Edited by AdamBourke on July 11, 2014 2:04AM
I'm pretty new to group dungeons (I've done the first two in the ebonheart pact), and I want to know what my role as a healer is, and how much I'm responsible for.
Mainly, I want to know about deaths. How many deaths are acceptable in a group dungeon?
I did Fungal Grotto at lvl 15, and we had one death, who I revived.
I just did Darkshade Caverns, at lvl 23, and we had five deaths including one that was me.
Would you say that these are acceptable losses?
How much responsibility does a player have for his or her own health? Should they be looking to use health potions when they're getting low - or should they trust the healer to help them out?
Do they have a responsibility to stay within range of the healer. One of the deaths was because I completely lost the guy. Couldn't see him anywhere. I knew he needed healing because of the lifebars. I still don't know where he went. He reappeared as a ghost when he respawned.
I tend to have my Daedric friends out when I do group dungeons - the clannfear I think acts as a good mini-tank, and the twilight matriarch dies easily, but does some healing. Do you think I should be saving that magicka for healing spells?
I know these are rather basic questions, but I've never played an MMO before this one (For longer than a day anyway), and I'd like to know the general etiquette.
I'll take most of your advice. But I'll probably ignore you if you tell me to put away my clannfear :-P.
PS4 - EU
Please put the Eyevea/EarthForge wayshrines back on the map?