All class skills based on spell dmg and spell crit/
All weapon skills (and mana based, yes) based on weapon dmg and weapon crit.
All class skills based on spell dmg and spell crit/
All weapon skills (and mana based, yes) based on weapon dmg and weapon crit.
mike.gaziotisb16_ESO wrote: »All class skills based on spell dmg and spell crit/
All weapon skills (and mana based, yes) based on weapon dmg and weapon crit.
Completely incorrect!
Melee class skills are based off weapon crit.
Example are:
Templar: Biting Jabs
DK: Lava Whip, Unstable Flame etc
The DoTs however of melee class skills are driven off spell crit.
So Unstable Flame's initial attack crits off weapon crit, while the DoT crits off spell crit.
TIP: If your skill does huge damage from stealth, you know it crits off weapon crit and it's mitigated by armour NOT spell res. Irrelevant to the crit, but if the cost is magicka then the damage scales with Max Magicka + Spell Damage, even if the crit is weapon crit and the mitigation is armour.
All class skills based on spell dmg and spell crit/
All weapon skills (and mana based, yes) based on weapon dmg and weapon crit.
Incorrect. Half of it.
All class skills scale with magicka /spell power.Weapon damage doesn't help.
Some class skills but not all use spell crit while others use weapon crit.
I am not sure if it is true for all classes but for NB all skills that look like using a weapon use weapon crit. Teleport strike/Veiled Strike/Death Stroke and their morphs all use weapon crit.
pinstripesc wrote: »
omg. Well, thanks for that. I hope those clarifications to skill tooltips they mentioned make this a little less crazy to remember.
flow.currypoteb17_ESO wrote: »yeah, i stopped playing for now. so they can fix the alpha, but that needs to be done. a message so we can see what kind of dmg it is. Weapon or Spell.
cause i have heared, that the impulse (5th skill from the de-staff) is based on weapon dmg... what u say on that
I don't know who to believe. This game is annoyingly opaque. For immersion you get a minimalist hud, and most stats are hidden away, but then you get a steep ramp up in VR where you can't get away with just playing by feel. ZOS really ought to clarify the stats
Well, this may look a bit confusing, but Weapon Crit in Character Sheet is not really Weapon Crit, but Physical Crit.
You can see it in the french character sheet "Chances de critique physique"
So the rule is quite simple :
Your skill does physical damage = it uses "Weapon" Crit
Your skill does magic/elemental damage = it uses "Spell" Crit
Well, this may look a bit confusing, but Weapon Crit in Character Sheet is not really Weapon Crit, but Physical Crit.
You can see it in the french character sheet "Chances de critique physique"
So the rule is quite simple :
Your skill does physical damage = it uses "Weapon" Crit
Your skill does magic/elemental damage = it uses "Spell" Crit
Actually this isn't true exactly. For example all of the "melee" skills from Nightblade are magic damage but rely on weapon crit. This has been tested many times.
The best way to guess is if the attack pre-morph is done in melee range chances are it works of weapon crit. I figured this out when I was running my Nightblade with over 50% spell crit (magelight on) and about every attack was critting except impale. That is when I started testing it and doing research about it.
And another question about it then.
When I use a staff, it's not the Weapon/Physical Crit that increases but the Spell one.
So it means that Lava Whip does not benefit the precise trait of you weapon ?
The same goes for biting jabs or all NB skills I suppose ?