AlienDiplomat wrote: »OK, sorry if I have offended anyone posting my opinion that this nerf is a bad idea.
But can we please talk about he suggestion?
Why can't they add a column to the table in the existing phasing system and let people flag themselves solo if they want to play the nerfed content and leave it the same for the rest of us?
I would actually not be surprised if that is what they ended up doing.
you know what would be a less drastic fix for the current situation..
introduce mercenaries for hire
have them wander the roads, like merchants do
not many, just a few per zone so if infact you are alone for miles and you are having trouble you can hire one to help you out
if theres a lot of people in the zone all the mercs may have been hired but there will be others around to thin out the hostile intent
if you prefer the difficulty then you can carry on as usual
Let's stop beating this extremely dead horse. A lot us love the game but do not wish to spend time messing about with groups which are often composed of elitest jerks. And I can assure you that rants like the posting that started this topic do nothing to change that opinion. Wishing to play solo does not indicate a desire to have everything made easy for us, but rather a desire to enjoy a game without the stress unfortunately attendant on grouping.
COMPLETELY AGREE. Let the TES fans decide about this game. Zos now knows who are the real supporters of this game. The elitists and so called hardcore fans can return to their random mmorpg and rush the content. ESO IS ABOUT TES UNIVERSE. not about elitists.
AlienDiplomat wrote: »Why can't we FOCUS on the suggestion? Having a solo toggle where people that want to play the newly nerfed to hell content can play in that phase and people who want to play in the perfectly balanced content as it is nowq can stay there?
Why can't we have both?
AlienDiplomat wrote: »Why can't we FOCUS on the suggestion? Having a solo toggle where people that want to play the newly nerfed to hell content can play in that phase and people who want to play in the perfectly balanced content as it is now can stay there?
Why can't we have both?
Blackwidow wrote: »For me, the vet levels were not bad because of the difficulty.
It was the same quests I have done over and over with my alts.
However, making it slightly easier will help me get through them a bit faster.
the difficulty was literally the only good thing my friends had to say about the game. I think they are missing the point.
VR sucks. it does, but not because its hard. There are a select few that just find it too hard but the problem is that the rewards stink its too grindy and many playstyles simply don't work as well as they should
Blackwidow wrote: »For me, the vet levels were not bad because of the difficulty.
It was the same quests I have done over and over with my alts.
However, making it slightly easier will help me get through them a bit faster.
Wow, I think that's the best post I've ever seen from you Blackwidow. You actually added to the discussion and revealed a bit about yourself.
My mind is blown.
just give up aliendiplomat. you are in the minority. there is loads more people who want game to be more solo friendly, me included.
AlienDiplomat wrote: »People who want to come home from work and sleep through an online game like it is supposed to be their digital sedative HAVE their games! Rift, WoW, FFXIV, etc., etc., etc...
WHY CAN'T ZOS JUST LET YOU FLAG YOURSELF FOR SOLO?
That way you can play in a phase where everything is faceroll easy. You can have your digital sedative, and ZOS doesn't have to ruin the fun for everyone else!
Why does EVERY MMO have to cater to people that want to solo everything and never have to think about strategy or game mechanics, playing "how they want" to unwind from their "hard day at work" as if we all didn't have to do it, even if that is basically having an IV drip of instant gratification attached to their refusal to engage or adapt to anything?
Why can't there actually be an MMO designed for GROUP PLAY? Or at least that challenges those MINIMALLY (veteran content is EASY if you play the game as designed) who wish to solo everything?
Make it doable, but don't make it pointless!
No risk, no reward!
Veteran content in this game was the PERFECT mix. You could EASILY solo EVERYTHING outside of instanced and public dungeons and some world bosses if you actually showed the willingness to adapt your spec to do it. There were plenty of skill points by veteran levels to have all the backup abilities you would need to keep your current play style AND have several backups to fall back on.
Plus it provided at least > 5sec combat if you DID decide to play in a group. It gave you a sense of there being a REASON to play in a group. Like it mattered if you were there to help heal or tank for someone. Sure they could do it by themselves, but they could do it much easier and much faster with less risk and potentially more fun (synergy, spell effects) because YOU were there.
Now what will we have? A bunch of every-man-for-himself faceroll soloists and meaningless characters that aren't needed for 90% of the game.
What were you THINKING ZOS?
Nerf SOLO INSTANCED QUESTS if you must, but don't destroy the perfect balance you created because paid disinformation agents from other games come onto your forums and extend the Facebook experiment on contagious negativity!
Erect the spin of growing a spine!
Q: I recently read that there are no raids in ESO. Is that true? Does the dev team have a plan to keep those hardcore PvE players interested in end-game content with something that will take the place of a raid?
A: The problem here is the definition of the word “raid,” which means different things to different people. When we said we won’t have “raids,” we meant that we won’t have raids in the traditional sense of the word—we’ll have our own way to get large groups together. There will absolutely be large-group PvE activity in the game, but we’re not ready to talk about those systems yet. We have mentioned adventure zones in the past, but we won’t go into details until those systems are finalized.
Multiplayer games are about standing out in a crowd, competing and cooperating with other players, and playing off their strengths and weaknesses. The different skill lines provided by the classes allow for this right from the beginning. You’ll have the freedom to mold your character however you want eventually, but class choices allow you to strategize and combine your character’s core skills with others’ in a fun way.
Our goal is to allow for maximum diversity while still giving you interesting, clear choices that let you stand out.
SOLO OR DUO PVE:
Our Veteran Rank zones (playing other Alliance content), are the core of our solo / duo Veteran PvE content. I have said many times that our game opens up at 50—this is what I was talking about. At Veteran Rank 1 you can travel anywhere in the first or second alliance you want to go. When you meet the qualifications for opening up the third alliance, the entirety of the current game world is open to you.
Yes, it does get harder, but that’s part of the fun and challenge.
When you consider that 2/3 of the hand-crafted content and quests are available to you after you hit the level cap of 50, the veteran solo / duo game is huge. Skyshards, quests, delves, Dark Anchors, crafting, collections, achievements—basically everything you enjoyed during the 1-50 game, are all available at these Veteran Ranks.
CRAGLORN (ADVENTURE ZONE)
Imagine a zone similar in setup to a standard PvE zone, but tuned for a group of four. Follow a story, or just go explore. Delves are instanced to your group; these are the interior spaces where you’ll always find a boss and a Skyshard. There are events similar in mechanics to Dark Anchors but with a different fiction—and much more difficult. There are also story areas that are similar to very large dungeons—each has a quest guiding you through them. These can be replayed as much as you want. And this is just the tip of the iceberg: there are lots of little events, a full storyline and quests, more crafting opportunities, and entries to the Trials, our large-group Veteran PvE content.
TWELVE PERSON GROUP PVE:
Trials. Twelve people fighting through an increasingly difficult experience. A Trial is instanced to your group of twelve. There is a staging area where you can plan your attack and the Trial itself.
We don’t think of people as PvP players or PvE players—they are just gamers and we will support you playing the way you want to play.
If they launched the game with real class and build balance I don't think the VR difficulty would have been such a big deal to so many.
@AlienDiplomat
So am I too understand Alien, that because I strongly promote a nerf to the difficulty of all VR content, that indeed my IQ is below 100?
Thank you @AlienDiplomat for opening my eyes. I R TEH STUPIDS.
Malpherian wrote: »AlienDiplomat wrote: »People who want to come home from work and sleep through an online game like it is supposed to be their digital sedative HAVE their games! Rift, WoW, FFXIV, etc., etc., etc...
WHY CAN'T ZOS JUST LET YOU FLAG YOURSELF FOR SOLO?
That way you can play in a phase where everything is faceroll easy. You can have your digital sedative, and ZOS doesn't have to ruin the fun for everyone else!
Why does EVERY MMO have to cater to people that want to solo everything and never have to think about strategy or game mechanics, playing "how they want" to unwind from their "hard day at work" as if we all didn't have to do it, even if that is basically having an IV drip of instant gratification attached to their refusal to engage or adapt to anything?
Why can't there actually be an MMO designed for GROUP PLAY? Or at least that challenges those MINIMALLY (veteran content is EASY if you play the game as designed) who wish to solo everything?
Make it doable, but don't make it pointless!
No risk, no reward!
Veteran content in this game was the PERFECT mix. You could EASILY solo EVERYTHING outside of instanced and public dungeons and some world bosses if you actually showed the willingness to adapt your spec to do it. There were plenty of skill points by veteran levels to have all the backup abilities you would need to keep your current play style AND have several backups to fall back on.
Plus it provided at least > 5sec combat if you DID decide to play in a group. It gave you a sense of there being a REASON to play in a group. Like it mattered if you were there to help heal or tank for someone. Sure they could do it by themselves, but they could do it much easier and much faster with less risk and potentially more fun (synergy, spell effects) because YOU were there.
Now what will we have? A bunch of every-man-for-himself faceroll soloists and meaningless characters that aren't needed for 90% of the game.
What were you THINKING ZOS?
Nerf SOLO INSTANCED QUESTS if you must, but don't destroy the perfect balance you created because paid disinformation agents from other games come onto your forums and extend the Facebook experiment on contagious negativity!
Erect the spin of growing a spine!
You must not have played any other TES game. TES Franchise is for "Casuals", the every day person, and people who enjoy:
* RP
* Character Development
* Engrossing Story-lines
* Immersion
* Creativity
* A real gaming experience set in a real world where your choices matter.
Strangely... That list does NOT include:
* Hell Mode difficulty
* Forced Grouping
* Elitest Mobs (Not to be confused with Bosses)
* Must play 18 hours a day to do the content
* Rush to max level (TES games have never been about leveling)
So maybe you, my friend, are playing the wrong game. You should try Darksouls, or Diablo 3, I believe those would be more up your alley.
TESO is a game for those who want to enjoy the experience, not rush headlong into the biggest best content (Like wow). TESO is a different MMO from all other MMO's. It may simply not be Your type of game however.
Your attitude towards what type of game TESO should be is a very tiny % of gamer's. If ZOS capitulated to your desires, the game would be dead within a week.
It is the exact opposite of what the TES franchise represents, and lets be real here, the TES fans are what is currently keeping the game alive, and ZOS already lost 2+ million subs simply because they put classes in the game, despite Beta testers stating it was a Horrible idea en-mass.
If they followed your advice they can kiss the other 350k remaining fans goodbye, and since that's about 85% of their subs, You would effectively kill the game.
@AlienDiplomat
So am I too understand Alien, that because I strongly promote a nerf to the difficulty of all VR content, that indeed my IQ is below 100?
Jesus on a pogo stick. I had best tell my Deputy Chief at the fire department that they shouldn't leave me in charge of the HUSAR Team, or heaven forbid, leave me in charge of the Ops during a fire scene. I should probably resign from my very technical and mentally challenging profession immediately.
Even better, when I'm not working my 7 shifts a month with a career department, I work full time as a RN at the local hospital. I should probably resign myself from my position there because my low IQ may impede my ability to care for my patients in the ICU.
Thank you @AlienDiplomat for opening my eyes. I R TEH STUPIDS.
Nox_Aeterna wrote: »AlienDiplomat wrote: »Nox_Aeterna wrote: »Well , i want to play this game solo , end of story.
If i cant do that , then i dont have any reason to play this game.OP, I disagree with you 100%. There are many of us who are here ONLY for solo content.
You CAN solo it, if you have a MINIMAL willingness to adapt.
Veteran content has the PERFECT balance. Can be EASILY solo'd if you aren't too stubborn to refuse to dodge or block or slot some different abilities once in a while, and REWARDING to group for as it makes things fun and fast.
Lets not get into a sub-off because when it comes down to it, they will lose subs if they do it and lose subs if they don't.
But if they dumb down their game for people that refuse to adapt, they will lose MORE subs than they gain. People like that will get bored fast and move on to Wildstar or something colorful and new anyway soon enough.
Why wreck a unique and brilliantly balanced game to try and finger plug a sinking ship?
There are plenty more in the fleet!
First , like i said , i already finish the "solo" veteran content , i will not "adapt" into craglorn , that is meant for groups , i want a zone for solo players.
Second , i did play the veteran content solo and if there is one thing it is not , is balanced. I faced normal mobs stronger than the bosses in the same dungeon over and over. I faced strong bosses that i could barely wound and weak ones that could not even hurt me and so on.
It is not balanced , sometimes it is easy sometimes it is too hard. If it is was actually balanced , then maybe less people would complain about it , the crazy dif jumps is the biggest problem.
AlienDiplomat wrote: »People who want to come home from work and sleep through an online game like it is supposed to be their digital sedative HAVE their games! Rift, WoW, FFXIV, etc., etc., etc...
WHY CAN'T ZOS JUST LET YOU FLAG YOURSELF FOR SOLO?
That way you can play in a phase where everything is faceroll easy. You can have your digital sedative, and ZOS doesn't have to ruin the fun for everyone else!
Why does EVERY MMO have to cater to people that want to solo everything and never have to think about strategy or game mechanics, playing "how they want" to unwind from their "hard day at work" as if we all didn't have to do it, even if that is basically having an IV drip of instant gratification attached to their refusal to engage or adapt to anything?
Why can't there actually be an MMO designed for GROUP PLAY? Or at least that challenges those MINIMALLY (veteran content is EASY if you play the game as designed) who wish to solo everything?
Make it doable, but don't make it pointless!
No risk, no reward!
Veteran content in this game was the PERFECT mix. You could EASILY solo EVERYTHING outside of instanced and public dungeons and some world bosses if you actually showed the willingness to adapt your spec to do it. There were plenty of skill points by veteran levels to have all the backup abilities you would need to keep your current play style AND have several backups to fall back on.
Plus it provided at least > 5sec combat if you DID decide to play in a group. It gave you a sense of there being a REASON to play in a group. Like it mattered if you were there to help heal or tank for someone. Sure they could do it by themselves, but they could do it much easier and much faster with less risk and potentially more fun (synergy, spell effects) because YOU were there.
Now what will we have? A bunch of every-man-for-himself faceroll soloists and meaningless characters that aren't needed for 90% of the game.
What were you THINKING ZOS?
Nerf SOLO INSTANCED QUESTS if you must, but don't destroy the perfect balance you created because paid disinformation agents from other games come onto your forums and extend the Facebook experiment on contagious negativity!
Erect the spin of growing a spine!
AlienDiplomat wrote: »@AlienDiplomat
So am I too understand Alien, that because I strongly promote a nerf to the difficulty of all VR content, that indeed my IQ is below 100?
Thank you @AlienDiplomat for opening my eyes. I R TEH STUPIDS.
I never said that. You are quoting Blackwidow and attributing it to me as a snarky attack, which is offensive.
AlienDiplomat wrote: »
If they launched the game with real class and build balance I don't think the VR difficulty would have been such a big deal to so many.
Real balance? As opposed to fake balance?
You know, it takes time to find a balance in such a complex system. Did you really expect them to do the impossible and get it right the first time?