If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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Except, instead of the patch note being:ExiledKhallisi wrote: »like in the off wall areas where "spies" for lack of a better word are exploiting people from opposing teams in to their strongholds where they aren't supposed to be
Except, instead of the patch note being:ExiledKhallisi wrote: »like in the off wall areas where "spies" for lack of a better word are exploiting people from opposing teams in to their strongholds where they aren't supposed to be
"Fiery Grip is being used to provide access to locations opposing factions should not have access to."
It's a comment that it's being used to pull people off of walls. Or onto a wall.
And instead of banning the exploiters, they're changing chains. That's wrong, IMHO.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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Do players take fall damage when you pull them off a Keep Wall with fiery grip?
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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Not really. There are legitimate reasons why you'd chain someone when they're already ON the wall - read, 0 change in the Z axis. Pulling a healer from a group, isolating a vulnerable player.It would make a lot of sense to just make chains unusable for the stronghold walls, but who knows if they can actually pull that off.
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues
The above admin thread states the following amongst other things Zenimax is working on.
Fiery Grip:
Using this ability in Cyrodiil can pull enemies off keep walls.
•STATUS: Currently investigating and testing a fix
"Testing a fix"??? For what? The whole point of chains is to be able to pull people/monsters out of their safe spot to kill them. If you nerf it then the skill become completely pointless.
There are counter measures people can take to avoid being chain pulled from a keep wall. You can hold block, use reflective scales (if you are a DK), stand on a higher wall (even the extended chains morph only reaches 22 meters and they can't reach the higher walls), etc.
Please leave chains alone or give me a constructive argument to why and how they should be "fixed".
EDIT (6/27/14):
If this is about people pulling others in the strongholds of other alliances then why not just make the wall higher so chains can't reach? That would be a fix that no one would be mad about.
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues
The above admin thread states the following amongst other things Zenimax is working on.
Fiery Grip:
Using this ability in Cyrodiil can pull enemies off keep walls.
•STATUS: Currently investigating and testing a fix
"Testing a fix"??? For what? The whole point of chains is to be able to pull people/monsters out of their safe spot to kill them. If you nerf it then the skill become completely pointless.
There are counter measures people can take to avoid being chain pulled from a keep wall. You can hold block, use reflective scales (if you are a DK), stand on a higher wall (even the extended chains morph only reaches 22 meters and they can't reach the higher walls), etc.
Please leave chains alone or give me a constructive argument to why and how they should be "fixed".
EDIT (6/27/14):
If this is about people pulling others in the strongholds of other alliances then why not just make the wall higher so chains can't reach? That would be a fix that no one would be mad about.
Because that would also affect other skills as well.EDIT (6/27/14):
If this is about people pulling others in the strongholds of other alliances then why not just make the wall higher so chains can't reach? That would be a fix that no one would be mad about.
Because that would also affect other skills as well.EDIT (6/27/14):
If this is about people pulling others in the strongholds of other alliances then why not just make the wall higher so chains can't reach? That would be a fix that no one would be mad about.
Extended Chains has 22 meter range; 27 near a keep with Assault Line Reach.
Most long range skills for casters and bow users are about 28 meters.
1 meter difference is nothing...
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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ayriennub17_ESO wrote: »The first time I was pulled into a zerg by chains while I was standing on the wall I was like " oh ***, I'm a dead man...". Then laughed about it and appreciated the clever tactic and learned to watch what is around the wall that I'm on... nerfing chains cause people can't figure out how to block/dodge them and still stand right on the edge of the wall is just plain silly. If a person can't figure out not to stand next to the edge when a DK is there, they deserve to be pulled into a zerg and stomped into little pieces.
Like I said it only takes once to learn from a mistake, and IMO its a good use of chains, no reason to break it. This coming from a NB, so its not gonna hurt me any, but I hate to see them take a working tactic used in taking a keep and screw it up.
EDIT: Spelling, gotta love autocorrect that doesn't work properly on a smartphone...
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues
The above admin thread states the following amongst other things Zenimax is working on.
Fiery Grip:
Using this ability in Cyrodiil can pull enemies off keep walls.
•STATUS: Currently investigating and testing a fix
"Testing a fix"??? For what? The whole point of chains is to be able to pull people/monsters out of their safe spot to kill them. If you nerf it then the skill become completely pointless.
There are counter measures people can take to avoid being chain pulled from a keep wall. You can hold block, use reflective scales (if you are a DK), stand on a higher wall (even the extended chains morph only reaches 22 meters and they can't reach the higher walls), etc.
Please leave chains alone or give me a constructive argument to why and how they should be "fixed".
EDIT (6/27/14):
If this is about people pulling others in the strongholds of other alliances then why not just make the wall higher so chains can't reach? That would be a fix that no one would be mad about.
Think of the other direction, though.People shouldn't be killing players at there spawn location anyway even if they are visible while standing on top of the wall. I would much rather not be able to attack players at their spawn location then have chains nerfed to another pointless skill.
Think of the other direction, though.People shouldn't be killing players at there spawn location anyway even if they are visible while standing on top of the wall. I would much rather not be able to attack players at their spawn location then have chains nerfed to another pointless skill.
By making a wall higher so people can't pull up, you're also making it so defenders can't shoot down. Out of range.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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The other part of the exploit is that people are using it to bypass keep walls, not just get into the starter locations.It's their spawn location... Why would they be defending it? It can't be taken over like a keep.
The other part of the exploit is that people are using it to bypass keep walls, not just get into the starter locations.It's their spawn location... Why would they be defending it? It can't be taken over like a keep.
Keep swapping and scroll exploits exist because people can pull opposing teams into a keep, bypassing the walls and doors...
The other part of the exploit is that people are using it to bypass keep walls, not just get into the starter locations.It's their spawn location... Why would they be defending it? It can't be taken over like a keep.
Keep swapping and scroll exploits exist because people can pull opposing teams into a keep, bypassing the walls and doors...
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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Ragnar_Lodbrok wrote: »The other part of the exploit is that people are using it to bypass keep walls, not just get into the starter locations.It's their spawn location... Why would they be defending it? It can't be taken over like a keep.
Keep swapping and scroll exploits exist because people can pull opposing teams into a keep, bypassing the walls and doors...
You know how to solve that? Let campaign choice be account bound, you get one faction period.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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yes you can't do that on the same account. Whatever PvP alliance you choose, thats it for the account.
This is not to say you couldn't get TWO accounts, but then you are paying Zenimax, so its all good.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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You really shouldn't. One of the most infamous folks in open-world WoW PvP was a multiboxer - FIVE warlock toons working in tandem.If people are really paying another sub fee just to be in both alliances... that is kind of sad, but I'm not surprised by it...
Reflects.mike.gaziotisb16_ESO wrote: »For me the solution is simple, allow pull-downs but not pull-ups above a certain angle (like 45 degrees).