Hi there,
it seems to me, that one does acquire tons of style materials with 0 value by deconstructing items for advancing crafting experience. Also, basic craftic materials like sanded wood etc. are mostly sold to a vendor.
This happens because one is not encouraged to craft items beyond one's immediate need. I think a little change would make things much more interesting and crafting more fun: allow a little more experience for crafting items, and less for deconstructing them. Simple as that. Economy would flourish, I guess. Wasn't that the intend of the system?
Edited by Tendrielle on July 15, 2014 6:26AM