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Nerf craglorn grind spots!

  • Anastasia
    Anastasia
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    NookyZooky wrote: »
    DeLindsay wrote: »
    PBpsy wrote: »
    Still don't see the part where those now pretty rare grind groups stooped you and your friend from questing.

    If you play on NA those "LFM Grind XX" aren't rare at all. But I agree there's no reason to nerf them just because the OP and his buddy couldn't get more to quest with. The bigger issue isn't that people grind out XP/Gear/Gold/etc it's that more and more these days MMO just means Massively Multiple people Online, but more often then not most just want to play solo/duo and be left to it. To the OP, you really need to find a better Guild if you've asked repeatedly for help to no avail.
    well, soon as I find a guild that is willing to quest there, I will happily shut up. but I have yet to find a guild like that, and yes, it DOEs stop me from questing when no one wants to help do quests with me. idk if you have been to craglorn, but almost every dungeon, and every quest there, will require a group to do. so you see the problem. again, if you know of a guild that quests in craglorn, post me a link or something, cause I have yet to find one


    It sounds very frustrating. I hope you are able to find some decent grouping soon.

    Will say though: no worries if you are patient :) ...in just a few more (weeks/days/hours) the many who now have diluted content in V+ 1-10 will speedily be getting there to you. I just bet then you'll have lots of folks asking in chat and forming up ... heh, it should be (maybe/maybe not) like ye old' LDoN's of another virtual world...just TEEMING with players, right?

    Oh. Wait. Those arriving where you are soon just might be primarily those players who most enjoy soloing, therefore not interested so much in grouping up. Or, they WILL want to group up, but will need your considered advice which they could have gotten 5 to 9 levels earlier in the group-encouraged V+1 - 10 content prior to July 7. We won't mention how rewards and/or exp has not been adjusted a 'tad' yet to give even a bit more impetus for grouping... ;)

    Either way, should be lots more players for ya in that area soon. Not sure how one has a goal to more easily and/or more quickly get to TESO PvE endgame where grouping is necessary, since supposedly a bulk of TESO's population is primarily interested in soloing, and for whom the recent Vet nerf was done. Those for whom the original Vet content was promoted and advertised as 'group-encouraged' has (July 7/Phase I)/(Other incoming Phases of Vet content changes) is being altered to better suit those who demand to solo all content, in all zones. Supposedly that is just because after all, ZOS didn't realize that V+ 1-10 was supposed to be looked at just as more 'leveling' and since they got it wrong in their original game plan, of course it should be brought in line with those who primarily demand to solo, even within Vet content. :o

    But I'll keep reading these forums to find out from others why they want to be 'around' a lot of other players, but not really 'play WITH other players'. That last part was not pointed at you o-p, but rather those who are actively redefining what MMO has traditionally meant for a span of many years. :s

    Edited by Anastasia on July 14, 2014 2:08AM
  • Anastasia
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    DeLindsay wrote: »
    If you completed every storyline and quest without skipping stuff, you should be above V10.

    I was V1 and 75% to V2 and I was just about to do the last CH quest (where Meridia comes and saves the day).

    I don't care what players say. Most of those opinions could be the Craglorn farmers for all we know.

    Craglorn created the biggest problem this game had (content-wise). It was so bad, that now they are revamping the whole veteran content.

    There is nothing in ESO or any other MMO that says I am required to fully complete every single zone in order to access the next higher level zone, nothing. You don't care what players say, and we don't care what your opinion is about Craglorn. It's locked to players who haven't started Cadwell's Almanac and that's good enough. You and and others with this opinion, have no right to tell me that the game I pay a monthly fee for that I must play how YOU want me to play. If I'm good enough to defeat my VR10 final main storyline boss at VR7 then there's not a damn thing you can do to stop me from moving on in content, regardless of your "opinion".

    Even if I wasn't that good, ZoS made Craglorn open for anyone on Cadwell's Almanac and since it's THEIR game there's no reason to change it because of YOU.

    **Dunno DeLindsay...better not shout that too loud. I would have said the exact same thing about what Vet+ content was before July 7...you know, the group-encouraged content that was a core component of the advertisements pre-launch? What should have been added was new added content for folks who are primarily interested in soloing at higher levels, and adjustments to loot/e x p/etc for groups. That is not what just occurred, and is continuing to be changed.

    What just occurred was a dilution of what was explicitly original planned grouping content meant for the enjoyment and/or prepping for players on their way to TESO endgame. So, be forewarned in your base justification...its THEIR game, but they may well find reasons to change it because of THEM...whoever THEM happens to be this week.

    Edited by Anastasia on July 14, 2014 2:15AM
  • Jimm_ay
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    NookyZooky wrote: »
    Jimm_ay wrote: »
    Aren't the grind groups doing most of the quest? just follow along and deviate to finish the quest...
    nope:/ there are quests that require you to go to certain dungoens, and these people are not going to these dungeons:/. I did try what you said though, it did work for a while. but once I had to go to those dungeons....... yeah:/

    craglorn is rough. If I remember correctly the reduction in difficulty did not include craglorn? If you need help on a quest join a guild, they can grind with you then break off to do the content.
  • Cody
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    I think I may have found me a guild, we will see how it goes. and the vet lvl nerf DID NOT apply to craglorn? I thought it did.
  • DeLindsay
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    There are 2 distinct problems with this request (nerfing grinding content).

    #1 - One or more players want to force the rest of us to play how they play.

    #2 - I think the OP honestly believes that by nerfing the ability to grind in Craglorn that all the sudden those players who didn't care to help him before will all the sudden decide they will help, which is very far removed from reality.
  • Cody
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    DeLindsay wrote: »
    There are 2 distinct problems with this request (nerfing grinding content).

    #1 - One or more players want to force the rest of us to play how they play.

    #2 - I think the OP honestly believes that by nerfing the ability to grind in Craglorn that all the sudden those players who didn't care to help him before will all the sudden decide they will help, which is very far removed from reality.
    ..... really? ok. I will respond, but know I wont respond to you anymore, as I dont have time for false accusations I already disproved in this very thread.
    #1. "one or more players want us to play how they want us to play"
    I just want something done about it(and again, if you would bother to read what I have posted, I am aware it already got a nerf, and am no longer wanting one. I said it at least twice please look over this thread, you will see it). these grinders as I will call them, they can play however the heck they want. I honestly don't care. do I like the fact they (did and still) use these speed grinds, NO. HOWEVER, did I EVER say "they cant do it"? NO. its like the emp farmers and the cheaters/exploiters. I would love for something to be done about it, but if people want to play that way, they can go right ahead. I wont try to be the control freak you and another guy on this thread think I am, and go tell them "don't do this, don't do that". nor will I do that for people using these speed grinds. I, just like them, am paying to play this game. I have just as much a right to dislike and voice my opinion, and request something be done, just as they have the right to do it. will I REALLY care if these speed grinds are not fixed? NO. I would LIKE for something to be done, but I wont lose sleep over it, nor will I have an ego trip over it, if nothing is done(I have said this multiple times already, that's why I am a little ticked off)

    Edited by Cody on July 14, 2014 4:58AM
  • CheesyDaedra
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    While i see your point and i totally respect it PLEASE NO DON'T DO THIS ZENIMAX YOUR "veteran content" IS TERRIBLE AND I'VE ALREADY PLAYED THROUGH ALL OF IT!

    Seriously though, that is the reason Craglorn became the current grindfest it is right now.
    Do you mind? I'm busy doing the fishstick, it's a very delicate state of mind.
  • Cody
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    #2 - I think the OP honestly believes that by nerfing the ability to grind in Craglorn that all the sudden those players who didn't care to help him before will all the sudden decide they will help, which is very far removed from reality.


    I wont deny the truth in this, I was wrong when I assumed people would come help with quests if the speed grinds got nerfed. vet zones give a lot more XP, and im pretty sure PvP will, if they do end up boosting XP gains. BUT did I not also mention how it has affected PvP?(i mentioned it to YOU, in fact, my friend. again, read thru this thread you will see it) the reason why the population is 90% VR12, is because most of those people did the craglorn grinds. im not going to go over the specific details with you again, as i have already done so with you. good night
  • Cody
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    While i see your point and i totally respect it PLEASE NO DON'T DO THIS ZENIMAX YOUR "veteran content" IS TERRIBLE AND I'VE ALREADY PLAYED THROUGH ALL OF IT!

    Seriously though, that is the reason Craglorn became the current grindfest it is right now.
    i know its unrelated, but where did you come up with your name?
  • CheesyDaedra
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    NookyZooky wrote: »
    While i see your point and i totally respect it PLEASE NO DON'T DO THIS ZENIMAX YOUR "veteran content" IS TERRIBLE AND I'VE ALREADY PLAYED THROUGH ALL OF IT!

    Seriously though, that is the reason Craglorn became the current grindfest it is right now.
    i know its unrelated, but where did you come up with your name?

    Sheogorath_skyrim.jpg

    Do you mind?, I'm busy doing the fish stick, it's a very delicate state of mind.
    Do you mind? I'm busy doing the fishstick, it's a very delicate state of mind.
  • Cody
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    i played that game to the point my XBOX could not read it anymore. awesome game.
  • sandschristierwb17_ESO
    DeLindsay wrote: »
    Your arguments do not even make sense. You just said in your previous post that you completed every single storyline, and you were not high enough veteran rank (something that would be impossible anyways). You come now and say that you are not "required" to complete all content because nothing says so.

    If you are going to argue for the sake of arguing, at least don't change your arguments 1 post later.
    Maybe you should re-read it. I stated very clearly that I completed the main storyline including my VR10 boss, which for AD is the Imperial lady in Bangkorai that spawns 20 skeletons. I then stated after your response that there is no game that requires players to fully complete every zone before moving on, your argument for why Craglorn should be locked to VR10. The main storyline (AKA Cadwell's Almanac in VR) has nothing to do with zone completion. If fact you only have about 1/4 to 1/3rd the quests done by the time you finish all 3 chains in each zone, and move onto the next. That is how you can EASILY move onto higher zones/VR zones while being lower level/rank, thought that was pretty obvious, guess not.

    No matter how you phrase it, some players are better than other players and to lock the good players out all because it's your opinion that XYZ Zone shouldn't have them in it is insulting. Also if all players want to do is grind craglorn then that is THEIR choice. If YOU don't want to grind in Craglorn then don't but to ask ZoS to "nerf grinding" because you don't like it is ridiculous.

    You are defending the Craglorn broken farming mechanic. That alone is all I need to stop arguing with you from now on.

    Cyas! I'll miss you!

    Broken-not functioning properly. You know that this is not how things are meant to be? This may well be they way they are meant to be. As has been stated it gets ppl grouping which is what the developers want as per many post's. The grinding groups in crag. work so much better than group finder in <v10 area's with or without craglorn.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    NookyZooky wrote: »
    I'm okay with craglorn as is, sometimes you don't want to have to grind yet another character through 2 more factions in vet ranks. Also, sometimes you don't want to even do that with your first character. Sometimes you just want to pvp, for example. You should be able to do that.
    well, like I stated above, you have to get to highest ranks to PvP in this game because a crap ton of people decided to go grind it out in craglorn to reach the highest level in just a few days. if that was not possible, you would not have to go thru 2 alliances of vet content to PvP in the first place. I do get that the actual(yes I said actual) vet content is just not... reasonable... as ill call it, to many people. I myself have FINALLY reached reapers march, my last vet zone, and will be VERY happy to be done with it. hopefully they do change some things with this new champion system they are talking about

    Right but you don't have to do all that now, you can just grind craglorn to be competitive. Personally I'd prefer to get my exp through pvp, which is supposedly coming soon.
    Dear Sister, I do not spread rumors, I create them.
  • Anastasia
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    DeLindsay wrote: »
    There are 2 distinct problems with this request (nerfing grinding content).

    #1 - One or more players want to force the rest of us to play how they play.

    #2 - I think the OP honestly believes that by nerfing the ability to grind in Craglorn that all the sudden those players who didn't care to help him before will all the sudden decide they will help, which is very far removed from reality.

    >>>***"One or more players want to force the rest of us to play how they play."

    1. :\That is literally exactly what happened as of July 7.
    Instead of increasing group exp as a bonus, or adjusting rewards for grouping and learning on the way to endgame, the zones were simply diluted/nerfed.

    2. :| Same assumption as those who wanted to solo up V+1 - 10 content right now 'thinking' those in V+11, 12 and up are going to have banners and confetti ready for them and Teaching Booths for them to line up at to get prepped for content they should be arriving ready for.

    Edited by Anastasia on July 14, 2014 1:37PM
  • infraction2008b16_ESO
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    NookyZooky wrote: »
    prepare for rant! you have been warned!
    OK, so me and a friend went to craglorn tonight. eventually he got off, so I decided to try to get some people from the zone to do some quests with me. but that was not going to happen. why? "LF grind group" that's all people want to do there is grind in those "anomalies" and that "tower" I kept seeing. I already knew before hand that it would be like that, but Im still shocked:/ Why would you make all the dungeons and quests group based, yet leave all these "speed grinds" as I will call them, available for people to use? People don't want to quest in craglorn, they want to do all of those speed grinds! idk why zenimax is even considering adding more to craglorn before doing something about these grind spots. I think they either need to nerf these speed grinds, or nerf all of the dungeons and quests in the zone, to where you don't need a group for them. yes! I said nerf. I know, im a filthy QQer that should be destroyed. and don't tell me "get guildies or friends" my friend was the only one from my most active guild that was willing. none of my other friends are high enough rank(or they are not on a lot). and I have asked my other guilds NUMEROUS times to help with other things, but none of them ever replied. so I don't trust them to help with craglorn.

    Yes I pretty much given up on endgame and resorted to levelling another alt for these reasons. And the reason why all your guildies are occupied is because they are probably grinding too. I've joined 5 guilds (although two are other faction trading) and it's all the same story. Very few people want to quest or do specific dungeon crawls in craglorn. Everyone just wants to grind as fast as they can to max level while ignoring all other PvE content then jump into trials for which unless you have very specific LA/staff builds you wont get a lick in anyway.
  • aleister
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    Don't blame players for flaws in the game.

    People are grinding in Craglorn because the normal vet zones, even with the nerf, are boring, the rewards are crap and xp gain is glacially slow.

    People are soloing because there is little incentive to group. The time necessary to organize a group and complete the content is not worth the paltry reward you get from it.

    If you look at other games, people group or raid because there is often some covetted must-have item that can't be obtained in any other way. No such incentive in ESO, so it not should come as a surprise that people would rather grind or solo.
  • smeeprocketnub19_ESO
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    aleister wrote: »
    Don't blame players for flaws in the game.

    People are grinding in Craglorn because the normal vet zones, even with the nerf, are boring, the rewards are crap and xp gain is glacially slow.

    People are soloing because there is little incentive to group. The time necessary to organize a group and complete the content is not worth the paltry reward you get from it.

    If you look at other games, people group or raid because there is often some covetted must-have item that can't be obtained in any other way. No such incentive in ESO, so it not should come as a surprise that people would rather grind or solo.

    I'm glad there's not. I'm tired of hours of camping the same spot at the mercy of the RNG.
    Dear Sister, I do not spread rumors, I create them.
  • Jimm_ay
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    who cares if they are grinding? they are using their class, working in a large group and enjoying the game. It is not like it's an instant win. They still die sometimes, they still have to defeat high level bosses...you are mad because they don't click a glowie?
  • Vuron
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    NookyZooky wrote: »
    People don't want to quest in craglorn, they want to do all of those speed grinds!

    Hopefully, you answered your own question. If people want to do them, than why should they be removed? You want people to be forced to play the way that YOU want to play?

    There are many, many people playing that hate questing. Being forced to do mind numbing quests to get through VR was one of the major complaints with the VR content. Many of us didn't find VR difficult, but just extremely boring and repetitive.
  • sajackson
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    I think the real shame about Craglorn is that the devs probably spent a fair amount of time on encounters that most ESO players will never see.

    I don't think anyone of sound mind would argue that the anomaly grind is a "by design" feature of the zone but them I'm not going to judge people either cause I've been doing it since completing cadwell to get from Vet 10 to 12. If I'm being honest it's pretty mind-numbing stuff but the alternative is probably even more frustrating. I guess one plus to the grinding is that at least players are playing together to do it so you could argue that ZOS achieved one of their goals albeit probably not in the way they intended.

    I don't agree that the issue is that players only want to solo. Sure there will always be some players that want to play at their own pace but I've seen plenty of examples of "spontaneous" grouping of 2 or 3 players to solve difficult encounters throughout Vet 1 to 10 and even 1 to 50 so it definitely does happen.

    I think the real problem is that they're just isn't really any proper vision of what ESO end game currently is. People hit VR12 and noone really knows what to do. For whatever reason the trials and Vet dungeons just aren't appealing to the player-base but I don't think its cause people don't want group. Arguably it would probably help if ZOS would address some of the balance issues cause a lot of players probably don't feel confident to try some of the harder group content due to feeling gimped unless you're a destro staff light armour wearing DK or Sorc (personally that's a big concern for me with my Templar which just doesn't feel particularly viable for any group content roles at the present time).

    I guess what I'm trying to say is nerfing the anomalies again isn't what will fix this problem. There are other more ingrained issues that really need to be addressed before you'll see more group activity from the community.
    Edited by sajackson on July 14, 2014 7:23PM
  • OrangeTheCat
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    No. Please do not nerf craglorn grinding.

    I am one of those people who has been put off (to put it mildly) about the addition of what amounts to an additional 100 normal levels. I did all the quests in my main's starter faction and I even listened to probably 95% of them (and loved them). But 100 more normal levels of questing? No way! I started doing the VR levels by questing in the Pact faction areas and just clicked through the quests trying to do them as fast as I could. I have become one of "them". Even then it took a very long time to earn just one VR level.

    So I have started these craglorn grinds and the leveling is much faster which makes me very happy. That is not to say I won't do some or all of the other faction's quests (at least the Cadwell quests), but I don't want to be forced to do it.

    I also want my main to get to max level so that I can focus on my NB alt. I know, nothing is stopping me from leveling my alt (and I assure you, I have been). I just want the nagging feeling of needing to work on my main to be alleviated. Yes, I know that is just me who feels he must level the main. But I think it is safe to say A LOT of other people feel the same way. Besides, ZOS gave us multiple slots for characters for a reason. If they didn't want us leveling "alts", why give us more than one character slot?

    It would be nice if ZOS did horizontal leveling. I liked very much how GuildWars 1 did it (not sure if that was "horizontal" leveling or not). GW1 is the only MMO I ever obsessed over because of the way they handled leveling and the avoidance of a gear grind you see in every WoW-like game. (For those who don't know, GW1 maxed levels at 20 and maxed gear at 20. To further advance your character you leveled faction skill lines. The skills earned were by no means necessary to do all content, they were more of a convenience. Then of course there were periodic events to participate in, most notably ones corresponding to holidays [e.g., Christmas, Halloween, etc].) Gear grinds always result in my quitting the game because there comes a point where I just cannot bring myself to replacing yet again the highest level gear that I just earned and have barely had time to enjoy with the next tier.
    Edited by OrangeTheCat on July 14, 2014 6:39PM
  • mumok
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    I am no MMO expert, but I do have a couple of them under my belt and I have never seen a gaming community so bent on removing the OPTION of grinding for XP and drops.

    I care very little about questing. I enjoyed the main story line and the mages guild but other than that I usually would rather solo or group up and "grind" for some decent xp. I think this should be a viable option if that's what I enjoy.

    I know there has to be nerfs applied to certain aspects of the game that are being exploited, but if the ability to gain xp by killing mobs is taken away(for the most part it is. 106 xp is a joke.)I probably would have no desire to continue playing.
  • rudimentxb14_ESO
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    there is no endgame in this game. It's pretty sad
  • smeeprocketnub19_ESO
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    mumok wrote: »
    I am no MMO expert, but I do have a couple of them under my belt and I have never seen a gaming community so bent on removing the OPTION of grinding for XP and drops.

    I care very little about questing. I enjoyed the main story line and the mages guild but other than that I usually would rather solo or group up and "grind" for some decent xp. I think this should be a viable option if that's what I enjoy.

    I know there has to be nerfs applied to certain aspects of the game that are being exploited, but if the ability to gain xp by killing mobs is taken away(for the most part it is. 106 xp is a joke.)I probably would have no desire to continue playing.

    Hmm I was getting something like 36k every 20 seconds from the boss mob we were killing in craglorn, Something like that.
    Dear Sister, I do not spread rumors, I create them.
  • Cody
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    Vuron wrote: »
    NookyZooky wrote: »
    People don't want to quest in craglorn, they want to do all of those speed grinds!

    You want people to be forced to play the way that YOU want to play?

    I have grown tired of disproving this claim. its getting pretty annoying. do I want something done? YES, HOWEVER; if nothing is done, I wont go on a rampage, telling people "you cant do this and that and that" all I did, was voice my opinion. like I told someone else in this thread, whom I wont mention because they too, have annoyed me greatly; my stance on this is the same as my stance on the cheaters/exploiters/emp farmers. Do I want something done about it? YES. if something is not done, will it really get to me, put me on an ego trip, and get me to try to be a control freak? NO. They(crag grinders too, lets add them to the comparison also, since im tired of typing the same thing over and over) like every one else is paying to play. if they want to spend their money to grind and cheat and all that good stuff, fine. if I don't like something, I will voice my opinion about it if I please and I, of course, will put what I think may fix it. Im sure you have done the exact same thing. this is the last time im responding to a post like this, as im tired of typing the same thing over and over again.
    Edited by Cody on July 15, 2014 2:08AM
  • DeLindsay
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    NookyZooky wrote: »
    Vuron wrote: »
    NookyZooky wrote: »
    People don't want to quest in craglorn, they want to do all of those speed grinds!

    You want people to be forced to play the way that YOU want to play?

    I have grown tired of disproving this claim. its getting pretty annoying. do I want something done? YES, HOWEVER; if nothing is done, I wont go on a rampage, telling people "you cant do this and that and that" all I did, was voice my opinion. like I told someone else in this thread, whom I wont mention because they too, have annoyed me greatly; my stance on this is the same as my stance on the cheaters/exploiters/emp farmers. Do I want something done about it? YES. if something is not done, will it really get to me, put me on an ego trip, and get me to try to be a control freak? NO. They(crag grinders too, lets add them to the comparison also, since im tired of typing the same thing over and over) like every one else is paying to play. if they want to spend their money to grind and cheat and all that good stuff, fine. if I don't like something, I will voice my opinion about it if I please and I, of course, will put what I think may fix it. Im sure you have done the exact same thing. this is the last time im responding to a post like this, as im tired of typing the same thing over and over again.
    Except your OPINION is wrong. Grinding content isn't remotely in the realm of cheating like you just said you THINK it is. That is the reason people are repeating over and over that this is just you and a few others trying to force others to play the way you play. Grinding (some call it Farming) is a 100% valid way to level characters to cap, just like Questing and PvP are also 100% valid. There is no valid reason whatsoever for a game company to change/nerf/"do something about"/etc the ability to grind content out. You absolutely have the right to your opinion, and we absolutely have the right to tell you what we think of your opinion.

    If you didn't catch what I bolded I'll repeat it: Grinding isn't cheating
    Edited by DeLindsay on July 15, 2014 6:32AM
  • Saavuj
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    The problem with grinding is that the balance of risk & time vs reward is heavily skewed to the reward side compared to other forms of levelling.

    Because pvp and questing aren't as rewarding as grinding, people see that and say, "Hey! Grass -- greener -- over there! Quick, burn it!"

    I'd rather them boost the xp & rewards for pvp/questing (the things I like to do) rather than seeing someone else's playstyle nerfed. :wink:
  • DeLindsay
    DeLindsay
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    Saavuj wrote: »
    I'd rather them boost the xp & rewards for pvp/questing (the things I like to do) rather than seeing someone else's playstyle nerfed. :wink:

    Now that's a fair and balanced way to look at what some call a problem. PvP is getting an XP increase (soonish) so players that enjoy that playstyle can see the levels fly by a little faster. I'm perfectly fine with an increase in XP for Quests so the players that enjoy that play style can also see the levels fly by a little faster.
  • Vuron
    Vuron
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    Saavuj wrote: »
    The problem with grinding is that the balance of risk & time vs reward is heavily skewed to the reward side compared to other forms of levelling.

    Because pvp and questing aren't as rewarding as grinding, people see that and say, "Hey! Grass -- greener -- over there! Quick, burn it!"

    I'd rather them boost the xp & rewards for pvp/questing (the things I like to do) rather than seeing someone else's playstyle nerfed. :wink:

    It depends on the rewards that you're using as a baseline. One of the reasons that people have stopped doing trials and the later VR dungeons is that there really are NO rewards for doing them. You don't get good XP and the loot is horrible. The only real benefit to grinding mobs in Craglorn is the XP for people that have gotten tired of questing or have an issue with playing in a faction that isn't their own. The loot has already been nerfed for many of these areas.

    As of right now, the rewards for questing and exploring are actually better than grinding or doing dungeons because you actually have the chance of getting the most valuable items in the game.
  • Tankqull
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    Vuron wrote: »
    Saavuj wrote: »
    The problem with grinding is that the balance of risk & time vs reward is heavily skewed to the reward side compared to other forms of levelling.

    Because pvp and questing aren't as rewarding as grinding, people see that and say, "Hey! Grass -- greener -- over there! Quick, burn it!"

    I'd rather them boost the xp & rewards for pvp/questing (the things I like to do) rather than seeing someone else's playstyle nerfed. :wink:

    It depends on the rewards that you're using as a baseline. One of the reasons that people have stopped doing trials and the later VR dungeons is that there really are NO rewards for doing them. You don't get good XP and the loot is horrible. The only real benefit to grinding mobs in Craglorn is the XP for people that have gotten tired of questing or have an issue with playing in a faction that isn't their own. The loot has already been nerfed for many of these areas.

    As of right now, the rewards for questing and exploring are actually better than grinding or doing dungeons because you actually have the chance of getting the most valuable items in the game.
    thats not true, the by far best grind spot is located in a trial (~4mio-xp/h) but nearly no one is doing it as it is quite challenging, its difficult to impossible to refill participants and the respawn can be easily screwed by players not knowing what to do.
    but the rewards are truly crapy in craglorn, doing quests nets you with more and worthy drops than craglorn in general. e.g. as i´m lacking some skillpoints i did some quests in the vetzones today to gather them - 2quests in bangkorai, 5 purple, 6blue and 16 set pieces. doing craglorn for comparable amounts of xp nets you 1-2 drops at all. doing it for the same time frame gives you comparable amounts of drops and more xp but you cant do it solo...
    so the risk vs reward value are where they should be pve wise.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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