Bear in mind that whilst this patch has made things easier, Dolmens really aren't a good guide, as they scale to the numbers of players present. With fewer players you get fewer monsters and need fewer kills to complete each anchor pinion. A better guide would be most other content. Having said that, most world bosses will either be CC-able, and thus beatable before and after, or non CC-able and will kick your arse before and after,fosley_ESO wrote: »I haven't tried to solo a dolmen yet, but we duo'd one before the nerf, so it's not like they were super-hard content already.
fosley_ESO wrote: »I don't think it's so much about adding more npc skills, as giving each npc access to more of the current skills. Right now, any given npc has two or three skills they use. A light, unavoidable attack; a heavy, interruptable/blockable attack; and a special, interruptable/dodgeable attack. And it's the same set of attacks for any given npc type. A scamp will have a little firebolt, a heavy firewall, and a special puddle of fire, no matter where you find it.
To make it more interesting, they could give scamps a firebolt plus a melee attack, a heavy firewall plus a fire nova aoe, and a fire puddle plus a cone attack. Or something. Then any given attack isn't particularly over-powered, but you still have to be more careful than right now because there are more possible attacks to consider when defending against them.
Make fights more dynamic, what a brilliant idea!
Ahhh but now we are talking AI, well ok maybe not true AI but what you are asking for is what every gamer has asked for since the first computer games. NPC's that act more 'real' is very tough to do, requires a heck of a lot of code. Add to that the verity of NPC types in a game like this, that is asking for a lot from a company that can't even fix quest bugs, FPS problems, and memory leaks.
That would be nice, but not what I or @fosley_ESO was referring to.fosley_ESO wrote: »To make it more interesting, they could give scamps a firebolt plus a melee attack, a heavy firewall plus a fire nova aoe, and a fire puddle plus a cone attack. Or something. Then any given attack isn't particularly over-powered, but you still have to be more careful than right now because there are more possible attacks to consider when defending against them.
Noting abut AI. Just looking for a bit more variety in attacks. Thanks for the input thou.