so...we waited 4 days..and eu is getting patched in a few hours with somthing that didnt fix the issue whatsoever ?
question: do the techs actually run a test before they say they have a fix or are they stoned and just have a magical lightbulb appear infront of them, telling them to smash their head on the keyboar while writing code ?
also funny that another thread was closed, saying that the issue was fixed... this is sooo sad that it just ends up beeing funny as to what a mess this is.
The new lighting system + FPS drop + not working fix of a apparant memory leak--wonder what is next?
And on another note..other companys know what a "hotfix" is..maybe you can do the same and hotfix the memory leak/lighting system to before the patch and work on it for real before rushing it out?
I tested it with another game and i can say for sure,, playing TESO for longer then 20 min now gives me a real headache to the point i stop playing and take pills.
I play this game for the pvp aspect mainly...ignoring all the emp exploits and other things. But getting a headache from the game i like to play is a no go.
Elmojito1000eb17_ESO wrote: »The same for PVE content, areas that were solid 60 (V-Sync) are spiking and hitting lows of 30.
Instance dungeons boss fights, all 4 members saw a sudden 9 FPS after the boss went down, then shot back up to 60 after a few seconds.
ZOS_GinaBruno wrote: »Hey guys, just wanted to give you a quick update on the FPS issue. We've identified what's causing this, and are working on a hotfix now that we'll get out as soon as we can. We'll let you know as soon as it's been rolled out. Thanks for your patience while we hammered on this one, we know it's been frustrating.
They are losing money so they have released some of the rented servers. Which means performance drops as the server farm is half the size now and sometimes capping out.
And they can't push any more 'processing' to client side as there is already too much client side which allows tons of cheats.