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You cannot have my stuff...

  • Merlin13KAGL
    Merlin13KAGL
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    BTW, we don't generally wait until people are chatting with mobs to jump them, we engage as soon as we can. So it's not a case of being unable to see their surroundings, we are quite detectable.

    The reason for pve in cyrodiil is to further encourage pvp outside of zergs. It's therte to encourage combat, not steer everyone away from it.

    @smeeprocketnub19_ESO‌, Fair enough. Thank you for clarifying, as this is considerably different that what it was first taken to be.

    I'm not saying your guild should put restrictions in place. Now that you have expanded the detail, I would say that you (and yours) are acting honorably, given the fact that we are at war.

    My reference had more to do with border towns and the fact that there and in the open environment, it always seems to be the 'enemy' NPC's.

    Case in point, I have a character in DF and another in AD. In a border town between DF and AD in Cyrodiil, when I enter with my AD character, the guards are DF guards. When I enter with my DF character, they are AD guards.

    I realize this is done, as well as the small camps, to give more to interact with - Azura knows the landscape is barren enough as it is. I just find it odd that aside from near resources, you never really see your own Alliance patrolling the countryside.

    Again, just from an immersion perspective, I think it would be neat to come upon the occasional NPC to NPC fight in this giant warzone. Then again, I equally can't understand why the Grizzly will attack me for picking a flower, but does not seem the least bit bothered by the 50 people in the bandit camp 10 feet to the left of him.

    (I used to enjoy kiting critters into an enemy camp just for the chaos factor it would involve...seemed like an appropriate present to give your enemy as he's lounging near the campfire.)

    Equally, the scaling issue does not just pertain to PvP. The other individual that got frustrated was having equally little luck making a dent in the NPC guards and the local daedra.

    And for the mid-quest-dialogue attack - it's a game thing, not a you thing (Thankyou for not doing this, by the way). It's equally irritating when it's a mud crab or a skeever. It just seems like something they would implement to allow dialogue completion - or even not allow it to start if there are enemies within fighting range. We all know some of the NPC's can be a bit longwinded!

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Soloeus
    Soloeus
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    I don't mind dying at all, I don't lose anything. I do get irritated at how much time it takes to walk to the quest hub, get a quest, complete it, get back to quest giver and get ganked. So its about the loss of time and not the death itself. Likewise part of the reason I was so active in Cyrodil when I was level 10-V9 is because I enjoyed Cyrodil's dailies more than Quest Grinding in Mad Max Vet Zones.

    Now with easier vet zones and campers on the quest hubs, my incentive is gone. And the only real PVP in quest zones other than ganking is if someone gathers a zerg against the gankers so its still zerg based.

    What I do like? Solo Dungeons. I love finding people in there, or even getting found myself. For some reason I don't care about lost time on the Skyshard the way I do about lost time on quests. I also like it when Cross-Faction Duel Circles form, I did that once. Pretty fun stuff. It requires a lot of patience and self-policing to get everyone to agree to a series of 1v1's.

    And if you kill me at the gate of the quest hub, good. I would rather that, than be killed while reading dialogue or handing in a quest. I don't even mind getting killed while killing the NPC's you are usually told to kill.

    I do agree that smaller scale PVP is pretty fun. It makes me feel like part of a battle instead of just another face in a trash mob.

    Within; Without.
  • Hilgara
    Hilgara
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    I'm about 50 50 1v1 with the NB. I'm much more successful with the sroc but I still prefer playing the NB in PvP. Playing it well is much more satisfying.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Soloeus wrote: »
    I don't mind dying at all, I don't lose anything. I do get irritated at how much time it takes to walk to the quest hub, get a quest, complete it, get back to quest giver and get ganked. So its about the loss of time and not the death itself. Likewise part of the reason I was so active in Cyrodil when I was level 10-V9 is because I enjoyed Cyrodil's dailies more than Quest Grinding in Mad Max Vet Zones.

    Now with easier vet zones and campers on the quest hubs, my incentive is gone. And the only real PVP in quest zones other than ganking is if someone gathers a zerg against the gankers so its still zerg based.

    What I do like? Solo Dungeons. I love finding people in there, or even getting found myself. For some reason I don't care about lost time on the Skyshard the way I do about lost time on quests. I also like it when Cross-Faction Duel Circles form, I did that once. Pretty fun stuff. It requires a lot of patience and self-policing to get everyone to agree to a series of 1v1's.

    And if you kill me at the gate of the quest hub, good. I would rather that, than be killed while reading dialogue or handing in a quest. I don't even mind getting killed while killing the NPC's you are usually told to kill.

    I do agree that smaller scale PVP is pretty fun. It makes me feel like part of a battle instead of just another face in a trash mob.

    Chances are you would be attacked upon entering the area, assuming we saw you, and depending on if we were already out there killing said mobs for the quest. (Which would be a great time to jump us, imo.)

    Getting jumped in dungeons is fun, I agree. I had one person take down our entire group because we were in the midst of battle. He even had the decency (whether intentional or not) to hang around long enough for us to take him out after we ran back. I enjoyed it.

    Edit: looking back on my original post, I can see how that might have led some astray. I hadn't even considered the idea of jumping people while they are mid-conversation, as that never comes into the equation one way or the other.
    Edited by smeeprocketnub19_ESO on July 14, 2014 3:04PM
    Dear Sister, I do not spread rumors, I create them.
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