Hlaren_shortsheath wrote: »i prefer that sneaking and all actions are removed from the use of stamina. OR that stamina gets a 200% increase for points put into it because we just dont have enough left in our pool as a stamina build to last long enough while blocking dodging and using most skills just to survive eats up all my stamina, and if i try to escape because im out of stamina then my sneak wont work! very frustrating to see my stamina gone and thet im knocked down when im 80% stamina built!
moxiesauce wrote: »Hlaren_shortsheath wrote: »i prefer that sneaking and all actions are removed from the use of stamina. OR that stamina gets a 200% increase for points put into it because we just dont have enough left in our pool as a stamina build to last long enough while blocking dodging and using most skills just to survive eats up all my stamina, and if i try to escape because im out of stamina then my sneak wont work! very frustrating to see my stamina gone and thet im knocked down when im 80% stamina built!
I've also thought it would be a great idea to introduce endurance into the game, a separate resource that is used by dodging and cc break. This would leave plenty of room for sneaking for stamina. It hardly reduces while active and only reduces while moving. A balance for it maybe that sneaking drains both magicka and stamina.
No.
Faster jumping/running means it would be near impossible to hit anyone with anything but lock-on's and aoe. It also means bunny-hopping where a player jumps, turns 180 degrees firing a spell or arrow, then turning back around to continue running and preparing the next jump.
Sneaking is already in the game. This wouldn't make the game better or more fun.
Hlaren_shortsheath wrote: »moxiesauce wrote: »Hlaren_shortsheath wrote: »i prefer that sneaking and all actions are removed from the use of stamina. OR that stamina gets a 200% increase for points put into it because we just dont have enough left in our pool as a stamina build to last long enough while blocking dodging and using most skills just to survive eats up all my stamina, and if i try to escape because im out of stamina then my sneak wont work! very frustrating to see my stamina gone and thet im knocked down when im 80% stamina built!
I've also thought it would be a great idea to introduce endurance into the game, a separate resource that is used by dodging and cc break. This would leave plenty of room for sneaking for stamina. It hardly reduces while active and only reduces while moving. A balance for it maybe that sneaking drains both magicka and stamina.
that is a very thoughtfull idea,i like your thoughts.
when we mount on our horse it has a small mini bar beneath our normal stamina bar ... so yes, this could easily be implimented and would definately make me
Nope still a dumb idea and still do not want to have to put points into something that should come naturally to us.
See what you're asking is that people need to sacrifice points (maybe skillpoints, maybe the incoming champion points) to make them better at doing things everyone will want to do, which makes putting points into those trees mandatory. And this makes everyone equal once more, except everyone had to go putting points into something to get there, thanks to this stupid idea you have here. Note I am calling the idea stupid, not you.moxiesauce wrote: »
See what you're asking is that people need to sacrifice points (maybe skillpoints, maybe the incoming champion points) to make them better at doing things everyone will want to do, which makes putting points into those trees mandatory. And this makes everyone equal once more, except everyone had to go putting points into something to get there, thanks to this stupid idea you have here.moxiesauce wrote: »
Far better to have everyone equal without needing to waste points.
moxiesauce wrote: »See what you're asking is that people need to sacrifice points (maybe skillpoints, maybe the incoming champion points) to make them better at doing things everyone will want to do, which makes putting points into those trees mandatory. And this makes everyone equal once more, except everyone had to go putting points into something to get there, thanks to this stupid idea you have here.moxiesauce wrote: »
Far better to have everyone equal without needing to waste points.
Please elaborate how it would be mandatory, the same skills are in the medium armor tree and I refuse to even put points in them, I don't want to play a stealthy character. It would be very simple to not make it mandatory. Clearly you came to ESO as a strict MMO player not a TES player. go back to wow
moxiesauce wrote: »See what you're asking is that people need to sacrifice points (maybe skillpoints, maybe the incoming champion points) to make them better at doing things everyone will want to do, which makes putting points into those trees mandatory. And this makes everyone equal once more, except everyone had to go putting points into something to get there, thanks to this stupid idea you have here.moxiesauce wrote: »
Far better to have everyone equal without needing to waste points.
Please elaborate how it would be mandatory, the same skills are in the medium armor tree and I refuse to even put points in them, I don't want to play a stealthy character. It would be very simple to not make it mandatory. Clearly you came to ESO as a strict MMO player not a TES player. go back to wow
Simple, and I can't believe you still are not following - people will want to be equal in these things, thus it is mandatory. So to become equal everyone will need to waste points in these trees you have created out of the blue, where before we were already equal without spending points.
The "go back to wow" thing gets you reported btw
moxiesauce wrote: »adding a new resource for dodging and CC break
moxiesauce wrote: »adding a new resource for dodging and CC break
Instead they should make all skills use magicka instead of stamina, but that's something for another thread.
moxiesauce wrote: »moxiesauce wrote: »adding a new resource for dodging and CC break
Instead they should make all skills use magicka instead of stamina, but that's something for another thread.
Why would cleaving consume magicka.
moxiesauce wrote: »
ehh, you can be all for dumbing down the game, but I like my MMO's complex where I need to pay attention to resources. Have tons of build options and neat perks to throw time into to achieve.
Far better to have tons of skill options, than to have tons of statting options that reduce the number of skills you can use.
Your line of thinking is actually the one that dumbs the game down, because players have to compromise their choices in skills. Ironic eh, but it's just what happens when you don't think things right through.
sevcik.miroslaveb17_ESO wrote: »I would remove sneaking completely. It does not work well.
I mean bunch of guys on open plain hidden... Really?
I would prefer sneaking to work this way:
- If you sneak behind someone you will be hidden, but if target turn around and you are in line of sight, then you will be visible.
- If you hide in some bush or heavy shadow and target is looking your way, you will be transparent and alliance marker won't appear. If target move aim at you you will glow red and your alliance emblem will appear.
I would love to see sneaking working more realisticaly so gankers needs to use brain where to set up an ambush. Seriously popping out from narrow plain with no cover is stupid.
Blooddancer wrote: »where did you find your keys the last time you spent 10 mins looking for them? I bet they didnt put a single point into their build to pull that one off.
I'm on the fence because I agree (to some extent) with both sides. I'd love to see a new attribute called Endurance added where all defensive moves pulled from that instead of Stamina. At the same time I wouldn't want Sprint to remain with Stamina so players could run forever and ever, and I'm unsure as to whether I think Sneaking should be moved to Endurance also.
And absolutely NO to the above poster saying to remove Sneaking altogether. This is based on TES games where everyone could sneak around if they chose to.