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  • Mud_Puppy
    Mud_Puppy
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    Emperor wrote: »
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues

    The above admin thread states the following amongst other things Zenimax is working on.

    Fiery Grip:
    Using this ability in Cyrodiil can pull enemies off keep walls.
    •STATUS: Currently investigating and testing a fix

    "Testing a fix"??? For what? The whole point of chains is to be able to pull people/monsters out of their safe spot to kill them. If you nerf it then the skill become completely pointless.

    There are counter measures people can take to avoid being chain pulled from a keep wall. You can hold block, use reflective scales (if you are a DK), stand on a higher wall (even the extended chains morph only reaches 22 meters and they can't reach the higher walls), etc.

    Please leave chains alone or give me a constructive argument to why and how they should be "fixed".

    EDIT (6/27/14):
    If this is about people pulling others in the strongholds of other alliances then why not just make the wall higher so chains can't reach? That would be a fix that no one would be mad about.

    Im pretty sure what they're mostly referring too is that the pull CAN be used to get into home bases.
    /kill
  • Vizier
    Vizier
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    Fist time I was pulled off a wall I thought WTF? Wow that is so cool. And even though it is cool I didn't roll a DK for that ability. I prefer NB and I adjusted my play while on walls by not always standing on the edge and making sure I'm in stealth. I fall back and then step up to the edge when I engage with my bow then immediately fall back. Never did I think the DK ability was an "exploit" and it is way short sighted for ZoS to kill this ability IMO.

    If the "exploit" is something other than what I'm talking about then for sure, by all means, fix it. But this... this chain pull thing...this is nothing.

    Edit: I did just read the coming patch notes and comments by ZoS. The note reads

    Fiery Grip: Using this ability in Cyrodiil can pull enemies through keep walls.
    STATUS: Potentially fixed for patch 1.2.4


    Note the "through" keep walls. Ya, if that is what is happening then certainly that needs to be fixed.
    Edited by Vizier on June 27, 2014 7:21PM
  • frwinters_ESO
    frwinters_ESO
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    Its like real life people. One person ruins it for the rest of us. They will go for the simple fix for now which means no more pulling down or pulling up of people with fiery grip. I honestly would rather that to avoid the exploit that is being used. Even if this is a temporary fix until they can make something else I am game.
  • Ohioastro
    Ohioastro
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    Someone can roll a DC alt, go to a campaign, pull enemies of DC onto DC keeps and into their respawn base, and so on. They may not directly benefit, but their friends can. And they can return the favor for that player in another campaign. This is a real, not a make-believe problem. It stinks that people do things like this, just as it stinks that bots exist. But the problems really do have to be dealt with, and any solution has to be capable of preventing players from tag teaming with spies to accomplish things.
  • Sihnfahl
    Sihnfahl
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    Vizier wrote: »
    Edit: I did just read the coming patch notes and comments by ZoS. The note reads

    Note the "through" keep walls. Ya, if that is what is happening then certainly that needs to be fixed.
    That, in itself, was an edit. Previously it was onto, not through. Go through the thread and you'll see the original wording.

    However, that does not address the bigger issue with the pull - that it's being abused by exploiters to bypass intact walls and doors to capture locations and grab scrolls. Or get into the starter areas (which also has another path thanks to terrain issues...)
    Edited by Sihnfahl on June 27, 2014 7:29PM
  • Fuzzylumpkins
    Fuzzylumpkins
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    Sihnfahl wrote: »
    like in the off wall areas where "spies" for lack of a better word are exploiting people from opposing teams in to their strongholds where they aren't supposed to be
    Except, instead of the patch note being:

    "Fiery Grip is being used to provide access to locations opposing factions should not have access to."

    It's a comment that it's being used to pull people off of walls. Or onto a wall.

    And instead of banning the exploiters, they're changing chains. That's wrong, IMHO.

    This. When you only have a finite number of people still interested in your product , you screw over the ones that don't abuse the system and leave the ones alone that are abusing it. This ensures taking your finite numbers to nearly extinct. Also toss in no respec after jacking over your abilities for safe measures.

  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    how about you actually read what they are looking into with chains:

    "Using this ability in Cyrodiil can pull enemies through keep walls." They key word being "through" not off of. The OP either intentionally or mistakenly misquoted the devs.
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues
    Edited by snowmanflvb14_ESO on June 27, 2014 7:39PM
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • Sihnfahl
    Sihnfahl
    ✭✭✭✭
    how about you actually read what they are looking into with chains:
    Actually, that was an edit of the original post. If you go through the thread, you'll see the original statement. Before the 'through' edit. By several folks.

    Here:
    Hey folks! Just made a number of updates to the original thread for the following issues:[*] Fiery Grip (and note that the issue was that players were getting pulled through walls)[/list]
    Edited by Sihnfahl on June 27, 2014 9:07PM
  • kassandratheclericb14_ESO
    Im waiting for this last nerf to fiery grip, when they do it Im clicking unsub.

    You tease us so, Ragnar Lodbrok. Will you hide behind the pole, peeking at the forums until it runs out? :p
    Edited by kassandratheclericb14_ESO on June 28, 2014 10:23AM
  • Kypho
    Kypho
    ✭✭✭✭
    Emperor wrote: »
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues

    The above admin thread states the following amongst other things Zenimax is working on.

    Fiery Grip:
    Using this ability in Cyrodiil can pull enemies off keep walls.
    •STATUS: Currently investigating and testing a fix

    "Testing a fix"??? For what? The whole point of chains is to be able to pull people/monsters out of their safe spot to kill them. If you nerf it then the skill become completely pointless.

    There are counter measures people can take to avoid being chain pulled from a keep wall. You can hold block, use reflective scales (if you are a DK), stand on a higher wall (even the extended chains morph only reaches 22 meters and they can't reach the higher walls), etc.

    Please leave chains alone or give me a constructive argument to why and how they should be "fixed".

    EDIT (6/27/14):
    If this is about people pulling others in the strongholds of other alliances then why not just make the wall higher so chains can't reach? That would be a fix that no one would be mad about.

    I tought people has more IQ than a monkey and understand what fix means. Fix means something like this: Ability doesnt working as INTENDED. Like bash fix. its not nerf since it didnt worked as intended. Nerfing is to adjust an ability till its almost useless. Nothing is nerfed in this game to that yet.
    Cry when you get an OP ability what is IWIN. You never cry when you heal up from 10% to 100% when 3+ ppl smashing you. why cant you just shut up and accept it? Eighter cry when you are OP then you may cry when you are useless... No class is useless so shhh....
    Edited by Kypho on June 28, 2014 10:35AM
  • Lynx7386
    Lynx7386
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    ✭✭✭✭✭
    I think the real issue here is simply another class imbalance.

    DK's are the only class that can move an enemy player, they're the only class that has a pull.

    Further, why should a DK be able to pull someone off or onto a keep wall when a nightblade or sorceror is not able to teleport onto or off of that keep wall? I've been in keep sieges on my nightblade and tried to ambush/teleport strike to enemy players that were well within range, only to get "you cant jump that high" errors, and sorcs have no way of controlling where bolt escape will land terrain-wise.

    Templar focused charge and the charges from 1h/shield and 2h cannot be used to get up to a player on a wall either.

    So how is it fair that dragonknights are getting such an advantage in keep sieges that other classes and builds do not have an equivalent to? Sure, they could buff teleports/charges to be able to get you from ground level up to the top of that keep wall, but if you could do that nobody would bother with siege weaponry in the first place - you'd just have entire teams teleporting up to the walls and then flooding into the keep interior.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Emperor
    Emperor
    ✭✭✭✭
    Lynx7386 wrote: »
    I think the real issue here is simply another class imbalance.

    DK's are the only class that can move an enemy player, they're the only class that has a pull.

    Further, why should a DK be able to pull someone off or onto a keep wall when a nightblade or sorceror is not able to teleport onto or off of that keep wall? I've been in keep sieges on my nightblade and tried to ambush/teleport strike to enemy players that were well within range, only to get "you cant jump that high" errors, and sorcs have no way of controlling where bolt escape will land terrain-wise.

    Templar focused charge and the charges from 1h/shield and 2h cannot be used to get up to a player on a wall either.

    So how is it fair that dragonknights are getting such an advantage in keep sieges that other classes and builds do not have an equivalent to? Sure, they could buff teleports/charges to be able to get you from ground level up to the top of that keep wall, but if you could do that nobody would bother with siege weaponry in the first place - you'd just have entire teams teleporting up to the walls and then flooding into the keep interior.

    How is it fair? Because it is one of the unique things about a DK. Every class has their unique abilities. If everyone had the same stuff then there wouldn't be a need for classes.

    Chain pulling someone off of a keep that is not being careful is just a small tactic amongst the overall war. If you want to be like that and bring sorcs into the picture then fine. What about this? I can't throw a huge bubble around a zerg and keep them from casting any spells (Negate). I can't zip around the battlefield at the speed of light (bolt escape). Give me all the things a sorc can do!!! (/sarcasm)...
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • SaibotLiu
    SaibotLiu
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    Lynx7386 wrote: »
    Further, why should a DK be able to pull someone off or onto a keep wall when a nightblade or sorceror is not able to teleport onto or off of that keep wall?

    Because they are DK and you are not. It is one of DK's signature abilities. Only they have the power to literally reach through the monitor and say "no your toon doesnt go here..it's supposed to go HERE NOOB." Damn you people dont know anything.

    You may have heard of other signature abilities that DK's and only DK's can do. Including but not limited to:

    Being Godzilla, this is very DK. As masters of all things asian, Godzilla is the DK's speciality.

    Regenerating severed limbs in seconds: were not cyborgs, more like Swamp Thing.

    Alt tabbing to desktop during the middle of a fight, returning 3 minutes later to find that everyones dead, except him: this is a patented DK move.

    jumping up and down while no less than 15 enemies hurl their best most damaging abilities, losing 10% health which is instantly healed, disapearing and letting them all live because DK are cool like that: this is the province of the DK and you will not --ck it up for us.

    I hope this brings a great understanding of the unique qualities of the DK that nobody else should get.



  • Emperor
    Emperor
    ✭✭✭✭
    SaibotLiu wrote: »
    Lynx7386 wrote: »
    Further, why should a DK be able to pull someone off or onto a keep wall when a nightblade or sorceror is not able to teleport onto or off of that keep wall?

    Because they are DK and you are not. It is one of DK's signature abilities. Only they have the power to literally reach through the monitor and say "no your toon doesnt go here..it's supposed to go HERE NOOB." Damn you people dont know anything.

    You may have heard of other signature abilities that DK's and only DK's can do. Including but not limited to:

    Being Godzilla, this is very DK. As masters of all things asian, Godzilla is the DK's speciality.

    Regenerating severed limbs in seconds: were not cyborgs, more like Swamp Thing.

    Alt tabbing to desktop during the middle of a fight, returning 3 minutes later to find that everyones dead, except him: this is a patented DK move.

    jumping up and down while no less than 15 enemies hurl their best most damaging abilities, losing 10% health which is instantly healed, disapearing and letting them all live because DK are cool like that: this is the province of the DK and you will not --ck it up for us.

    I hope this brings a great understanding of the unique qualities of the DK that nobody else should get.



    Please don't spam my thread with your ignorance. This is not a discussion about whether or not DKs are OP.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Asava
    Asava
    ✭✭✭
    First time I got yanked off the wall I thought is was completely stupid. There's no point in trying to defend a keep when as soon as you stick your nose out on the wall you're pulled into the zerg. So the only viable defense is wait for a hole in the wall then defend the breech. That's a *** poor defensive strategy.
  • Emperor
    Emperor
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    Asava wrote: »
    First time I got yanked off the wall I thought is was completely stupid. There's no point in trying to defend a keep when as soon as you stick your nose out on the wall you're pulled into the zerg. So the only viable defense is wait for a hole in the wall then defend the breech. That's a *** poor defensive strategy.

    Really?

    First of all. You have to be basically hanging on the edge of the wall to be pulled by chains. Secondly you have to be one the lowest wall of the keep to be reached by chains. Thirdly you can block chains. Fourth(ly?) a DK has to be right next to the wall to reach someone with chains and they usually get killed very quickly because everyone else on the wall can reach him/her with their attacks.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    Emperor wrote: »
    SaibotLiu wrote: »
    Lynx7386 wrote: »
    Further, why should a DK be able to pull someone off or onto a keep wall when a nightblade or sorceror is not able to teleport onto or off of that keep wall?

    Because they are DK and you are not. It is one of DK's signature abilities. Only they have the power to literally reach through the monitor and say "no your toon doesnt go here..it's supposed to go HERE NOOB." Damn you people dont know anything.

    You may have heard of other signature abilities that DK's and only DK's can do. Including but not limited to:

    Being Godzilla, this is very DK. As masters of all things asian, Godzilla is the DK's speciality.

    Regenerating severed limbs in seconds: were not cyborgs, more like Swamp Thing.

    Alt tabbing to desktop during the middle of a fight, returning 3 minutes later to find that everyones dead, except him: this is a patented DK move.

    jumping up and down while no less than 15 enemies hurl their best most damaging abilities, losing 10% health which is instantly healed, disapearing and letting them all live because DK are cool like that: this is the province of the DK and you will not --ck it up for us.

    I hope this brings a great understanding of the unique qualities of the DK that nobody else should get.



    Please don't spam my thread with your ignorance. This is not a discussion about whether or not DKs are OP.

    lol Yeah one post is totally spamming your thread. I wasnt responding to you, I was responding to another poster on the forums. You can rot in mediocrity for all I care, who are you?
  • Asava
    Asava
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    I was on the oil platform grill and got yanked thru it. Like I said, the first time not every encounter. 24m is a decent range considering max casting range is 30m at a keep. L2R
  • Valn
    Valn
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    If they're gonna stop people from pulling people off walls, then stop people from shooting from walls to the ground.
  • Emperor
    Emperor
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    Asava wrote: »
    I was on the oil platform grill and got yanked thru it. Like I said, the first time not every encounter. 24m is a decent range considering max casting range is 30m at a keep. L2R

    If that is all they fix then I have no problem with that. The chains should not pull people through objects, but if they do anything else to negatively effect the chains then I will be upset.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • HelpingHand
    HelpingHand
    ✭✭✭
    SaibotLiu wrote: »
    lol Yeah one post is totally spamming your thread. I wasnt responding to you, I was responding to another poster on the forums. You can rot in mediocrity for all I care, who are you?

    He isn't anyone. Let him live in obscurity.
  • onlinegamer1
    onlinegamer1
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    PUBLIC SERVICE ANNOUNCEMENT

    Read here: http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Notice that now, they changed what the bug is, and this entire thread is invalid.

    Fiery Grip: Using this ability in Cyrodiil can pull enemies through keep walls.
    STATUS: Potentially fixed for patch 1.2.4

    "Through" not "off".
  • Thunderstryke
    Thunderstryke
    Soul Shriven
    So we're mad because we can't pull other players from places they shouldn't have been pulled from to begin with..?
  • Maulkin
    Maulkin
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    So we're mad because we can't pull other players from places they shouldn't have been pulled from to begin with..?

    No, we're not mad any more. We were mad when they said it was a bug to be able to pull people off the wall which they've now changed to pull through the wall.

    Read the thread before posting next time. Fail 101
    EU | PC | AD
  • Thunderstryke
    Thunderstryke
    Soul Shriven
    No. I actually don't care to read, which was the point of my comment. I summed it up and waited for someone to verify, which you did, thankfully. Not sure what the "Fail 101" is for, but if it helps you feel big and strong in internet land by all means. :)
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