smeeprocketnub19_ESO wrote: »BTW, we don't generally wait until people are chatting with mobs to jump them, we engage as soon as we can. So it's not a case of being unable to see their surroundings, we are quite detectable.
The reason for pve in cyrodiil is to further encourage pvp outside of zergs. It's therte to encourage combat, not steer everyone away from it.
I don't mind dying at all, I don't lose anything. I do get irritated at how much time it takes to walk to the quest hub, get a quest, complete it, get back to quest giver and get ganked. So its about the loss of time and not the death itself. Likewise part of the reason I was so active in Cyrodil when I was level 10-V9 is because I enjoyed Cyrodil's dailies more than Quest Grinding in Mad Max Vet Zones.
Now with easier vet zones and campers on the quest hubs, my incentive is gone. And the only real PVP in quest zones other than ganking is if someone gathers a zerg against the gankers so its still zerg based.
What I do like? Solo Dungeons. I love finding people in there, or even getting found myself. For some reason I don't care about lost time on the Skyshard the way I do about lost time on quests. I also like it when Cross-Faction Duel Circles form, I did that once. Pretty fun stuff. It requires a lot of patience and self-policing to get everyone to agree to a series of 1v1's.
And if you kill me at the gate of the quest hub, good. I would rather that, than be killed while reading dialogue or handing in a quest. I don't even mind getting killed while killing the NPC's you are usually told to kill.
I do agree that smaller scale PVP is pretty fun. It makes me feel like part of a battle instead of just another face in a trash mob.