Before I start I want to point out that the whole purpose of the thread is to raise awareness and not to flame. Therefore I would kindly ask those who reply to not flame others, but stay constructive in their posts.
Reasons for the thread
I do play MMO´s now for over 15 years, the first was Ultima online and I have to say its still the best for me. Over the years I saw many good things in MMO´s, but also many bad ones.
Especially in the past 5 or 6 years, the bad ones have taken over the MMO world due false decisions.
Many publishers don't see far into the future, but only into the present. They think that fixing or tweaking the game to address the present helps, while they should actually look further ahead.
With the announced changes by ZO I see pretty much pitch black for ESO and will try to raise awareness of that. To those that haven't heard about these yet, Jess announced that the VR content will be nerfed, nerfed in such a way that it suits the non VR content.
While she said it will be a bit harder, we can all guess that a bit wont be enough to justify grouping up or learning the basics of MMO´s.
What we can learn from the past
One of the big companies Blizzard has thought just like ZO does now. They thought that by lowering the incentive to group, the required personal skill and the amount of social activities, players would return - as obviously everyone seems to be afraid of player interaction and dyeing.
WOW once had 13 million active accounts at the start of WOTLK, today WOW is down to about 7 million. Most players I met in the first 3 years have quit and those were mainly adults with jobs, family and other hobbies.
LOTRO is another example. It was based on social interaction right from the start. You had real RP opportunities like sitting on a fire, making music. But also fighters had to overcome big challenges in the gaming world.
At one point the publisher felt that more people leave than stay, so the content was made a lot easier and more based on solo adventuring. While solo adventuring doesn't sound to bad, it removed everything that was important for the LOTRO success.
Both games lost many players in the process, their high sub numbers from the peak could never be reached again.
Is ZO in danger of the same loss in subs due the changes? I think they are, as everything that was promised in pre release, is on jeopardy right now.
What do we lose?
One of the main aspects in an MMO has always been that people choose these games to experience a breathing world and a lovely community. Nobody plays an MMO to exclude himself from society. This would be a bit like joining a social club at university, but never going to the meetings - it just doesn't fit.
Right now we have content for pretty much every type of gamer that MMO´s inhabit.
You have the hardcore raider and dungeon grinder, while a small group they are still those that undoubtedly pay the most money over time due their dedication to the game. They compete in leader boards and gear grinds, always trying to be the best of their kind.
These people wont be affected by the changes, raids and dungeons stay as they are.
A huge group however is affected and I like to call them casuals. I am one of these Casuals who have a horrible reputation for the wrong reasons. We don't mind a challenge, we don't mind to group what we mind are raids and dungeons that influence or better said dictate our RL.
For us its not easy to come online at a specific time, to stay online for a specific amount of hours just to raid. Therefore we rely on content that is not based on these large group activities.
VR´s for us were the perfect replacement for what hardcores have. Content that we can experience solo but also with a friend or two. We can log whenever we want, but still feel like we achieved something after completion.
In future this all will be gone and we will either sacrifice our RL to join trials or dungeons, or we will just see that this is once again not a game for us anymore. I base that assumption mainly on the fact that ZO has not yet released anything appropriate for non raiders at maximum VR. They also have not yet announced anything for non raiders, leaving me to believe that nothing will actually come in the next few months.
You could now argue that there is a massive social & RP system available, but honestly it isn't. We do have no housing, no shop keeper system, no real crafting system that involves solving puzzles for new recipes etc.
There is only VR and Raid content, nothing else and by the removal of the VR content, the whole momentum will shift towards raid or die.
Play as you want?
ZO shipped with that phrase, "play as you want to play". This however will not be applicable anymore after the nerf.
One reason is that the choice is gone. In future you can not choose between raid or challenging solo & small group content, as the quest´s are simply put gone or were not even there in first place. Our players on VR 12 have raised that concern many times already, they just have nothing to do that isn't based on a trial or dungeon. By nerfing VR´s more and more people will get there, faster than you can supply content for them.
Secondly, if you join a raid, you will be asked to have a specific spec, item set and TS. Players will pressure you and if you don't do what they say, you are OUT!
The freedom of play will be gone completely and so far nothing has been announced to compensate for this.
Can we adjust and learn?
Someone might say that we should just adjust to raid or die content, after all it seems to work for WOW with their 6 million subs left.
While this is in theory true, the consequences of raid or die are to be found in the detail.
The first aspect in raid or die MMO´s has always been the rotten community. If you don't need anyone until you raid, then you simply put start to develop a huge EGO. Why care about others, if you don't need them? The downside of this has been mentioned a lot at this forum, people will classify others simply by DPS meters, Gearscores, their spec or achievement points.
Nobody will group with a stranger who he doesn't know, that's why rating the stranger is what matters and soon everyone in this game will be only a number of many. You will be called "healer", "Noob" many times instead of your actual characters name after something went wrong.
Another aspect is, that the game will shift towards a "queue button" society. People will no longer adventure the open world and the thousands of hours invested into that landscape by the Dev´s will be wasted, something no Dev will like for sure. Besides that, players will be put into a premade box, a dungeon or raid with a few encounters and this is all we will do for months and months to go.
Undoubtly some will try to adjust and play that system, but will everyone? Will we win more than we lose?
If we talk about adjusting to a system we must look at the possibility to do so.
For an experienced MMO player like me, the transition from an open world MMO to a dungeon grinder is a lot easier than for someone who did never raid or do dungeons in an MMO.
For me its all about finding time, time I don't have now but in theory that would be everything that is required.
However, someone who has limited MMO experience or none at all that transition will be very difficult.
The biggest problem will actually be that they don't learn anywhere how to group up. A good MMO always offers you the chance to learn by doing, that's why MMOs give you group opportunity's while leveling up. If these group opportunity's are now removed and this is what happens if VR´s are lowered to suit every solo adventure independently of skill, then nobody of these inexperienced people will learn how to play in a group.
This will lead to big issues once they actually queue for a dungeon or trial. They will get there without any knowledge, but meet players with a lot of this. Since most players wont accept that "new breed", the kick button will be abused many times so that in the end the player who wanted to try raiding wont even be able to.
You could now argue that this is what guilds are for and sure they are. But how do you want to find like minded players if you don't meet anyone during your level up or VR content? I don't know about you, but I always found my guild members by playing with them first and not by applying to forums of strangers.
Last but not least does raiding and dungeon grouping require a bit more than just hitting a button and waiting. Your group members will determine how good you must be and I can assure you that they will demand a lot of you.
But what they demand you can simply put never learn, as there is no environment to do so. You are pretty much put into a pool full of sharks and you must survive there and this is never easy.
When WOW removed the difficulty in leveling the quality of raid dungeons had to be lowered, as people simply put lacked the skill of handling their own class.
Similar might and must happen at ESO, but it wont help those that need help. The demands will stay high, as people will measure others by their own skill and not the demands of the dungeon.
If we refuse?
If players refuse to raid, then they might be "satisfied" with daily quest content which they can farm for a pony. But is this honestly what you want in an MMO? To farm 10 quests for a few months so you can ride a new horse?
That ZO has not announced any content yet which isn't based on raid or die bothers me a lot and it bothers me even more after the announcement in regards of the VR content nerf.
My question is and I am sure the question of many, what will we do in ESO in 2 or three months? Is it really coming down to either you raid or you farm for a pony? Are pet battles around the corner too and will open world pvp suffer like open world questing did and we get an Arena?
I don't know about you, but for me MMO´s are something else and I wish ESO would stick to their roots and original design. It was a refreshing experience so far, a great community and you really made good friends while playing.
While its too late to change the nerf, I still want to raise my voice and my concerns over this matter and this is what I just did. It may be a small step for loyal ESO customers, but a step that we all need to do if we want ESO to be successful.
There are many polls in regards of VR content, in regards of challenging VR 12 content for non raiders and the danger of adding Arena content - don't ignore these concerns because of a vocal minority that has a different idea about MMO´s than you and we have.
Thank you!