Malpherian wrote: »
Everything in game needs to have a "Purpose" which benefits the player doing the action. If a player can interact with something, but that something has no value, or purpose, then it is simply wasting space in game, and useless.
Malpherian wrote: »
Everything in game needs to have a "Purpose" which benefits the player doing the action. If a player can interact with something, but that something has no value, or purpose, then it is simply wasting space in game, and useless.
I was with you at the start, that lots of things in ESO creates a very nice experience.
But where did you read that everything in ESO needs have a purpose, which benefits?
I cant find it, but I am pretty sure I read a statement from Zenimax that ESO will have a living world, where you can interact with your environment, talk to npcs who just say "hi", or "bugger off".
And this was part of the adding content/stuff every 4-6 weeks to keep Tamriel "living"?
Malpherian wrote: »On Immersion:
I admit, the quests in this game make my character feel important, some of them make me "want" to solve them and do them, which is great, Bethesda and Zenimax have always had good writers.
The problem, as is usually the issue with most games, is not with the Major stuff, like quests, and characters. It's with the environment and world.
Is it logical or realistic for an Armor or weapons rack, Or alchemist table, to "always" have crap on them? No it isn;t, in fact it makes the game "Less" imersive, because when you pick up the item and look at it, your first impression is "This was made a piece of *** on purpose"....."And then Placed here on purpose"
Rather then:
"Huh.. wow.. didn't expect to find this here..." Or "Well it's a stock weapon, but at least I can get some crafting mats out of it".
Everything in game needs to have a "Purpose" which benefits the player doing the action. If a player can interact with something, but that something has no value, or purpose, then it is simply wasting space in game, and useless. It also makes the game look shabby, and the Devs look lazy, because they couldn't be bothered to make it do anything or be anything of value, even if that thing in this case, is a random item of that type (Ie: Sword, Shield, Armor, weapon, Potion, whatever).
But purposely putting things in game which the player can discover and find or pick up and interact with which they requested, and which are useless, knowing full well the player desired something else which wasn;t worthless and useless and could actually serve a purpose.
Is flat out insulting your player base / Customers and telling them "*** you".
Very well said.. @Cogo it's explanations like this I was referring to in the other thread... It's a great concept but they did it in a way that diminishes and outright tramples the "immersion" factor.
In my opinion, the whole Looting system needs to be overhauled to conform with reality. Raw beef should only be found in barrels or sacks. Things that cannot fit inside a container type should never be added to the loot table for that container (2-H weapon in a backpack). Raw bread should not be in noble's nightstand. It's simple things like this that are easily fixable. In the single player games, when you are creating a mod (which i love to do), it's vital that you adhere to basic tenets like these to maintain immersion. Why should there be such a low or even absent standard because it's an MMO?? Loot tables are just databases and very easy to set rules for on a global basis.
Very well said.. @Cogo it's explanations like this I was referring to in the other thread... It's a great concept but they did it in a way that diminishes and outright tramples the "immersion" factor.
In my opinion, the whole Looting system needs to be overhauled to conform with reality. Raw beef should only be found in barrels or sacks. Things that cannot fit inside a container type should never be added to the loot table for that container (2-H weapon in a backpack). Raw bread should not be in noble's nightstand. It's simple things like this that are easily fixable. In the single player games, when you are creating a mod (which i love to do), it's vital that you adhere to basic tenets like these to maintain immersion. Why should there be such a low or even absent standard because it's an MMO?? Loot tables are just databases and very easy to set rules for on a global basis.
Wooo wooo.. what did I get myself into?!
I only stated they said this was coming, and I was under the impression there would be no value, but just interaction.
Your statement may be right. But don't aim it at me! Hehe.
Thieves Guild. In past Elder Scrolls games you could only sell your stolen merchandise to specific merchant NPCs who would accept them. You could also be arrested for carrying these items. So, when the Thieves Guild gets added later on, the items are already there for the taking.
Goodie, I may not be used to friendly discussions. I get jumped sometimes here. But I sure can get used to it!
I really don't think its of any big importance if they are value 0 or 1 gold. As long as they don't put a trait on it or something. Economy is working pretty damn good!
I do feel they should reduce green toilet paper....I mean green recipes drop rate...A LOT. Let them pop from every 4 box, not 1 in every room!
Think about a new player. Who havn't played ESO or MMO before. I think they would see it as useful?
Thinking about it, yeah, I do like more items you can interact with. They do not need to have a value in MY view. Its ok if they do though!
If it were immersion, I'd be arrested for stealing all this armor! Banned from the bank! Thrown out of the Ebonheart Pact! Go from Skald-King Arrow to Imperial Scum in seconds!
joshisanonymous wrote: »For people at the starter levels and otherwise for immersion.If it were immersion, I'd be arrested for stealing all this armor! Banned from the bank! Thrown out of the Ebonheart Pact! Go from Skald-King Arrow to Imperial Scum in seconds!
Well, yeah, exactly. They're working on the justice system. The mechanics of being able to steal from locations are now pretty much intact so that they can just add items with value once they figure out how the penalty for stealing will work.
jamie.goddenrwb17_ESO wrote: »Think ahead guys!
When they add crime and we are no longer able to pick up anything we want without consequence, they will no doubt increase the value of these items and, if going by former Elder Scrolls tradition, only allow you to sell them to a Thieves guild fence
joshisanonymous wrote: »For people at the starter levels and otherwise for immersion.If it were immersion, I'd be arrested for stealing all this armor! Banned from the bank! Thrown out of the Ebonheart Pact! Go from Skald-King Arrow to Imperial Scum in seconds!
Well, yeah, exactly. They're working on the justice system. The mechanics of being able to steal from locations are now pretty much intact so that they can just add items with value once they figure out how the penalty for stealing will work.
Right.. and until then, they shouldn't add worthless junk except for levels 1-10. Easy fix.