The Premise:
The premise is that many players fear this game becoming too much like Insert_Game. Usually the target is WoW but I have seen Guild Wars 2, Everquest and Ultima Online inserted by others. This point is normally used to argue against Auction Houses, Battlegrounds, Dueling and Arenas. (All of which are featured in many MMORPG's).
The Proposal:
When you reach a specific Rank in a Skill Line, you must spend a Skill Point to obtain use of the skill in question. I would like to remove the limited resource of Skill Points from the game. I propose instead that reaching the specific Rank you unlock the skill in question.
The Reason:
This allows one character to master all weapons, crafts and playstyles on one character.
The best arguments against this idea:
1. Inserting the layer of choice forces you to be different;
2. The restriction adds a level of personal skill to character building.
Refutations:
1. The 1-5 Skill Bar already forces everyone to be different;
2. Thus removing the Layer of Redundancy doesn't change this.
Closing Argument:
You have a Layer of Redundancy, having to choose the same option Twice. First, you have to spend a limited resource to "unlock it" then you have to slot it on one of your 1-5 Skill Bars. The restriction discourages players from really experimenting with Alternate Builds and railroads everyone into similar builds and playstyles.
Removing this Layer of Choice/Redundancy would not only make ESO more unique but it would really bring us closer to playing as we want.
Edited by Soloeus on July 17, 2014 2:56AM
Within; Without.