I am really sorry to say that I don't think you understood my post at all,just hoped in full rage on.In what way did my model act as elitist?Which in fact is totally respectfull and mindfull of everyone that plays the game?In fact you are the one telling me and people like me to just leave the game ....where as I tried to take everyone into consideration.Just accept the fact that you are getting "lacerated by mubcrabs" and it doesn't mean that everyone else is or that everyone else should suffer because of that.And yes someone trying to propose a logical solution that is beneficial for everyone is infact the "cool kid " .Even people that enjoyed lvls 1-50 are covered this way,don't you get it?The only thing I could find worthwhile in your reply is the difficulty to implement the system as far as the economy goes.Metronomicon wrote: »You say its ridiculous and I respect your opinion although I totally disagree.What you just quoted is an actual phrase I picked up from several guilds and several people,I didn't just come up with that.Also it doesnt mean that I don't respect that! But being insulted by such a thing is beyond me!This tells me that probably you are "insulted by Npc punchlines" as well .( Another actual quote )I'm sorry, but this suggestion is kinda ridiculous, and frankly - a little insulting.Metronomicon wrote: »
They want to log in have a nice chat in guild, slot their favorite abilities and relax while facerolling the content.
Give me a break.
Wizard gamers? C'mon, man. A lot of us have been playing Elder Scrolls games since 1994's "Arena". Your classifications (whether they come from you, or "several guilds" and "several people") are elitist and don't convey the spirit of what this game is. There are lots and lots of MMO's to choose from, maybe this one isn't for you and the people you've talked to?
There's not a lot of folks who would stay interested if you logged in to "faceroll content". To assume that is an insult to people who consider themselves in your arbitrary Category 1. That's what I meant. Story, lore, a true Elder Scrolls experience, and fun is what this game is about.
Not saying this game doesn't have it's flaws, because lawd yes it does, but what about people who enjoyed the 1-50 experience, but want to continue developing the same character and enjoy the story and lore from the other two Alliances? Veteran levels (and soon-to-be Champion levels) will allow that type of player to do that. Making them excessively difficult like they were pre-patch was a silly design choice. The only solution was to create a new character in the faction you wanted to experience, but do it in a level 1-50 fashion again.
The classifications you presented to not convey that type of player at all, and yet segregating the world into channels, shards, or difficulty levels would be extremely detrimental to the game experience as a whole (imagine the economy woes), and would do nothing but segregate an already toxic player environment and mindset.
Like I said above, Zenimax most definitely should keep developing challenging group content (e.g. - new dungeons, trials, etc.), but keep the overworld, story quests, and lore opportunities available for people not interested in being the cool kid.
This is the first time we have been able to experience Tamriel as a whole since 1996's Daggerfall. With the change in Veteran difficulty, it's now possible to see the world with the same character that you've spent time developing without having to worry about a mudcrab lacerating you into bits.
Metronomicon wrote: »Before I begin my suggestions,I would like to point out that I am part of the "unhappy" crowd as far as the current/ongoing/future nerfs are concerned.That beeing said,I also understand that Zos as a gaming company has to take care of its customers.
Now let's divide the customer base in 3 main categories :
1)The Casual gamer:It mainly consists of people that simply cannot dedicate the required amount of time in researching builds , tactics due to real life or simply they don't want to.They want to log in have a nice chat in guild, slot their favorite abilities and relax while facerolling the content.
2)The average gamer : This category of gamers love the game as much as the casual but they don't mind having one or two wipes during leveling and would probably look up some builds or tactics on forums.They would definitely prefer a bit more challenging content than the first category.
3)The "wizard" status gamer : This guy doesn't mind playing for more than 4-5 hours daily ,absolutely loves getting destroyed by mobs just to put his and his fellow adventurers mind to work out the best way to overcome a really tough encounter.They usually don't play in order to rush to max lvl because that is not their main goal.Max lvls and endgame will come eventually and surely they will be prepared for it.
steveb16_ESO46 wrote: »Metronomicon wrote: »Before I begin my suggestions,I would like to point out that I am part of the "unhappy" crowd as far as the current/ongoing/future nerfs are concerned.That beeing said,I also understand that Zos as a gaming company has to take care of its customers.
Now let's divide the customer base in 3 main categories :
1)The Casual gamer:It mainly consists of people that simply cannot dedicate the required amount of time in researching builds , tactics due to real life or simply they don't want to.They want to log in have a nice chat in guild, slot their favorite abilities and relax while facerolling the content.
2)The average gamer : This category of gamers love the game as much as the casual but they don't mind having one or two wipes during leveling and would probably look up some builds or tactics on forums.They would definitely prefer a bit more challenging content than the first category.
3)The "wizard" status gamer : This guy doesn't mind playing for more than 4-5 hours daily ,absolutely loves getting destroyed by mobs just to put his and his fellow adventurers mind to work out the best way to overcome a really tough encounter.They usually don't play in order to rush to max lvl because that is not their main goal.Max lvls and endgame will come eventually and surely they will be prepared for it.
You've missed out a category. The players who think the game should do what it says on the tin. Play the way you want. i know what the best build is. I don't want to play it. I want to play the classic Nightblade I was told I could play.
Attorneyatlawl wrote: »Arsenic_Touch wrote: »This is normal for mmos. But they really did a number when they made things easier. I said it before, the current standard will be the standard that the rest of the game is built upon so you can expect more of the issues you're pointing out.
Though count yourself lucky that you didn't see this before because I've been seeing it for a while, even before they made things easier.
Yeah, I had too but I rarely PUG... .. Still,it's a bad precedent and establishes a poor skill foundation for them to progress the game on. The is answer to moderately challenging content should not be to beg for it to be nerfed!
I absolutely understood your post.
I disagree with your suggestion of splitting the megaservers into channels based on game difficulty.
I disagree with your classification of three types of gamers.
I disagree with your assumption that this would make everyone happy.
And aside from some people who had far more constructive comments than me (shoutout to @AlienDiplomat and @Anastasia), it appears that the majority of the people in this thread do not agree with the suggestions provided.
Does that show you that I understand what you are trying to say? Segregating players by chosen difficulty levels is not a healthy way to operate an this particular MMO. UO has had a long time to refine their system, ESO - not so much.
What I am trying to say is that the overworld game content post-level 50 should remain accessible to all player types (solo and group) like it is after the July 7 patch. If you did not find the content difficult before, you surely must find it laughable now. Just as you don't like "facerolling content", you'll find that most other gamers do not either (see Player category #1). Zenimax obviously has data mined player statistics that are not available to you and I for peer review. These data led to the difficulty adjustments. Now you want harder and more challenging content. As a paying customer, I think you should get it. But they are making it separate and optional activities, just like PvP.
People who absolutely love PvP would love to have open-world PvP, but the majority of the fanbase would likely revolt. People who didn't like the step-change in difficulty post-level 50 felt that they could not access the game content with their initial character. They asked for change and got it, and Zenimax based that change on the player data collected .
The system is being revamped, and we don't know all the particulars yet. In the meantime, while we are waiting for changes to be rolled out to the live servers, enjoy Tamriel in the way that gives you the most enjoyment.
With the way I suggested all of the content is exclusive to everyone ....Did you even read the post?fromtesonlineb16_ESO wrote: »Don't see it working.Metronomicon wrote: »In my opinion there is a way to keep #1 #2 #3 happy at the same time:
Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
Of course I have no clue as to how easy or hard it is to implement something like that,but if it was possible then :
1) Everyone is happy
2) Zenimax can focus on primarily revamping and sorting out stamina /heavy / medium armor builds and
3) Make more content.
I really hope my post wasn't too long to make you fall asleep while reading it.
Fact is those in #3 mainly whine when things are 'dumbed down' because they feel their e-peen deflating as 'their' exclusive content gets opened up to the 'casuals' and 'bads'.
Metronomicon wrote: »Thanks for your input,you really made me think about what I posted....
Then you really don't understand the concept of making an example in order to make a point.You have to work with something in order to come to a conclusion. More over not only your post is full of envy to put it as politely as I can it also is inconsiderate and full of insulting implications.This means you didn't even consider the fact that some of us are actually in holidays like myself and can afford the time for now and some others can actually play while at work ....You know some jobs have really long and empty hours.Flipping burgers....rest of your life?Seriously ?This is your input on the game?It's pretty sad to say the least.You know,you just made me realize what that dead horse actually stands for.It's people like you that really don't get the fact that not everyone is the same and they don't even take the time to consider or propose a different model ,while being actually helpful,but only want the game to fit their own gamestyle.To hell with the rest,they don't have a life anyway now do they?Metronomicon wrote: »Thanks for your input,you really made me think about what I posted....
well i can't really agree with your sweeping generalisations. popping everyone into those convenient stereotypical boxes is flawed to put it politely.
and i like how those putting 4-5 hours a day (which to normal people is a part time job ) are "wizards" according to you. rather than dangerously obsessed or some other term. to me if you put 4-5 hours a day then assuming you sleep 7 hours a day minimum. If you have a job that isnt flipping burgers for a few hours a week. doesnt leave much time for the rest of your life does it.
So "wizards" might not be the adjective i would tag onto that type of gamer.
You just created a new account to post ....this...?I'm flattered.diamondeyethunderbow_ESO wrote: »Next time any of you think ZOS doesn't listen to the community, just re-read the OP and you'll know why.
Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?I agree that we should hang back a little and I keep my fingers crossed,but with some lurking on forums,I am not so optimistic.Really hope you prove to be right tho!Outside of the obligatory beating the dead horse picture, unfortunately OP, even with the best of intentions in the end ZoS is the loser here. There is no way that I can see for them to make every group happy, some player type is always going to be upset at the changes. What we should all do is just hang back a little and see just what is coming down the pipe for VR (Champion system later). Who knows it may actually do fairly well at appeasing most of the player base.
Metronomicon wrote: »Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?
Pleasing a customer is making him not want to leave and remain subbed.That is exactly what will maximise their profits,having everyone pleased and not a percentage.99% is better that 70% you know.steveb16_ESO46 wrote: »They aren't trying to make any 'groups' of players 'happy'. They are trying to make projected numbers in spreadsheets look good. As a by-product customer behaviour will change.
There's that famous video from one of the LOTRO honcho's talking indiscreetly.
Long story short. They were not trying to 'please' customers - they were concerned only with fleecing them right up the the point of customers almost quitting. How little could they deliver and how much could they get away with charging.
The only concern was not angering customers so much they would walk away from the sunk cost investment they had in the game and their characters.
Zenimax will be no more concerned with our 'happiness' than that. They are a business aiming, correctly, to maximise their profits.
I'm sorry ...what?Did you even take the time to read the OP?Metronomicon wrote: »Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?
So where is the challenging solo content?
I wasnt replying to the op. I was replying to you....hence the qouteMetronomicon wrote: »I'm sorry ...what?Did you even take the time to read the OP?Metronomicon wrote: »Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?
So where is the challenging solo content?
Don't forget the Solo vs Group content folks and those who hate the idea of a difficulty "option" for PvE content. Someone is always gonna be unhappy with some part of the game. It's up to ZoS (or any game devs really) to figure out the best balance between too hard and too easy and too solo vs too group, etc.Metronomicon wrote: »Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?I agree that we should hang back a little and I keep my fingers crossed,but with some lurking on forums,I am not so optimistic.Really hope you prove to be right tho!
This is so out of context that makes me dizzy.Please read the op,understand what we are discussing and then comment.I wasnt replying to the op. I was replying to you....hence the qouteMetronomicon wrote: »I'm sorry ...what?Did you even take the time to read the OP?Metronomicon wrote: »Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?
So where is the challenging solo content?
LMFAO, I'm jealous of what, exactly?fromtesonlineb16_ESO wrote: »Don't see it working.Metronomicon wrote: »In my opinion there is a way to keep #1 #2 #3 happy at the same time:
Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
Of course I have no clue as to how easy or hard it is to implement something like that,but if it was possible then :
1) Everyone is happy
2) Zenimax can focus on primarily revamping and sorting out stamina /heavy / medium armor builds and
3) Make more content.
I really hope my post wasn't too long to make you fall asleep while reading it.
Fact is those in #3 mainly whine when things are 'dumbed down' because they feel their e-peen deflating as 'their' exclusive content gets opened up to the 'casuals' and 'bads'.
Moreover, those same players will flood the 'easy' content because most in #3 consider the game starts at level cap so they rush through content as fast as possible.
My evidence?
The hoards abusing Anomaly VP rushing VR1-VR12 in two days, that had no interest in challenging content so no point keeping VR as it was, the minority it was able to be played by didn't want it.
The jealously and envy is strong in this post...
I didn't forget the Solo vs Group content folks,on the contrary!Don't forget the Solo vs Group content folks and those who hate the idea of a difficulty "option" for PvE content. Someone is always gonna be unhappy with some part of the game. It's up to ZoS (or any game devs really) to figure out the best balance between too hard and too easy and too solo vs too group, etc.Metronomicon wrote: »Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?I agree that we should hang back a little and I keep my fingers crossed,but with some lurking on forums,I am not so optimistic.Really hope you prove to be right tho!
Please don't derail the discussion,you can bash each other in private messages ,not here I beg of you.fromtesonlineb16_ESO wrote: »LMFAO, I'm jealous of what, exactly?fromtesonlineb16_ESO wrote: »Don't see it working.Metronomicon wrote: »In my opinion there is a way to keep #1 #2 #3 happy at the same time:
Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
Of course I have no clue as to how easy or hard it is to implement something like that,but if it was possible then :
1) Everyone is happy
2) Zenimax can focus on primarily revamping and sorting out stamina /heavy / medium armor builds and
3) Make more content.
I really hope my post wasn't too long to make you fall asleep while reading it.
Fact is those in #3 mainly whine when things are 'dumbed down' because they feel their e-peen deflating as 'their' exclusive content gets opened up to the 'casuals' and 'bads'.
Moreover, those same players will flood the 'easy' content because most in #3 consider the game starts at level cap so they rush through content as fast as possible.
My evidence?
The hoards abusing Anomaly VP rushing VR1-VR12 in two days, that had no interest in challenging content so no point keeping VR as it was, the minority it was able to be played by didn't want it.
The jealously and envy is strong in this post...
My comments are easily backed up by many posts, I cited but one. I seem to have hit a raw nerve, but then you're probably one of those who sadly think the gear a character you play in a video game says something about you.
If you think that's what I'm jealous of then .. LMFAO.
Metronomicon wrote: »In my opinion there is a way to keep #1 #2 #3 happy at the same time:
Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
That is actually a really valid point .Not everyone wants to play like everyone and with everyone.But as far as I know the Mega server itself is in fact divided into phases ,you could be standing right next to me but you wont see me or my kills.Again correct me if I'm wrong.mips_winnt wrote: »Metronomicon wrote: »In my opinion there is a way to keep #1 #2 #3 happy at the same time:
Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
IMHO This defeats the entire purpose of the "Mega"server concept (keep as much of the playerbase "together" as possible), if they were going to go this route they might as well just follow the WoW model with multiple independent "realms" geared toward specific player "tastes".
Metronomicon wrote: »Then you really don't understand the concept of making an example in order to make a point.You have to work with something in order to come to a conclusion. More over not only your post is full of envy to put it as politely as I can it also is inconsiderate and full of insulting implications.This means you didn't even consider the fact that some of us are actually in holidays like myself and can afford the time for now and some others can actually play while at work ....You know some jobs have really long and empty hours.Flipping burgers....rest of your life?Seriously ?This is your input on the game?It's pretty sad to say the least.You know,you just made me realize what that dead horse actually stands for.It's people like you that really don't get the fact that not everyone is the same and they don't even take the time to consider or propose a different model ,while being actually helpful,but only want the game to fit their own gamestyle.To hell with the rest,they don't have a life anyway now do they?Metronomicon wrote: »Thanks for your input,you really made me think about what I posted....
well i can't really agree with your sweeping generalisations. popping everyone into those convenient stereotypical boxes is flawed to put it politely.
and i like how those putting 4-5 hours a day (which to normal people is a part time job ) are "wizards" according to you. rather than dangerously obsessed or some other term. to me if you put 4-5 hours a day then assuming you sleep 7 hours a day minimum. If you have a job that isnt flipping burgers for a few hours a week. doesnt leave much time for the rest of your life does it.
So "wizards" might not be the adjective i would tag onto that type of gamer.
however i do maintain that playing 4-5 hours a day must mean you can't devote enough hours to the rest of your life to remain objective enough to see a game as simply a game. there in lies your problem.
Metronomicon wrote: »That is actually a really valid point .Not everyone wants to play like everyone and with everyone.But as far as I know the Mega server itself is in fact divided into phases ,you could be standing right next to me but you wont see me or my kills.Again correct me if I'm wrong.mips_winnt wrote: »Metronomicon wrote: »In my opinion there is a way to keep #1 #2 #3 happy at the same time:
Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
IMHO This defeats the entire purpose of the "Mega"server concept (keep as much of the playerbase "together" as possible), if they were going to go this route they might as well just follow the WoW model with multiple independent "realms" geared toward specific player "tastes".