Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Some thoughts on Veteran Content.

  • Kos
    Kos
    ✭✭✭
    I don't think this would work. Categories 1 and 2 players would still log on to the hardest channel, and they would still complain it's too hard for them. I am not a hardcore gamer myself, but I don't mind content to be challenging.
    Edited by Kos on July 15, 2014 7:09PM
  • Metronomicon
    Metronomicon
    ✭✭
    Gothic wrote: »
    Gothic wrote: »
    I'm sorry, but this suggestion is kinda ridiculous, and frankly - a little insulting.

    They want to log in have a nice chat in guild, slot their favorite abilities and relax while facerolling the content.

    Give me a break.
    You say its ridiculous and I respect your opinion although I totally disagree.What you just quoted is an actual phrase I picked up from several guilds and several people,I didn't just come up with that.Also it doesnt mean that I don't respect that! But being insulted by such a thing is beyond me!This tells me that probably you are "insulted by Npc punchlines" as well .( Another actual quote )

    Wizard gamers? C'mon, man. A lot of us have been playing Elder Scrolls games since 1994's "Arena". Your classifications (whether they come from you, or "several guilds" and "several people") are elitist and don't convey the spirit of what this game is. There are lots and lots of MMO's to choose from, maybe this one isn't for you and the people you've talked to?

    There's not a lot of folks who would stay interested if you logged in to "faceroll content". To assume that is an insult to people who consider themselves in your arbitrary Category 1. That's what I meant. Story, lore, a true Elder Scrolls experience, and fun is what this game is about.

    Not saying this game doesn't have it's flaws, because lawd yes it does, but what about people who enjoyed the 1-50 experience, but want to continue developing the same character and enjoy the story and lore from the other two Alliances? Veteran levels (and soon-to-be Champion levels) will allow that type of player to do that. Making them excessively difficult like they were pre-patch was a silly design choice. The only solution was to create a new character in the faction you wanted to experience, but do it in a level 1-50 fashion again.

    The classifications you presented to not convey that type of player at all, and yet segregating the world into channels, shards, or difficulty levels would be extremely detrimental to the game experience as a whole (imagine the economy woes), and would do nothing but segregate an already toxic player environment and mindset.

    Like I said above, Zenimax most definitely should keep developing challenging group content (e.g. - new dungeons, trials, etc.), but keep the overworld, story quests, and lore opportunities available for people not interested in being the cool kid.

    This is the first time we have been able to experience Tamriel as a whole since 1996's Daggerfall. With the change in Veteran difficulty, it's now possible to see the world with the same character that you've spent time developing without having to worry about a mudcrab lacerating you into bits.
    I am really sorry to say that I don't think you understood my post at all,just hoped in full rage on.In what way did my model act as elitist?Which in fact is totally respectfull and mindfull of everyone that plays the game?In fact you are the one telling me and people like me to just leave the game ....where as I tried to take everyone into consideration.Just accept the fact that you are getting "lacerated by mubcrabs" and it doesn't mean that everyone else is or that everyone else should suffer because of that.And yes someone trying to propose a logical solution that is beneficial for everyone is infact the "cool kid " .Even people that enjoyed lvls 1-50 are covered this way,don't you get it?The only thing I could find worthwhile in your reply is the difficulty to implement the system as far as the economy goes.

    Edited by Metronomicon on July 15, 2014 8:56PM
  • Gothic
    Gothic
    ✭✭✭
    I absolutely understood your post.

    I disagree with your suggestion of splitting the megaservers into channels based on game difficulty.

    I disagree with your classification of three types of gamers.

    I disagree with your assumption that this would make everyone happy.

    And aside from some people who had far more constructive comments than me (shoutout to @AlienDiplomat and @Anastasia), it appears that the majority of the people in this thread do not agree with the suggestions provided.

    Does that show you that I understand what you are trying to say? Segregating players by chosen difficulty levels is not a healthy way to operate an this particular MMO. UO has had a long time to refine their system, ESO - not so much.

    What I am trying to say is that the overworld game content post-level 50 should remain accessible to all player types (solo and group) like it is after the July 7 patch. If you did not find the content difficult before, you surely must find it laughable now. Just as you don't like "facerolling content", you'll find that most other gamers do not either (see Player category #1). Zenimax obviously has data mined player statistics that are not available to you and I for peer review. These data led to the difficulty adjustments. Now you want harder and more challenging content. As a paying customer, I think you should get it. But they are making it separate and optional activities, just like PvP.

    People who absolutely love PvP would love to have open-world PvP, but the majority of the fanbase would likely revolt. People who didn't like the step-change in difficulty post-level 50 felt that they could not access the game content with their initial character. They asked for change and got it, and Zenimax based that change on the player data collected .

    The system is being revamped, and we don't know all the particulars yet. In the meantime, while we are waiting for changes to be rolled out to the live servers, enjoy Tamriel in the way that gives you the most enjoyment.
    Edited by Gothic on July 15, 2014 9:43PM
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    Before I begin my suggestions,I would like to point out that I am part of the "unhappy" crowd as far as the current/ongoing/future nerfs are concerned.That beeing said,I also understand that Zos as a gaming company has to take care of its customers.
    Now let's divide the customer base in 3 main categories :

    1)The Casual gamer:It mainly consists of people that simply cannot dedicate the required amount of time in researching builds , tactics due to real life or simply they don't want to.They want to log in have a nice chat in guild, slot their favorite abilities and relax while facerolling the content.

    2)The average gamer : This category of gamers love the game as much as the casual but they don't mind having one or two wipes during leveling and would probably look up some builds or tactics on forums.They would definitely prefer a bit more challenging content than the first category.

    3)The "wizard" status gamer : This guy doesn't mind playing for more than 4-5 hours daily ,absolutely loves getting destroyed by mobs just to put his and his fellow adventurers mind to work out the best way to overcome a really tough encounter.They usually don't play in order to rush to max lvl because that is not their main goal.Max lvls and endgame will come eventually and surely they will be prepared for it.


    You've missed out a category. The players who think the game should do what it says on the tin. Play the way you want. i know what the best build is. I don't want to play it. I want to play the classic Nightblade I was told I could play.
  • Metronomicon
    Metronomicon
    ✭✭
    Before I begin my suggestions,I would like to point out that I am part of the "unhappy" crowd as far as the current/ongoing/future nerfs are concerned.That beeing said,I also understand that Zos as a gaming company has to take care of its customers.
    Now let's divide the customer base in 3 main categories :

    1)The Casual gamer:It mainly consists of people that simply cannot dedicate the required amount of time in researching builds , tactics due to real life or simply they don't want to.They want to log in have a nice chat in guild, slot their favorite abilities and relax while facerolling the content.

    2)The average gamer : This category of gamers love the game as much as the casual but they don't mind having one or two wipes during leveling and would probably look up some builds or tactics on forums.They would definitely prefer a bit more challenging content than the first category.

    3)The "wizard" status gamer : This guy doesn't mind playing for more than 4-5 hours daily ,absolutely loves getting destroyed by mobs just to put his and his fellow adventurers mind to work out the best way to overcome a really tough encounter.They usually don't play in order to rush to max lvl because that is not their main goal.Max lvls and endgame will come eventually and surely they will be prepared for it.


    You've missed out a category. The players who think the game should do what it says on the tin. Play the way you want. i know what the best build is. I don't want to play it. I want to play the classic Nightblade I was told I could play.

    I totally agree and understand what you mean.But still ,with this system there would be a difficulty setting in which you could play you favorite build without worries.Also I did mention that it would give them time to fix the stamina builds,never said they were perfect.I just don't think scaling down the whole thing is the solution.

    Edited by Metronomicon on July 15, 2014 10:22PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    This is normal for mmos. But they really did a number when they made things easier. I said it before, the current standard will be the standard that the rest of the game is built upon so you can expect more of the issues you're pointing out.

    Though count yourself lucky that you didn't see this before because I've been seeing it for a while, even before they made things easier.

    Yeah, I had too but I rarely PUG... .. Still,it's a bad precedent and establishes a poor skill foundation for them to progress the game on :(. The is answer to moderately challenging content should not be to beg for it to be nerfed!

    The thing is this there was only a couple encounters that were even remotely challenging before. Problem is you get multiple with Zero ability to exam mechanics and execute some sort of strategy and tweak over a few attempts. Primarily people with instant gratification syndrome.

    I pug all the time and have 2 VR characters one VR12 DK, And VR 7 Sorc. With both i have found all i need to do is simply Explain the strat preferably on TS . what ruined this was an overation form the Dev team just like they did with your Videos. Nerf hard ask questions never.
  • Metronomicon
    Metronomicon
    ✭✭
    Gothic wrote: »
    I absolutely understood your post.

    I disagree with your suggestion of splitting the megaservers into channels based on game difficulty.

    I disagree with your classification of three types of gamers.

    I disagree with your assumption that this would make everyone happy.

    And aside from some people who had far more constructive comments than me (shoutout to @AlienDiplomat and @Anastasia), it appears that the majority of the people in this thread do not agree with the suggestions provided.

    Does that show you that I understand what you are trying to say? Segregating players by chosen difficulty levels is not a healthy way to operate an this particular MMO. UO has had a long time to refine their system, ESO - not so much.

    What I am trying to say is that the overworld game content post-level 50 should remain accessible to all player types (solo and group) like it is after the July 7 patch. If you did not find the content difficult before, you surely must find it laughable now. Just as you don't like "facerolling content", you'll find that most other gamers do not either (see Player category #1). Zenimax obviously has data mined player statistics that are not available to you and I for peer review. These data led to the difficulty adjustments. Now you want harder and more challenging content. As a paying customer, I think you should get it. But they are making it separate and optional activities, just like PvP.

    People who absolutely love PvP would love to have open-world PvP, but the majority of the fanbase would likely revolt. People who didn't like the step-change in difficulty post-level 50 felt that they could not access the game content with their initial character. They asked for change and got it, and Zenimax based that change on the player data collected .

    The system is being revamped, and we don't know all the particulars yet. In the meantime, while we are waiting for changes to be rolled out to the live servers, enjoy Tamriel in the way that gives you the most enjoyment.

    I appreciate your input ,this time :) . However I must say this ,if the whole of Tamriel is easy and only the endgame content is demanding then what will happen is the following : You ruin 80% to 90% of the content for certain people that are only limited to veteran dungeons and trials to have fun.Not fair for everyone.Also,after the majority of these players reach lvl cap and have seen all of Tamriel,they will naturally want to do the next content.Enter 2nd round of complaints.This means getting grouped with tanks that have 1,4k HP on Vr10 dungeons, dps that gets one shot on trash pulls and general chaos.You can guess what will follow naturally,yes teh nerfbat.
    Last but not least @Anastasia 's comment whom you linked: I quote "As opposed say, to those veteran MMO PvE players who were lured in/advertised to/focused on and whom were a solid core of support for TESO leading up to this games launch."This means that the devs initially planned to have tough content,they are only forced to change their initial concept because of the data mining you said.Or data whining to be precise.
    Edited by Metronomicon on July 15, 2014 10:46PM
  • Loco_Mofo
    Loco_Mofo
    ✭✭✭✭✭
    Evergnar wrote: »
    I still think they should make all of ESO group content (extremely challenging to solo) and have NPC mercenaries for hire for those who only want to solo casually.

    Worked for GW1
  • Metronomicon
    Metronomicon
    ✭✭
    In my opinion there is a way to keep #1 #2 #3 happy at the same time:
    Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
    Of course I have no clue as to how easy or hard it is to implement something like that,but if it was possible then :
    1) Everyone is happy
    2) Zenimax can focus on primarily revamping and sorting out stamina /heavy / medium armor builds and
    3) Make more content.
    I really hope my post wasn't too long to make you fall asleep while reading it.
    Don't see it working.

    Fact is those in #3 mainly whine when things are 'dumbed down' because they feel their e-peen deflating as 'their' exclusive content gets opened up to the 'casuals' and 'bads'.
    With the way I suggested all of the content is exclusive to everyone ....Did you even read the post?

    Also :
    "Moreover, those same players will flood the 'easy' content because most in #3 consider the game starts at level cap so they rush through content as fast as possible."

    This so not true .Considering that I myself am #3 I wouldn't dream of rushing the game,hell, I even ask pugs if they are going to skip dialogues because I hate it when they do it,not to mention I read-every-single-piece-of-paper I find in the game.....

    And:
    "The hoards abusing Anomaly VP rushing VR1-VR12 in two days, that had no interest in challenging content so no point keeping VR as it was, the minority it was able to be played by didn't want it."

    Trust me the hoards abusing Anomaly consist of VR12 queueing up for vr1 dungeons and getting their ass handed.....I have seen it countless times and consider it to be a fact.Not to mention that they are the ones that will quit the game as soon as the cap it because they think they are playing Tera or Wow where ~~~all the cool stuff is in the end~~~Already been a member of 3 guilds that died out because of this.
  • hamon
    hamon
    ✭✭✭✭✭
    Thanks for your input,you really made me think about what I posted....

    well i can't really agree with your sweeping generalisations. popping everyone into those convenient stereotypical boxes is flawed to put it politely.

    and i like how those putting 4-5 hours a day (which to normal people is a part time job ) are "wizards" according to you. rather than dangerously obsessed or some other term. to me if you put 4-5 hours a day then assuming you sleep 7 hours a day minimum. If you have a job that isnt flipping burgers for a few hours a week. doesnt leave much time for the rest of your life does it.

    So "wizards" might not be the adjective i would tag onto that type of gamer.



  • Metronomicon
    Metronomicon
    ✭✭
    hamon wrote: »
    Thanks for your input,you really made me think about what I posted....

    well i can't really agree with your sweeping generalisations. popping everyone into those convenient stereotypical boxes is flawed to put it politely.

    and i like how those putting 4-5 hours a day (which to normal people is a part time job ) are "wizards" according to you. rather than dangerously obsessed or some other term. to me if you put 4-5 hours a day then assuming you sleep 7 hours a day minimum. If you have a job that isnt flipping burgers for a few hours a week. doesnt leave much time for the rest of your life does it.

    So "wizards" might not be the adjective i would tag onto that type of gamer.


    Then you really don't understand the concept of making an example in order to make a point.You have to work with something in order to come to a conclusion. More over not only your post is full of envy to put it as politely as I can it also is inconsiderate and full of insulting implications.This means you didn't even consider the fact that some of us are actually in holidays like myself and can afford the time for now and some others can actually play while at work ....You know some jobs have really long and empty hours.Flipping burgers....rest of your life?Seriously ?This is your input on the game?It's pretty sad to say the least.You know,you just made me realize what that dead horse actually stands for.It's people like you that really don't get the fact that not everyone is the same and they don't even take the time to consider or propose a different model ,while being actually helpful,but only want the game to fit their own gamestyle.To hell with the rest,they don't have a life anyway now do they?
  • diamondeyethunderbow_ESO
    Next time any of you think ZOS doesn't listen to the community, just re-read the OP and you'll know why.
  • Metronomicon
    Metronomicon
    ✭✭
    Next time any of you think ZOS doesn't listen to the community, just re-read the OP and you'll know why.
    You just created a new account to post ....this...?I'm flattered.

  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Outside of the obligatory beating the dead horse picture, unfortunately OP, even with the best of intentions in the end ZoS is the loser here. There is no way that I can see for them to make every group happy, some player type is always going to be upset at the changes. What we should all do is just hang back a little and see just what is coming down the pipe for VR (Champion system later). Who knows it may actually do fairly well at appeasing most of the player base.
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    They aren't trying to make any 'groups' of players 'happy'. They are trying to make projected numbers in spreadsheets look good. As a by-product customer behaviour will change.

    There's that famous video from one of the LOTRO honcho's talking indiscreetly.

    Long story short. They were not trying to 'please' customers - they were concerned only with fleecing them right up the the point of customers almost quitting. How little could they deliver and how much could they get away with charging.

    The only concern was not angering customers so much they would walk away from the sunk cost investment they had in the game and their characters.

    Zenimax will be no more concerned with our 'happiness' than that. They are a business aiming, correctly, to maximise their profits.

    Edited by steveb16_ESO46 on July 16, 2014 11:27AM
  • Metronomicon
    Metronomicon
    ✭✭
    DeLindsay wrote: »
    Outside of the obligatory beating the dead horse picture, unfortunately OP, even with the best of intentions in the end ZoS is the loser here. There is no way that I can see for them to make every group happy, some player type is always going to be upset at the changes. What we should all do is just hang back a little and see just what is coming down the pipe for VR (Champion system later). Who knows it may actually do fairly well at appeasing most of the player base.
    Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?I agree that we should hang back a little and I keep my fingers crossed,but with some lurking on forums,I am not so optimistic.Really hope you prove to be right tho!
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?

    So where is the challenging solo content?
  • Metronomicon
    Metronomicon
    ✭✭
    They aren't trying to make any 'groups' of players 'happy'. They are trying to make projected numbers in spreadsheets look good. As a by-product customer behaviour will change.

    There's that famous video from one of the LOTRO honcho's talking indiscreetly.

    Long story short. They were not trying to 'please' customers - they were concerned only with fleecing them right up the the point of customers almost quitting. How little could they deliver and how much could they get away with charging.

    The only concern was not angering customers so much they would walk away from the sunk cost investment they had in the game and their characters.

    Zenimax will be no more concerned with our 'happiness' than that. They are a business aiming, correctly, to maximise their profits.
    Pleasing a customer is making him not want to leave and remain subbed.That is exactly what will maximise their profits,having everyone pleased and not a percentage.99% is better that 70% you know.

  • Metronomicon
    Metronomicon
    ✭✭
    Hilgara wrote: »
    Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?

    So where is the challenging solo content?
    I'm sorry ...what?Did you even take the time to read the OP?

  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Hilgara wrote: »
    Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?

    So where is the challenging solo content?
    I'm sorry ...what?Did you even take the time to read the OP?
    I wasnt replying to the op. I was replying to you....hence the qoute
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?I agree that we should hang back a little and I keep my fingers crossed,but with some lurking on forums,I am not so optimistic.Really hope you prove to be right tho!
    Don't forget the Solo vs Group content folks and those who hate the idea of a difficulty "option" for PvE content. Someone is always gonna be unhappy with some part of the game. It's up to ZoS (or any game devs really) to figure out the best balance between too hard and too easy and too solo vs too group, etc.
  • Metronomicon
    Metronomicon
    ✭✭
    Hilgara wrote: »
    Hilgara wrote: »
    Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?

    So where is the challenging solo content?
    I'm sorry ...what?Did you even take the time to read the OP?
    I wasnt replying to the op. I was replying to you....hence the qoute
    This is so out of context that makes me dizzy.Please read the op,understand what we are discussing and then comment.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Vuron wrote: »
    In my opinion there is a way to keep #1 #2 #3 happy at the same time:
    Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
    Of course I have no clue as to how easy or hard it is to implement something like that,but if it was possible then :
    1) Everyone is happy
    2) Zenimax can focus on primarily revamping and sorting out stamina /heavy / medium armor builds and
    3) Make more content.
    I really hope my post wasn't too long to make you fall asleep while reading it.
    Don't see it working.

    Fact is those in #3 mainly whine when things are 'dumbed down' because they feel their e-peen deflating as 'their' exclusive content gets opened up to the 'casuals' and 'bads'.

    Moreover, those same players will flood the 'easy' content because most in #3 consider the game starts at level cap so they rush through content as fast as possible.

    My evidence?

    The hoards abusing Anomaly VP rushing VR1-VR12 in two days, that had no interest in challenging content so no point keeping VR as it was, the minority it was able to be played by didn't want it.

    The jealously and envy is strong in this post...
    LMFAO, I'm jealous of what, exactly?

    My comments are easily backed up by many posts, I cited but one. I seem to have hit a raw nerve, but then you're probably one of those who sadly think the gear a character you play in a video game says something about you.

    If you think that's what I'm jealous of then .. LMFAO.
  • Metronomicon
    Metronomicon
    ✭✭
    DeLindsay wrote: »
    Why wouldn't everyone be happy ,when they have access to all the content in every possible difficulty available?I agree that we should hang back a little and I keep my fingers crossed,but with some lurking on forums,I am not so optimistic.Really hope you prove to be right tho!
    Don't forget the Solo vs Group content folks and those who hate the idea of a difficulty "option" for PvE content. Someone is always gonna be unhappy with some part of the game. It's up to ZoS (or any game devs really) to figure out the best balance between too hard and too easy and too solo vs too group, etc.
    I didn't forget the Solo vs Group content folks,on the contrary!
    You want to solo? Go to channel 2 for example.
    You want party guesting? Go to channel 4!
  • Metronomicon
    Metronomicon
    ✭✭
    Vuron wrote: »
    In my opinion there is a way to keep #1 #2 #3 happy at the same time:
    Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)
    Of course I have no clue as to how easy or hard it is to implement something like that,but if it was possible then :
    1) Everyone is happy
    2) Zenimax can focus on primarily revamping and sorting out stamina /heavy / medium armor builds and
    3) Make more content.
    I really hope my post wasn't too long to make you fall asleep while reading it.
    Don't see it working.

    Fact is those in #3 mainly whine when things are 'dumbed down' because they feel their e-peen deflating as 'their' exclusive content gets opened up to the 'casuals' and 'bads'.

    Moreover, those same players will flood the 'easy' content because most in #3 consider the game starts at level cap so they rush through content as fast as possible.

    My evidence?

    The hoards abusing Anomaly VP rushing VR1-VR12 in two days, that had no interest in challenging content so no point keeping VR as it was, the minority it was able to be played by didn't want it.

    The jealously and envy is strong in this post...
    LMFAO, I'm jealous of what, exactly?

    My comments are easily backed up by many posts, I cited but one. I seem to have hit a raw nerve, but then you're probably one of those who sadly think the gear a character you play in a video game says something about you.

    If you think that's what I'm jealous of then .. LMFAO.
    Please don't derail the discussion,you can bash each other in private messages ,not here I beg of you.


  • mips_winnt
    mips_winnt
    ✭✭✭
    In my opinion there is a way to keep #1 #2 #3 happy at the same time:
    Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)

    IMHO This defeats the entire purpose of the "Mega"server concept (keep as much of the playerbase "together" as possible), if they were going to go this route they might as well just follow the WoW model with multiple independent "realms" geared toward specific player "tastes".
  • Metronomicon
    Metronomicon
    ✭✭
    mips_winnt wrote: »
    In my opinion there is a way to keep #1 #2 #3 happy at the same time:
    Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)

    IMHO This defeats the entire purpose of the "Mega"server concept (keep as much of the playerbase "together" as possible), if they were going to go this route they might as well just follow the WoW model with multiple independent "realms" geared toward specific player "tastes".
    That is actually a really valid point .Not everyone wants to play like everyone and with everyone.But as far as I know the Mega server itself is in fact divided into phases ,you could be standing right next to me but you wont see me or my kills.Again correct me if I'm wrong.

  • hamon
    hamon
    ✭✭✭✭✭
    hamon wrote: »
    Thanks for your input,you really made me think about what I posted....

    well i can't really agree with your sweeping generalisations. popping everyone into those convenient stereotypical boxes is flawed to put it politely.

    and i like how those putting 4-5 hours a day (which to normal people is a part time job ) are "wizards" according to you. rather than dangerously obsessed or some other term. to me if you put 4-5 hours a day then assuming you sleep 7 hours a day minimum. If you have a job that isnt flipping burgers for a few hours a week. doesnt leave much time for the rest of your life does it.

    So "wizards" might not be the adjective i would tag onto that type of gamer.


    Then you really don't understand the concept of making an example in order to make a point.You have to work with something in order to come to a conclusion. More over not only your post is full of envy to put it as politely as I can it also is inconsiderate and full of insulting implications.This means you didn't even consider the fact that some of us are actually in holidays like myself and can afford the time for now and some others can actually play while at work ....You know some jobs have really long and empty hours.Flipping burgers....rest of your life?Seriously ?This is your input on the game?It's pretty sad to say the least.You know,you just made me realize what that dead horse actually stands for.It's people like you that really don't get the fact that not everyone is the same and they don't even take the time to consider or propose a different model ,while being actually helpful,but only want the game to fit their own gamestyle.To hell with the rest,they don't have a life anyway now do they?

    you didn't use an example you used 3 stereotypical generalizations. you were insulting to the first group. "they simply want to faceroll everything" which is insulting to that group. Then you use the term "wizards" to describe the group you feel yourself to be in.

    so i used some stereotypical responses that take a differing view and you react with your post above. perhaps if you could be a little more objective with your analysis then we could take you more seriously.

    however i do maintain that playing 4-5 hours a day must mean you can't devote enough hours to the rest of your life to remain objective enough to see a game as simply a game. there in lies your problem.
    and saying perhaps folk can play at their work is a deflection. tell me exactly how many jobs you can be paid for that you will be in effect be paid to play MMO's?
    I grant there are a few. but i would hazard a guess that it comprises a very few of these Gaming "wizards" (your term not mine)

    in any realm of experience folk who spend too much time immersed in one activity find it much harder to remain objective with that activity. It's the same as parents who can't see their own kids are problematic. It's much easier to see everyone else's kid as being the problem.

  • Hilgara
    Hilgara
    ✭✭✭✭✭

    hamon wrote: »

    however i do maintain that playing 4-5 hours a day must mean you can't devote enough hours to the rest of your life to remain objective enough to see a game as simply a game. there in lies your problem.

    Plenty of people can spend 4-5 hours a day watching TV and still lead productive lives. I will finish work at 3:30 today. I will go to the gym for an hour. I will go home make some food then settle down for the night. That's a pretty typical routine but instead of staring at the TV till bed time I will be on ESO.

  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    mips_winnt wrote: »
    In my opinion there is a way to keep #1 #2 #3 happy at the same time:
    Split the megaserver into 3 (or more) channels. Channel 1 has mobs with lets say -30% Hp and -16%dmg.Channel 2 has mobs with 100% Hp and 100% dmg. Channel 3 has 130%hp and 130%dmg. (The percentages are just a mere example to make my point.)

    IMHO This defeats the entire purpose of the "Mega"server concept (keep as much of the playerbase "together" as possible), if they were going to go this route they might as well just follow the WoW model with multiple independent "realms" geared toward specific player "tastes".
    That is actually a really valid point .Not everyone wants to play like everyone and with everyone.But as far as I know the Mega server itself is in fact divided into phases ,you could be standing right next to me but you wont see me or my kills.Again correct me if I'm wrong.

    You are correct. The mega server is broken up into several phases/shards. Each one is similar in capacity to a standard "server" like you see in games like wow or swtor. Every time you log out and back in, there is a chance you will be on a different shard. The zone chat you are reading is for that shard only.



    Edited by Alphashado on July 16, 2014 12:44PM
Sign In or Register to comment.