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Nerf: Materials. Use or Lose.

Soloeus
Soloeus
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The idea is simple. All items period will have a "Timer" of say, 30 days from the moment it comes into existence. after this 30 days, the item is deleted permanently.

This will encourage more participation in the economy, and destroy "Stockpiling" as an option.

If you really want to remove botted/duped mats from early period and force an economy going forward, this is how you do it. Ugly? Yes, but it works.

Within; Without.
  • mips_winnt
    mips_winnt
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    Soloeus wrote: »
    This will encourage more participation in the economy, and destroy "Stockpiling" as an option.

    Not to mention encouraging a lot of people to cancel their subscriptions.
  • Rosveen
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    Between this and the cash shop, I'm beginning to find it quite difficult to take your threads seriously.
  • emeraldbay
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    So...your suggestion is that people will only be able to keep materials for 30 days?

    No thank you. Not everyone stockpiles materials for selling, you know. I tend to keep lower-level materials just in case I want to make a new character. And furthermore, what's wrong with people keeping materials to sell? They're only playing the way they want to, how does it affect you?

    Also, does this apply to raw materials only, or do refined materials suffer as well? I think I'd be pretty upset if all the iron I refined could never be used for another character unless I leveled two characters at once.
  • KariTR
    KariTR
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    Persistent world...
  • Gilvoth
    Gilvoth
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    mips_winnt wrote: »
    Soloeus wrote: »
    This will encourage more participation in the economy, and destroy "Stockpiling" as an option.

    Not to mention encouraging a lot of people to cancel their subscriptions.

    agreed. this idea of a timer is realy not a good idea.

  • Laura
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    its certainly out of the box thinking and I can appreciate that. I'm not sure that its something the community would take very well and I can't say that I would be all that happy about it myself.

    I think new upgrade items for certain gear down the line may be the answer.. I don't know. i see the point you are making and I think part of the problem comes from the fact that you can get upgrade items off level 1 stuff and use it to upgrade vr12 stuff. Frankly the system is silly and makes legendary gear lul instead of wow but I don't think this is the answer.
  • AlexDougherty
    AlexDougherty
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    Soloeus wrote: »
    The idea is simple. All items period will have a "Timer" of say, 30 days from the moment it comes into existence. after this 30 days, the item is deleted permanently.

    This will encourage more participation in the economy, and destroy "Stockpiling" as an option.

    If you really want to remove botted/duped mats from early period and force an economy going forward, this is how you do it. Ugly? Yes, but it works.

    And what about hard to get mats like the tempers.

    No, just no.

    I don't particularly stock my mats, but I am opposed to a mechanic in the game that gets rid of them, leave our materials alone. If I want to craft something I can, when I want, not to get ahead of an artificial deadline that serves most of us no purpose.
    Edited by AlexDougherty on July 13, 2014 12:22PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • reggielee
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    no. just no. stupid idea.
    Mama always said the fastest way to a man's heart is through his chest.
  • Gilvoth
    Gilvoth
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    reggielee wrote: »
    no. just no. stupid idea.

    your right, infact, i came here to say just that very thing, but you beat me to it.

  • Tuttebel
    Tuttebel
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    So all the epic and legendary materials I'm saving to upgrade my V12 gear when I get there should rot in my bank account because I choose not to sell them to you? I don't think so ...
    "lex parsimoniae"
  • Rev Rielle
    Rev Rielle
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    I'd prefer to see, our character's ability to successfully harvest materials dependent somewhat on their skill using it. e.g. if your character can't use the materials themselves they would have little/no success/ability to harvest it out in the wilds.
    Edited by Rev Rielle on July 13, 2014 12:40PM
    If you can be anything, be kind.
  • reggielee
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    I guess i should state why i hate it.... long time gatherer/farmer for my own use, I stockpile to make what I want when I need it, most times I outlevel the need so it grows but that is ok, ill be prepped to kit my alts out right away instead of slogging it in greens and white.

    those who exploited the mat glitch are prob already low on supplies as they have crafted numerous epic gear. If they run out they prob will just buy more mats off gold farms, its in their nature to cheat.

    this only hurts legitimate players who take the slow climb in mmos. if you want to curb gold farmed mat sales, then make the mats bind to acct, but that opens up a whole new discussion on sales for legitimate crafters etc.
    Mama always said the fastest way to a man's heart is through his chest.
  • Audigy
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    Without a proper bank system not possible. With one, it might be.

    There could be a specific skill line that lets you store wood, flowers, worms etc. better, to extend the lifespan of your goods so to speak.

    That said, with our community not possible right now. They are no fans of realism sadly :(

    *I don't want a justice system, as I don't want to die".


    You guys here at the thread didn't understand the OP right btw. He was talking about gathered materials like wood, wool - not about extracted material.
  • stabbykitteh
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    So I'd lose the Legendary tempers I've been saving since early access, leaving me the option of not having Legendary gear ever or buying tempers at an incredibly over-inflated price from a mat farmer? No, thank you.
  • freespirit
    freespirit
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    Audigy wrote: »
    Without a proper bank system not possible. With one, it might be.

    There could be a specific skill line that lets you store wood, flowers, worms etc. better, to extend the lifespan of your goods so to speak.

    That said, with our community not possible right now. They are no fans of realism sadly :(

    *I don't want a justice system, as I don't want to die".


    You guys here at the thread didn't understand the OP right btw. He was talking about gathered materials like wood, wool - not about extracted material.

    At no point does the OP confirm that he only means 'gathered mats'........

    He only talks in terms of 'materials' which imho includes ALL types :D

    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Auralia
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    That's a terrible idea, I absolutely hate it.
  • Mousmoula
    Mousmoula
    Well, I guess OP is not a crafter...
  • Jagath
    Jagath
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    While your at it why not take away the ability to repair your items. Between that and them expiring even if you don't use them Im sure a lot more people will want to play the game..so much for your economy.
  • MonkeyAssassin24
    MonkeyAssassin24
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    It's a jump.....to conclusions map. You see it's this map, with different...conclusions, that you can jump to!






    This is terrible...this idea...
    On second thought, let's not go to the forums. 'Tis a silly place.
  • JKorr
    JKorr
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    Audigy wrote: »
    Without a proper bank system not possible. With one, it might be.

    There could be a specific skill line that lets you store wood, flowers, worms etc. better, to extend the lifespan of your goods so to speak.

    That said, with our community not possible right now. They are no fans of realism sadly :(

    *I don't want a justice system, as I don't want to die".


    You guys here at the thread didn't understand the OP right btw. He was talking about gathered materials like wood, wool - not about extracted material.

    I went back and read his post again.

    "The idea is simple. All items period will have a "Timer" of say, 30 days from the moment it comes into existence. after this 30 days, the item is deleted permanently."

    "All items" isn't gathered materials. All items, period, is ALL ITEMS, which means the tempers and extracted stuff as well as the gathered materials.

    No. I have characters I play. Those characters gather material for my crafters. I have characters that are crafters. I craft for my characters. I craft for my friends. I don't want materials/tempers/extracted stuff to disappear because I haven't gotten to use it yet. I didn't use the dupe exploit; I don't do anything with gold/item sellers except report them. I am still working on gathering enough tempers to craft legendaries without failing and losing everything I put into the item up to that point. Having stuff disappear because an arbitrary time limit expired would not be a way to keep me involved with this game.

    EDIT:spelling
    Edited by JKorr on July 13, 2014 1:21PM
  • Istyar
    Istyar
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    I'm sorry but it's a completely useless and impractical idea.
    Istyar ~ Sorcerer - Aldmeri Dominion - Savior of Nirn - Hero of Tamriel

    Istyar, the old sorcerer from Summerset Isles, Master of the Old Ways of the Psjiic Order and Grand Master of the Illusion and Mysticism Divison of Aldmeri Dominion Army.

    Check the UESP and learn more about TES universe: https://www.uesp.net/wiki/Main_Page
  • danno8
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    Farewell casuals!

    Sounds like a great way to eliminate 90% of your playerbase.
  • Horrum
    Horrum
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    I will sell and buy what I want to sell and buy and stockpile whatever I want to stockpile.

    I have to disagree with this idea. It's a bad idea to force people to sell and buy. Nothing more.
  • Gilvoth
    Gilvoth
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    unfortunately and very sadly i must admit that this is the exactly the terrible type of mind thinking that we have in todays game makers. i would be a bit shocked and surprised if this man is not hired by a game maker.
  • ThePonzzz
    ThePonzzz
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    There are plenty of better and prolific ways to stimulate a robust economy. Item decay will never be one of them.
  • Bolo_Bob
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    maybe they should add in experience and level decay too.
    so like if you dont play a character for 1 hour it start degrading and if you dont play it long enough then you could degrade all the way to level 1, even on crafting skills.

    ...this is the "dumbest idea's ever" thread right?
    just trying to beat someone else to this terrible idea so i can feel special about coming up with an equally stupid idea.
  • babylon
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    LOL@rental timer thread for gathering mats.
  • AlexDougherty
    AlexDougherty
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    Audigy wrote: »
    You guys here at the thread didn't understand the OP right btw. He was talking about gathered materials like wood, wool - not about extracted material.

    Even that's a bad idea, I collect enough for crafting, but if my mats started disappearing due to an artificial deadline, well I'ld be extremely annoyed.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Artemiisia
    Artemiisia
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    Lol what :)

    That would mean lots of people would lose the legendary mats, since it takes many to make just one piece

    if you dont like your mats OP, send them to me or destroy them, but leave my mats out of it
  • DeLindsay
    DeLindsay
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    Soloeus wrote: »
    Nerf: Materials. Use or Lose.
    Quite possibly the worst idea ever for an MMO.
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