1) What plans are there for creating more desirable loot and progression options for your character (such as an Alternate Advancement system providing passive stat/skill/extra active abilities with their own hotbar slots/etc, or rarer loot that is truly hard to earn through PVP and/or PVE and rewarding to actually earn? Currently it is far too easy to plateau what your character can even earn, which leads to a boredom factor. I know the road ahead letter touched upon this a little but it would be great to hear more.
2) When will we see some focus on typical polish and options like searching the guild stores/trade houses by names or keywords, changing your preferred maximum camera zoom distance, centering your camera instead of an over-the-shoulder view, moving UI elements and resizing them, etc. come into the game?
3) Will we see more long-game progression for Cyrodiil and PVP? How will the Imperial City tie into this? EXAMPLE: Will we be seeing passive boosts available only through PVP added for the higher ranks instead of only a small number of the early ones as we have now with the Assault and Support skill lines? While Emperorship is a great goal to get, I'd like to see more passive gains the more you PVP, providing some small milestones/goals to aim for continuously.
This would include both passive skill lines tied to having certain PVP ranks achieved, and more competitive gear/sets including craftable PVP gear (give us set bonus stations with a reagent required that is bought with Alliance Points only, for example, to create PVP set items with the traits and enchantments we want instead of pre-done items that often fall behind in both veteran rank and trait loadout).
4) Why do we have to rely on addons for basic user interface functionality? Addons are a pain point as they have to be continuously updated and break with game updates almost always. I understand the team's desire to have "immersion" but if you're adding functions like chat bubbles of all things, how on Earth could gameplay-enhancing things like nameplates or a combat log tab be any more intrusive than that as an optional feature, particularly when we already have options for floating healthbars, jumbo faction chevrons, etc. available?
In short: why force players to be dependent on addons for things they clearly want in the community? Why block others from being able to be created entirely such as mini nametags? We all "get" the desire for an "immersive" experience but this is a preference of different players and not a one-size-fits-all factor. Let the players "play how they want" as the marketing proclaimed
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5) Dueling... any chance? Just standard "to zero health" dueling which lets the loser respawn where they died with no penalties. It would add a good activity while waiting around for various in-game events. It's one of those big "bang for the buck" features that is relatively simple but really adds a lot of fun. Simply allow a standard "automatically decline duel requests if not from contacts/guildmates" option (and one global disallow) for those who have no interest in dueling at a given time.
Edited by Attorneyatlawl on July 6, 2014 10:09PM -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
Exploits suck. Don't blame just the game, blame the players abusing them!
-Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
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-In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.