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Suggestion cc Crafting

Tendrielle
Tendrielle
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Hi there,
it seems to me, that one does acquire tons of style materials with 0 value by deconstructing items for advancing crafting experience. Also, basic craftic materials like sanded wood etc. are mostly sold to a vendor.
This happens because one is not encouraged to craft items beyond one's immediate need. I think a little change would make things much more interesting and crafting more fun: allow a little more experience for crafting items, and less for deconstructing them. Simple as that. Economy would flourish, I guess. Wasn't that the intend of the system?
Edited by Tendrielle on July 15, 2014 6:26AM
  • Xnemesis
    Xnemesis
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    As it stands right now you gain the most exp from deconstructing rather than crafting. I have only crafted my own gear and have achieved 50 on multiple crafts through decon alone. I believe a few dailies that require you to gather certain resources and craft a few items would be nice to give a little boost to crafting exp.
  • Tendrielle
    Tendrielle
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    Well, crafting dailies are an interesting idea I think, one could spread them through Tamriel according to the respective resource levels to give one more incentive to revisit areas left behind while levelling. I like it, when the world is alive and visited.
    Anyways, leveling anything (except Enchanting) by deconstruction only is simply too easy. Could be designed in a more interesting way.
  • Tendrielle
    Tendrielle
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    Something else: how about to allow skilling bank space (like 10 spaces) in each of the crafting professions (provision maybe 20) ? You actually do need more space when you actively pursue a crafting profession and I really do not like to start twinks just for carrying materials, which you are forced to do for now.
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