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Changing armor set bonus but no change to Impenetrable trait yet?

  • Snit
    Snit
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    Impenetrable has virtually no opportunity cost, as other traits on minor pieces have very little effect. In exchange, four pieces of Impen provides tremendous damage mitigation, rendering the wearer nearly immune to crits against most opponents.

    It seems too good to stay true.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • DeLindsay
    DeLindsay
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    Snit wrote: »
    Impenetrable has virtually no opportunity cost, as other traits on minor pieces have very little effect. In exchange, four pieces of Impen provides tremendous damage mitigation, rendering the wearer nearly immune to crits against most opponents.

    It seems too good to stay true.

    You might want to check your math on the comment of "nearly immune to crits". If a player puts Impenetrable on the 4 off pieces and then upgrades those 4 pcs to Legendary they still are only reducing the chance of a player hitting them with a critical hit by ~40%. Besides as I already said, most GOOD PvP'ers are building for pure damage output instead of crit these days and are capable of hitting targets for as much as a crit all without having to rely on crit % or worry if other players are wearing Impenetrable gear.

    Player A hits for 1300 damage against Player C who has 4pcs of Impen gear.

    Player B CRITS for 1300 damage against Player D who doesn't have Impen gear.

    It's the same concept, build for pure damage output and no longer care who is wearing Impenetrable or not.
    Edited by DeLindsay on July 11, 2014 10:56PM
  • Erock25
    Erock25
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    DeLindsay wrote: »
    Snit wrote: »
    Impenetrable has virtually no opportunity cost, as other traits on minor pieces have very little effect. In exchange, four pieces of Impen provides tremendous damage mitigation, rendering the wearer nearly immune to crits against most opponents.

    It seems too good to stay true.

    You might want to check your math on the comment of "nearly immune to crits". If a player puts Impenetrable on the 4 off pieces and then upgrades those 4 pcs to Legendary they still are only reducing the chance of a player hitting them with a critical hit by ~40%. Besides as I already said, most GOOD PvP'ers are building for pure damage output instead of crit these days and are capable of hitting targets for as much as a crit all without having to rely on crit % or worry if other players are wearing Impenetrable gear.

    Player A hits for 1300 damage against Player C who has 4pcs of Impen gear.

    Player B CRITS for 1300 damage against Player D who doesn't have Impen gear.

    It's the same concept, build for pure damage output and no longer care who is wearing Impenetrable or not.

    So why are you against a change to impenetrable if you think non-crit builds are just as strong? Is it only because you think it will be a buff to sorc?
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  • kingmat75
    kingmat75
    Soul Shriven
    leave impenetrable, the only defensive stats that really work in this game.

    for sorcerer, fix it is simple, change Critical Surge to a flat 50% chance to heal for 65% of damage done
  • Erock25
    Erock25
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    kingmat75 wrote: »
    leave impenetrable, the only defensive stats that really work in this game.

    for sorcerer, fix it is simple, change Critical Surge to a flat 50% chance to heal for 65% of damage done

    I don't hate that idea, but changing impenetrable to crit dmg protection keeps it just as strong and allows sorc to still heal without changing their skills.
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  • Pancake-Tragedy
    Pancake-Tragedy
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    The following post is with PvP in mind only:

    The impenetrable stat removes the ability to crit against someone stacking it. So, some PvP'rs have instead adopted the method of stacking spell penetration to do any meaningful damage using light armor + sharpened weapon + apprentice stone, since crit is no longer a reliable method of producing high damage numbers.

    Light armor is the only armor option that allows this type of "workaround" to do meaningful damage in pvp. Medium armor/weapon skill users don't have a reliable damage dealing option with the way impenetrable works, since medium armor/weapon skill users rely on crit for their damage.
    Pancake Tragedy - Sorcerer
  • Snit
    Snit
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    It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.

    Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Bashev
    Bashev
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    Currently the max critical resistance that you can get is 80% with shield and that means you cannnot use any pve drop sets, because they do not have it. How much do you think that it should be? 40-50% max? And not everybody where all traits with critical resistance. What do you want the average players to be with 20-30% critical resistance only? There are several builds that can reach 120-130% critical chance. It means that every hit will be a crit.
    Because I can!
  • Atreyu
    Atreyu
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    DeLindsay wrote: »
    Snit wrote: »
    Impenetrable has virtually no opportunity cost, as other traits on minor pieces have very little effect. In exchange, four pieces of Impen provides tremendous damage mitigation, rendering the wearer nearly immune to crits against most opponents.

    It seems too good to stay true.

    You might want to check your math on the comment of "nearly immune to crits". If a player puts Impenetrable on the 4 off pieces and then upgrades those 4 pcs to Legendary they still are only reducing the chance of a player hitting them with a critical hit by ~40%. Besides as I already said, most GOOD PvP'ers are building for pure damage output instead of crit these days and are capable of hitting targets for as much as a crit all without having to rely on crit % or worry if other players are wearing Impenetrable gear.

    Player A hits for 1300 damage against Player C who has 4pcs of Impen gear.

    Player B CRITS for 1300 damage against Player D who doesn't have Impen gear.

    It's the same concept, build for pure damage output and no longer care who is wearing Impenetrable or not.

    What are you exactly talking about?

    there is no way to increase dmg instead of crit to have an non-crit hit as hard as a crit.

    I have softcapped, actually overcapped magicka. and the maximum amount of spell damage achievable. Still a crit of mine is going to hit way, way harder.




    I do not give a jack S**T about khajit racials, or sorcerer's crit surge.

    But the OP raised a right point.

    At the moment impenetrable is mandatory for PvP

    So basically we have 8 traits (is it 8?). yet only 1 good enough for pvp.

    Impenetrable reducing crits it's a good thing. Less burst, more lenghty fights. Perfect.

    But atm I feel like the amount reduced is patetically off the charts.
    I mean it is TOO easy to get over 50% less chance to be critted. I run around with 7x imp traited gear because why not.

    Every crit based build is basically screwed by this, to the point where people will actually wear Impenetrable to not be critted, but not actually speccing into crit build.
    Like what the f?


    Also this is , indirectly, another MINUS to stamina based build because stamina builds usually mean (usualy not always) Medium armor, and one of its major traits is actually the 21% crit. Which is another medium armor useless trait thanks to impenetrable.

    While being yet another BONUS to the infamous Light Armor. Light armor does have a small 10% but the major perks are others. Like spell penetration and less magicka costs.
    Edited by Atreyu on July 16, 2014 10:30PM
    Atreyu - VR14 - DK
  • Erock25
    Erock25
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    Snit wrote: »
    It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.

    Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.

    But changing it to reduce crit dmg is basically the same thing (best pvp trait) and it allows sorc to self heal.
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  • Snit
    Snit
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    Erock25 wrote: »
    Snit wrote: »
    It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.

    Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.

    But changing it to reduce crit dmg is basically the same thing (best pvp trait) and it allows sorc to self heal.

    That is a really good point :)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Marru
    Marru
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    DeLindsay wrote: »
    I can agree that Traits could use a balance pass but I disagree that Impenetrable NEEDS a nerf all because a few Sorcs are crying about it solely in regards to PvP. Instead maybe those Sorcs could just build for pure damage output like MOST do now in PvP. Besides there's a few threads here that are complaining that Sorcs hit TOO hard in PvP with a full damage build and are actually capable of 2 shotting high VR characters. That and all the complaints about BE. I'd rather see them balance Classes then worry about an armor trait that only effects ONE specific type of DPS build and ONLY in PvP.

    I think community here is complaining on everything, not only on sorcerers.

    Sorcerer can escape - Nerf bolt escape
    Sorcerer can't escape and has to fight - Nerf crystal fragments
    Sorcerer don't have self heal thanks to impenetrable -They shouldn't have any self heal.

    Imagine, DK without dragon blood and Battle Roar, NB without Strife and Leeching Strikes, Templar without most of the skills from Restoring Light. Can you imagine?

    It's not about high crits numbers and one shot people, It's because sorcerer's self heal is based only on crit. Your class can heal with just one click, don't have to build around crit and relay on it so much as sorcerer have to.

    And by the way, every class in full damage build is hitting hard. Smaller, instant hits without a cast time. They don't even have to relay on rng for instant cast and self heal.
    Marru - v12 sorc, r21
    Blood-Queen Marru - v14 nb, r19
    Marek II Wielki - v6 dk, r11

    Dawnbreaker/Thornblade EU.
  • Sunrock
    Sunrock
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    Erock25 wrote: »
    Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.

    If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.

    Trust me its not because people use Impenetrable trait in PvP that you suck :p

    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
  • Morvul
    Morvul
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    Sunrock wrote: »
    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.

    actually, he doesn't. against a player in full impenetrabe gear, he'll never crit, hence no crits that hit 6% harder...

    That said: I have no problem with impenetrable beeing strong.
    I have only a minor problem with impenetrabe completely negating crit builds.

    However, I do have a problem with the fact that impenetrable is the only viable choice in PvP. It might be ok if it had an actualy opportunity cost to use...
  • Erock25
    Erock25
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    Sunrock wrote: »
    Erock25 wrote: »
    Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.

    If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.

    Trust me its not because people use Impenetrable trait in PvP that you suck :p

    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.

    I'll never understand people throwing around random insults for no reason. The internet has doomed society.
    You earned the 500 LOLs badge.
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  • DeLindsay
    DeLindsay
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    Erock25 wrote: »
    I'll never understand people throwing around random insults for no reason. The internet has doomed society.
    Humans were petty, cruel, irritating and so on LONG before the internet came out. The problem is US.
  • Thechemicals
    Thechemicals
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    Impenetrable was ignored for a longtime until people tested it. Right now the feedback is

    1. that you want to be able to crit someone who has full crit protection or at least the guy who has 3 pieces of it on.
    2. Only 2-3 traits are actually any good.

    The first feedback is silly when you look at it written out. Also, the game is at a point where you can get 100% crit chance. Thats how you counter that counter.

    The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.

    And let me add this, some of those other traits arent meant for pvp- they are training and experience traits,etc. Get your head together. Everything isnt about pvp and impenetrable is a solid defense against dying before you have a chance to do anything.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
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  • venomsky
    venomsky
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    "Khajit's racial passive"
    better fix this ability, this skill is unfair only 1 race have skills like this.Khajit's racial makes bosmer race weaker and useless!
    Edited by venomsky on July 21, 2014 4:44PM
  • dsalter
    dsalter
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    venomsky wrote: »
    "Khajit's racial passive"
    better fix this ability, this skill is unfair only 1 race have skills like this.Khajit's racial makes bosmer race weaker and useless!

    becomes a wasted passive vs impenitrable.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Morvul
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    2. Only 2-3 traits are actually any good.
    (...snip...)
    The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
    reduced cooldown is NOT an armor trait...
    I don't agree that 2-3 armor traits are "good" in PvP - it's only 1: impenetrable.
    there is 2-3 which have a minor benefit: divines, infused, well-fitted.
    But none of these are good enough to justify not having impenetrable.

    To reiterate:
    yes, I think impenetrable could do with a slight nerf.
    BUT: the real problem is not that I have trouble critting somone in full impenetrable. The real problem is that EVERYONE should be in full impenetrable, because there really is no alternative.
  • Jaxom
    Jaxom
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    Morvul wrote: »
    2. Only 2-3 traits are actually any good.
    (...snip...)
    The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
    reduced cooldown is NOT an armor trait...
    I don't agree that 2-3 armor traits are "good" in PvP - it's only 1: impenetrable.
    there is 2-3 which have a minor benefit: divines, infused, well-fitted.
    But none of these are good enough to justify not having impenetrable.

    To reiterate:
    yes, I think impenetrable could do with a slight nerf.
    BUT: the real problem is not that I have trouble critting somone in full impenetrable. The real problem is that EVERYONE should be in full impenetrable, because there really is no alternative.

    Yeah, I agree. The second you realize that the serious PvP crowd is only running a single trait because it is by far the best option, you need to do something to adjust it. In this case, I actually dont think they should nerf the trait. With specific set ups, you can hit well over 50% crit for Spell and with 1.3 for Weapon. This gives the much needed balance for that.

    However, this is how PvP goes. You figure out a way to stack crit so high using Divines and sets (which everyone was doing 2 months ago). Now, since most people have such high crit, people have countered that with full Impenetrable armor sets. This is the circle of PvP. The meta will continue to change as the game evolves.

    I would bet you will see people stop stacking crit in PvP and start to work towards the hard cap of Spell and Weapon Power since crit will be less effective. Then once we hit the high water mark on that, you may see people stacking Armor Penetration or whatever the next meta is. People will find whatever is working best depending on whatever everyone else is running. There will always be 1 thing unfortunately unless ZOS gives us multiple set ups. With some of the changes in 1.3, we are moving in that direction but certainly isn't there yet.

    This is my perspective at least.
  • Erock25
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    Jaxom wrote: »
    Morvul wrote: »
    2. Only 2-3 traits are actually any good.
    (...snip...)
    The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
    reduced cooldown is NOT an armor trait...
    I don't agree that 2-3 armor traits are "good" in PvP - it's only 1: impenetrable.
    there is 2-3 which have a minor benefit: divines, infused, well-fitted.
    But none of these are good enough to justify not having impenetrable.

    To reiterate:
    yes, I think impenetrable could do with a slight nerf.
    BUT: the real problem is not that I have trouble critting somone in full impenetrable. The real problem is that EVERYONE should be in full impenetrable, because there really is no alternative.

    Yeah, I agree. The second you realize that the serious PvP crowd is only running a single trait because it is by far the best option, you need to do something to adjust it. In this case, I actually dont think they should nerf the trait. With specific set ups, you can hit well over 50% crit for Spell and with 1.3 for Weapon. This gives the much needed balance for that.

    However, this is how PvP goes. You figure out a way to stack crit so high using Divines and sets (which everyone was doing 2 months ago). Now, since most people have such high crit, people have countered that with full Impenetrable armor sets. This is the circle of PvP. The meta will continue to change as the game evolves.

    I would bet you will see people stop stacking crit in PvP and start to work towards the hard cap of Spell and Weapon Power since crit will be less effective. Then once we hit the high water mark on that, you may see people stacking Armor Penetration or whatever the next meta is. People will find whatever is working best depending on whatever everyone else is running. There will always be 1 thing unfortunately unless ZOS gives us multiple set ups. With some of the changes in 1.3, we are moving in that direction but certainly isn't there yet.

    This is my perspective at least.

    I agree with what you say and how people moving away from stacking crit will help this impenetrable problem and it the circle of balance with the PVP meta game BUT it is all thrown out the window when one class (presumably 25% of total player population) is dependent on crits to activate their only in combat source of self healing. Impenetrable is already overpowered against 3 of 4 classes but is disgustingly overpowered against sorcerers. It basically forces Sorcs to abandon their self healing.
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  • Jaxom
    Jaxom
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    Erock25 wrote: »
    Jaxom wrote: »
    Morvul wrote: »
    2. Only 2-3 traits are actually any good.
    (...snip...)
    The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
    reduced cooldown is NOT an armor trait...
    I don't agree that 2-3 armor traits are "good" in PvP - it's only 1: impenetrable.
    there is 2-3 which have a minor benefit: divines, infused, well-fitted.
    But none of these are good enough to justify not having impenetrable.

    To reiterate:
    yes, I think impenetrable could do with a slight nerf.
    BUT: the real problem is not that I have trouble critting somone in full impenetrable. The real problem is that EVERYONE should be in full impenetrable, because there really is no alternative.

    Yeah, I agree. The second you realize that the serious PvP crowd is only running a single trait because it is by far the best option, you need to do something to adjust it. In this case, I actually dont think they should nerf the trait. With specific set ups, you can hit well over 50% crit for Spell and with 1.3 for Weapon. This gives the much needed balance for that.

    However, this is how PvP goes. You figure out a way to stack crit so high using Divines and sets (which everyone was doing 2 months ago). Now, since most people have such high crit, people have countered that with full Impenetrable armor sets. This is the circle of PvP. The meta will continue to change as the game evolves.

    I would bet you will see people stop stacking crit in PvP and start to work towards the hard cap of Spell and Weapon Power since crit will be less effective. Then once we hit the high water mark on that, you may see people stacking Armor Penetration or whatever the next meta is. People will find whatever is working best depending on whatever everyone else is running. There will always be 1 thing unfortunately unless ZOS gives us multiple set ups. With some of the changes in 1.3, we are moving in that direction but certainly isn't there yet.

    This is my perspective at least.

    I agree with what you say and how people moving away from stacking crit will help this impenetrable problem and it the circle of balance with the PVP meta game BUT it is all thrown out the window when one class (presumably 25% of total player population) is dependent on crits to activate their only in combat source of self healing. Impenetrable is already overpowered against 3 of 4 classes but is disgustingly overpowered against sorcerers. It basically forces Sorcs to abandon their self healing.

    Yeah, you won't get an arguement from me on that. It certainly hurts Sorcs self healing, there is no way around that.
  • Snit
    Snit
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    Jaxom wrote: »
    Yeah, you won't get an arguement from me on that. It certainly hurts Sorcs self healing, there is no way around that.

    It wrecks sorc healing in PvP, virtually removing it from the equation. The easiest way to address that, though, is to beef up another sorc ability, Conjured Ward. It's not bad now, and a slight boost to it would let it serve as 'healing' in PvP.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Jaxom
    Jaxom
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    Snit wrote: »
    Jaxom wrote: »
    Yeah, you won't get an arguement from me on that. It certainly hurts Sorcs self healing, there is no way around that.

    It wrecks sorc healing in PvP, virtually removing it from the equation. The easiest way to address that, though, is to beef up another sorc ability, Conjured Ward. It's not bad now, and a slight boost to it would let it serve as 'healing' in PvP.

    I'm by no means a Sorc expert as I have very limited play time on one. I'm thinking that once Spellcrafting is introduced, there may be a way around this problem, though that is a ways away. I'm going to assume there will be healing spells that we can create which everyone will have access to. This may be foolish of me, but I will wait and see.

    Your solution, which I have little knowledge of, could certainly help. If they boosted Entropy in the Mages skill line, this may help as well since everyone has access to that. Just spit balling here.
  • Sunrock
    Sunrock
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    Erock25 wrote: »
    Sunrock wrote: »
    Erock25 wrote: »
    Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.

    If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.

    Trust me its not because people use Impenetrable trait in PvP that you suck :p

    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.

    I'll never understand people throwing around random insults for no reason. The internet has doomed society.

    How was that an insult? People are just way to over sensitive, just like 5 year old girls that belie they are prissiness.
  • Sunrock
    Sunrock
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    Morvul wrote: »
    Sunrock wrote: »
    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.

    actually, he doesn't. against a player in full impenetrabe gear, he'll never crit, hence no crits that hit 6% harder...

    That said: I have no problem with impenetrable beeing strong.
    I have only a minor problem with impenetrabe completely negating crit builds.

    However, I do have a problem with the fact that impenetrable is the only viable choice in PvP. It might be ok if it had an actualy opportunity cost to use...

    "On paper" he never crits but in reality he does crit ones in a "blue moon" as the user of full impenetrable is never 100% immune to crit even if the person have only1% crit chase. Sure he will probably have ti hit him 10000 times before he gets 1 crit in with 1% crit chance but it can happen.

    PS: Maybe its time to do spell and weapon power builds instead of crit if every one use impenetrable?
    Edited by Sunrock on July 22, 2014 6:44PM
  • Jaxom
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    Sunrock wrote: »
    Morvul wrote: »
    Sunrock wrote: »
    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.

    actually, he doesn't. against a player in full impenetrabe gear, he'll never crit, hence no crits that hit 6% harder...

    That said: I have no problem with impenetrable beeing strong.
    I have only a minor problem with impenetrabe completely negating crit builds.

    However, I do have a problem with the fact that impenetrable is the only viable choice in PvP. It might be ok if it had an actualy opportunity cost to use...



    PS: Maybe its time to do spell and weapon power builds instead of crit if every one use impenetrable?

    That's my plan. :) And so the circle continues.
  • Erock25
    Erock25
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    Sunrock wrote: »
    Erock25 wrote: »
    Sunrock wrote: »
    Erock25 wrote: »
    Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.

    If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.

    Trust me its not because people use Impenetrable trait in PvP that you suck :p

    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.

    I'll never understand people throwing around random insults for no reason. The internet has doomed society.

    How was that an insult? People are just way to over sensitive, just like 5 year old girls that belie they are prissiness.

    Internet trolls are sad individuals, indeed.
    Sunrock wrote: »
    Morvul wrote: »
    Sunrock wrote: »
    But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.

    actually, he doesn't. against a player in full impenetrabe gear, he'll never crit, hence no crits that hit 6% harder...

    That said: I have no problem with impenetrable beeing strong.
    I have only a minor problem with impenetrabe completely negating crit builds.

    However, I do have a problem with the fact that impenetrable is the only viable choice in PvP. It might be ok if it had an actualy opportunity cost to use...

    "On paper" he never crits but in reality he does crit ones in a "blue moon" as the user of full impenetrable is never 100% immune to crit even if the person have only1% crit chase. Sure he will probably have ti hit him 10000 times before he gets 1 crit in with 1% crit chance but it can happen.

    PS: Maybe its time to do spell and weapon power builds instead of crit if every one use impenetrable?

    I haven't worked out the math with the new set bonus yet but I can get around 60% crit if I really focus all of my gear on it. Full legendary impenetrable is 70% crit resistance. So unless I am using crit potions, I will never crit.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Xsorus
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    Erock25 wrote: »
    Snit wrote: »
    It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.

    Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.

    But changing it to reduce crit dmg is basically the same thing (best pvp trait) and it allows sorc to self heal.

    But nerfs Medium Armor Stealthers who rely on the opening crit.

    we've went over this before.

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