tino.antoninieb17_ESO wrote: »i dont know should they increase spawn rate or not but i will tell u that yesterday i gathered mats for 200 triple pots ( stamina , magic , health ) in two hours ( 00-02 am ). That is sufficient for 3-4 days of play. By my standards spawn rate is ok coz if gathering and playing time is in ratio 1;3 is ok and here i have well above that.
Holy crap man how do you burn through 200 triad pots in 3-4 days? I'm a NB and I don't use that many pots in WEEKS. I can understand the Mag/Crit pots if you run Trials often but even then, wow that's a ton of pots to burn through constantly.
Methinks that pot over-use can be a substitute for mastering the mechanics of blocking, interrupting, and getting out of the red circles using various means. I normally only need pots in long boss fights or if I screw up and get myself cornered.
Especially the big triple pots, so much of that is wasted. How often do you really need all three at once? When it gets that bad, what you need is some Health and Invisibility, so you can run away (Blue Entoloma + Mountain Flower + Namira's Rot, for one), or even Speed and Invisibility (Blessed Thistle + Blue Entoloma + Namira's Rot).
I think that the shotgun approach looks nice on paper but isn't a good use of crafting resources.
Fshober28b14_ESO wrote: »Not sure if this topic has been mentioned as I scoured a few pages in the crafting forum, and didn't see a thread on this recently. If it was and I missed it please excuse this post.
The Issue:
I have found with just these 3 plants(Columbine, Bugloss, Namira's Rot) that it is next to impossible to get even a handful let alone any meaningful quantities just for minimal conservative daily personal consumption. COLUMBINE especially is the most impossible of plants to find, and it's the cornerstone plant of a majority of potions... more than any other plant. This is further compunded by player competition for nodes, very sparce numbers of nodes across all zones, and very lackluster spawn chance.
The Experience:
I spend hours trying to get bare minimum to use to keep at least with my rate of very conservative use and it's impossible. I traverse multiple zones from Auridon up to the Vet Zones, and at best I come up with 1-2 if I am very fortunate a 3rd of any one of the above plants.
Players will also NOT pick nodes of less useful plants like Wormwood, Water Hyacinth, Nirn Root, Emetic Russula, White Cap, Stink Horn...so those nodes never get refreshed with the chance to respawn as one of the other needed plants.
So then players such as myself and others are forced to come behind them, pick all those passed over nodes and never get what we need...just for them or another person to take something more useful that 'might' spawn in its place. It's a system that is a problem cause by the system itself and the player behavior involvement.
The Result:
As an Alchemist with full points invested in this craft, and I truly enjoyed this craft most of all, I cant get what I need to make anything useful for myself. So now my craft is dead in the water and useless to me, and likely others like myself. I tried advertising to buy from other players, but NOBODY and I mean nobody is selling it...I have tried for almost 2 weeks - not even any guilds stores have it available anywhere.
Despite all my time, effort and progress made investing in this craft with the hopes of utilizing it daily in my game play time, I can't make anything I need because im crippled by this problem.
The Request:
Please Zos Team look at this system and improve it in some meaningful way. I don't have any issues going out to the zones and putting in time gathering for 1-2 hours daily if I can at least find what I need so I can at least utilize my Alchemy Craft. You made ore and wood zone specific, but the plants suffer a different system that hampers it's crafts usefulness.
Thanks!
eventide03b14a_ESO wrote: »
Maybe the problem is less with the abundance of those ingredients and more with the usefulness of other ingredients. Those ingredients don't seem to be any more scarce to me, I just have less reason to use the others that I find so they sort of just pile up.
wrlifeboil wrote: »tino.antoninieb17_ESO wrote: »i dont know should they increase spawn rate or not but i will tell u that yesterday i gathered mats for 200 triple pots ( stamina , magic , health ) in two hours ( 00-02 am ). That is sufficient for 3-4 days of play. By my standards spawn rate is ok coz if gathering and playing time is in ratio 1;3 is ok and here i have well above that.
Holy crap man how do you burn through 200 triad pots in 3-4 days? I'm a NB and I don't use that many pots in WEEKS. I can understand the Mag/Crit pots if you run Trials often but even then, wow that's a ton of pots to burn through constantly.
Methinks that pot over-use can be a substitute for mastering the mechanics of blocking, interrupting, and getting out of the red circles using various means. I normally only need pots in long boss fights or if I screw up and get myself cornered.
Especially the big triple pots, so much of that is wasted. How often do you really need all three at once? When it gets that bad, what you need is some Health and Invisibility, so you can run away (Blue Entoloma + Mountain Flower + Namira's Rot, for one), or even Speed and Invisibility (Blessed Thistle + Blue Entoloma + Namira's Rot).
I think that the shotgun approach looks nice on paper but isn't a good use of crafting resources.
Some people like to win and will go the extra mile to get an edge. Potions and food buffs give players that edge. You don't want to be the laggard in your group when you're doing a dungeon speed run or lose to an opponent by 10 health points when you're one on one in Cyrodiil.
Food4Thought wrote: »
If you are in VR or end level content, may be your need is more than mine, but at that point I wouldn't consider it conservative.
So you're saying doing high level content in an MMO isn't conservative?