I am happy that you are getting the ESO game that you want. I am sure that, eventually, Craglorn and all the current group content will also be available to you as solo content. And, there is absolutely nothing wrong with that. It is the game that Zenimax has chosen to make out of ESO.
It could have gone the other way very easily. Zenimax could have put in large incentives to group: more experience when grouped, more loots when grouped, better loots when grouped, more power when grouped. Heck, they could have spent the time to make grouping actually work in the phased out world of ESO!
But, they did not. No matter what anyone tells you, ESO is not an MMO. Sure, it has lots of subscribers. There are lots of random people tossed into the countless instances in the game. But what makes an MMO - the heart of an MMO, group play, is just gone now.
The MMO players have been leaving ESO in large numbers, a trend I expect to continue. Eventually, the solo players will tire of it all; there will be no social bond to keep them here either.
But, for now, enjoy the game that Zenimax has given you. I am sure that most of you will be happy to see the so called 'elitist' MMO crowd go away. There could have been room for all of us. Sad that there is not.
Can't think of a single AAA subscription MMO that required solo play in the main story.Alphashado wrote: »P.S
Remind me where any of the main story quest content in WoW required a group. Remind me where anything outside of dungeons, heroic dungeons, or raids in WoW required a group. Because I seem to be forgetting.....
DG, Oh, I don't know. 14 years playing MMOs should be enough, I think. ESO has more in common with Call of Duty and Modern Warfare than it does with World of Warcraft or EQ2 or WildStar.
MUDs, MUSEs, MUSHs and MOOs. Text-based stuff, especially free-form roleplay, really does test peoples' ability to communicate. And you knew who the popular free-formers were; they were the ones with the engaging storylines and entertaining interactions.claiming it not to be an MMO is reaching a bit.
Cool beans Greysix- excellent point.Can't think of a single AAA subscription MMO that required solo play in the main story.Alphashado wrote: »P.S
Remind me where any of the main story quest content in WoW required a group. Remind me where anything outside of dungeons, heroic dungeons, or raids in WoW required a group. Because I seem to be forgetting.....
... well, before this one anyway.
Can't think of a single AAA subscription MMO that required solo play in the main story.Alphashado wrote: »P.S
Remind me where any of the main story quest content in WoW required a group. Remind me where anything outside of dungeons, heroic dungeons, or raids in WoW required a group. Because I seem to be forgetting.....
... well, before this one anyway.
There are no incentives possible that would force me into formal groups. Just not worth the hassle. I do like the informal grouping that occurs though. That has been one of my favorite aspects of ESO. I will not miss those who wish to force me into groups though. I would unsub if they had the game they demand.
DG, Oh, I don't know. 14 years playing MMOs should be enough, I think. ESO has more in common with Call of Duty and Modern Warfare than it does with World of Warcraft or EQ2 or WildStar.
Was that statement meant to impress? 14 years just means you had a year or two of AC or EQ before WoW came out.... get someone in here with about double that number back to the ARPANet MUDs and we'll talk about expert opinion.
ESO is an MMO and while to a point I can agree with you that it has much less social interaction than most of the other successful MMOs out there, claiming it not to be an MMO is reaching a bit.
Time will tell if it will be successful or not, but just because its not a clone of [your most played MMO here] doesn't mean it wont succeed.
For all we know this game could explode on the console market? Now I think I'm reaching.. but.. hey.. never know.
WOTLK was the first phasing for WoW, but they continued it into Cata and Pandaria.Alphashado wrote: »There was a brief time when WoW experimented with phasing though. I believe it was WotLK. And there may have been some similar cases there.
Apart from the forced-soloing which I would agree is just as unacceptable as forced grouping, what content are 'groupers' locked out of?Then what do you suggest for the people who do like playing with their friends through the normal content and not just in certain areas such as dungeons? Or is that a demographic who are just wrong now and shouldn't be allowed to play that way because most people are getting even less social in gaming?
Nothing in Vet Content. It's only the non-world pre-vet content on the Mage + Fighter Guild questlines and the main storyline.fromtesonlineb16_ESO wrote: »Apart from the forced-soloing which I would agree is just as unacceptable as forced grouping, what content are 'groupers' locked out of?
LOL, you obviously never played Pandaria, or for that matter Outlands, Lich King or Catalcysm either.Alphashado wrote: »Remind me where any of the main story quest content in WoW required a group..
If you widen that to include content that gated features, progression, etc. then:Can't think of a single AAA subscription MMO that required solo play in the main story.Alphashado wrote: »P.S
Remind me where any of the main story quest content in WoW required a group. Remind me where anything outside of dungeons, heroic dungeons, or raids in WoW required a group. Because I seem to be forgetting.....
... well, before this one anyway.
Stalwart385 wrote: »I play an MMO, I'm in a guild and I play most the content solo. Why, because I can group with friends when I want to.
fromtesonlineb16_ESO wrote: »If you widen that to include content that gated features, progression, etc. then:Can't think of a single AAA subscription MMO that required solo play in the main story.Alphashado wrote: »P.S
Remind me where any of the main story quest content in WoW required a group. Remind me where anything outside of dungeons, heroic dungeons, or raids in WoW required a group. Because I seem to be forgetting.....
... well, before this one anyway.
1) FFXI - forced solo to break the level 70 cap.
2) FFXIV - every instanced fight in the class progression quests are solo-only.
By saying what you did in the first paragraph it's clear why you don't see what you say in the last couple of sentences just can't happen.It could have gone the other way very easily. Zenimax could have put in large incentives to group: more experience when grouped, more loots when grouped, better loots when grouped, more power when grouped. Heck, they could have spent the time to make grouping actually work in the phased out world of ESO!
<snip>
But, for now, enjoy the game that Zenimax has given you. I am sure that most of you will be happy to see the so called 'elitist' MMO crowd go away. There could have been room for all of us. Sad that there is not.
Well, in THEORY it is. There are quests, because of their mechanics, you can't do solo. And because of the five+ mob pulls (with uber-healers involved in some areas), you need assistance unless you're a top-flight player.headbuster wrote: »It is kinda funny that everyone says Craglorn is made for groups. The only groups I ever see in Craglorn are xp grind groups that are just farming mobs not quests or instances.
thedatajunkie wrote: »It's so aggravating to hear all the MMO people complaining about the solo content, but they forget: We walk the realm of Tamriel, on the planet of Nirn. The whole world was created out of SOLO games. For years millions of us have played by ourselves and we were happy. At most we just wanted co-op. But here we are. 2 distinct gameplay styles thrust together and forced to interact. The bulk of people coming to this game are coming from that solo history and we don't appreciate being treated like we are the interlopers.
fromtesonlineb16_ESO wrote: »Apart from the forced-soloing which I would agree is just as unacceptable as forced grouping, what content are 'groupers' locked out of?Then what do you suggest for the people who do like playing with their friends through the normal content and not just in certain areas such as dungeons? Or is that a demographic who are just wrong now and shouldn't be allowed to play that way because most people are getting even less social in gaming?