Maintenance for the week of June 23:
• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)
The issues on the European console megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

I feel like a hero again!

  • Catches_the_Sun
    Catches_the_Sun
    ✭✭✭✭✭
    Alphashado wrote: »
    Blackwidow wrote: »
    I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.

    I like a challenging game.

    That said, playing my Vet 8 Templar today, I felt like a hero again.

    I felt powerful. I got to treat minions as the garbage that they are.

    No longer do I need to beg a pack of mubcrabs for mercy! :D

    I have to say I love the change. I didn't ask for it, but I do love it.

    Thank you, ZOS. :)

    The vet content update has made ESO the special olympics of MMOs. We're all winners!!

    Comments like that make you feel good big dawg? Insulting and humiliating this guy make you giddy? If he is happy and enjoying the change to content then good for him. If you disagree, then good for you. But comments like yours are the reason most people avoid these forums like a plague. Why should they come here and be honest just to be treated like that?

    This is why people use /feedback instead of coming here. Then you guys think it's only the "vocal minority" that oppose your view. No, it isn't the vocal minority. It is the silent majority that would rather use /feedback then subject themselves to comments and ridicule like this.

    He is happy & enjoying the change. I am not happy & not enjoying the change for several reasons. Don't presume to know everything about me from that one comment. Here are my thoughts & concerns on what I think was a ridiculous decision.
    1. The change merely masks the real problems, such as balancing between Stamina & Magicka builds. By making the content easier for everybody they don't have to address that very real issue. Congratulations, your stamina built character can now steamroll easy content with zero thought or strategy put in to your build.
    2. Phasing issues have been a primary complaint among players who try to find groups, and this has been apparent since day 1. Nothing has been done to address this & I'm not sure anything can be done short of putting everybody on the group leader's phase or something like that. Again, rather than address this issue, Zenimax converts 95% of the content to Singleplayer. Problem solved. ;)
    3. I play MMOs for the social aspect. There are a plethora of singleplayer games out there. If I wanted a SP Elder Scrolls experience, I'd play Skyrim with 100 mods built specifically for my playstyle for a challenging SP immersive experience. In ESO, I want challenging content for small groups, not steamrolling content for SP. I have been out of MMO gaming since WoW & subsequent games have converted it to a Singleplayer chatroom genre. ESO was the game that brought me back, and frankly, I'm pissed off with this change, or any change that reduces socialization & grouping. What compelling reason is there to play ESO over modded Skyrim?
    4. I am very concerned with something I read in Veteran System Preview from @ZOS_JessicaFolsom‌. Here is the quote "One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so."

      Why does this concern me? Well, for one, I would think that you wouldn't be afraid to SHARE your guiding principles with the community, when the community is attempting to play the game opposite those ideals. Early on in this game, I asked people who complained about not being able to solo vet content if they are sure it is intended to be solo'd. Their answer was of course it's intended to be solo'd. Obviously, that wasn't the case. I would have liked to have seen ZOS step up & say "Guys, this content is not intended to be solo'd...meet somebody & group up. It is an MMO after all. This is one of our guiding principles, etc etc." It leaves me wondering if there are other "guiding principles" that they're not sharing with us
    5. A trend is becoming apparent with Zenimax, as they continue to make changes that make achievements easier to get, make their content easier to complete & make loot easier to obtain. They increased the drop rate on motifs to the point that they're value decreases daily as supply continues to outpace demand. They nerfed Doshia twice, and she doesn't present anything remotely representing a challenge (my wife killed her last week before she even transformed into a harvester). They lowered the zone quest achievement thresholds to the point that there are 10+ quests remaining in the zone when you reach the "achievement".
    6. Think about how this change affects those of us that actually do group 100% of the time in Vet content. We steamrolled through 1-50 content & very much looked forward to some form of a challenge in vet content, and we found it. We could hit up world bosses, dolmens, etc with 2 or 3 people and be challenged. Mini-bosses presented a challenge. As it turns out we were playing the game according to one of Zenimax's "guiding principles" as stated above, and we're the ones getting shafted by this change.



    BTW, @Blackwidow is certainly not afraid to come to these forums & post comments.
    Edited by Catches_the_Sun on July 7, 2014 11:11PM
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    Hilgara wrote: »
    Surinen wrote: »
    Hilgara wrote: »
    And should be applied more often. Then you wouldn't need to nerf
    again, you bring it down to gameplay only. for me gameplay, mechanics serve the story, not the other way around. I have defeated Molag Bal, King of R.ape, father of millions of abominations, why would I want to stab a mudcrab for 30s? or die to some highwaymen. I'm a hero, the hero!

    No your not. You had godlike powers against MB (amulet of kings) You needed that because you are just a lowly mortal and he would have eaten you alive without it. The bandits are lowly mortals too but they are also combat specialists. Trained fighters. If they are just scenery where is your lore then. How can that be immersion? If you want lore then you killing stuff without even having to think about it isn't following the lore. You are human. You are fighting powerful mosters and trained fighters and wizards and all kinds of nasties so you should be fighting for your life not flicking them aside

    A little sick of this argument. Sure, you had a little help against Molag Bal, but your character is also the Fighter's Guild Champion, the Master Mage, the King's Arrow (EP) and the Pact Hero (also EP). You are the soulless vestige foretold in the Elder Scrolls. You are NOT just a regular Joe, and like many others have said, like other TES games, you should feel like you are getting more powerful as you progress.

    Personally, I do like a good solo challenge, but thought the old VRs were too much. I was hoping they would nerf only the questing stuff and leave delves, etc. so I would still have some challenging stuff to do. I understand that maybe they can't scale mobs selectively like that. Oh well, I still think this was the right decision for the overall health of the game, but only time will tell if I'm correct or Hilgara is.

  • reggielee
    reggielee
    ✭✭✭✭
    im tired of the whole argument that soloists are antisocial and mmos are for grouping only. Most people I game with play solo and use skype to chat during, or use game chat to natter on with guildies, jump in and help when needed.

    That is what alot of supposedly soloists are doing. Just cuz you want to game on your schedule and terms and avoid the myriad hassles of forced group play doesnt make you not enjoy the social aspects of mmos. Too many groupers regard others as only means to whatever needs they want, loot, a dungeon run, achiev and to heck with the person behind the toon. I call that the utmost antisocial behavior.

    guess what, noticed how alot of mmos are catering to soloists more? there is a reason for that, some of them given above, but whatever reason there is growing market for solo play in mmos. so yeah, they made vet zones more soloable, how on earth does that affect you so much that you rave like a loon? the only argument i hear is that it will affect players skills and impede grouping at end game. so what. you already regarded players as mere extensions of your own game and would kick people out if they werent up to whatever speed/build you wanted. nothings going to change. you cant make people play the way you want them, when you want them and where you want them.

    Just group with players you like and enjoy the game. dont group with pugs
    Mama always said the fastest way to a man's heart is through his chest.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    @‌reggielee nice post

    /awesome +1
  • Goibot
    Goibot
    ✭✭✭
    Blackwidow wrote: »

    Spoken like a true Templar, I love it! Thanks for the smile
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    Hilgara wrote: »
    Lord_Hev wrote: »


    Welcome to an RPG. You don't like lore taking precedence over hardcore game-play? Then this isn't the game for you.

    So you think those that came for the MMO part of the game should just leave. And where do you think the game would be in 6 months if that happened. Before the nerf the same people were saying the game would die because they didn't like the game and were being forced out of it. So now its ok for you its everyone else that can do one right?

    There's not enough of you RP'res to keep a sub game going. You need those that came for a challenging MMO. The game is a combat RPG and was advertised as such.


    VR dungeons, Craglorn, and PvP.


    Enjoy.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • indytims_ESO
    indytims_ESO
    ✭✭✭✭
    KariTR wrote: »

    But hey, at least I didn't find VR too difficult that I had to have the NPC enemy castrated before my character could feel like a hero. Nor do I share your ethos that killing 'trash' is heroic.

    Maybe that's the difference between gamers like you and me. One needs it to be easy in order to feel powerful, while the other needs it to be challenging to be deemed heroic.

    For once I agree with Black Widow.

    Killing trash mobs isn't 'heroic'. That's now what I think he/she meant. But a 'hero' *should* be able to kill trash mobs fairly straight forward - they ARE called 'trash mobs' for a reason. If the 'trash mobs' are beating you down - then they likely aren't 'trash', right?

    'Trash' or 'minions' are what makes the bosses feel like... well... bosses. If ALL the NPCs are 'bosses', then... what's the point?

    In the end, there is plenty of room for 'trash', and for 'bosses', and everything in between. I personally prefer a 'harder' game, but that doesn't mean I want to get to a point where every single mob can face-plant me in less than five seconds. That's not 'challenging'. Did that in other games - games I do not play anymore for a reason.
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    But... I don't want to be the hero.. :( I want to help the Daedric entity enslave the town and get a reward. I want to help the insane mage conduct his experiments and betray the quest giver. I want the vampires to take over that one town and prey on unsuspecting travelling merchants. MAKE IT HAPPEN DAMN IT.

    That being said monsters / enemies are significantly easier, been questing for an hour and a bit and not a single death, normally I'd die a few times.. so there's that.

    I'm rather indifferent as my alts will be easier to level, but there's now little risk of death which I suppose is technically a good thing for me, but eh.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • lathbury
    lathbury
    ✭✭✭✭✭
    Rylana wrote: »
    The learning curve for endgame just got a whole lot steeper.

    Wait til this crop of "heroes" tries to do veteran dungeons, pvp, or craglorn without learning the basics of combat.

    It will be like week 1 all over again.

    It just happenend to me new vet 6 chars I pugged cause I fancied a rerun of spindleclutch fml.
    At one point I was pushing 3500 dps not because I'm some super eso ninja . No because I was the only one with any aoe the other dd and the tank were behind the healer with bows casting snipe wtf. The healer said you need to be in front of me and no lie this is what the TANK and other dps said. I thought if I was near them I would die. FFS they were even transforming in to ww who does that in open world never mind vet dungeons.
    So that was my first taste of the new crop of heroes. Not one has done any dungeons quote grinded crag after v1 only returned since it's supposed to be easy.
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    I agree with you OP. I like to be able to play my RPGs so that at some point I feel like a superior hero that can take out the trash with one hand. Bosses should still be challenging and I'm sure with Craglorn and Vet Dungeon expansions there will still be a challenge for those that want it.

    When you have gargoyle mob in dungeons that are tougher than the bosses at the end there is something wrong. I'm glad they made the VR content more soloable.

    I also agree with @reggielee I can't always fit in group play to my schedule. Sometimes I only get a short period of time to play or I can't be sure that I have enough time to commit to doing something. With the waiting that happens whenever I try to group for a group dungeon I need to set aside more time than I often have to group and do a dungeon let alone clear trash mobs in an area to get to a dungeon. I want to be able to progress on my schedule sometimes and so soloable content suits my game play better than having to do everything in a group.

    There are plenty of guilds, voice chats and social features in (and that can be added to) the game to be able to chat to people while I game.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    lathbury wrote: »
    Rylana wrote: »
    The learning curve for endgame just got a whole lot steeper.

    Wait til this crop of "heroes" tries to do veteran dungeons, pvp, or craglorn without learning the basics of combat.

    It will be like week 1 all over again.

    It just happenend to me new vet 6 chars I pugged cause I fancied a rerun of spindleclutch fml.
    At one point I was pushing 3500 dps not because I'm some super eso ninja . No because I was the only one with any aoe the other dd and the tank were behind the healer with bows casting snipe wtf. The healer said you need to be in front of me and no lie this is what the TANK and other dps said. I thought if I was near them I would die. FFS they were even transforming in to ww who does that in open world never mind vet dungeons.
    So that was my first taste of the new crop of heroes. Not one has done any dungeons quote grinded crag after v1 only returned since it's supposed to be easy.

    Don't worry, the dungeons will be nerfed soon enough to make this sort of play acceptable. I mean what makes some one feel more heroic then clearing an awesome dungeon and getting phat loot from the baddies.

    The battle cry will slowly shift from, ' if you want it hard, do a dungeon' to 'if you are so elite and don't have time to help me, run in a guild group' to 'Dungeons are to hard'
  • Anastasia
    Anastasia
    ✭✭✭✭
    I agree with you OP. I like to be able to play my RPGs so that at some point I feel like a superior hero that can take out the trash with one hand. Bosses should still be challenging and I'm sure with Craglorn and Vet Dungeon expansions there will still be a challenge for those that want it.

    When you have gargoyle mob in dungeons that are tougher than the bosses at the end there is something wrong. I'm glad they made the VR content more soloable.

    I also agree with @reggielee I can't always fit in group play to my schedule. Sometimes I only get a short period of time to play or I can't be sure that I have enough time to commit to doing something. With the waiting that happens whenever I try to group for a group dungeon I need to set aside more time than I often have to group and do a dungeon let alone clear trash mobs in an area to get to a dungeon. I want to be able to progress on my schedule sometimes and so soloable content suits my game play better than having to do everything in a group.

    >>>There are plenty of guilds, voice chats and social features in (and that can be added to) the game to be able to chat to people while I game. [/quote]<<<<



    Two completely different languages. Really. :\ And no pro interpreters thus far who can help us come to an understanding.

    I am kinda glad for you Curragraigue that you have found such a game as you desire. I completely believed I'd found one I'd been looking for a long time also.

    One which was not an 'everything for everyone' game as so many other MMO's claim to be or try to convince unknowing buyers they are. No, I thought TESO was going to be a world of fabulous lore, with fun, interesting content, loot that was earned, exploration for soloing around a bit in the early levels, and fun in grouping with guildies and friends at challenging endgame content.

    **"There are plenty of guilds, voice chats and social features in (and that can be added to) the game to be able to chat to people while I game."
    That sentence is the ADDED player-created content -- its ADDED TO/ EXTRA IDEAS...it is not a fully-realized MMO. Its also what I and many, many of my friends do when we console up for a day or night.

    In an excellent MMO grouping is not forced. There are other elements provided and allowing fun solo experiences of course. But, grouping is strategically highlighted and the rewards and satisfaction from working together to attain success, particularly in the upper levels / endgame is a mainstay of an excellent MMO.

    ***main·stay noun \ˈmān-ˌstā\

    : a very important part of something : something that provides support and makes it most likely or more possible for something to succeed or be realized fully.
    Edited by Anastasia on July 8, 2014 1:49AM
  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    Anastasia wrote: »

    I am kinda glad for you Curragraigue that you have found such a game as you desire. I completely believed I'd found one I'd been looking for a long time also.

    One which was not an 'everything for everyone' game as so many other MMO's claim to be or try to convince unknowing buyers they are. No, I thought TESO was going to be a world of fabulous lore, with fun, interesting content, loot that was earned, exploration for soloing around a bit in the early levels, and fun in grouping with guildies and friends at challenging endgame content.

    **"There are plenty of guilds, voice chats and social features in (and that can be added to) the game to be able to chat to people while I game."
    That sentence is the ADDED player-created content -- its ADDED TO/ EXTRA IDEAS...it is not a fully-realized MMO. Its also what I and many, many of my friends do when we console up for a day or night.

    In an excellent MMO grouping is not forced. There are other elements provided and allowing fun solo experiences of course. But, grouping is strategically highlighted and the rewards and satisfaction from working together to attain success, particularly in the upper levels / endgame is a mainstay of an excellent MMO.

    ***main·stay noun \ˈmān-ˌstā\

    : a very important part of something : something that provides support and makes it most likely or more possible for something to succeed or be realized fully.

    I think we agree but not sure from your post. I want a game that I can solo the outside world and group for the dungeon (group content). I don't want to have to group for everything in VR content zones as seems to have been ZOS' original intention.

    The added I was thinking of was VoIP for voice chat. I'm a console player for the most part so I like having voice chat rather than type chat. I'm certainly expecting we get some form of native group voice chat functionality with consoles.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • hamon
    hamon
    ✭✭✭✭✭
    Hilgara wrote: »
    Blackwidow wrote: »
    I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.

    I like a challenging game.

    That said, playing my Vet 8 Templar today, I felt like a hero again.

    I felt powerful. I got to treat minions as the garbage that they are.

    No longer do I need to beg a pack of mubcrabs for mercy! :D

    I have to say I love the change. I didn't ask for it, but I do love it.

    Thank you, ZOS. :)

    So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.

    i got my templar to vet 12 and the earth didnt move for me. vet mode was a chore and getting to vet 12 was meh...
    but then i have stuff in my life that makes me feel good like my wife and son and things like that

    still i'm glad for you :)

  • magickats242cub18_ESO
    Blackwidow wrote: »

    I think this works a bit better. :Punderdog-movie-still-022410-lg.jpg


  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    hamon wrote: »
    Hilgara wrote: »
    Blackwidow wrote: »
    I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.

    I like a challenging game.

    That said, playing my Vet 8 Templar today, I felt like a hero again.

    I felt powerful. I got to treat minions as the garbage that they are.

    No longer do I need to beg a pack of mubcrabs for mercy! :D

    I have to say I love the change. I didn't ask for it, but I do love it.

    Thank you, ZOS. :)

    So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.

    i got my templar to vet 12 and the earth didnt move for me. vet mode was a chore and getting to vet 12 was meh...
    but then i have stuff in my life that makes me feel good like my wife and son and things like that

    still i'm glad for you :)

    If a game doesn't make you feel good, why are you here?
  • rekina
    rekina
    ✭✭✭
    [*] I play MMOs for the social aspect. There are a plethora of singleplayer games out there. If I wanted a SP Elder Scrolls experience, I'd play Skyrim with 100 mods built specifically for my playstyle for a challenging SP immersive experience...blah blah...What compelling reason is there to play ESO over modded Skyrim?

    Then go play Skyrim. I find Skyrim is VERY boring game as it is single player and there is no competition to the others. I find so many compelling reasons to play ESO over Skyrim, mainly the competition that exist in PvP and PvE both. Even if you can completely solo PvE combat contents, you still have competition in market, crafting, character builds with other players. In Skyrim? You just *** yourself in shiny mods and gears that I find very boring and not worth a 1mb in my hard drive, no PvP whatsoever, not to mention that the shittest ever hitting-with-weapon feelings. It's like hitting skeleton with ramen noodle. ESO has much better feeling of hit. Uncomparable. So if you still want to hit some skeletons with your noodle sword, go ahead please.
  • hamon
    hamon
    ✭✭✭✭✭
    hamon wrote: »
    Hilgara wrote: »
    Blackwidow wrote: »
    I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.

    I like a challenging game.

    That said, playing my Vet 8 Templar today, I felt like a hero again.

    I felt powerful. I got to treat minions as the garbage that they are.

    No longer do I need to beg a pack of mubcrabs for mercy! :D

    I have to say I love the change. I didn't ask for it, but I do love it.

    Thank you, ZOS. :)

    So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.

    i got my templar to vet 12 and the earth didnt move for me. vet mode was a chore and getting to vet 12 was meh...
    but then i have stuff in my life that makes me feel good like my wife and son and things like that

    still i'm glad for you :)

    If a game doesn't make you feel good, why are you here?

    i enjoy playing them but i don't get my validation as a person from them. my self worth has absolutely nothing to do with my prowess in game. I don't over inflate the importance of them in my life. I just stick them on and play. And the enjoyment should be as much in the journey as in the destination.

    it shouldn't feel like a slog that the only payoff is when you finished it. I go climbing as part of my job ( i work with dissadvantaged kids ) and i know what it feels like to do something thats hard work and the satisfaction when you reach the top.. but playing games isn't a job or a real challenge it's a fun pastime and should be fun all the way , get some challenges IRL if you lack them.

  • lathbury
    lathbury
    ✭✭✭✭✭
    It's sad though I remember struggling through the dps check with 4 vet 2,s and how cool it was to get the achievement. When it's gets nerfed which I agree will happen it will be worth nothing.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    hamon wrote: »
    hamon wrote: »
    Hilgara wrote: »
    Blackwidow wrote: »
    I have made 2,329 posts on these forums. (I know, sad) In all of those posts, not once did I ever ask for a nerf. I have never asked for the combat in ESO to be easier.

    I like a challenging game.

    That said, playing my Vet 8 Templar today, I felt like a hero again.

    I felt powerful. I got to treat minions as the garbage that they are.

    No longer do I need to beg a pack of mubcrabs for mercy! :D

    I have to say I love the change. I didn't ask for it, but I do love it.

    Thank you, ZOS. :)

    So they brought the mountain to Mohamed then flattened it a bit for you. I fought my way there and climbed it. You will never know how satisfying that was. Neither will any other potential customers. They just nerfed the only thing the game had going for it.

    i got my templar to vet 12 and the earth didnt move for me. vet mode was a chore and getting to vet 12 was meh...
    but then i have stuff in my life that makes me feel good like my wife and son and things like that

    still i'm glad for you :)

    If a game doesn't make you feel good, why are you here?

    i enjoy playing them but i don't get my validation as a person from them. my self worth has absolutely nothing to do with my prowess in game. I don't over inflate the importance of them in my life. I just stick them on and play. And the enjoyment should be as much in the journey as in the destination.

    it shouldn't feel like a slog that the only payoff is when you finished it. I go climbing as part of my job ( i work with dissadvantaged kids ) and i know what it feels like to do something thats hard work and the satisfaction when you reach the top.. but playing games isn't a job or a real challenge it's a fun pastime and should be fun all the way , get some challenges IRL if you lack them.

    Ahh I see. When I read that original quote I was confused. I thought you meant it. Now I see you were trying to be funny. No worries, it is all good.
    Edited by vyndral13preub18_ESO on July 8, 2014 2:13AM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭
    Blackwidow wrote: »

    I think this works a bit better. :Punderdog-movie-still-022410-lg.jpg


    You know that is still underdog, right? :)

    That is from the movie. ;)
  • magickats242cub18_ESO
    Blackwidow wrote: »
    Blackwidow wrote: »

    I think this works a bit better. :Punderdog-movie-still-022410-lg.jpg


    You know that is still underdog, right? :)

    That is from the movie. ;)

    Yeah, but he looks better than the cartoon. :smile:
  • Horrum
    Horrum
    ✭✭✭
    Phantax wrote: »
    Dayv wrote: »
    I'm looking forward to trying it out tomorrow on the EU server.

    Agreed, sucks we have to wait an extra day

    :(

    Yup. Watching the "Server Down" message for the last 20 minutes lol. :|
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    Blackwidow wrote: »

    WoW has lost more customers than all the others have ever gained. Yet, it is still number one.

    I would love a link showing WoW lost 5 million customers because it was too easy. Was this in some Blizzard secret report? :D

    Yes, I've been asking for that also. To the continuing sound of crickets.

    'My assertion is my evidence' doesn't fly for me.
  • david271749
    david271749
    ✭✭✭✭✭
    did all the vets that exploited to vet10 leave I bet they were proud they beat the really hard content.

    +1
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    Oh ya, feel'n the hero thing. On my steed right now listening to this...
    http://youtu.be/OBwS66EBUcY
    Edited by Evergnar on July 8, 2014 6:02AM
  • Logan9a
    Logan9a
    ✭✭✭
    Blackwidow wrote: »

    We should have been spies sabotaging the other factions. Those would have been cool quest lines.

    CLEVER.

  • BBSooner
    BBSooner
    ✭✭✭✭✭
    I'm glad people are able to jump back in to VR! However, now that difficulty had been removed from solo play, it needs to be added back in elsewhere for solo players who want a challenge. And I hope it too lasts at least a good 3 months before it too gets nerfed to a more 'hand holding' pace.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    BBSooner wrote: »
    I'm glad people are able to jump back in to VR! However, now that difficulty had been removed from solo play, it needs to be added back in elsewhere for solo players who want a challenge. And I hope it too lasts at least a good 3 months before it too gets nerfed to a more 'hand holding' pace.

    Theres stuff to do for groups in crag. There's stuff to do for ultra casuals and RP'es in vet and 1 to 50. Even the PvP seems to be looking up after finally getting a grip on the FPS issues. But where do the PvE solo players go who want a decent challenge?
  • mumok
    mumok
    ✭✭✭
    Lord_Hev wrote: »
    Hilgara wrote: »
    Lord_Hev wrote: »


    Welcome to an RPG. You don't like lore taking precedence over hardcore game-play? Then this isn't the game for you.

    So you think those that came for the MMO part of the game should just leave. And where do you think the game would be in 6 months if that happened. Before the nerf the same people were saying the game would die because they didn't like the game and were being forced out of it. So now its ok for you its everyone else that can do one right?

    There's not enough of you RP'res to keep a sub game going. You need those that came for a challenging MMO. The game is a combat RPG and was advertised as such.


    VR dungeons, Craglorn, and PvP.


    Enjoy.

    Yep! You want difficulty they have that for you.

    This adjustment just added more options for more people.
Sign In or Register to comment.