Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

add alchemy reagents

Metzelmunk
Metzelmunk
Soul Shriven
Hi.

Just a suggestion, but if you implement 2-3 more reagents for alchemy the variety of potions you could make would go way up.
For example there is no way to craft potions that increase Magicka and weapon crit. There are many builds which would benefit from such potions.
Nearly every class has some damage skills that benefit from magicka, spellpower and weapon crit, but you cant create the optimal potion to push that damage to the limits.

To sum it up, please add some more reagents so that there aren´t only 2-3 kinds of potions everybody uses.

Kind regards
  • Robotukas
    Robotukas
    ✭✭✭
    Metzelmunk wrote: »
    Hi.

    Just a suggestion, but if you implement 2-3 more reagents for alchemy the variety of potions you could make would go way up.
    For example there is no way to craft potions that increase Magicka and weapon crit. There are many builds which would benefit from such potions.
    Nearly every class has some damage skills that benefit from magicka, spellpower and weapon crit, but you cant create the optimal potion to push that damage to the limits.

    To sum it up, please add some more reagents so that there aren´t only 2-3 kinds of potions everybody uses.

    Kind regards

    First they need improve bank system. More reagent - more space it takes.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not more reagent, fix the ones that we already have. I understand the hope to have poisons added later into the game, but that is still later down the road as a maybe. There is no point in having negative traits in herbs at this time, we need to fix the current herbs that have negative traits into having positive effects so we can have more useful potion combinations. Even if Snakeblood passive did work, those herbs with 3 negative traits and that 1 mushroom with all 4 negative traits would still be worthless as you wouldn't get any bonus synergies with whatever other herbs you craft.

    If they do add poisons later then yes add a new set of herbs with negative traits for that purpose, but for now make all of the current existing herbs all positive effects.
  • Metzelmunk
    Metzelmunk
    Soul Shriven
    My point is...there is no potion craftable for magicka/weapon crit/spellpower users and thats not acceptable. Its one of the things why everybody runs with staffs/range attacks.
Sign In or Register to comment.