Alphashado wrote: »Catches_the_Sun wrote: »Blackwidow wrote: »I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.
I like a challenging game.
That said, playing my Vet 8 Templar today, I felt like a hero again.
I felt powerful. I got to treat minions as the garbage that they are.
No longer do I need to beg a pack of mubcrabs for mercy!
I have to say I love the change. I didn't ask for it, but I do love it.
Thank you, ZOS.
The vet content update has made ESO the special olympics of MMOs. We're all winners!!
Comments like that make you feel good big dawg? Insulting and humiliating this guy make you giddy? If he is happy and enjoying the change to content then good for him. If you disagree, then good for you. But comments like yours are the reason most people avoid these forums like a plague. Why should they come here and be honest just to be treated like that?
This is why people use /feedback instead of coming here. Then you guys think it's only the "vocal minority" that oppose your view. No, it isn't the vocal minority. It is the silent majority that would rather use /feedback then subject themselves to comments and ridicule like this.
again, you bring it down to gameplay only. for me gameplay, mechanics serve the story, not the other way around. I have defeated Molag Bal, King of R.ape, father of millions of abominations, why would I want to stab a mudcrab for 30s? or die to some highwaymen. I'm a hero, the hero!And should be applied more often. Then you wouldn't need to nerf
No your not. You had godlike powers against MB (amulet of kings) You needed that because you are just a lowly mortal and he would have eaten you alive without it. The bandits are lowly mortals too but they are also combat specialists. Trained fighters. If they are just scenery where is your lore then. How can that be immersion? If you want lore then you killing stuff without even having to think about it isn't following the lore. You are human. You are fighting powerful mosters and trained fighters and wizards and all kinds of nasties so you should be fighting for your life not flicking them aside
Welcome to an RPG. You don't like lore taking precedence over hardcore game-play? Then this isn't the game for you.
So you think those that came for the MMO part of the game should just leave. And where do you think the game would be in 6 months if that happened. Before the nerf the same people were saying the game would die because they didn't like the game and were being forced out of it. So now its ok for you its everyone else that can do one right?
There's not enough of you RP'res to keep a sub game going. You need those that came for a challenging MMO. The game is a combat RPG and was advertised as such.
But hey, at least I didn't find VR too difficult that I had to have the NPC enemy castrated before my character could feel like a hero. Nor do I share your ethos that killing 'trash' is heroic.
Maybe that's the difference between gamers like you and me. One needs it to be easy in order to feel powerful, while the other needs it to be challenging to be deemed heroic.
The learning curve for endgame just got a whole lot steeper.
Wait til this crop of "heroes" tries to do veteran dungeons, pvp, or craglorn without learning the basics of combat.
It will be like week 1 all over again.
The learning curve for endgame just got a whole lot steeper.
Wait til this crop of "heroes" tries to do veteran dungeons, pvp, or craglorn without learning the basics of combat.
It will be like week 1 all over again.
It just happenend to me new vet 6 chars I pugged cause I fancied a rerun of spindleclutch fml.
At one point I was pushing 3500 dps not because I'm some super eso ninja . No because I was the only one with any aoe the other dd and the tank were behind the healer with bows casting snipe wtf. The healer said you need to be in front of me and no lie this is what the TANK and other dps said. I thought if I was near them I would die. FFS they were even transforming in to ww who does that in open world never mind vet dungeons.
So that was my first taste of the new crop of heroes. Not one has done any dungeons quote grinded crag after v1 only returned since it's supposed to be easy.
Curragraigue wrote: »I agree with you OP. I like to be able to play my RPGs so that at some point I feel like a superior hero that can take out the trash with one hand. Bosses should still be challenging and I'm sure with Craglorn and Vet Dungeon expansions there will still be a challenge for those that want it.
When you have gargoyle mob in dungeons that are tougher than the bosses at the end there is something wrong. I'm glad they made the VR content more soloable.
I also agree with @reggielee I can't always fit in group play to my schedule. Sometimes I only get a short period of time to play or I can't be sure that I have enough time to commit to doing something. With the waiting that happens whenever I try to group for a group dungeon I need to set aside more time than I often have to group and do a dungeon let alone clear trash mobs in an area to get to a dungeon. I want to be able to progress on my schedule sometimes and so soloable content suits my game play better than having to do everything in a group.
>>>There are plenty of guilds, voice chats and social features in (and that can be added to) the game to be able to chat to people while I game. [/quote]<<<<
Two completely different languages. Really.And no pro interpreters thus far who can help us come to an understanding.
I am kinda glad for you Curragraigue that you have found such a game as you desire. I completely believed I'd found one I'd been looking for a long time also.
One which was not an 'everything for everyone' game as so many other MMO's claim to be or try to convince unknowing buyers they are. No, I thought TESO was going to be a world of fabulous lore, with fun, interesting content, loot that was earned, exploration for soloing around a bit in the early levels, and fun in grouping with guildies and friends at challenging endgame content.
**"There are plenty of guilds, voice chats and social features in (and that can be added to) the game to be able to chat to people while I game."
That sentence is the ADDED player-created content -- its ADDED TO/ EXTRA IDEAS...it is not a fully-realized MMO. Its also what I and many, many of my friends do when we console up for a day or night.
In an excellent MMO grouping is not forced. There are other elements provided and allowing fun solo experiences of course. But, grouping is strategically highlighted and the rewards and satisfaction from working together to attain success, particularly in the upper levels / endgame is a mainstay of an excellent MMO.
***main·stay noun \ˈmān-ˌstā\
: a very important part of something : something that provides support and makes it most likely or more possible for something to succeed or be realized fully.
I am kinda glad for you Curragraigue that you have found such a game as you desire. I completely believed I'd found one I'd been looking for a long time also.
One which was not an 'everything for everyone' game as so many other MMO's claim to be or try to convince unknowing buyers they are. No, I thought TESO was going to be a world of fabulous lore, with fun, interesting content, loot that was earned, exploration for soloing around a bit in the early levels, and fun in grouping with guildies and friends at challenging endgame content.
**"There are plenty of guilds, voice chats and social features in (and that can be added to) the game to be able to chat to people while I game."
That sentence is the ADDED player-created content -- its ADDED TO/ EXTRA IDEAS...it is not a fully-realized MMO. Its also what I and many, many of my friends do when we console up for a day or night.
In an excellent MMO grouping is not forced. There are other elements provided and allowing fun solo experiences of course. But, grouping is strategically highlighted and the rewards and satisfaction from working together to attain success, particularly in the upper levels / endgame is a mainstay of an excellent MMO.
***main·stay noun \ˈmān-ˌstā\
: a very important part of something : something that provides support and makes it most likely or more possible for something to succeed or be realized fully.
Blackwidow wrote: »I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.
I like a challenging game.
That said, playing my Vet 8 Templar today, I felt like a hero again.
I felt powerful. I got to treat minions as the garbage that they are.
No longer do I need to beg a pack of mubcrabs for mercy!
I have to say I love the change. I didn't ask for it, but I do love it.
Thank you, ZOS.
So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.
Blackwidow wrote: »I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.
I like a challenging game.
That said, playing my Vet 8 Templar today, I felt like a hero again.
I felt powerful. I got to treat minions as the garbage that they are.
No longer do I need to beg a pack of mubcrabs for mercy!
I have to say I love the change. I didn't ask for it, but I do love it.
Thank you, ZOS.
So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.
i got my templar to vet 12 and the earth didnt move for me. vet mode was a chore and getting to vet 12 was meh...
but then i have stuff in my life that makes me feel good like my wife and son and things like that
still i'm glad for you
Catches_the_Sun wrote: »[*] I play MMOs for the social aspect. There are a plethora of singleplayer games out there. If I wanted a SP Elder Scrolls experience, I'd play Skyrim with 100 mods built specifically for my playstyle for a challenging SP immersive experience...blah blah...What compelling reason is there to play ESO over modded Skyrim?
vyndral13preub18_ESO wrote: »Blackwidow wrote: »I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.
I like a challenging game.
That said, playing my Vet 8 Templar today, I felt like a hero again.
I felt powerful. I got to treat minions as the garbage that they are.
No longer do I need to beg a pack of mubcrabs for mercy!
I have to say I love the change. I didn't ask for it, but I do love it.
Thank you, ZOS.
So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.
i got my templar to vet 12 and the earth didnt move for me. vet mode was a chore and getting to vet 12 was meh...
but then i have stuff in my life that makes me feel good like my wife and son and things like that
still i'm glad for you
If a game doesn't make you feel good, why are you here?
vyndral13preub18_ESO wrote: »Blackwidow wrote: »I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.
I like a challenging game.
That said, playing my Vet 8 Templar today, I felt like a hero again.
I felt powerful. I got to treat minions as the garbage that they are.
No longer do I need to beg a pack of mubcrabs for mercy!
I have to say I love the change. I didn't ask for it, but I do love it.
Thank you, ZOS.
So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.
i got my templar to vet 12 and the earth didnt move for me. vet mode was a chore and getting to vet 12 was meh...
but then i have stuff in my life that makes me feel good like my wife and son and things like that
still i'm glad for you
If a game doesn't make you feel good, why are you here?
i enjoy playing them but i don't get my validation as a person from them. my self worth has absolutely nothing to do with my prowess in game. I don't over inflate the importance of them in my life. I just stick them on and play. And the enjoyment should be as much in the journey as in the destination.
it shouldn't feel like a slog that the only payoff is when you finished it. I go climbing as part of my job ( i work with dissadvantaged kids ) and i know what it feels like to do something thats hard work and the satisfaction when you reach the top.. but playing games isn't a job or a real challenge it's a fun pastime and should be fun all the way , get some challenges IRL if you lack them.
magickats242cub18_ESO wrote: »
Blackwidow wrote: »magickats242cub18_ESO wrote: »
You know that is still underdog, right?
That is from the movie.
Blackwidow wrote: »
WoW has lost more customers than all the others have ever gained. Yet, it is still number one.
I would love a link showing WoW lost 5 million customers because it was too easy. Was this in some Blizzard secret report?
waylander48 wrote: »did all the vets that exploited to vet10 leave I bet they were proud they beat the really hard content.
Blackwidow wrote: »
We should have been spies sabotaging the other factions. Those would have been cool quest lines.
I'm glad people are able to jump back in to VR! However, now that difficulty had been removed from solo play, it needs to be added back in elsewhere for solo players who want a challenge. And I hope it too lasts at least a good 3 months before it too gets nerfed to a more 'hand holding' pace.
Welcome to an RPG. You don't like lore taking precedence over hardcore game-play? Then this isn't the game for you.
So you think those that came for the MMO part of the game should just leave. And where do you think the game would be in 6 months if that happened. Before the nerf the same people were saying the game would die because they didn't like the game and were being forced out of it. So now its ok for you its everyone else that can do one right?
There's not enough of you RP'res to keep a sub game going. You need those that came for a challenging MMO. The game is a combat RPG and was advertised as such.
VR dungeons, Craglorn, and PvP.
Enjoy.