So you want to remove incentives for people to do anything other than grind levels?
Aren't games dumbed down enough as it is? Do we really want to encourage developers to just remove everything but hacking and slashing to gain levels and abilities?
No thanks. If anything they should develop ways of making classes even MORE specialized. Adding additional ways to evolve skills or adding yet another level to morph skills once the level 2 abilities have reached rank 5.
Would love to see skills that cost multiple skill points added. Maybe something that costs 20 skill points that would allow a 6th button on your skillbar.
So you want to remove incentives for people to do anything other than grind levels?
Aren't games dumbed down enough as it is? Do we really want to encourage developers to just remove everything but hacking and slashing to gain levels and abilities?
No thanks. If anything they should develop ways of making classes even MORE specialized. Adding additional ways to evolve skills or adding yet another level to morph skills once the level 2 abilities have reached rank 5.
Would love to see skills that cost multiple skill points added. Maybe something that costs 20 skill points that would allow a 6th button on your skillbar.
I think the Champion System is supposed to take care of that
fromtesonlineb16_ESO wrote: »Trouble is those choices are temporary and you can change your mind with a small amount of gold, so there's no real consequence.It introduces a risk/reward and an element of choice on where you place your points. There have been times where I've had to weigh the pros and cons of placing a point between two abilities.
It introduces a risk/reward and an element of choice on where you place your points. There have been times where I've had to weigh the pros and cons of placing a point between two abilities.
What 'risk' is there slotting a skill?fromtesonlineb16_ESO wrote: »Trouble is those choices are temporary and you can change your mind with a small amount of gold, so there's no real consequence.It introduces a risk/reward and an element of choice on where you place your points. There have been times where I've had to weigh the pros and cons of placing a point between two abilities.It introduces a risk/reward and an element of choice on where you place your points. There have been times where I've had to weigh the pros and cons of placing a point between two abilities.
It is just a redundancy. That risk-reward is already in place when you slot your bars. Why do you have to make the same choice twice? The risk is losing gold in a forced respec, the reward is being "Par."
This doesn't sound like a very fair risk-reward system.
fromtesonlineb16_ESO wrote: »Trouble is those choices are temporary and you can change your mind with a small amount of gold, so there's no real consequence.It introduces a risk/reward and an element of choice on where you place your points. There have been times where I've had to weigh the pros and cons of placing a point between two abilities.It introduces a risk/reward and an element of choice on where you place your points. There have been times where I've had to weigh the pros and cons of placing a point between two abilities.
It is just a redundancy. That risk-reward is already in place when you slot your bars. Why do you have to make the same choice twice? The risk is losing gold in a forced respec, the reward is being "Par."
This doesn't sound like a very fair risk-reward system.
Agreed.
I would go about it a completely different way though.
Instead of having to pay 20k gold in order to change one morph (I have had to do this so many times... ) the player should be able to reset points every so often (24 hours to 3 days or so)
Agreed.
I would go about it a completely different way though.
Instead of having to pay 20k gold in order to change one morph (I have had to do this so many times... ) the player should be able to reset points every so often (24 hours to 3 days or so)
OP; disagree. More choice is always better.
And Brizz --Lowering the cost or opportunity for respecs makes sense but if your suggestion were in place, (" the player should be able to reset points every so often (24 hours to 3 days or so)" - then we really would be part of an official continuing Beta.