10) Player Housing
9) Fishing up provisioning mats (fish meat...)
8) Justice System/thievery
7) Fixing the Guild Store UI to be more friendly
6) Less Skill Points/More skill Lines/more guilds/Fix the other pool builds (stamina)/ fix Werewolves
5) Random world events
4) A coliseum for maybe a PvP guild so Gladiators can go at it 1v1
3) VR revamp
2) Player/Guild Cities
1) Crafting System Upgrades- Rings, Necklaces, and something to distinguish crafters
Now that is a good list
to add to #1; maybe crafting clothing that give different bonuses to crafting.
trip_marcb16_ESO wrote: »diamondeyethunderbow_ESO wrote: »trip_marcb16_ESO wrote: »I'm not a developer or hardcore gamer, I'm just asking for some informative tweaks, browsing functionaltity for the AH and some nice raids, mounts and perhaps a fishing overhaul. If those elements would turn ESO into a so called WOW-clone then either ESO is really bad at this moment or people are very insecure about themselves.
Mounts, raids, and fishing are not things that ESO is about. You're just asking for "nice", "cool", "informative" stuff, without considering that it does not fit into the game world or the game experience they are trying to provide.
It is not that anyone needs to get a grip; it's the fact that ESO is much more driven by its connection and faithfulness to the previous TES games, and things that don't fit in harm that connection.
As for the informative tweaks you wanted, experience shows that they are regularly exploited by bads pretending to be experts at the game.
And you think that adding armor dyes, which is ZOS primary goal at the moment is better than adding a big raid for people to enjoy?
I do so yes.
Raiding only attracts a small amount of players, maybe 5-10% - Dyes however will be used by at least 60% or more.
Just look at the raid content at WOW, not even 8% do them - this is such a waste of resources in my opinion.
You also forget that ZO has added only group content so far, a raid, dungeons and an AV for 4 player groups.
I find it hilarious that you were fed with group content in every patch, also in 1.3 and yet you deny other gamers their first non group content - dyes. Honestly, I am speechless.
A good start would be balancing the classes and builds and stop ticking off the player base with stupidity at every turn (*cough* dog pet).
isengrimb16_ESO wrote: »Not many folks saw even Normal raids in WoW; LFR opened up raiding to the masses. But the l33t crowd has now ruined what little incentive there is to run it, because of their perception (backed by Blizz, I guess) that it's nothing but tourist mode. I would have been fine with that, if they had made armour and weapon-crafting more useful, and maybe able to make a tier set without a year of random research (involving a bunch of useless and unsalable PvP items) ,but no, no, I saw that they want to make professions merely "cosmetic". Down went the drain, on my interest in garrisons.
Looking forward to playing with dyes, because I know that with time and independent effort, I will eventually be able to make the gear set I want ... until, of course, it comes time to replace/improve it.
A good start would be balancing the classes and builds and stop ticking off the player base with stupidity at every turn (*cough* dog pet).
OR even better, normal good players, like yourself, not get a silly vanity pet get to you :-p
Balancing? I dont buy that anymore. Still work to do, but you cant tell me something is VASTLY overpowered like the vampire killing 50 players anymore....