quite frankly asking for something very reasonable. What I am asking for is more flexibility in end game to experiment and play, to be able to live with choices made at character creation rather than live with regret and negative overall feelings towards the game for making them. This is the only MMO I have ever played, and there is a long list of them going back to UO, but this is the only one where there is such severe negative reactions to end game based on race and class choices.

    People want to love this game, but there is not denying the amount of people that burn out in VR. We are all hoping that the champion system changes things, I am not holding my breath. Just look at the undaunted gear sets... Magicka bonus sets with weapon crit, stamina sets with spell critical. I wonder what the deconstruction rate is on that gear, I bet nearly 100%... Yet in 1.6 gear like that will make no sense at all, even if there are some niche builds now. What I want to see is an ability for a player to make up for bad design decisions because I have no faith that any dev team can ever properly test and balance a game or patch before it can go live and viral. Just look at some of the things that have happened already. The nerf to Khajiit, the buffs to other racials like Bosmer, Dunmer, Orsimer, and Nord. Why should I be forced to live with the mistakes of a dev team that lacks foresight? And I am not picking on the ZoS team here. This is every MMO, every game. There is always balances and reworks. And players always like to change and alter their characters in end game. Even the skill respecs have had adjustments. By that very nature, the fact that costs have been reduced and morph only resets are available now speaks to the fact that that initial implementation was not up to par for what players wanted. This is why it has become a norm in MMO games to have "auto leveled alts" in many mmo games. Not to mention that in those games it takes days or weeks to level to cap, not months. Because ESO is so unforgiving players will give up and move on rather than reroll. II played through the storyline once, and honestly, VR was not fun at all. It was a pretty big fail IMO to just rehash the content like that. If the game actually ended in Cold Harbor that would make more sense. A reroll would take one month instead of three plus to level up.
  • Dekkameron
    Dekkameron
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    If you all wanted to be another race, why didn't you just make a new character earlier before you did all of the VR grind?

    It sounds like to me a lot of peeps just want the ability to swap race at a whim so they can be the new min/max FOTM optimum build. Something that i hope never gets implemented.
    - Veteran Combat Librarian -
  • Argantis_Dragonheart
    I think that some may have misunderstood when I used Varin Aquilarius as an example of the racial change being lore friendly. I did not mean that he is an example of it, I meant that he refers to you as "the vestige". I typed "he is in a different body" but I meant to type "you are in a different body", sorry about that!

    Lets define that via a common dictionary.
    noun
    1. a mark, trace, or visible evidence of something that is no longer present or in existence: A few columns were the last vestiges of a Greek temple.

    2. a surviving evidence or remainder of some condition, practice, etc.: These superstitions are vestiges of an ancient religion.

    3. a very slight trace or amount of something: Not a vestige remains of the former elegance of the house.

    4. Biology. a degenerate or imperfectly developed organ or structure that has little or no utility, but that in an earlier stage of the individual or in preceding evolutionary forms of the organism performed a useful function.

    5.Archaic. a footprint; track.

    It fits very well into those terms and definitions that when you complete the final main story quest you become something quite different. This would allow players a second chance, as a reward for completing that quest, to partake on a spiritual journey to "complete" themselves. In some ways the story line eludes to this in that as you gain skyshards you regain a little bit of your soul, or become more of your former self. So perhaps you can upon attaining a certain amount of skyshards partake upon a quest to finish your transformation. Perhaps at 100 you can shed this "shell" you are in and assume your true former identity.

    There is also another option. Let the players choose their racial bonuses and respec them just like skill points. So that all my initial race choice effects is cosmetics. Why does ESO stereotype all races? Why must a khajiit or bosmer favor stealth? Are there no Imperials, Redguards, Bretons, Orsimer, Altmer, Dunmer, Nords, or Lizards... err Argonians that can move stealthily? It is all rather silly. In the end this is probably what the champion system will achieve, or at least I hope for it too. But why not just let us customize our character racial traits right out of the gate? Or as mentioned above when we complete the main quest line, or achieve a certain amount of skyshards. That would make a lot of sense lore wise since our skin is just our shell for our vestige. The true self and what we are is beneath the cosmetic skin that we wear.
    Edited by Argantis_Dragonheart on December 8, 2014 3:02PM
  • AlexDougherty
    AlexDougherty
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    Dekkameron wrote: »
    If you all wanted to be another race, why didn't you just make a new character earlier before you did all of the VR grind?

    I did, I even put them in different factions and alternated between them. It was great fun, err, it still is great fun. (it really is still fun)

    Which is one of the reasons I don't want to change any of them. I built them up, assigned ersonalities to them, grew those personalities, and really invested in them. I love them, even my new Orc Nightblade is acquiring some sentimental value.

    It also breaks up the VR grind for me, a do a zone and move onto the next alt, it keeps it fairly fresh for me (well as fresh as redoing a faction I've already done can be).
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Morticide828
    Morticide828
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    Dekkameron wrote: »
    If you all wanted to be another race, why didn't you just make a new character earlier before you did all of the VR grind?

    Just quietly, I changed my race a fair bit in WoW purely based on how the current raid tier armour looked on my character.

    Aether Helm looks horrible on the beast races. It's a lovely toilet seat on the humanoids though :grin:
    Morticide Baen'ath - Dragonknight ●

    ● The Eight Divines ●

    ● NA ● AD ● DUNMER ●
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