Spellcrafting with Nicke Konkle
You are going to be able to find and combine various spell effects in the game and create new abilities you can put on your hotbar.
It is a bound system that is not completely unbalancing the game.
It might be something you can only do after you have completed the Mage Guild quest line.
Mage Guild discover new ancient doorways and found new ways to organize magic.
A lot of exploration in this system, you get a spell that summon a ball you have to chase to find the various ancient doorways located all over the world.
Inside the doorways you will find stone tablets. Some are whole, some are broken into pieces and scattered all over the world.
Using an interactive UI, similar to lockpicking, you will be using charcoal and paper on the tablet to recreate the spell and collect it.Once you collected the spell, you throw them into a book of all the spells you have collected.
Once you collected the spells, you want to recreate the tablets you found in order to learn that spell. First thing you do is to collect the base effect of the spell using the method described above. You can then customize it by using different focus (morphs).
Base, Ultimate, Enduring, Reduce Cost, Ritual, AoE.
If you put the AoE focus on Lighting Bolt you will create a chain lightning spell. If you put the enduring focus on a flame antronach it will become a permanent pet. You can use the ultimate to make the spells into ultimates.
The better stone you use for the tablets to create the spells, the more powerful and expensive the spell will be. Tablets can be traded with other players. Once the tablet is consumed, it will grant you the permanent ability.
In summary, you explore the world to collect base spells and then customize it with the six different focus and different stones for the tablets.
Mr.Turtlesworth wrote: »If I can become a necromancer ( summon skeletons and stuff ) i would poop out happiness.
Mr.Turtlesworth wrote: »If I can become a necromancer ( summon skeletons and stuff ) i would poop out happiness.
Liquid_Time wrote: »Mr.Turtlesworth wrote: »If I can become a necromancer ( summon skeletons and stuff ) i would poop out happiness.
Can you smear some of that happiness on me if this is a bust at first?
Mr.Turtlesworth wrote: »Liquid_Time wrote: »Mr.Turtlesworth wrote: »If I can become a necromancer ( summon skeletons and stuff ) i would poop out happiness.
Can you smear some of that happiness on me if this is a bust at first?
I said IF. If it does end up that way, I will gladly smear my poop on you.
Jade_Knightblazerb14_ESO wrote: »Mr.Turtlesworth wrote: »If I can become a necromancer ( summon skeletons and stuff ) i would poop out happiness.
This is my only hope with this spell crafting system.... -_-
Mr.Turtlesworth wrote: »
Single Target healing:I'd be happy if i could create a single target heal spell that I can actually aim/target.
Or for giggles a AOE confusion spell that makes the affected move in a random direction for 6 secs.
Possibly interesting trivia in this context. The global table contains a interesting weapon type next to those we know already:Blackwidow wrote: »Spellcrafting with Nicke Konkle
You are going to be able to find and combine various spell effects in the game and create new abilities you can put on your hotbar.
It is a bound system that is not completely unbalancing the game.
It might be something you can only do after you have completed the Mage Guild quest line.
Mage Guild discover new ancient doorways and found new ways to organize magic.
A lot of exploration in this system, you get a spell that summon a ball you have to chase to find the various ancient doorways located all over the world.
Inside the doorways you will find stone tablets. Some are whole, some are broken into pieces and scattered all over the world.
Using an interactive UI, similar to lockpicking, you will be using charcoal and paper on the tablet to recreate the spell and collect it.Once you collected the spell, you throw them into a book of all the spells you have collected.
Once you collected the spells, you want to recreate the tablets you found in order to learn that spell. First thing you do is to collect the base effect of the spell using the method described above. You can then customize it by using different focus (morphs).
Base, Ultimate, Enduring, Reduce Cost, Ritual, AoE.
If you put the AoE focus on Lighting Bolt you will create a chain lightning spell. If you put the enduring focus on a flame antronach it will become a permanent pet. You can use the ultimate to make the spells into ultimates.
The better stone you use for the tablets to create the spells, the more powerful and expensive the spell will be. Tablets can be traded with other players. Once the tablet is consumed, it will grant you the permanent ability.
In summary, you explore the world to collect base spells and then customize it with the six different focus and different stones for the tablets.
This excites me and scares me at the same time.
We were forced to have classes, because they were afraid we would all be cookie cutter classes.
Now we can make our own spells, even our own Ultimates.
I love the concept they are trying to do, but I can already hear the screams of nerfing from a mile away.
Please let this system work!
*crosses fingers*
P.S. Maybe if they can pull this off, they might be able to do away with classes.