kassandratheclericb14_ESO wrote: »In Rift, you could also DYE the armor you used in the cosmetic slot.
As for crafting dying...why? When the some of the best armor in the game is craft only..how would having cosmetic items (especially if regular armor could be used in a cosmetic only slot) impact the crafting in a negative way?
You still have to upgrade gear to actually play the content. I don't get that rationale at all. Perhaps I am missing something?
Vazkahkatz wrote: »ya it would be nice to be able to wear the lvl 1 bosmer armor at vet whatever. this one likes the look of it.
this one would also like a slight change in kahjiit player dialog so that when you do the player talk options it says this one or he or she you know talking in third person.
kassandratheclericb14_ESO wrote: »In Rift, you could also DYE the armor you used in the cosmetic slot.
As for crafting dying...why? When the some of the best armor in the game is craft only..how would having cosmetic items (especially if regular armor could be used in a cosmetic only slot) impact the crafting in a negative way?
You still have to upgrade gear to actually play the content. I don't get that rationale at all. Perhaps I am missing something?
But it wouldn't matter what style you crafted it in. All the motifs, would be worthless. if you can make any piece look like any style you have killed the market in style motifs.
But it wouldn't matter what style you crafted it in. All the motifs, would be worthless. if you can make any piece look like any style you have killed the market in style motifs.
Styles would need to be used for the cosmetic slots - so they'd still be just as needed for that
But it wouldn't matter what style you crafted it in. All the motifs, would be worthless. if you can make any piece look like any style you have killed the market in style motifs.
Styles would need to be used for the cosmetic slots - so they'd still be just as needed for that
AlexDougherty wrote: »I know what you mean, sometimes a better piece of gear looks worse than what you are already using, but you have to upgrade because that's how you keep ahead of the survivability curve.
They are adding Dyes, and you can craft sets, which help maintain a look. And there is always the option of sinking some tempers into upgrading the existing gear. But sometimes you have to bite your tongue and equip the new piece.
kassandratheclericb14_ESO wrote: »In Rift, you could also DYE the armor you used in the cosmetic slot.
As for crafting dying...why? When the some of the best armor in the game is craft only..how would having cosmetic items (especially if regular armor could be used in a cosmetic only slot) impact the crafting in a negative way?
You still have to upgrade gear to actually play the content. I don't get that rationale at all. Perhaps I am missing something?
I don't get it either. You still have to craft the functional piece of armor first, secondly you still have to craft the cosmetic piece. Granted you can keep a level one cosmetic piece on forever, but you still have to upgrade the functional piece of armor as you level up.
edit: Ok thinking about it I understand the concern is motifs. If I had a level 1 armor piece in my cosmetic slot I wouldn't care what appearance my functional armor had that I had crafted, thus killing the motif market. I kind of hate the motif market anyhow, I wouldn't miss it in the least. They were grossly overpriced at game launch anyhow. It's also annoying and incredibly immersion breaking to see people auction them in world chat constantly. If the motif market disappeared it wouldn't bother me one bit, and yes I have a Templar that I've invested buying all the motifs for his crafting when they were overpriced.
The motif issue is, as @nerevarine1138 said, that you would only need to have the desired motif crafted once (assuming you didn't just use some random piece of equipment you found with the desired style). It's not about selling motif books. It's about selling your services as a crafter with that particular style.